2008-05-09 17:24:28 +00:00
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/*
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---------------------------------------------------------------------------
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2008-05-22 10:20:31 +00:00
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Open Asset Import Library (ASSIMP)
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2008-05-09 17:24:28 +00:00
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---------------------------------------------------------------------------
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Copyright (c) 2006-2008, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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/** @file BaseImporter.cpp
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* @brief Implementation of BaseImporter
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*/
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2008-10-13 16:45:48 +00:00
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#include "AssimpPCH.h"
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2008-05-05 12:36:31 +00:00
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#include "BaseImporter.h"
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2008-06-15 10:27:08 +00:00
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2008-05-05 12:36:31 +00:00
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using namespace Assimp;
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2008-09-13 22:31:15 +00:00
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2008-05-05 12:36:31 +00:00
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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BaseImporter::BaseImporter()
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{
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// nothing to do here
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}
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// ------------------------------------------------------------------------------------------------
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// Destructor, private as well
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BaseImporter::~BaseImporter()
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{
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// nothing to do here
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}
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// ------------------------------------------------------------------------------------------------
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// Imports the given file and returns the imported data.
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aiScene* BaseImporter::ReadFile( const std::string& pFile, IOSystem* pIOHandler)
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{
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// create a scene object to hold the data
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2008-08-08 18:34:14 +00:00
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aiScene* scene = new aiScene();
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2008-05-05 12:36:31 +00:00
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// dispatch importing
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try
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{
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InternReadFile( pFile, scene, pIOHandler);
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} catch( ImportErrorException* exception)
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{
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// extract error description
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mErrorText = exception->GetErrorText();
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2008-05-09 17:24:28 +00:00
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DefaultLogger::get()->error(mErrorText);
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2008-05-05 12:36:31 +00:00
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delete exception;
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// and kill the partially imported data
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delete scene;
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scene = NULL;
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}
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// return what we gathered from the import.
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return scene;
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}
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2008-06-15 10:27:08 +00:00
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// ------------------------------------------------------------------------------------------------
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2008-08-08 18:34:14 +00:00
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void BaseImporter::SetupProperties(const Importer* pImp)
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2008-06-15 10:27:08 +00:00
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{
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2008-08-08 18:34:14 +00:00
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// the default implementation does nothing
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2008-06-15 10:27:08 +00:00
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}
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2008-08-08 18:34:14 +00:00
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2008-10-24 20:37:54 +00:00
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// ------------------------------------------------------------------------------------------------
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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/*static*/ bool BaseImporter::SearchFileHeaderForToken(IOSystem* pIOHandler,
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2008-10-24 20:37:54 +00:00
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const std::string& pFile,
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const char** tokens,
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unsigned int numTokens,
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unsigned int searchBytes /* = 200 */)
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{
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ai_assert(NULL != tokens && 0 != numTokens && NULL != pIOHandler && 0 != searchBytes);
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boost::scoped_ptr<IOStream> pStream (pIOHandler->Open(pFile));
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if (pStream.get() )
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{
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// read 200 characters from the file
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2008-11-16 21:56:45 +00:00
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boost::scoped_array<char> _buffer (new char[searchBytes+1 /* for the '\0' */]);
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2008-10-24 20:37:54 +00:00
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char* buffer = _buffer.get();
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unsigned int read = (unsigned int)pStream->Read(buffer,1,searchBytes);
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if (!read)return false;
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for (unsigned int i = 0; i < read;++i)
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buffer[i] = ::tolower(buffer[i]);
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// It is not a proper handling of unicode files here ...
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// ehm ... but it works in most cases.
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char* cur = buffer,*cur2 = buffer,*end = &buffer[read];
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while (cur != end)
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{
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if (*cur)*cur2++ = *cur;
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++cur;
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}
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*cur2 = '\0';
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for (unsigned int i = 0; i < numTokens;++i)
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{
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ai_assert(NULL != tokens[i]);
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2009-01-10 17:58:06 +00:00
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if (::strstr(buffer,tokens[i]))
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{
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DefaultLogger::get()->debug(std::string("Found positive match for header keyword: ") + tokens[i]);
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return true;
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}
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2008-10-24 20:37:54 +00:00
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}
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}
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return false;
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}
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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// ------------------------------------------------------------------------------------------------
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// Simple check for file extension
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/*static*/ bool BaseImporter::SimpleExtensionCheck (const std::string& pFile,
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const char* ext0,
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const char* ext1,
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const char* ext2)
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{
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std::string::size_type pos = pFile.find_last_of('.');
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// no file extension - can't read
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if( pos == std::string::npos)
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return false;
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const char* ext_real = & pFile[ pos+1 ];
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if( !ASSIMP_stricmp(ext_real,ext0) )
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return true;
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// check for other, optional, file extensions
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if (ext1 && !ASSIMP_stricmp(ext_real,ext1))
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return true;
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if (ext2 && !ASSIMP_stricmp(ext_real,ext2))
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return true;
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return false;
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}
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// ------------------------------------------------------------------------------------------------
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// Get file extension from path
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/*static*/ std::string BaseImporter::GetExtension (const std::string& pFile)
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{
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std::string::size_type pos = pFile.find_last_of('.');
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// no file extension at all
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if( pos == std::string::npos)
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return "";
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std::string ret = pFile.substr(pos+1);
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std::transform(ret.begin(),ret.end(),ret.begin(),::tolower); // thanks to Andy Maloney for the hint
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return ret;
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}
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// ------------------------------------------------------------------------------------------------
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// Check for magic bytes at the beginning of the file.
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/* static */ bool BaseImporter::CheckMagicToken(IOSystem* pIOHandler, const std::string& pFile,
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const void* _magic, unsigned int num, unsigned int offset, unsigned int size)
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{
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ai_assert(size <= 16 && _magic && num && pIOHandler);
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const char* magic = (const char*)_magic;
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boost::scoped_ptr<IOStream> pStream (pIOHandler->Open(pFile));
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if (pStream.get() )
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{
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// skip to offset
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pStream->Seek(offset,aiOrigin_SET);
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// read 'size' characters from the file
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char data[16];
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if(size != pStream->Read(data,1,size))
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return false;
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for (unsigned int i = 0; i < num; ++i) {
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// also check against big endian versions of tokens with size 2,4
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// that's just for convinience, the chance that we cause conflicts
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// is quite low and it can save some lines and prevent nasty bugs
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if (2 == size) {
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int16_t rev = *((int16_t*)magic);
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ByteSwap::Swap(&rev);
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if (*((int16_t*)data) == ((int16_t*)magic)[i] || *((int16_t*)data) == rev)
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return true;
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}
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else if (4 == size) {
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int32_t rev = *((int32_t*)magic);
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ByteSwap::Swap(&rev);
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if (*((int32_t*)data) == ((int32_t*)magic)[i] || *((int32_t*)data) == rev)
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return true;
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}
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else {
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// any length ... just compare
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if(!::memcmp(magic,data,size))
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return true;
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}
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magic += size;
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}
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}
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return false;
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}
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2008-09-13 22:31:15 +00:00
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2008-10-27 00:36:26 +00:00
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// ------------------------------------------------------------------------------------------------
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2008-10-31 19:32:00 +00:00
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// Represents an import request
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2008-10-27 00:36:26 +00:00
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struct LoadRequest
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{
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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LoadRequest(const std::string& _file, unsigned int _flags,const BatchLoader::PropertyMap* _map, unsigned int _id)
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2008-10-27 00:36:26 +00:00
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: file (_file)
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, flags (_flags)
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, refCnt (1)
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2009-01-08 22:15:05 +00:00
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, scene (NULL)
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2008-10-27 00:36:26 +00:00
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, loaded (false)
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
, id (_id)
|
2009-02-12 22:14:35 +00:00
|
|
|
{
|
|
|
|
if (_map)
|
|
|
|
map = *_map;
|
|
|
|
}
|
2008-10-27 00:36:26 +00:00
|
|
|
|
|
|
|
const std::string file;
|
|
|
|
unsigned int flags;
|
|
|
|
unsigned int refCnt;
|
|
|
|
aiScene* scene;
|
|
|
|
bool loaded;
|
2008-10-31 19:32:00 +00:00
|
|
|
BatchLoader::PropertyMap map;
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
unsigned int id;
|
2008-10-27 00:36:26 +00:00
|
|
|
|
2009-02-12 22:14:35 +00:00
|
|
|
bool operator== (const std::string& f) {
|
|
|
|
return file == f;
|
|
|
|
}
|
2008-10-27 00:36:26 +00:00
|
|
|
};
|
|
|
|
|
2008-10-31 19:32:00 +00:00
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
// BatchLoader::pimpl data structure
|
2009-01-12 22:06:54 +00:00
|
|
|
struct Assimp::BatchData
|
2008-10-27 00:36:26 +00:00
|
|
|
{
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
BatchData()
|
|
|
|
: next_id(0xffff)
|
|
|
|
{}
|
|
|
|
|
2008-10-27 00:36:26 +00:00
|
|
|
// IO system to be used for all imports
|
|
|
|
IOSystem* pIOSystem;
|
|
|
|
|
|
|
|
// Importer used to load all meshes
|
|
|
|
Importer* pImporter;
|
|
|
|
|
|
|
|
// List of all imports
|
|
|
|
std::list<LoadRequest> requests;
|
2008-11-26 13:17:39 +00:00
|
|
|
|
|
|
|
// Base path
|
|
|
|
std::string pathBase;
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
|
|
|
|
// Id for next item
|
|
|
|
unsigned int next_id;
|
2008-10-27 00:36:26 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
BatchLoader::BatchLoader(IOSystem* pIO)
|
|
|
|
{
|
|
|
|
ai_assert(NULL != pIO);
|
|
|
|
|
2009-01-12 22:06:54 +00:00
|
|
|
data = new BatchData();
|
2008-10-27 00:36:26 +00:00
|
|
|
data->pIOSystem = pIO;
|
|
|
|
data->pImporter = new Importer();
|
|
|
|
}
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
BatchLoader::~BatchLoader()
|
|
|
|
{
|
|
|
|
// delete all scenes wthat have not been polled by the user
|
|
|
|
for (std::list<LoadRequest>::iterator it = data->requests.begin();
|
|
|
|
it != data->requests.end(); ++it)
|
|
|
|
{
|
|
|
|
delete (*it).scene;
|
|
|
|
}
|
|
|
|
delete data->pImporter;
|
|
|
|
delete data;
|
|
|
|
}
|
|
|
|
|
2008-11-26 13:17:39 +00:00
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
void BatchLoader::SetBasePath (const std::string& pBase)
|
|
|
|
{
|
|
|
|
data->pathBase = pBase;
|
|
|
|
|
|
|
|
// file name? we just need the directory
|
|
|
|
std::string::size_type ss,ss2;
|
|
|
|
if (std::string::npos != (ss = data->pathBase.find_first_of('.')))
|
|
|
|
{
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
if (std::string::npos != (ss2 = data->pathBase.find_last_of("\\/")))
|
2008-11-26 13:17:39 +00:00
|
|
|
{
|
|
|
|
if (ss > ss2)
|
|
|
|
data->pathBase.erase(ss2,data->pathBase.length()-ss2);
|
|
|
|
}
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
else {
|
|
|
|
data->pathBase = "";
|
|
|
|
return;
|
|
|
|
}
|
2008-11-26 13:17:39 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// make sure the directory is terminated properly
|
|
|
|
char s;
|
|
|
|
if ((s = *(data->pathBase.end()-1)) != '\\' && s != '/')
|
|
|
|
data->pathBase.append("\\");
|
|
|
|
}
|
|
|
|
|
2008-10-27 00:36:26 +00:00
|
|
|
// ------------------------------------------------------------------------------------------------
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
unsigned int BatchLoader::AddLoadRequest (const std::string& file,
|
2008-10-31 19:32:00 +00:00
|
|
|
unsigned int steps /*= 0*/, const PropertyMap* map /*= NULL*/)
|
2008-10-27 00:36:26 +00:00
|
|
|
{
|
2008-11-26 13:17:39 +00:00
|
|
|
ai_assert(!file.empty());
|
|
|
|
|
2008-10-27 00:36:26 +00:00
|
|
|
// no threaded implementation for the moment
|
2008-11-26 13:17:39 +00:00
|
|
|
std::string real;
|
|
|
|
|
|
|
|
// build a full path if this is a relative path and
|
|
|
|
// we have a new base directory given
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
if (file.length() > 2 && file[1] != ':' && data->pathBase.length()) {
|
2008-11-26 13:17:39 +00:00
|
|
|
real = data->pathBase + file;
|
|
|
|
}
|
|
|
|
else real = file;
|
|
|
|
|
|
|
|
// check whether we have this loading request already
|
|
|
|
std::list<LoadRequest>::iterator it;
|
|
|
|
for (it = data->requests.begin();it != data->requests.end(); ++it)
|
2008-10-27 00:36:26 +00:00
|
|
|
{
|
2008-11-26 13:17:39 +00:00
|
|
|
// Call IOSystem's path comparison function here
|
|
|
|
if (data->pIOSystem->ComparePaths((*it).file,real))
|
|
|
|
{
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
if (map) {
|
|
|
|
if (!((*it).map == *map))
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
else if (!(*it).map.empty())
|
|
|
|
continue;
|
|
|
|
|
2008-11-26 13:17:39 +00:00
|
|
|
(*it).refCnt++;
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
return (*it).id;
|
2008-11-26 13:17:39 +00:00
|
|
|
}
|
2008-10-27 00:36:26 +00:00
|
|
|
}
|
2008-11-26 13:17:39 +00:00
|
|
|
|
|
|
|
// no, we don't have it. So add it to the queue ...
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
data->requests.push_back(LoadRequest(real,steps,map,data->next_id));
|
|
|
|
return data->next_id++;
|
2008-10-27 00:36:26 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
aiScene* BatchLoader::GetImport (unsigned int which)
|
2008-10-27 00:36:26 +00:00
|
|
|
{
|
2008-11-26 13:17:39 +00:00
|
|
|
for (std::list<LoadRequest>::iterator it = data->requests.begin();it != data->requests.end(); ++it)
|
2008-10-27 00:36:26 +00:00
|
|
|
{
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
if ((*it).id == which && (*it).loaded)
|
2008-10-27 00:36:26 +00:00
|
|
|
{
|
2008-11-26 13:17:39 +00:00
|
|
|
aiScene* sc = (*it).scene;
|
|
|
|
if (!(--(*it).refCnt))
|
|
|
|
{
|
|
|
|
data->requests.erase(it);
|
|
|
|
}
|
|
|
|
return sc;
|
2008-10-27 00:36:26 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
void BatchLoader::LoadAll()
|
|
|
|
{
|
|
|
|
// no threaded implementation for the moment
|
|
|
|
for (std::list<LoadRequest>::iterator it = data->requests.begin();
|
|
|
|
it != data->requests.end(); ++it)
|
|
|
|
{
|
2008-10-31 19:32:00 +00:00
|
|
|
// force validation in debug builds
|
|
|
|
unsigned int pp = (*it).flags;
|
2008-10-27 00:36:26 +00:00
|
|
|
#ifdef _DEBUG
|
|
|
|
pp |= aiProcess_ValidateDataStructure;
|
|
|
|
#endif
|
2008-10-31 19:32:00 +00:00
|
|
|
// setup config properties if necessary
|
|
|
|
data->pImporter->mFloatProperties = (*it).map.floats;
|
|
|
|
data->pImporter->mIntProperties = (*it).map.ints;
|
|
|
|
data->pImporter->mStringProperties = (*it).map.strings;
|
2008-10-27 00:36:26 +00:00
|
|
|
|
2008-11-26 13:17:39 +00:00
|
|
|
if (!DefaultLogger::isNullLogger())
|
|
|
|
{
|
|
|
|
DefaultLogger::get()->info("%%% BEGIN EXTERNAL FILE %%%");
|
|
|
|
DefaultLogger::get()->info("File: " + (*it).file);
|
|
|
|
}
|
2008-10-27 00:36:26 +00:00
|
|
|
data->pImporter->ReadFile((*it).file,pp);
|
|
|
|
(*it).scene = const_cast<aiScene*>(data->pImporter->GetOrphanedScene());
|
|
|
|
(*it).loaded = true;
|
2008-11-26 13:17:39 +00:00
|
|
|
|
|
|
|
DefaultLogger::get()->info("%%% END EXTERNAL FILE %%%");
|
2008-10-27 00:36:26 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
2008-09-13 22:31:15 +00:00
|
|
|
|