100 lines
1.8 KiB
Plaintext
100 lines
1.8 KiB
Plaintext
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//
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// v002MeshHelper.m
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// v002 Model Importer
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//
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// Created by vade on 9/26/10.
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// Copyright 2010 __MyCompanyName__. All rights reserved.
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//
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#import "ModelLoaderHelperClasses.h"
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@implementation MeshHelper
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@synthesize vao;
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@synthesize displayList;
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@synthesize vertexBuffer;
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@synthesize indexBuffer;
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@synthesize normalBuffer;
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@synthesize numIndices;
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@synthesize textureID;
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@dynamic diffuseColor;
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@dynamic specularColor;
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@dynamic ambientColor;
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@dynamic emissiveColor;
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@synthesize opacity;
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@synthesize shininess;
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@synthesize specularStrength;
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@synthesize twoSided;
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- (id) init
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{
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if((self = [super init]))
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{
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diffuseColor = aiColor4D(0.8, 0.8, 0.8, 1.0);
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specularColor = aiColor4D(0.0f, 0.0f, 0.0f, 1.0f);
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ambientColor = aiColor4D(0.2f, 0.2f, 0.2f, 1.0f);
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emissiveColor = aiColor4D(0.0f, 0.0f, 0.0f, 1.0f);
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}
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return self;
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}
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- (void) setDiffuseColor:(aiColor4D*) color;
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{
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diffuseColor.r = color->r;
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diffuseColor.g = color->g;
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diffuseColor.b = color->b;
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diffuseColor.a = color->a;
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}
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- (aiColor4D*) diffuseColor
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{
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return &diffuseColor;
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}
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- (void) setSpecularColor:(aiColor4D*) color;
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{
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specularColor.r = color->r;
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specularColor.g = color->g;
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specularColor.b = color->b;
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specularColor.a = color->a;
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}
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- (aiColor4D*) specularColor
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{
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return &specularColor;
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}
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- (void) setAmbientColor:(aiColor4D*) color;
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{
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ambientColor.r = color->r;
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ambientColor.g = color->g;
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ambientColor.b = color->b;
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ambientColor.a = color->a;
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}
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- (aiColor4D*) ambientColor
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{
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return &ambientColor;
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}
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- (void) setEmissiveColor:(aiColor4D*) color;
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{
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emissiveColor.r = color->r;
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emissiveColor.g = color->g;
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emissiveColor.b = color->b;
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emissiveColor.a = color->a;
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}
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- (aiColor4D*) emissiveColor
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{
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return &emissiveColor;
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}
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@end
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