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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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2021-02-28 11:17:54 +00:00
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Copyright (c) 2006-2021, assimp team
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2018-01-28 18:42:05 +00:00
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2017-05-09 17:57:36 +00:00
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2015-05-19 03:48:29 +00:00
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All rights reserved.
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2015-05-19 03:52:10 +00:00
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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2015-05-19 03:52:10 +00:00
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file Defines a post processing step to bring a given scene
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into the verbose format that is expected by most postprocess steps.
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This is the inverse of the "JoinIdenticalVertices" step. */
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#ifndef AI_MAKEVERBOSEFORMAT_H_INC
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#define AI_MAKEVERBOSEFORMAT_H_INC
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2019-06-10 21:26:00 +00:00
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#include "Common/BaseProcess.h"
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struct aiMesh;
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2015-05-19 03:57:13 +00:00
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namespace Assimp {
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// ---------------------------------------------------------------------------
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/** MakeVerboseFormatProcess: Class to convert an asset to the verbose
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* format which is expected by most postprocess steps.
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*
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* This is the inverse of what the "JoinIdenticalVertices" step is doing.
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* This step has no official flag (since it wouldn't make sense to run it
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* during import). It is intended for applications intending to modify the
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* returned aiScene. After this step has been executed, they can execute
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* other postprocess steps on the data. The code might also be useful to
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* quickly adapt code that doesn't result in a verbose representation of
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* the scene data.
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* The step has been added because it was required by the viewer, however
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* it has been moved to the main library since others might find it
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* useful, too. */
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class ASSIMP_API_WINONLY MakeVerboseFormatProcess : public BaseProcess
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{
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public:
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MakeVerboseFormatProcess();
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~MakeVerboseFormatProcess();
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public:
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// -------------------------------------------------------------------
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/** Returns whether the processing step is present in the given flag field.
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* @param pFlags The processing flags the importer was called with. A bitwise
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* combination of #aiPostProcessSteps.
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* @return true if the process is present in this flag fields, false if not */
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bool IsActive( unsigned int /*pFlags*/ ) const
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{
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// NOTE: There is no direct flag that corresponds to
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// this postprocess step.
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return false;
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}
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// -------------------------------------------------------------------
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/** Executes the post processing step on the given imported data.
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* At the moment a process is not supposed to fail.
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* @param pScene The imported data to work at. */
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void Execute( aiScene* pScene);
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2019-08-30 10:42:23 +00:00
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public:
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// -------------------------------------------------------------------
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/** Checks whether the scene is already in verbose format.
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* @param pScene The data to check.
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* @return true if the scene is already in verbose format. */
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static bool IsVerboseFormat(const aiScene* pScene);
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private:
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//! Apply the postprocess step to a given submesh
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bool MakeVerboseFormat (aiMesh* pcMesh);
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};
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} // end of namespace Assimp
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#endif // !!AI_KILLNORMALPROCESS_H_INC
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