2008-05-09 17:24:28 +00:00
|
|
|
|
/*
|
|
|
|
|
---------------------------------------------------------------------------
|
2008-05-22 10:20:31 +00:00
|
|
|
|
Open Asset Import Library (ASSIMP)
|
2008-05-09 17:24:28 +00:00
|
|
|
|
---------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
Copyright (c) 2006-2008, ASSIMP Development Team
|
|
|
|
|
|
|
|
|
|
All rights reserved.
|
|
|
|
|
|
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
|
|
|
with or without modification, are permitted provided that the following
|
|
|
|
|
conditions are met:
|
|
|
|
|
|
|
|
|
|
* Redistributions of source code must retain the above
|
|
|
|
|
copyright notice, this list of conditions and the
|
|
|
|
|
following disclaimer.
|
|
|
|
|
|
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
|
|
|
copyright notice, this list of conditions and the
|
|
|
|
|
following disclaimer in the documentation and/or other
|
|
|
|
|
materials provided with the distribution.
|
|
|
|
|
|
|
|
|
|
* Neither the name of the ASSIMP team, nor the names of its
|
|
|
|
|
contributors may be used to endorse or promote products
|
|
|
|
|
derived from this software without specific prior
|
|
|
|
|
written permission of the ASSIMP Development Team.
|
|
|
|
|
|
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
|
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
|
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
|
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
|
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
|
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
|
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
|
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
|
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
|
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
|
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
|
---------------------------------------------------------------------------
|
|
|
|
|
*/
|
|
|
|
|
|
2008-05-05 12:36:31 +00:00
|
|
|
|
/** @file Defines the data structures in which the imported scene is returned. */
|
|
|
|
|
#ifndef AI_SCENE_H_INC
|
|
|
|
|
#define AI_SCENE_H_INC
|
|
|
|
|
|
|
|
|
|
#include "aiTypes.h"
|
|
|
|
|
#include "aiMesh.h"
|
|
|
|
|
#include "aiMaterial.h"
|
2008-05-09 17:24:28 +00:00
|
|
|
|
#include "aiTexture.h"
|
2008-05-05 12:36:31 +00:00
|
|
|
|
#include "aiAnim.h"
|
|
|
|
|
|
|
|
|
|
#ifdef __cplusplus
|
|
|
|
|
extern "C" {
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
|
/** A node in the imported hierarchy.
|
|
|
|
|
*
|
|
|
|
|
* Each node has name, a parent node (except for the root node),
|
|
|
|
|
* a transformation relative to its parent and possibly several child nodes.
|
|
|
|
|
* Simple file formats don't support hierarchical structures, for these formats
|
|
|
|
|
* the imported scene does consist of only a single root node with no childs.
|
|
|
|
|
*/
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
|
struct aiNode
|
|
|
|
|
{
|
|
|
|
|
/** The name of the node.
|
|
|
|
|
*
|
|
|
|
|
* The name might be empty (length of zero) but all nodes which
|
|
|
|
|
* need to be accessed afterwards by bones or anims are usually named.
|
|
|
|
|
*/
|
2008-05-09 17:24:28 +00:00
|
|
|
|
C_STRUCT aiString mName;
|
2008-05-05 12:36:31 +00:00
|
|
|
|
|
|
|
|
|
/** The transformation relative to the node's parent. */
|
|
|
|
|
aiMatrix4x4 mTransformation;
|
|
|
|
|
|
|
|
|
|
/** Parent node. NULL if this node is the root node. */
|
2008-05-09 17:24:28 +00:00
|
|
|
|
C_STRUCT aiNode* mParent;
|
2008-05-05 12:36:31 +00:00
|
|
|
|
|
|
|
|
|
/** The number of child nodes of this node. */
|
|
|
|
|
unsigned int mNumChildren;
|
|
|
|
|
/** The child nodes of this node. NULL if mNumChildren is 0. */
|
|
|
|
|
|
2008-05-09 17:24:28 +00:00
|
|
|
|
C_STRUCT aiNode** mChildren;
|
2008-05-05 12:36:31 +00:00
|
|
|
|
|
|
|
|
|
/** The number of meshes of this node. */
|
|
|
|
|
unsigned int mNumMeshes;
|
|
|
|
|
|
|
|
|
|
/** The meshes of this node. Each entry is an index into the mesh */
|
|
|
|
|
unsigned int* mMeshes;
|
|
|
|
|
|
|
|
|
|
#ifdef __cplusplus
|
|
|
|
|
/** Constructor */
|
|
|
|
|
aiNode()
|
|
|
|
|
{
|
2008-06-22 10:09:26 +00:00
|
|
|
|
// set all members to zero by default
|
2008-05-05 12:36:31 +00:00
|
|
|
|
mParent = NULL;
|
|
|
|
|
mNumChildren = 0; mChildren = NULL;
|
|
|
|
|
mNumMeshes = 0; mMeshes = NULL;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** Destructor */
|
|
|
|
|
~aiNode()
|
|
|
|
|
{
|
2008-06-22 10:09:26 +00:00
|
|
|
|
// delete al children recursively
|
2008-05-05 12:36:31 +00:00
|
|
|
|
for( unsigned int a = 0; a < mNumChildren; a++)
|
|
|
|
|
delete mChildren[a];
|
|
|
|
|
delete [] mChildren;
|
|
|
|
|
delete [] mMeshes;
|
|
|
|
|
}
|
|
|
|
|
#endif // __cplusplus
|
|
|
|
|
};
|
|
|
|
|
|
2008-07-10 16:49:01 +00:00
|
|
|
|
//! @def AI_SCENE_FLAGS_ANIM_SKELETON_ONLY
|
|
|
|
|
//! Specifies that no model but only an animation skeleton has been
|
|
|
|
|
//! imported. There are no materials in this case. There are no
|
|
|
|
|
//! textures in this case. But there is a node graph, animation channels
|
|
|
|
|
//! and propably meshes with bones.
|
|
|
|
|
#define AI_SCENE_FLAGS_ANIM_SKELETON_ONLY 0x1
|
2008-05-05 12:36:31 +00:00
|
|
|
|
|
2008-07-18 20:29:46 +00:00
|
|
|
|
|
2008-05-05 12:36:31 +00:00
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
|
/** The root structure of the imported data.
|
|
|
|
|
*
|
|
|
|
|
* Everything that was imported from the given file can be accessed from here.
|
|
|
|
|
*/
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
|
struct aiScene
|
|
|
|
|
{
|
2008-07-10 16:49:01 +00:00
|
|
|
|
|
|
|
|
|
/** Any combination of the AI_SCENE_FLAGS_XXX flags */
|
|
|
|
|
unsigned int mFlags;
|
|
|
|
|
|
|
|
|
|
|
2008-05-05 12:36:31 +00:00
|
|
|
|
/** The root node of the hierarchy.
|
|
|
|
|
*
|
|
|
|
|
* There will always be at least the root node if the import
|
|
|
|
|
* was successful. Presence of further nodes depends on the
|
|
|
|
|
* format and content of the imported file.
|
|
|
|
|
*/
|
2008-05-09 17:24:28 +00:00
|
|
|
|
C_STRUCT aiNode* mRootNode;
|
2008-05-05 12:36:31 +00:00
|
|
|
|
|
2008-06-22 10:09:26 +00:00
|
|
|
|
|
|
|
|
|
|
2008-05-05 12:36:31 +00:00
|
|
|
|
/** The number of meshes in the scene. */
|
|
|
|
|
unsigned int mNumMeshes;
|
|
|
|
|
|
|
|
|
|
/** The array of meshes.
|
|
|
|
|
*
|
|
|
|
|
* Use the indices given in the aiNode structure to access
|
|
|
|
|
* this array. The array is mNumMeshes in size.
|
|
|
|
|
*/
|
2008-05-09 17:24:28 +00:00
|
|
|
|
C_STRUCT aiMesh** mMeshes;
|
2008-05-05 12:36:31 +00:00
|
|
|
|
|
2008-06-22 10:09:26 +00:00
|
|
|
|
|
|
|
|
|
|
2008-05-05 12:36:31 +00:00
|
|
|
|
/** The number of materials in the scene. */
|
|
|
|
|
unsigned int mNumMaterials;
|
|
|
|
|
|
|
|
|
|
/** The array of materials.
|
|
|
|
|
*
|
|
|
|
|
* Use the index given in each aiMesh structure to access this
|
|
|
|
|
* array. The array is mNumMaterials in size.
|
|
|
|
|
*/
|
2008-05-09 17:24:28 +00:00
|
|
|
|
C_STRUCT aiMaterial** mMaterials;
|
2008-05-05 12:36:31 +00:00
|
|
|
|
|
2008-06-22 10:09:26 +00:00
|
|
|
|
|
|
|
|
|
|
2008-05-05 12:36:31 +00:00
|
|
|
|
/** The number of animations in the scene. */
|
|
|
|
|
unsigned int mNumAnimations;
|
|
|
|
|
|
|
|
|
|
/** The array of animations.
|
|
|
|
|
*
|
|
|
|
|
* All animations imported from the given file are listed here.
|
|
|
|
|
* The array is mNumAnimations in size.
|
|
|
|
|
*/
|
2008-05-09 17:24:28 +00:00
|
|
|
|
C_STRUCT aiAnimation** mAnimations;
|
|
|
|
|
|
2008-06-22 10:09:26 +00:00
|
|
|
|
|
|
|
|
|
|
2008-05-09 17:24:28 +00:00
|
|
|
|
/** The number of textures embedded into the file */
|
|
|
|
|
unsigned int mNumTextures;
|
|
|
|
|
|
|
|
|
|
/** The array of embedded textures.
|
|
|
|
|
*
|
|
|
|
|
* Not many file formats embedd their textures into the file.
|
2008-06-22 10:09:26 +00:00
|
|
|
|
* An example is Quake's MDL format (which is also used by
|
2008-05-09 17:24:28 +00:00
|
|
|
|
* some GameStudio<EFBFBD> versions)
|
|
|
|
|
*/
|
|
|
|
|
C_STRUCT aiTexture** mTextures;
|
2008-05-05 12:36:31 +00:00
|
|
|
|
|
|
|
|
|
#ifdef __cplusplus
|
2008-06-22 10:09:26 +00:00
|
|
|
|
|
|
|
|
|
//! Default constructor
|
2008-05-05 12:36:31 +00:00
|
|
|
|
aiScene()
|
|
|
|
|
{
|
2008-06-22 10:09:26 +00:00
|
|
|
|
// set all members to zero by default
|
2008-05-05 12:36:31 +00:00
|
|
|
|
mRootNode = NULL;
|
|
|
|
|
mNumMeshes = 0; mMeshes = NULL;
|
|
|
|
|
mNumMaterials = 0; mMaterials = NULL;
|
|
|
|
|
mNumAnimations = 0; mAnimations = NULL;
|
2008-05-09 17:24:28 +00:00
|
|
|
|
mNumTextures = 0; mTextures = NULL;
|
2008-07-10 16:49:01 +00:00
|
|
|
|
mFlags = 0;
|
2008-05-05 12:36:31 +00:00
|
|
|
|
}
|
|
|
|
|
|
2008-06-22 10:09:26 +00:00
|
|
|
|
//! Destructor
|
2008-05-05 12:36:31 +00:00
|
|
|
|
~aiScene()
|
|
|
|
|
{
|
2008-06-22 10:09:26 +00:00
|
|
|
|
// delete all subobjects recursively
|
2008-05-05 12:36:31 +00:00
|
|
|
|
delete mRootNode;
|
2008-07-10 16:49:01 +00:00
|
|
|
|
if (mNumMeshes) // fix to make the d'tor work for invalid scenes, too
|
|
|
|
|
{
|
|
|
|
|
for( unsigned int a = 0; a < mNumMeshes; a++)
|
|
|
|
|
delete mMeshes[a];
|
|
|
|
|
delete [] mMeshes;
|
|
|
|
|
}
|
|
|
|
|
if (mNumMaterials) // fix to make the d'tor work for invalid scenes, too
|
|
|
|
|
{
|
|
|
|
|
for( unsigned int a = 0; a < mNumMaterials; a++)
|
|
|
|
|
delete mMaterials[a];
|
|
|
|
|
delete [] mMaterials;
|
|
|
|
|
}
|
|
|
|
|
if (mNumAnimations) // fix to make the d'tor work for invalid scenes, too
|
|
|
|
|
{
|
|
|
|
|
for( unsigned int a = 0; a < mNumAnimations; a++)
|
|
|
|
|
delete mAnimations[a];
|
|
|
|
|
delete [] mAnimations;
|
|
|
|
|
}
|
|
|
|
|
if (mNumTextures) // fix to make the d'tor work for invalid scenes, too
|
|
|
|
|
{
|
|
|
|
|
for( unsigned int a = 0; a < mNumTextures; a++)
|
|
|
|
|
delete mTextures[a];
|
|
|
|
|
delete [] mTextures;
|
|
|
|
|
}
|
2008-05-05 12:36:31 +00:00
|
|
|
|
}
|
|
|
|
|
#endif // __cplusplus
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
#ifdef __cplusplus
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#endif // AI_SCENE_H_INC
|