assimp/code/MMDPmxParser.h

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#pragma once
#include <vector>
#include <string>
#include <iostream>
#include <fstream>
#include <memory>
#include "MMDCpp14.h"
namespace pmx
{
/// インデックス設定
class PmxSetting
{
public:
PmxSetting()
: encoding(0)
, uv(0)
, vertex_index_size(0)
, texture_index_size(0)
, material_index_size(0)
, bone_index_size(0)
, morph_index_size(0)
, rigidbody_index_size(0)
{}
/// エンコード方式
uint8_t encoding;
/// 追加UV数
uint8_t uv;
/// 頂点インデックスサイズ
uint8_t vertex_index_size;
/// テクスチャインデックスサイズ
uint8_t texture_index_size;
/// マテリアルインデックスサイズ
uint8_t material_index_size;
/// ボーンインデックスサイズ
uint8_t bone_index_size;
/// モーフインデックスサイズ
uint8_t morph_index_size;
/// 剛体インデックスサイズ
uint8_t rigidbody_index_size;
void Read(std::istream *stream);
};
/// 頂点スキニングタイプ
enum class PmxVertexSkinningType : uint8_t
{
BDEF1 = 0,
BDEF2 = 1,
BDEF4 = 2,
SDEF = 3,
QDEF = 4,
};
/// 頂点スキニング
class PmxVertexSkinning
{
public:
virtual void Read(std::istream *stream, PmxSetting *setting) = 0;
};
class PmxVertexSkinningBDEF1 : public PmxVertexSkinning
{
public:
PmxVertexSkinningBDEF1()
: bone_index(0)
{}
int bone_index;
void Read(std::istream *stresam, PmxSetting *setting);
};
class PmxVertexSkinningBDEF2 : public PmxVertexSkinning
{
public:
PmxVertexSkinningBDEF2()
: bone_index1(0)
, bone_index2(0)
, bone_weight(0.0f)
{}
int bone_index1;
int bone_index2;
float bone_weight;
void Read(std::istream *stresam, PmxSetting *setting);
};
class PmxVertexSkinningBDEF4 : public PmxVertexSkinning
{
public:
PmxVertexSkinningBDEF4()
: bone_index1(0)
, bone_index2(0)
, bone_index3(0)
, bone_index4(0)
, bone_weight1(0.0f)
, bone_weight2(0.0f)
, bone_weight3(0.0f)
, bone_weight4(0.0f)
{}
int bone_index1;
int bone_index2;
int bone_index3;
int bone_index4;
float bone_weight1;
float bone_weight2;
float bone_weight3;
float bone_weight4;
void Read(std::istream *stresam, PmxSetting *setting);
};
class PmxVertexSkinningSDEF : public PmxVertexSkinning
{
public:
PmxVertexSkinningSDEF()
: bone_index1(0)
, bone_index2(0)
, bone_weight(0.0f)
{
for (int i = 0; i < 3; ++i) {
sdef_c[i] = 0.0f;
sdef_r0[i] = 0.0f;
sdef_r1[i] = 0.0f;
}
}
int bone_index1;
int bone_index2;
float bone_weight;
float sdef_c[3];
float sdef_r0[3];
float sdef_r1[3];
void Read(std::istream *stresam, PmxSetting *setting);
};
class PmxVertexSkinningQDEF : public PmxVertexSkinning
{
public:
PmxVertexSkinningQDEF()
: bone_index1(0)
, bone_index2(0)
, bone_index3(0)
, bone_index4(0)
, bone_weight1(0.0f)
, bone_weight2(0.0f)
, bone_weight3(0.0f)
, bone_weight4(0.0f)
{}
int bone_index1;
int bone_index2;
int bone_index3;
int bone_index4;
float bone_weight1;
float bone_weight2;
float bone_weight3;
float bone_weight4;
void Read(std::istream *stresam, PmxSetting *setting);
};
/// 頂点
class PmxVertex
{
public:
PmxVertex()
: edge(0.0f)
{
uv[0] = uv[1] = 0.0f;
for (int i = 0; i < 3; ++i) {
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position[i] = 0.0f;
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normal[i] = 0.0f;
}
for (int i = 0; i < 4; ++i) {
for (int k = 0; k < 4; ++k) {
uva[i][k] = 0.0f;
}
}
}
/// 位置
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float position[3];
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/// 法線
float normal[3];
/// テクスチャ座標
float uv[2];
/// 追加テクスチャ座標
float uva[4][4];
/// スキニングタイプ
PmxVertexSkinningType skinning_type;
/// スキニング
std::unique_ptr<PmxVertexSkinning> skinning;
/// エッジ倍率
float edge;
void Read(std::istream *stream, PmxSetting *setting);
};
/// マテリアル
class PmxMaterial
{
public:
PmxMaterial()
: specularlity(0.0f)
, flag(0)
, edge_size(0.0f)
, diffuse_texture_index(0)
, sphere_texture_index(0)
, sphere_op_mode(0)
, common_toon_flag(0)
, toon_texture_index(0)
, index_count(0)
{
for (int i = 0; i < 3; ++i) {
specular[i] = 0.0f;
ambient[i] = 0.0f;
edge_color[i] = 0.0f;
}
for (int i = 0; i < 4; ++i) {
diffuse[i] = 0.0f;
}
}
/// モデル名
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std::string material_name;
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/// モデル英名
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std::string material_english_name;
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/// 減衰色
float diffuse[4];
/// 光沢色
float specular[3];
/// 光沢度
float specularlity;
/// 環境色
float ambient[3];
/// 描画フラグ
uint8_t flag;
/// エッジ色
float edge_color[4];
/// エッジサイズ
float edge_size;
/// アルベドテクスチャインデックス
int diffuse_texture_index;
/// スフィアテクスチャインデックス
int sphere_texture_index;
/// スフィアテクスチャ演算モード
uint8_t sphere_op_mode;
/// 共有トゥーンフラグ
uint8_t common_toon_flag;
/// トゥーンテクスチャインデックス
int toon_texture_index;
/// メモ
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std::string memo;
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/// 頂点インデックス数
int index_count;
void Read(std::istream *stream, PmxSetting *setting);
};
/// リンク
class PmxIkLink
{
public:
PmxIkLink()
: link_target(0)
, angle_lock(0)
{
for (int i = 0; i < 3; ++i) {
max_radian[i] = 0.0f;
min_radian[i] = 0.0f;
}
}
/// リンクボーンインデックス
int link_target;
/// 角度制限
uint8_t angle_lock;
/// 最大制限角度
float max_radian[3];
/// 最小制限角度
float min_radian[3];
void Read(std::istream *stream, PmxSetting *settingn);
};
/// ボーン
class PmxBone
{
public:
PmxBone()
: parent_index(0)
, level(0)
, bone_flag(0)
, target_index(0)
, grant_parent_index(0)
, grant_weight(0.0f)
, key(0)
, ik_target_bone_index(0)
, ik_loop(0)
, ik_loop_angle_limit(0.0f)
, ik_link_count(0)
{
for (int i = 0; i < 3; ++i) {
position[i] = 0.0f;
offset[i] = 0.0f;
lock_axis_orientation[i] = 0.0f;
local_axis_x_orientation[i] = 0.0f;
local_axis_y_orientation[i] = 0.0f;
}
}
/// ボーン名
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std::string bone_name;
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/// ボーン英名
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std::string bone_english_name;
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/// 位置
float position[3];
/// 親ボーンインデックス
int parent_index;
/// 階層
int level;
/// ボーンフラグ
uint16_t bone_flag;
/// 座標オフセット(has Target)
float offset[3];
/// 接続先ボーンインデックス(not has Target)
int target_index;
/// 付与親ボーンインデックス
int grant_parent_index;
/// 付与率
float grant_weight;
/// 固定軸の方向
float lock_axis_orientation[3];
/// ローカル軸のX軸方向
float local_axis_x_orientation[3];
/// ローカル軸のY軸方向
float local_axis_y_orientation[3];
/// 外部親変形のkey値
int key;
/// IKターゲットボーン
int ik_target_bone_index;
/// IKループ回数
int ik_loop;
/// IKループ計算時の角度制限(ラジアン)
float ik_loop_angle_limit;
/// IKリンク数
int ik_link_count;
/// IKリンク
std::unique_ptr<PmxIkLink []> ik_links;
void Read(std::istream *stream, PmxSetting *setting);
};
enum class MorphType : uint8_t
{
Group = 0,
Vertex = 1,
Bone = 2,
UV = 3,
AdditionalUV1 = 4,
AdditionalUV2 = 5,
AdditionalUV3 = 6,
AdditionalUV4 = 7,
Matrial = 8,
Flip = 9,
Implus = 10,
};
enum class MorphCategory : uint8_t
{
ReservedCategory = 0,
Eyebrow = 1,
Eye = 2,
Mouth = 3,
Other = 4,
};
class PmxMorphOffset
{
public:
void virtual Read(std::istream *stream, PmxSetting *setting) = 0;
};
class PmxMorphVertexOffset : public PmxMorphOffset
{
public:
PmxMorphVertexOffset()
: vertex_index(0)
{
for (int i = 0; i < 3; ++i) {
position_offset[i] = 0.0f;
}
}
int vertex_index;
float position_offset[3];
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void Read(std::istream *stream, PmxSetting *setting); //override;
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};
class PmxMorphUVOffset : public PmxMorphOffset
{
public:
PmxMorphUVOffset()
: vertex_index(0)
{
for (int i = 0; i < 4; ++i) {
uv_offset[i] = 0.0f;
}
}
int vertex_index;
float uv_offset[4];
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void Read(std::istream *stream, PmxSetting *setting); //override;
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};
class PmxMorphBoneOffset : public PmxMorphOffset
{
public:
PmxMorphBoneOffset()
: bone_index(0)
{
for (int i = 0; i < 3; ++i) {
translation[i] = 0.0f;
}
for (int i = 0; i < 4; ++i) {
rotation[i] = 0.0f;
}
}
int bone_index;
float translation[3];
float rotation[4];
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void Read(std::istream *stream, PmxSetting *setting); //override;
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};
class PmxMorphMaterialOffset : public PmxMorphOffset
{
public:
PmxMorphMaterialOffset()
: specularity(0.0f)
, edge_size(0.0f)
{
for (int i = 0; i < 3; ++i) {
specular[i] = 0.0f;
ambient[i] = 0.0f;
}
for (int i = 0; i < 4; ++i) {
diffuse[i] = 0.0f;
edge_color[i] = 0.0f;
texture_argb[i] = 0.0f;
sphere_texture_argb[i] = 0.0f;
toon_texture_argb[i] = 0.0f;
}
}
int material_index;
uint8_t offset_operation;
float diffuse[4];
float specular[3];
float specularity;
float ambient[3];
float edge_color[4];
float edge_size;
float texture_argb[4];
float sphere_texture_argb[4];
float toon_texture_argb[4];
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void Read(std::istream *stream, PmxSetting *setting); //override;
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};
class PmxMorphGroupOffset : public PmxMorphOffset
{
public:
PmxMorphGroupOffset()
: morph_index(0)
, morph_weight(0.0f)
{}
int morph_index;
float morph_weight;
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void Read(std::istream *stream, PmxSetting *setting); //override;
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};
class PmxMorphFlipOffset : public PmxMorphOffset
{
public:
PmxMorphFlipOffset()
: morph_index(0)
, morph_value(0.0f)
{}
int morph_index;
float morph_value;
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void Read(std::istream *stream, PmxSetting *setting); //override;
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};
class PmxMorphImplusOffset : public PmxMorphOffset
{
public:
PmxMorphImplusOffset()
: rigid_body_index(0)
, is_local(0)
{
for (int i = 0; i < 3; ++i) {
velocity[i] = 0.0f;
angular_torque[i] = 0.0f;
}
}
int rigid_body_index;
uint8_t is_local;
float velocity[3];
float angular_torque[3];
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void Read(std::istream *stream, PmxSetting *setting); //override;
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};
/// モーフ
class PmxMorph
{
public:
PmxMorph()
: offset_count(0)
{
}
/// モーフ名
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std::string morph_name;
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/// モーフ英名
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std::string morph_english_name;
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/// カテゴリ
MorphCategory category;
/// モーフタイプ
MorphType morph_type;
/// オフセット数
int offset_count;
/// 頂点モーフ配列
std::unique_ptr<PmxMorphVertexOffset []> vertex_offsets;
/// UVモーフ配列
std::unique_ptr<PmxMorphUVOffset []> uv_offsets;
/// ボーンモーフ配列
std::unique_ptr<PmxMorphBoneOffset []> bone_offsets;
/// マテリアルモーフ配列
std::unique_ptr<PmxMorphMaterialOffset []> material_offsets;
/// グループモーフ配列
std::unique_ptr<PmxMorphGroupOffset []> group_offsets;
/// フリップモーフ配列
std::unique_ptr<PmxMorphFlipOffset []> flip_offsets;
/// インパルスモーフ配列
std::unique_ptr<PmxMorphImplusOffset []> implus_offsets;
void Read(std::istream *stream, PmxSetting *setting);
};
/// 枠内要素
class PmxFrameElement
{
public:
PmxFrameElement()
: element_target(0)
, index(0)
{
}
/// 要素対象
uint8_t element_target;
/// 要素対象インデックス
int index;
void Read(std::istream *stream, PmxSetting *setting);
};
/// 表示枠
class PmxFrame
{
public:
PmxFrame()
: frame_flag(0)
, element_count(0)
{
}
/// 枠名
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std::string frame_name;
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/// 枠英名
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std::string frame_english_name;
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/// 特殊枠フラグ
uint8_t frame_flag;
/// 枠内要素数
int element_count;
/// 枠内要素配列
std::unique_ptr<PmxFrameElement []> elements;
void Read(std::istream *stream, PmxSetting *setting);
};
class PmxRigidBody
{
public:
PmxRigidBody()
: target_bone(0)
, group(0)
, mask(0)
, shape(0)
, mass(0.0f)
, move_attenuation(0.0f)
, rotation_attenuation(0.0f)
, repulsion(0.0f)
, friction(0.0f)
, physics_calc_type(0)
{
for (int i = 0; i < 3; ++i) {
size[i] = 0.0f;
position[i] = 0.0f;
orientation[i] = 0.0f;
}
}
/// 剛体名
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std::string girid_body_name;
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/// 剛体英名
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std::string girid_body_english_name;
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/// 関連ボーンインデックス
int target_bone;
/// グループ
uint8_t group;
/// マスク
uint16_t mask;
/// 形状
uint8_t shape;
float size[3];
float position[3];
float orientation[3];
float mass;
float move_attenuation;
float rotation_attenuation;
float repulsion;
float friction;
uint8_t physics_calc_type;
void Read(std::istream *stream, PmxSetting *setting);
};
enum class PmxJointType : uint8_t
{
Generic6DofSpring = 0,
Generic6Dof = 1,
Point2Point = 2,
ConeTwist = 3,
Slider = 5,
Hinge = 6
};
class PmxJointParam
{
public:
PmxJointParam()
: rigid_body1(0)
, rigid_body2(0)
{
for (int i = 0; i < 3; ++i) {
position[i] = 0.0f;
orientaiton[i] = 0.0f;
move_limitation_min[i] = 0.0f;
move_limitation_max[i] = 0.0f;
rotation_limitation_min[i] = 0.0f;
rotation_limitation_max[i] = 0.0f;
spring_move_coefficient[i] = 0.0f;
spring_rotation_coefficient[i] = 0.0f;
}
}
int rigid_body1;
int rigid_body2;
float position[3];
float orientaiton[3];
float move_limitation_min[3];
float move_limitation_max[3];
float rotation_limitation_min[3];
float rotation_limitation_max[3];
float spring_move_coefficient[3];
float spring_rotation_coefficient[3];
void Read(std::istream *stream, PmxSetting *setting);
};
class PmxJoint
{
public:
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std::string joint_name;
std::string joint_english_name;
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PmxJointType joint_type;
PmxJointParam param;
void Read(std::istream *stream, PmxSetting *setting);
};
enum PmxSoftBodyFlag : uint8_t
{
BLink = 0x01,
Cluster = 0x02,
Link = 0x04
};
class PmxAncherRigidBody
{
public:
PmxAncherRigidBody()
: related_rigid_body(0)
, related_vertex(0)
, is_near(false)
{}
int related_rigid_body;
int related_vertex;
bool is_near;
void Read(std::istream *stream, PmxSetting *setting);
};
class PmxSoftBody
{
public:
PmxSoftBody()
: shape(0)
, target_material(0)
, group(0)
, mask(0)
, blink_distance(0)
, cluster_count(0)
, mass(0.0)
, collisioni_margin(0.0)
, aero_model(0)
, VCF(0.0f)
, DP(0.0f)
, DG(0.0f)
, LF(0.0f)
, PR(0.0f)
, VC(0.0f)
, DF(0.0f)
, MT(0.0f)
, CHR(0.0f)
, KHR(0.0f)
, SHR(0.0f)
, AHR(0.0f)
, SRHR_CL(0.0f)
, SKHR_CL(0.0f)
, SSHR_CL(0.0f)
, SR_SPLT_CL(0.0f)
, SK_SPLT_CL(0.0f)
, SS_SPLT_CL(0.0f)
, V_IT(0)
, P_IT(0)
, D_IT(0)
, C_IT(0)
, LST(0.0f)
, AST(0.0f)
, VST(0.0f)
, anchor_count(0)
, pin_vertex_count(0)
{}
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std::string soft_body_name;
std::string soft_body_english_name;
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uint8_t shape;
int target_material;
uint8_t group;
uint16_t mask;
PmxSoftBodyFlag flag;
int blink_distance;
int cluster_count;
float mass;
float collisioni_margin;
int aero_model;
float VCF;
float DP;
float DG;
float LF;
float PR;
float VC;
float DF;
float MT;
float CHR;
float KHR;
float SHR;
float AHR;
float SRHR_CL;
float SKHR_CL;
float SSHR_CL;
float SR_SPLT_CL;
float SK_SPLT_CL;
float SS_SPLT_CL;
int V_IT;
int P_IT;
int D_IT;
int C_IT;
float LST;
float AST;
float VST;
int anchor_count;
std::unique_ptr<PmxAncherRigidBody []> anchers;
int pin_vertex_count;
std::unique_ptr<int []> pin_vertices;
void Read(std::istream *stream, PmxSetting *setting);
};
/// PMXモデル
class PmxModel
{
public:
PmxModel()
: version(0.0f)
, vertex_count(0)
, index_count(0)
, texture_count(0)
, material_count(0)
, bone_count(0)
, morph_count(0)
, frame_count(0)
, rigid_body_count(0)
, joint_count(0)
, soft_body_count(0)
{}
/// バージョン
float version;
/// 設定
PmxSetting setting;
/// モデル名
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std::string model_name;
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/// モデル英名
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std::string model_english_name;
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/// コメント
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std::string model_comment;
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/// 英語コメント
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std::string model_english_comment;
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/// 頂点数
int vertex_count;
/// 頂点配列
std::unique_ptr<PmxVertex []> vertices;
/// インデックス数
int index_count;
/// インデックス配列
std::unique_ptr<int []> indices;
/// テクスチャ数
int texture_count;
/// テクスチャ配列
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std::unique_ptr< std::string []> textures;
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/// マテリアル数
int material_count;
/// マテリアル
std::unique_ptr<PmxMaterial []> materials;
/// ボーン数
int bone_count;
/// ボーン配列
std::unique_ptr<PmxBone []> bones;
/// モーフ数
int morph_count;
/// モーフ配列
std::unique_ptr<PmxMorph []> morphs;
/// 表示枠数
int frame_count;
/// 表示枠配列
std::unique_ptr<PmxFrame [] > frames;
/// 剛体数
int rigid_body_count;
/// 剛体配列
std::unique_ptr<PmxRigidBody []> rigid_bodies;
/// ジョイント数
int joint_count;
/// ジョイント配列
std::unique_ptr<PmxJoint []> joints;
/// ソフトボディ数
int soft_body_count;
/// ソフトボディ配列
std::unique_ptr<PmxSoftBody []> soft_bodies;
/// モデル初期化
void Init();
/// モデル読み込み
void Read(std::istream *stream);
///// ファイルからモデルの読み込み
//static std::unique_ptr<PmxModel> ReadFromFile(const char *filename);
///// 入力ストリームからモデルの読み込み
//static std::unique_ptr<PmxModel> ReadFromStream(std::istream *stream);
};
}