General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
// Microsoft Visual C++ generated resource script.
|
|
|
|
//
|
|
|
|
#include "resource.h"
|
2010-03-04 18:46:54 +00:00
|
|
|
#include "../../revision.h"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
|
|
|
|
#define APSTUDIO_READONLY_SYMBOLS
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Generated from the TEXTINCLUDE 2 resource.
|
|
|
|
//
|
|
|
|
#define APSTUDIO_HIDDEN_SYMBOLS
|
|
|
|
#include "windows.h"
|
|
|
|
#undef APSTUDIO_HIDDEN_SYMBOLS
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
#undef APSTUDIO_READONLY_SYMBOLS
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
// Deutsch (Deutschland) resources
|
|
|
|
|
|
|
|
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_DEU)
|
|
|
|
#ifdef _WIN32
|
|
|
|
LANGUAGE LANG_GERMAN, SUBLANG_GERMAN
|
|
|
|
#pragma code_page(1252)
|
|
|
|
#endif //_WIN32
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Icon
|
|
|
|
//
|
|
|
|
|
|
|
|
// Icon with lowest ID value placed first to ensure application icon
|
|
|
|
// remains consistent on all systems.
|
|
|
|
IDI_ASSIMP_VIEW ICON "../shared/assimp_tools_icon.ico"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#ifndef APSTUDIO_INVOKED
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Generated from the TEXTINCLUDE 3 resource.
|
|
|
|
//
|
|
|
|
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
#endif // not APSTUDIO_INVOKED
|
|
|
|
#endif
|