assimp/test/models/OpenGEX/animated.ogex

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0.18493600189685822, 111.61729431152344, 0.0, 1.0}
}
}
}
Node $node121
{
Name {string {"Box061"}}
Transform
{
float[16]
{
{1.0, 5.235983735474292e-08, 0.0, 0.0,
-5.235983735474292e-08, 1.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, 1.0}
}
}
GeometryNode $node122
{
Name {string {"Box061-Pivot"}}
ObjectRef {ref {$geometry61}}
Transform
{
float[16]
{
{1.0, 0.0, 0.0, 0.0,
0.0, 1.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
0.18490199744701385, 113.50910949707031, 0.0, 1.0}
}
}
}
Node $node123
{
Name {string {"Box062"}}
Transform
{
float[16]
{
{1.0, 5.235983735474292e-08, 0.0, 0.0,
-5.235983735474292e-08, 1.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, 1.0}
}
}
GeometryNode $node124
{
Name {string {"Box062-Pivot"}}
ObjectRef {ref {$geometry62}}
Transform
{
float[16]
{
{1.0, 0.0, 0.0, 0.0,
0.0, 1.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
0.1848669946193695, 115.40092468261719, 0.0, 1.0}
}
}
}
Node $node125
{
Name {string {"Box063"}}
Transform
{
float[16]
{
{1.0, 5.235983735474292e-08, 0.0, 0.0,
-5.235983735474292e-08, 1.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, 1.0}
}
}
GeometryNode $node126
{
Name {string {"Box063-Pivot"}}
ObjectRef {ref {$geometry63}}
Transform
{
float[16]
{
{1.0, 0.0, 0.0, 0.0,
0.0, 1.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
0.18483200669288635, 117.29273223876953, 0.0, 1.0}
}
}
}
Node $node127
{
Name {string {"Box064"}}
Transform
{
float[16]
{
{1.0, 5.235983735474292e-08, 0.0, 0.0,
-5.235983735474292e-08, 1.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, 1.0}
}
}
GeometryNode $node128
{
Name {string {"Box064-Pivot"}}
ObjectRef {ref {$geometry64}}
Transform
{
float[16]
{
{1.0, 0.0, 0.0, 0.0,
0.0, 1.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
0.18479600548744202, 119.18455505371094, 0.0, 1.0}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
GeometryNode $node129
{
Name {string {"Cube"}}
ObjectRef {ref {$geometry65}}
MaterialRef (index = 0) {ref {$material1}}
Transform
{
float[16]
{
{1.0, 0.0, 0.0, 0.0,
0.0, 1.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, 1.0}
}
}
}
LightNode $node130
{
Name {string {"Lamp"}}
ObjectRef {ref {$light1}}
Transform
{
float[16]
{
{-0.29086464643478394, 0.9551711678504944, -0.05518905818462372, 0.0,
-0.7711008191108704, -0.1998833566904068, 0.6045247316360474, 0.0,
0.5663931965827942, 0.21839119493961334, 0.7946722507476807, 0.0,
4.076245307922363, 1.0054539442062378, 5.903861999511719, 1.0}
}
}
}
CameraNode $node131
{
Name {string {"Camera"}}
ObjectRef {ref {$camera1}}
Transform
{
float[16]
{
{0.6858805418014526, 0.7276337742805481, -0.010816780850291252, 0.0,
-0.31737011671066284, 0.31246861815452576, 0.8953432440757751, 0.0,
0.6548618674278259, -0.6106656193733215, 0.4452453553676605, 0.0,
7.481131553649902, -6.5076398849487305, 5.34366512298584, 1.0}
}
}
}
GeometryObject $geometry11 // Box011-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry65 // Cube
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{1.0, 0.9999999403953552, -1.0}, {1.0, -1.0, -1.0}, {-1.0000001192092896, -0.9999998211860657, -1.0}, {-0.9999996423721313, 1.0000003576278687, -1.0}, {1.0000004768371582, 0.999999463558197, 1.0}, {-0.9999999403953552, 1.0, 1.0}, {-1.0000003576278687, -0.9999996423721313, 1.0}, {0.9999993443489075, -1.0000005960464478, 1.0},
{1.0, 0.9999999403953552, -1.0}, {1.0000004768371582, 0.999999463558197, 1.0}, {0.9999993443489075, -1.0000005960464478, 1.0}, {1.0, -1.0, -1.0}, {1.0, -1.0, -1.0}, {0.9999993443489075, -1.0000005960464478, 1.0}, {-1.0000003576278687, -0.9999996423721313, 1.0}, {-1.0000001192092896, -0.9999998211860657, -1.0},
{-1.0000001192092896, -0.9999998211860657, -1.0}, {-1.0000003576278687, -0.9999996423721313, 1.0}, {-0.9999999403953552, 1.0, 1.0}, {-0.9999996423721313, 1.0000003576278687, -1.0}, {1.0000004768371582, 0.999999463558197, 1.0}, {1.0, 0.9999999403953552, -1.0}, {-0.9999996423721313, 1.0000003576278687, -1.0}, {-0.9999999403953552, 1.0, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{0.0, 0.0, -1.0}, {0.0, 0.0, -1.0}, {0.0, 0.0, -1.0}, {0.0, 0.0, -1.0}, {0.0, -0.0, 1.0}, {0.0, -0.0, 1.0}, {0.0, -0.0, 1.0}, {0.0, -0.0, 1.0},
{1.0, -2.8312206268310547e-07, 4.470341252726939e-08}, {1.0, -2.8312206268310547e-07, 4.470341252726939e-08}, {1.0, -2.8312206268310547e-07, 4.470341252726939e-08}, {1.0, -2.8312206268310547e-07, 4.470341252726939e-08}, {-2.8312206268310547e-07, -1.0, -1.0430819230577981e-07}, {-2.8312206268310547e-07, -1.0, -1.0430819230577981e-07}, {-2.8312206268310547e-07, -1.0, -1.0430819230577981e-07}, {-2.8312206268310547e-07, -1.0, -1.0430819230577981e-07},
{-1.0, 2.2351744632942427e-07, -1.341104365337742e-07}, {-1.0, 2.2351744632942427e-07, -1.341104365337742e-07}, {-1.0, 2.2351744632942427e-07, -1.341104365337742e-07}, {-1.0, 2.2351744632942427e-07, -1.341104365337742e-07}, {2.384185791015625e-07, 1.0, 2.086162567138672e-07}, {2.384185791015625e-07, 1.0, 2.086162567138672e-07}, {2.384185791015625e-07, 1.0, 2.086162567138672e-07}, {2.384185791015625e-07, 1.0, 2.086162567138672e-07}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry16 // Box016-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry29 // Box029-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry34 // Box034-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry57 // Box057-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry44 // Box044-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry33 // Box033-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry21 // Box021-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry56 // Box056-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry8 // Box008-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry5 // Box005-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry20 // Box020-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry51 // Box051-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry17 // Box017-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry12 // Box012-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry25 // Box025-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry39 // Box039-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry35 // Box035-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry43 // Box043-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry31 // Box031-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry55 // Box055-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry3 // Box003-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry53 // Box053-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry15 // Box015-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry28 // Box028-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry23 // Box023-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry60 // Box060-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry1 // Box001-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry4 // Box004-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry42 // Box042-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry24 // Box024-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry22 // Box022-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry62 // Box062-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry59 // Box059-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry10 // Box010-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry46 // Box046-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry19 // Box019-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry58 // Box058-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry14 // Box014-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry6 // Box006-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry36 // Box036-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry32 // Box032-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry50 // Box050-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry49 // Box049-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry47 // Box047-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry30 // Box030-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry38 // Box038-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry48 // Box048-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry61 // Box061-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry63 // Box063-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry64 // Box064-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry26 // Box026-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry18 // Box018-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry37 // Box037-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry9 // Box009-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry7 // Box007-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry54 // Box054-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry13 // Box013-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry2 // Box002-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry41 // Box041-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry27 // Box027-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry40 // Box040-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry45 // Box045-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
GeometryObject $geometry52 // Box052-Pivot
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0},
{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0},
{0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0},
{0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0},
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0},
{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23}
}
}
}
}
LightObject $light1 (type = "point") // Lamp
{
Color (attrib = "light") {float[3] {{1.0, 1.0, 1.0}}}
Atten (curve = "inverse_square")
{
Param (attrib = "scale") {float {5.47722400800463}}
}
}
CameraObject $camera1 // Camera
{
Param (attrib = "fov") {float {0.8575560450553894}}
Param (attrib = "near") {float {0.10000000149011612}}
Param (attrib = "far") {float {100.0}}
}
Material $material1
{
Name {string {"Material"}}
Color (attrib = "diffuse") {float[3] {{0.6400000190734865, 0.6400000190734865, 0.6400000190734865}}}
Color (attrib = "specular") {float[3] {{0.5, 0.5, 0.5}}}
Param (attrib = "specular_power") {float {50}}
}