assimp/code/ObjFileMtlImporter.h

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/*
Open Asset Import Library (ASSIMP)
----------------------------------------------------------------------
Copyright (c) 2006-2008, ASSIMP Development Team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the ASSIMP team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the ASSIMP Development Team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------*/
#ifndef OBJFILEMTLIMPORTER_H_INC
#define OBJFILEMTLIMPORTER_H_INC
#include <vector>
#include <string>
struct aiColor3D;
namespace Assimp
{
namespace ObjFile
{
struct Model;
struct Material;
}
/**
* @class ObjFileMtlImporter
* @brief Loads the material description from a mtl file.
*/
class ObjFileMtlImporter
{
public:
static const size_t BUFFERSIZE = 1024;
typedef std::vector<char> DataArray;
typedef std::vector<char>::iterator DataArrayIt;
typedef std::vector<char>::const_iterator ConstDataArrayIt;
public:
//! \brief Default constructor
ObjFileMtlImporter( std::vector<char> &buffer, const std::string &strAbsPath,
ObjFile::Model *pModel );
//! \brief DEstructor
~ObjFileMtlImporter();
private:
//! \brief Copy constructor, empty.
ObjFileMtlImporter(const ObjFileMtlImporter &rOther);
//! \brief Assignment operator, returns only a reference of this instance.
ObjFileMtlImporter &operator = (const ObjFileMtlImporter &rOther);
void load();
void getColorRGBA( aiColor3D *pColor);
void getIlluminationModel( int &illum_model );
void getFloatValue( float &value );
void createMaterial();
void getTexture();
private:
std::string m_strAbsPath;
DataArrayIt m_DataIt;
DataArrayIt m_DataItEnd;
ObjFile::Model *m_pModel;
unsigned int m_uiLine;
char m_buffer[BUFFERSIZE];
};
} // Namespace Assimp
#endif