assimp/test/unit/utMaterialSystem.cpp

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#include "UnitTestPCH.h"
#include <assimp/scene.h>
#include <MaterialSystem.h>
using namespace std;
using namespace Assimp;
class MaterialSystemTest : public ::testing::Test
{
public:
virtual void SetUp() { this->pcMat = new aiMaterial(); }
virtual void TearDown() { delete this->pcMat; }
protected:
aiMaterial* pcMat;
};
// ------------------------------------------------------------------------------------------------
TEST_F(MaterialSystemTest, testFloatProperty)
{
float pf = 150392.63f;
this->pcMat->AddProperty(&pf,1,"testKey1");
pf = 0.0f;
EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey1",0,0,pf));
EXPECT_EQ(150392.63f, pf);
}
// ------------------------------------------------------------------------------------------------
TEST_F(MaterialSystemTest, testFloatArrayProperty)
{
float pf[] = {0.0f,1.0f,2.0f,3.0f};
unsigned int pMax = sizeof(pf) / sizeof(float);
this->pcMat->AddProperty(&pf,pMax,"testKey2");
pf[0] = pf[1] = pf[2] = pf[3] = 12.0f;
EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey2",0,0,pf,&pMax));
EXPECT_EQ(sizeof(pf) / sizeof(float), pMax);
EXPECT_TRUE(!pf[0] && 1.0f == pf[1] && 2.0f == pf[2] && 3.0f == pf[3] );
}
// ------------------------------------------------------------------------------------------------
TEST_F(MaterialSystemTest, testIntProperty)
{
int pf = 15039263;
this->pcMat->AddProperty(&pf,1,"testKey3");
pf = 12;
EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey3",0,0,pf));
EXPECT_EQ(15039263, pf);
}
// ------------------------------------------------------------------------------------------------
TEST_F(MaterialSystemTest, testIntArrayProperty)
{
int pf[] = {0,1,2,3};
unsigned int pMax = sizeof(pf) / sizeof(int);
this->pcMat->AddProperty(&pf,pMax,"testKey4");
pf[0] = pf[1] = pf[2] = pf[3] = 12;
EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey4",0,0,pf,&pMax));
EXPECT_EQ(sizeof(pf) / sizeof(int), pMax);
EXPECT_TRUE(!pf[0] && 1 == pf[1] && 2 == pf[2] && 3 == pf[3] );
}
// ------------------------------------------------------------------------------------------------
TEST_F(MaterialSystemTest, testColorProperty)
{
aiColor4D clr;
clr.r = 2.0f;clr.g = 3.0f;clr.b = 4.0f;clr.a = 5.0f;
this->pcMat->AddProperty(&clr,1,"testKey5");
clr.b = 1.0f;
clr.a = clr.g = clr.r = 0.0f;
EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey5",0,0,clr));
EXPECT_TRUE(clr.r == 2.0f && clr.g == 3.0f && clr.b == 4.0f && clr.a == 5.0f);
}
// ------------------------------------------------------------------------------------------------
TEST_F(MaterialSystemTest, testStringProperty)
{
aiString s;
s.Set("Hello, this is a small test");
this->pcMat->AddProperty(&s,"testKey6");
s.Set("358358");
EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey6",0,0,s));
EXPECT_STREQ("Hello, this is a small test", s.data);
}