assimp/test/models/OpenGEX/Example.ogex

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Metric (key = "distance") {float {1}}
Metric (key = "angle") {float {1}}
Metric (key = "time") {float {1}}
Metric (key = "up") {string {"z"}}
GeometryNode $node1
{
Name {string {"Box001"}}
ObjectRef {ref {$geometry1}}
MaterialRef {ref {$material1}}
Transform
{
float[16]
{
{0x3F800000, 0x00000000, 0x00000000, 0x00000000, // {1, 0, 0, 0
0x00000000, 0x3F800000, 0x00000000, 0x00000000, // 0, 1, 0, 0
0x00000000, 0x00000000, 0x3F800000, 0x00000000, // 0, 0, 1, 0
0xBEF33B00, 0x411804DE, 0x00000000, 0x3F800000} // -0.47506, 9.50119, 0, 1}
}
}
}
GeometryNode $node2
{
Name {string {"Box002"}}
ObjectRef {ref {$geometry1}}
MaterialRef {ref {$material1}}
Transform
{
float[16]
{
{0x3F800000, 0x00000000, 0x00000000, 0x00000000, // {1, 0, 0, 0
0x00000000, 0x3F800000, 0x00000000, 0x00000000, // 0, 1, 0, 0
0x00000000, 0x00000000, 0x3F800000, 0x00000000, // 0, 0, 1, 0
0x43041438, 0x411804DE, 0x00000000, 0x3F800000} // 132.079, 9.50119, 0, 1}
}
}
}
GeometryObject $geometry1 // Box001, Box002
{
Mesh (primitive = "triangles")
{
VertexArray (attrib = "position")
{
float[3] // 24
{
{0xC2501375, 0xC24C468A, 0x00000000}, {0xC2501375, 0x424C468A, 0x00000000}, {0x42501375, 0x424C468A, 0x00000000}, {0x42501375, 0xC24C468A, 0x00000000}, {0xC2501375, 0xC24C468A, 0x42BA3928}, {0x42501375, 0xC24C468A, 0x42BA3928}, {0x42501375, 0x424C468A, 0x42BA3928}, {0xC2501375, 0x424C468A, 0x42BA3928},
{0xC2501375, 0xC24C468A, 0x00000000}, {0x42501375, 0xC24C468A, 0x00000000}, {0x42501375, 0xC24C468A, 0x42BA3928}, {0xC2501375, 0xC24C468A, 0x42BA3928}, {0x42501375, 0xC24C468A, 0x00000000}, {0x42501375, 0x424C468A, 0x00000000}, {0x42501375, 0x424C468A, 0x42BA3928}, {0x42501375, 0xC24C468A, 0x42BA3928},
{0x42501375, 0x424C468A, 0x00000000}, {0xC2501375, 0x424C468A, 0x00000000}, {0xC2501375, 0x424C468A, 0x42BA3928}, {0x42501375, 0x424C468A, 0x42BA3928}, {0xC2501375, 0x424C468A, 0x00000000}, {0xC2501375, 0xC24C468A, 0x00000000}, {0xC2501375, 0xC24C468A, 0x42BA3928}, {0xC2501375, 0x424C468A, 0x42BA3928}
}
}
VertexArray (attrib = "normal")
{
float[3] // 24
{
{0x00000000, 0x00000000, 0xBF800000}, {0x00000000, 0x00000000, 0xBF800000}, {0x00000000, 0x00000000, 0xBF800000}, {0x00000000, 0x00000000, 0xBF800000}, {0x00000000, 0x00000000, 0x3F800000}, {0x00000000, 0x00000000, 0x3F800000}, {0x00000000, 0x00000000, 0x3F800000}, {0x00000000, 0x00000000, 0x3F800000},
{0x00000000, 0xBF800000, 0x00000000}, {0x00000000, 0xBF800000, 0x00000000}, {0x00000000, 0xBF800000, 0x00000000}, {0x80000000, 0xBF800000, 0x00000000}, {0x3F800000, 0x00000000, 0x00000000}, {0x3F800000, 0x00000000, 0x00000000}, {0x3F800000, 0x00000000, 0x00000000}, {0x3F800000, 0x00000000, 0x00000000},
{0x00000000, 0x3F800000, 0x00000000}, {0x00000000, 0x3F800000, 0x00000000}, {0x00000000, 0x3F800000, 0x00000000}, {0x80000000, 0x3F800000, 0x00000000}, {0xBF800000, 0x00000000, 0x00000000}, {0xBF800000, 0x00000000, 0x00000000}, {0xBF800000, 0x00000000, 0x00000000}, {0xBF800000, 0x00000000, 0x00000000}
}
}
VertexArray (attrib = "texcoord")
{
float[2] // 24
{
{0x3F800000, 0x00000000}, {0x3F800000, 0x3F800000}, {0x00000000, 0x3F800000}, {0x00000000, 0x00000000}, {0x00000000, 0x00000000}, {0x3F800000, 0x00000000}, {0x3F800000, 0x3F800000}, {0x00000000, 0x3F800000},
{0x00000000, 0x00000000}, {0x3F800000, 0x00000000}, {0x3F800000, 0x3F800000}, {0x00000000, 0x3F800000}, {0x00000000, 0x00000000}, {0x3F800000, 0x00000000}, {0x3F800000, 0x3F800000}, {0x00000000, 0x3F800000},
{0x00000000, 0x00000000}, {0x3F800000, 0x00000000}, {0x3F800000, 0x3F800000}, {0x00000000, 0x3F800000}, {0x00000000, 0x00000000}, {0x3F800000, 0x00000000}, {0x3F800000, 0x3F800000}, {0x00000000, 0x3F800000}
}
}
IndexArray
{
unsigned_int32[3] // 12
{
{0, 1, 2}, {2, 3, 0}, {4, 5, 6}, {6, 7, 4}, {8, 9, 10}, {10, 11, 8}, {12, 13, 14}, {14, 15, 12}, {16, 17, 18}, {18, 19, 16}, {20, 21, 22}, {22, 23, 20}
}
}
}
}
Material $material1
{
Name {string {"03 - Default"}}
Color (attrib = "diffuse") {float[3] {{0.588235, 0.588235, 0.588235}}}
Texture (attrib = "diffuse")
{
string {"texture/Concrete.tga"}
}
}