2008-05-05 12:36:31 +00:00
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// Copyright (C) 2002-2007 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine" and the "irrXML" project.
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// For conditions of distribution and use, see copyright notice in irrlicht.h and irrXML.h
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2008-08-13 23:46:46 +00:00
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// ------------------------------------------------------------------------------------
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// Original description: (Schrompf)
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2008-05-05 12:36:31 +00:00
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// Adapted to the ASSIMP library because the builtin atof indeed takes AGES to parse a
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// float inside a large string. Before parsing, it does a strlen on the given point.
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2008-08-13 23:46:46 +00:00
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// Changes:
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2011-03-23 14:26:19 +00:00
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// 22nd October 08 (Aramis_acg): Added temporary cast to double, added strtoul10_64
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2008-08-13 23:46:46 +00:00
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// to ensure long numbers are handled correctly
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// ------------------------------------------------------------------------------------
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2008-05-05 12:36:31 +00:00
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#ifndef __FAST_A_TO_F_H_INCLUDED__
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#define __FAST_A_TO_F_H_INCLUDED__
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#include <math.h>
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2013-08-07 12:29:17 +00:00
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#include <limits.h>
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2008-05-05 12:36:31 +00:00
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namespace Assimp
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{
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2013-11-25 14:03:27 +00:00
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const double fast_atof_table[16] = { // we write [16] here instead of [] to work around a swig bug
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0.0,
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0.1,
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0.01,
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0.001,
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0.0001,
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0.00001,
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0.000001,
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0.0000001,
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0.00000001,
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0.000000001,
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0.0000000001,
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0.00000000001,
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0.000000000001,
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0.0000000000001,
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0.00000000000001,
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0.000000000000001
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2008-05-05 12:36:31 +00:00
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};
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2008-08-13 23:46:46 +00:00
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2008-10-22 20:06:16 +00:00
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// ------------------------------------------------------------------------------------
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2009-04-15 14:16:11 +00:00
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// Convert a string in decimal format to a number
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2008-08-13 23:46:46 +00:00
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// ------------------------------------------------------------------------------------
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2011-03-23 14:26:19 +00:00
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inline unsigned int strtoul10( const char* in, const char** out=0)
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2008-05-05 12:36:31 +00:00
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{
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unsigned int value = 0;
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2009-10-10 11:59:00 +00:00
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bool running = true;
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while ( running )
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2008-05-05 12:36:31 +00:00
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{
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if ( *in < '0' || *in > '9' )
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break;
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value = ( value * 10 ) + ( *in - '0' );
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++in;
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}
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2008-10-13 16:45:48 +00:00
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if (out)*out = in;
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2008-05-05 12:36:31 +00:00
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return value;
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}
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2008-10-22 20:06:16 +00:00
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// ------------------------------------------------------------------------------------
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2009-04-15 14:16:11 +00:00
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// Convert a string in octal format to a number
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2008-10-13 16:45:48 +00:00
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// ------------------------------------------------------------------------------------
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2011-03-23 14:26:19 +00:00
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inline unsigned int strtoul8( const char* in, const char** out=0)
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2008-10-13 16:45:48 +00:00
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{
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unsigned int value = 0;
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2009-10-10 11:59:00 +00:00
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bool running = true;
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while ( running )
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2008-10-13 16:45:48 +00:00
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{
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if ( *in < '0' || *in > '7' )
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break;
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value = ( value << 3 ) + ( *in - '0' );
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++in;
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}
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if (out)*out = in;
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return value;
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}
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// ------------------------------------------------------------------------------------
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2009-04-15 14:16:11 +00:00
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// Convert a string in hex format to a number
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2008-10-22 20:06:16 +00:00
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// ------------------------------------------------------------------------------------
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2011-03-23 14:26:19 +00:00
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inline unsigned int strtoul16( const char* in, const char** out=0)
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2008-10-13 16:45:48 +00:00
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{
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unsigned int value = 0;
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2009-10-10 11:59:00 +00:00
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bool running = true;
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while ( running )
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2008-10-13 16:45:48 +00:00
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{
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if ( *in >= '0' && *in <= '9' )
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{
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value = ( value << 4u ) + ( *in - '0' );
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}
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else if (*in >= 'A' && *in <= 'F')
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{
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value = ( value << 4u ) + ( *in - 'A' ) + 10;
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}
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else if (*in >= 'a' && *in <= 'f')
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{
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value = ( value << 4u ) + ( *in - 'a' ) + 10;
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}
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else break;
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++in;
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}
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if (out)*out = in;
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return value;
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}
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2008-10-22 20:06:16 +00:00
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// ------------------------------------------------------------------------------------
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2009-02-11 20:56:05 +00:00
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// Convert just one hex digit
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2011-04-22 21:29:18 +00:00
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// Return value is UINT_MAX if the input character is not a hex digit.
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2008-10-22 20:06:16 +00:00
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// ------------------------------------------------------------------------------------
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2008-10-13 16:45:48 +00:00
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inline unsigned int HexDigitToDecimal(char in)
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{
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2011-04-22 21:29:18 +00:00
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unsigned int out = UINT_MAX;
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2008-10-13 16:45:48 +00:00
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if (in >= '0' && in <= '9')
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out = in - '0';
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else if (in >= 'a' && in <= 'f')
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out = 10u + in - 'a';
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else if (in >= 'A' && in <= 'F')
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out = 10u + in - 'A';
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2011-04-22 21:29:18 +00:00
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// return value is UINT_MAX if the input is not a hex digit
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2008-10-13 16:45:48 +00:00
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return out;
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}
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2009-02-11 20:56:05 +00:00
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// ------------------------------------------------------------------------------------
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2011-04-22 21:29:18 +00:00
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// Convert a hex-encoded octet (2 characters, i.e. df or 1a).
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2009-02-11 20:56:05 +00:00
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// ------------------------------------------------------------------------------------
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inline uint8_t HexOctetToDecimal(const char* in)
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{
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return ((uint8_t)HexDigitToDecimal(in[0])<<4)+(uint8_t)HexDigitToDecimal(in[1]);
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}
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2008-09-05 13:21:01 +00:00
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// ------------------------------------------------------------------------------------
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2011-03-23 14:26:19 +00:00
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// signed variant of strtoul10
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2008-10-22 20:06:16 +00:00
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// ------------------------------------------------------------------------------------
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2011-03-23 14:26:19 +00:00
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inline int strtol10( const char* in, const char** out=0)
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2008-09-05 13:21:01 +00:00
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{
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2009-05-03 21:49:34 +00:00
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bool inv = (*in=='-');
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if (inv || *in=='+')
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++in;
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2011-03-23 14:26:19 +00:00
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int value = strtoul10(in,out);
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2009-05-03 21:49:34 +00:00
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if (inv) {
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value = -value;
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}
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2008-09-05 13:21:01 +00:00
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return value;
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}
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2008-10-13 16:45:48 +00:00
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// ------------------------------------------------------------------------------------
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2008-10-22 20:06:16 +00:00
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// Parse a C++-like integer literal - hex and oct prefixes.
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2008-10-13 16:45:48 +00:00
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// 0xNNNN - hex
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// 0NNN - oct
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// NNN - dec
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2008-10-22 20:06:16 +00:00
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// ------------------------------------------------------------------------------------
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2011-03-23 14:26:19 +00:00
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inline unsigned int strtoul_cppstyle( const char* in, const char** out=0)
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2008-10-13 16:45:48 +00:00
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{
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if ('0' == in[0])
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{
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2011-03-23 14:26:19 +00:00
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return 'x' == in[1] ? strtoul16(in+2,out) : strtoul8(in+1,out);
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2008-10-13 16:45:48 +00:00
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}
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2011-03-23 14:26:19 +00:00
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return strtoul10(in, out);
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2008-10-13 16:45:48 +00:00
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}
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2008-08-06 23:01:38 +00:00
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2008-08-13 23:46:46 +00:00
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// ------------------------------------------------------------------------------------
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2009-04-15 14:16:11 +00:00
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// Special version of the function, providing higher accuracy and safety
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// It is mainly used by fast_atof to prevent ugly and unwanted integer overflows.
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2008-10-22 20:06:16 +00:00
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// ------------------------------------------------------------------------------------
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2011-03-23 14:26:19 +00:00
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inline uint64_t strtoul10_64( const char* in, const char** out=0, unsigned int* max_inout=0)
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2008-08-06 23:01:38 +00:00
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{
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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unsigned int cur = 0;
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2008-08-06 23:01:38 +00:00
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uint64_t value = 0;
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2013-11-25 10:22:31 +00:00
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if ( *in < '0' || *in > '9' )
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throw std::invalid_argument(std::string("The string \"") + in + "\" cannot be converted into a value.");
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2009-10-10 11:59:00 +00:00
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bool running = true;
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while ( running )
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2008-08-06 23:01:38 +00:00
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{
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if ( *in < '0' || *in > '9' )
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break;
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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const uint64_t new_value = ( value * 10 ) + ( *in - '0' );
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2009-04-15 14:16:11 +00:00
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if (new_value < value) /* numeric overflow, we rely on you */
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2013-11-25 10:22:31 +00:00
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throw std::overflow_error(std::string("Converting the string \"") + in + "\" into a value resulted in overflow.");
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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value = new_value;
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2008-08-06 23:01:38 +00:00
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++in;
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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++cur;
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if (max_inout && *max_inout == cur) {
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if (out) { /* skip to end */
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2009-04-15 14:16:11 +00:00
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while (*in >= '0' && *in <= '9')
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++in;
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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*out = in;
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}
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return value;
|
|
|
|
}
|
2008-08-06 23:01:38 +00:00
|
|
|
}
|
|
|
|
if (out)
|
|
|
|
*out = in;
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
|
|
|
|
if (max_inout)
|
|
|
|
*max_inout = cur;
|
|
|
|
|
2008-08-06 23:01:38 +00:00
|
|
|
return value;
|
|
|
|
}
|
|
|
|
|
2009-04-15 14:16:11 +00:00
|
|
|
// Number of relevant decimals for floating-point parsing.
|
2012-01-31 16:28:19 +00:00
|
|
|
#define AI_FAST_ATOF_RELAVANT_DECIMALS 15
|
2008-08-13 23:46:46 +00:00
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------
|
2008-05-05 12:36:31 +00:00
|
|
|
//! Provides a fast function for converting a string into a float,
|
|
|
|
//! about 6 times faster than atof in win32.
|
|
|
|
// If you find any bugs, please send them to me, niko (at) irrlicht3d.org.
|
2008-10-22 20:06:16 +00:00
|
|
|
// ------------------------------------------------------------------------------------
|
2012-01-31 16:18:32 +00:00
|
|
|
template <typename Real>
|
2013-11-25 14:03:27 +00:00
|
|
|
inline const char* fast_atoreal_move( const char* c, Real& out, bool check_comma = true)
|
2008-05-05 12:36:31 +00:00
|
|
|
{
|
2012-01-31 16:18:32 +00:00
|
|
|
Real f;
|
2008-05-05 12:36:31 +00:00
|
|
|
|
2014-07-13 13:08:28 +00:00
|
|
|
bool inv = (*c == '-');
|
|
|
|
if (inv || *c == '+') {
|
2008-05-05 12:36:31 +00:00
|
|
|
++c;
|
2012-01-31 16:18:32 +00:00
|
|
|
}
|
2008-05-05 12:36:31 +00:00
|
|
|
|
2012-01-31 16:18:32 +00:00
|
|
|
f = static_cast<Real>( strtoul10_64 ( c, &c) );
|
2014-07-13 13:08:28 +00:00
|
|
|
if ((*c == '.' || (check_comma && c[0] == ',')) && c[1] >= '0' && c[1] <= '9')
|
2008-05-05 12:36:31 +00:00
|
|
|
{
|
|
|
|
++c;
|
|
|
|
|
2012-01-31 16:18:32 +00:00
|
|
|
// NOTE: The original implementation is highly inaccurate here. The precision of a single
|
2009-04-15 14:16:11 +00:00
|
|
|
// IEEE 754 float is not high enough, everything behind the 6th digit tends to be more
|
|
|
|
// inaccurate than it would need to be. Casting to double seems to solve the problem.
|
2008-08-06 23:01:38 +00:00
|
|
|
// strtol_64 is used to prevent integer overflow.
|
|
|
|
|
2009-04-15 14:16:11 +00:00
|
|
|
// Another fix: this tends to become 0 for long numbers if we don't limit the maximum
|
|
|
|
// number of digits to be read. AI_FAST_ATOF_RELAVANT_DECIMALS can be a value between
|
|
|
|
// 1 and 15.
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
unsigned int diff = AI_FAST_ATOF_RELAVANT_DECIMALS;
|
2012-01-31 16:18:32 +00:00
|
|
|
double pl = static_cast<double>( strtoul10_64 ( c, &c, &diff ));
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
|
|
|
|
pl *= fast_atof_table[diff];
|
2012-01-31 16:18:32 +00:00
|
|
|
f += static_cast<Real>( pl );
|
2009-04-15 14:16:11 +00:00
|
|
|
}
|
2014-07-13 13:08:28 +00:00
|
|
|
// For backwards compatibility: eat trailing dots, but not trailing commas.
|
|
|
|
else if (*c == '.') {
|
|
|
|
++c;
|
|
|
|
}
|
2008-05-05 12:36:31 +00:00
|
|
|
|
2009-04-15 14:16:11 +00:00
|
|
|
// A major 'E' must be allowed. Necessary for proper reading of some DXF files.
|
|
|
|
// Thanks to Zhao Lei to point out that this if() must be outside the if (*c == '.' ..)
|
2012-01-31 16:18:32 +00:00
|
|
|
if (*c == 'e' || *c == 'E') {
|
|
|
|
|
2009-04-15 14:16:11 +00:00
|
|
|
++c;
|
2012-02-02 22:53:26 +00:00
|
|
|
const bool einv = (*c=='-');
|
2012-01-31 16:18:32 +00:00
|
|
|
if (einv || *c=='+') {
|
2008-05-05 12:36:31 +00:00
|
|
|
++c;
|
2012-01-31 16:18:32 +00:00
|
|
|
}
|
2008-05-05 12:36:31 +00:00
|
|
|
|
2012-01-31 16:18:32 +00:00
|
|
|
// The reason float constants are used here is that we've seen cases where compilers
|
|
|
|
// would perform such casts on compile-time constants at runtime, which would be
|
|
|
|
// bad considering how frequently fast_atoreal_move<float> is called in Assimp.
|
|
|
|
Real exp = static_cast<Real>( strtoul10_64(c, &c) );
|
|
|
|
if (einv) {
|
2012-02-02 22:53:26 +00:00
|
|
|
exp = -exp;
|
2012-01-31 16:18:32 +00:00
|
|
|
}
|
2013-11-25 14:03:27 +00:00
|
|
|
f *= pow(static_cast<Real>(10.0), exp);
|
2008-05-05 12:36:31 +00:00
|
|
|
}
|
|
|
|
|
2012-01-31 16:18:32 +00:00
|
|
|
if (inv) {
|
2012-02-02 22:53:26 +00:00
|
|
|
f = -f;
|
2012-01-31 16:18:32 +00:00
|
|
|
}
|
2008-05-05 12:36:31 +00:00
|
|
|
out = f;
|
|
|
|
return c;
|
|
|
|
}
|
|
|
|
|
2008-08-13 23:46:46 +00:00
|
|
|
// ------------------------------------------------------------------------------------
|
2009-04-15 14:16:11 +00:00
|
|
|
// The same but more human.
|
2008-05-05 12:36:31 +00:00
|
|
|
inline float fast_atof(const char* c)
|
|
|
|
{
|
|
|
|
float ret;
|
2012-01-31 16:18:32 +00:00
|
|
|
fast_atoreal_move<float>(c, ret);
|
2008-05-05 12:36:31 +00:00
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
2010-04-02 04:17:05 +00:00
|
|
|
|
|
|
|
inline float fast_atof( const char* c, const char** cout)
|
|
|
|
{
|
|
|
|
float ret;
|
2012-01-31 16:18:32 +00:00
|
|
|
*cout = fast_atoreal_move<float>(c, ret);
|
2010-04-02 04:17:05 +00:00
|
|
|
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
inline float fast_atof( const char** inout)
|
|
|
|
{
|
|
|
|
float ret;
|
2012-01-31 16:18:32 +00:00
|
|
|
*inout = fast_atoreal_move<float>(*inout, ret);
|
|
|
|
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
inline double fast_atod(const char* c)
|
|
|
|
{
|
|
|
|
double ret;
|
|
|
|
fast_atoreal_move<double>(c, ret);
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
inline double fast_atod( const char* c, const char** cout)
|
|
|
|
{
|
|
|
|
double ret;
|
|
|
|
*cout = fast_atoreal_move<double>(c, ret);
|
|
|
|
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
inline double fast_atod( const char** inout)
|
|
|
|
{
|
|
|
|
double ret;
|
|
|
|
*inout = fast_atoreal_move<double>(*inout, ret);
|
2010-04-02 04:17:05 +00:00
|
|
|
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
2008-05-05 12:36:31 +00:00
|
|
|
} // end of namespace Assimp
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|