31 lines
1.8 KiB
C
31 lines
1.8 KiB
C
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#pragma once
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#include <assimp/XmlParser.h>
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#include <assimp/types.h>
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#include <list>
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namespace Assimp {
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class X3DXmlHelper {
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public:
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static bool getColor3DAttribute(XmlNode &node, const char *attributeName, aiColor3D &color);
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static bool getVector2DAttribute(XmlNode &node, const char *attributeName, aiVector2D &vector);
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static bool getVector3DAttribute(XmlNode &node, const char *attributeName, aiVector3D &vector);
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static bool getBooleanArrayAttribute(XmlNode &node, const char *attributeName, std::vector<bool> &boolArray);
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static bool getDoubleArrayAttribute(XmlNode &node, const char *attributeName, std::vector<double> &doubleArray);
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static bool getFloatArrayAttribute(XmlNode &node, const char *attributeName, std::vector<float> &floatArray);
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static bool getInt32ArrayAttribute(XmlNode &node, const char *attributeName, std::vector<int32_t> &intArray);
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static bool getStringListAttribute(XmlNode &node, const char *attributeName, std::list<std::string> &stringArray);
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static bool getStringArrayAttribute(XmlNode &node, const char *attributeName, std::vector<std::string> &stringArray);
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static bool getVector2DListAttribute(XmlNode &node, const char *attributeName, std::list<aiVector2D> &vectorList);
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static bool getVector2DArrayAttribute(XmlNode &node, const char *attributeName, std::vector<aiVector2D> &vectorArray);
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static bool getVector3DListAttribute(XmlNode &node, const char *attributeName, std::list<aiVector3D> &vectorList);
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static bool getVector3DArrayAttribute(XmlNode &node, const char *attributeName, std::vector<aiVector3D> &vectorArray);
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static bool getColor3DListAttribute(XmlNode &node, const char *attributeName, std::list<aiColor3D> &colorList);
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static bool getColor4DListAttribute(XmlNode &node, const char *attributeName, std::list<aiColor4D> &colorList);
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};
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} // namespace Assimp
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