2008-08-08 15:18:28 +00:00
|
|
|
/*
|
2012-02-03 03:38:30 +00:00
|
|
|
Open Asset Import Library (assimp)
|
2008-08-08 15:18:28 +00:00
|
|
|
----------------------------------------------------------------------
|
|
|
|
|
2015-06-28 19:48:25 +00:00
|
|
|
Copyright (c) 2006-2015, assimp team
|
2008-08-08 15:18:28 +00:00
|
|
|
All rights reserved.
|
|
|
|
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
|
|
with or without modification, are permitted provided that the
|
|
|
|
following conditions are met:
|
|
|
|
|
|
|
|
* Redistributions of source code must retain the above
|
|
|
|
copyright notice, this list of conditions and the
|
|
|
|
following disclaimer.
|
|
|
|
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
|
|
copyright notice, this list of conditions and the
|
|
|
|
following disclaimer in the documentation and/or other
|
|
|
|
materials provided with the distribution.
|
|
|
|
|
2012-02-03 03:38:30 +00:00
|
|
|
* Neither the name of the assimp team, nor the names of its
|
2008-08-08 15:18:28 +00:00
|
|
|
contributors may be used to endorse or promote products
|
|
|
|
derived from this software without specific prior
|
2012-02-03 03:38:30 +00:00
|
|
|
written permission of the assimp team.
|
2008-08-08 15:18:28 +00:00
|
|
|
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
|
|
|
|
----------------------------------------------------------------------
|
|
|
|
*/
|
|
|
|
//!
|
|
|
|
//! @file Data structures for the 3D Game Studio Heightmap format (HMP)
|
|
|
|
//!
|
|
|
|
|
|
|
|
namespace Assimp {
|
|
|
|
namespace HMP {
|
|
|
|
|
2012-02-03 16:25:12 +00:00
|
|
|
#include "./../include/assimp/Compiler/pushpack1.h"
|
2015-04-15 19:22:26 +00:00
|
|
|
#include <stdint.h>
|
2008-08-08 15:18:28 +00:00
|
|
|
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
// to make it easier for us, we test the magic word against both "endianesses"
|
|
|
|
#define AI_HMP_MAGIC_NUMBER_BE_4 AI_MAKE_MAGIC("HMP4")
|
|
|
|
#define AI_HMP_MAGIC_NUMBER_LE_4 AI_MAKE_MAGIC("4PMH")
|
2008-08-08 15:18:28 +00:00
|
|
|
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
#define AI_HMP_MAGIC_NUMBER_BE_5 AI_MAKE_MAGIC("HMP5")
|
|
|
|
#define AI_HMP_MAGIC_NUMBER_LE_5 AI_MAKE_MAGIC("5PMH")
|
2008-08-08 15:18:28 +00:00
|
|
|
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
#define AI_HMP_MAGIC_NUMBER_BE_7 AI_MAKE_MAGIC("HMP7")
|
|
|
|
#define AI_HMP_MAGIC_NUMBER_LE_7 AI_MAKE_MAGIC("7PMH")
|
2008-08-08 15:18:28 +00:00
|
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
/** Data structure for the header of a HMP5 file.
|
|
|
|
* This is also used by HMP4 and HMP7, but with modifications
|
|
|
|
*/
|
|
|
|
struct Header_HMP5
|
|
|
|
{
|
|
|
|
int8_t ident[4]; // "HMP5"
|
|
|
|
int32_t version;
|
|
|
|
|
|
|
|
// ignored
|
|
|
|
float scale[3];
|
|
|
|
float scale_origin[3];
|
|
|
|
float boundingradius;
|
|
|
|
|
|
|
|
//! Size of one triangle in x direction
|
|
|
|
float ftrisize_x;
|
|
|
|
//! Size of one triangle in y direction
|
|
|
|
float ftrisize_y;
|
|
|
|
//! Number of vertices in x direction
|
|
|
|
float fnumverts_x;
|
|
|
|
|
|
|
|
//! Number of skins in the file
|
|
|
|
int32_t numskins;
|
|
|
|
|
|
|
|
// can ignore this?
|
|
|
|
int32_t skinwidth;
|
|
|
|
int32_t skinheight;
|
|
|
|
|
|
|
|
//!Number of vertices in the file
|
|
|
|
int32_t numverts;
|
|
|
|
|
|
|
|
// ignored and zero
|
|
|
|
int32_t numtris;
|
|
|
|
|
|
|
|
//! only one supported ...
|
|
|
|
int32_t numframes;
|
|
|
|
|
|
|
|
//! Always 0 ...
|
|
|
|
int32_t num_stverts;
|
|
|
|
int32_t flags;
|
|
|
|
float size;
|
|
|
|
} PACK_STRUCT;
|
|
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
/** Data structure for a terrain vertex in a HMP4 file
|
|
|
|
*/
|
|
|
|
struct Vertex_HMP4
|
|
|
|
{
|
|
|
|
uint16_t p_pos[3];
|
|
|
|
uint8_t normals162index;
|
|
|
|
uint8_t pad;
|
|
|
|
} PACK_STRUCT;
|
|
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
/** Data structure for a terrain vertex in a HMP5 file
|
|
|
|
*/
|
|
|
|
struct Vertex_HMP5
|
|
|
|
{
|
|
|
|
uint16_t z;
|
|
|
|
uint8_t normals162index;
|
|
|
|
uint8_t pad;
|
|
|
|
} PACK_STRUCT;
|
|
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
/** Data structure for a terrain vertex in a HMP7 file
|
|
|
|
*/
|
|
|
|
struct Vertex_HMP7
|
|
|
|
{
|
|
|
|
uint16_t z;
|
|
|
|
int8_t normal_x,normal_y;
|
|
|
|
} PACK_STRUCT;
|
|
|
|
|
2012-02-03 16:25:12 +00:00
|
|
|
#include "./../include/assimp/Compiler/poppack1.h"
|
2008-08-08 15:18:28 +00:00
|
|
|
|
|
|
|
} //! namespace HMP
|
2008-09-12 20:25:11 +00:00
|
|
|
} //! namespace Assimp
|