2008-11-02 16:58:31 +00:00
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/*
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2012-02-03 03:38:30 +00:00
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Open Asset Import Library (assimp)
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2008-11-02 16:58:31 +00:00
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----------------------------------------------------------------------
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2012-02-03 03:38:30 +00:00
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Copyright (c) 2006-2012, assimp team
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2008-11-02 16:58:31 +00:00
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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2012-02-03 03:38:30 +00:00
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* Neither the name of the assimp team, nor the names of its
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2008-11-02 16:58:31 +00:00
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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2012-02-03 03:38:30 +00:00
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written permission of the assimp team.
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2008-11-02 16:58:31 +00:00
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file Defines a post processing step to search all meshes for
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degenerated faces */
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#ifndef AI_SCENE_PREPROCESSOR_H_INC
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#define AI_SCENE_PREPROCESSOR_H_INC
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2015-04-15 19:22:26 +00:00
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#include "../include/assimp/defs.h"
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#include <stddef.h>
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struct aiScene;
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struct aiAnimation;
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struct aiMesh;
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2009-01-12 22:06:54 +00:00
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class ScenePreprocessorTest;
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2008-11-02 16:58:31 +00:00
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namespace Assimp {
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2009-01-12 22:06:54 +00:00
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// ----------------------------------------------------------------------------------
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2008-11-02 16:58:31 +00:00
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/** ScenePreprocessor: Preprocess a scene before any post-processing
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* steps are executed.
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2009-01-12 22:06:54 +00:00
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*
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* The step computes data that needn't necessarily be provided by the
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* importer, such as aiMesh::mPrimitiveTypes.
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2008-11-02 16:58:31 +00:00
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*/
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2009-01-12 22:06:54 +00:00
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// ----------------------------------------------------------------------------------
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2014-05-04 14:02:52 +00:00
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class ASSIMP_API ScenePreprocessor
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{
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// Make ourselves a friend of the corresponding test unit.
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friend class ::ScenePreprocessorTest;
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public:
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2009-01-12 22:06:54 +00:00
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// ----------------------------------------------------------------
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/** Default c'tpr. Use SetScene() to assign a scene to the object.
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*/
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ScenePreprocessor()
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: scene (NULL)
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{}
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/** Constructs the object and assigns a specific scene to it
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*/
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ScenePreprocessor(aiScene* _scene)
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: scene (_scene)
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{}
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// ----------------------------------------------------------------
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/** Assign a (new) scene to the object.
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*
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* One 'SceneProcessor' can be used for multiple scenes.
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* Call ProcessScene to have the scene preprocessed.
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* @param sc Scene to be processed.
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*/
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void SetScene (aiScene* sc) {
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scene = sc;
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}
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// ----------------------------------------------------------------
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/** Preprocess the current scene
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*/
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void ProcessScene ();
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2008-11-02 16:58:31 +00:00
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protected:
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2009-01-12 22:06:54 +00:00
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// ----------------------------------------------------------------
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/** Preprocess an animation in the scene
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* @param anim Anim to be preprocessed.
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*/
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void ProcessAnimation (aiAnimation* anim);
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// ----------------------------------------------------------------
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/** Preprocess a mesh in the scene
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* @param mesh Mesh to be preprocessed.
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*/
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2008-11-04 20:41:11 +00:00
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void ProcessMesh (aiMesh* mesh);
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2008-11-02 16:58:31 +00:00
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protected:
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//! Scene we're currently working on
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aiScene* scene;
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};
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} // ! end namespace Assimp
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2008-12-07 20:00:58 +00:00
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#endif // include guard
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