2008-05-09 17:24:28 +00:00
|
|
|
/*
|
|
|
|
---------------------------------------------------------------------------
|
2008-05-22 10:20:31 +00:00
|
|
|
Open Asset Import Library (ASSIMP)
|
2008-05-09 17:24:28 +00:00
|
|
|
---------------------------------------------------------------------------
|
|
|
|
|
|
|
|
Copyright (c) 2006-2008, ASSIMP Development Team
|
|
|
|
|
|
|
|
All rights reserved.
|
|
|
|
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
|
|
with or without modification, are permitted provided that the following
|
|
|
|
conditions are met:
|
|
|
|
|
|
|
|
* Redistributions of source code must retain the above
|
|
|
|
copyright notice, this list of conditions and the
|
|
|
|
following disclaimer.
|
|
|
|
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
|
|
copyright notice, this list of conditions and the
|
|
|
|
following disclaimer in the documentation and/or other
|
|
|
|
materials provided with the distribution.
|
|
|
|
|
|
|
|
* Neither the name of the ASSIMP team, nor the names of its
|
|
|
|
contributors may be used to endorse or promote products
|
|
|
|
derived from this software without specific prior
|
|
|
|
written permission of the ASSIMP Development Team.
|
|
|
|
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
---------------------------------------------------------------------------
|
|
|
|
*/
|
|
|
|
|
2008-05-05 12:36:31 +00:00
|
|
|
/** @file Implementation of the post processing step to generate face
|
|
|
|
* normals for all imported faces.
|
|
|
|
*/
|
|
|
|
#include "GenVertexNormalsProcess.h"
|
|
|
|
#include "SpatialSort.h"
|
2008-05-26 21:28:19 +00:00
|
|
|
#include "../include/DefaultLogger.h"
|
2008-05-05 12:36:31 +00:00
|
|
|
#include "../include/aiPostProcess.h"
|
|
|
|
#include "../include/aiMesh.h"
|
|
|
|
#include "../include/aiScene.h"
|
|
|
|
|
|
|
|
using namespace Assimp;
|
|
|
|
|
2008-08-06 23:01:38 +00:00
|
|
|
// ------------------------------------------------------------------------------------------------
|
2008-05-05 12:36:31 +00:00
|
|
|
// Constructor to be privately used by Importer
|
|
|
|
GenVertexNormalsProcess::GenVertexNormalsProcess()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
2008-08-06 23:01:38 +00:00
|
|
|
// ------------------------------------------------------------------------------------------------
|
2008-05-05 12:36:31 +00:00
|
|
|
// Destructor, private as well
|
|
|
|
GenVertexNormalsProcess::~GenVertexNormalsProcess()
|
|
|
|
{
|
|
|
|
// nothing to do here
|
|
|
|
}
|
|
|
|
|
2008-08-06 23:01:38 +00:00
|
|
|
// ------------------------------------------------------------------------------------------------
|
2008-05-05 12:36:31 +00:00
|
|
|
// Returns whether the processing step is present in the given flag field.
|
|
|
|
bool GenVertexNormalsProcess::IsActive( unsigned int pFlags) const
|
|
|
|
{
|
|
|
|
return (pFlags & aiProcess_GenSmoothNormals) != 0;
|
|
|
|
}
|
|
|
|
|
2008-08-06 23:01:38 +00:00
|
|
|
// ------------------------------------------------------------------------------------------------
|
2008-05-05 12:36:31 +00:00
|
|
|
// Executes the post processing step on the given imported data.
|
|
|
|
void GenVertexNormalsProcess::Execute( aiScene* pScene)
|
|
|
|
{
|
2008-05-13 23:26:52 +00:00
|
|
|
DefaultLogger::get()->debug("GenVertexNormalsProcess begin");
|
|
|
|
|
|
|
|
bool bHas = false;
|
2008-05-05 12:36:31 +00:00
|
|
|
for( unsigned int a = 0; a < pScene->mNumMeshes; a++)
|
2008-05-13 23:26:52 +00:00
|
|
|
{
|
|
|
|
if(this->GenMeshVertexNormals( pScene->mMeshes[a]))
|
|
|
|
bHas = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (bHas)
|
|
|
|
{
|
|
|
|
DefaultLogger::get()->info("GenVertexNormalsProcess finished. "
|
|
|
|
"Vertex normals have been calculated");
|
|
|
|
}
|
|
|
|
else DefaultLogger::get()->debug("GenVertexNormalsProcess finished. "
|
2008-08-06 23:01:38 +00:00
|
|
|
"Normals are already there");
|
2008-05-05 12:36:31 +00:00
|
|
|
}
|
|
|
|
|
2008-08-06 23:01:38 +00:00
|
|
|
// ------------------------------------------------------------------------------------------------
|
2008-05-05 12:36:31 +00:00
|
|
|
// Executes the post processing step on the given imported data.
|
2008-05-13 23:26:52 +00:00
|
|
|
bool GenVertexNormalsProcess::GenMeshVertexNormals (aiMesh* pMesh)
|
2008-05-05 12:36:31 +00:00
|
|
|
{
|
2008-05-13 23:26:52 +00:00
|
|
|
if (NULL != pMesh->mNormals)return false;
|
2008-05-05 12:36:31 +00:00
|
|
|
|
|
|
|
pMesh->mNormals = new aiVector3D[pMesh->mNumVertices];
|
|
|
|
for( unsigned int a = 0; a < pMesh->mNumFaces; a++)
|
|
|
|
{
|
|
|
|
const aiFace& face = pMesh->mFaces[a];
|
|
|
|
|
|
|
|
aiVector3D* pV1 = &pMesh->mVertices[face.mIndices[0]];
|
|
|
|
aiVector3D* pV2 = &pMesh->mVertices[face.mIndices[1]];
|
|
|
|
aiVector3D* pV3 = &pMesh->mVertices[face.mIndices[2]];
|
|
|
|
|
|
|
|
aiVector3D pDelta1 = *pV2 - *pV1;
|
|
|
|
aiVector3D pDelta2 = *pV3 - *pV1;
|
|
|
|
aiVector3D vNor = pDelta1 ^ pDelta2;
|
|
|
|
|
2008-08-06 23:01:38 +00:00
|
|
|
/*if (face.mIndices[1] > face.mIndices[2])
|
|
|
|
vNor *= -1.0f;*/
|
2008-05-25 22:29:05 +00:00
|
|
|
|
2008-05-13 23:26:52 +00:00
|
|
|
for (unsigned int i = 0;i < face.mNumIndices;++i)
|
|
|
|
{
|
|
|
|
pMesh->mNormals[face.mIndices[i]] = vNor;
|
|
|
|
}
|
2008-05-05 12:36:31 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// calculate the position bounds so we have a reliable epsilon to
|
|
|
|
// check position differences against
|
|
|
|
aiVector3D minVec( 1e10f, 1e10f, 1e10f), maxVec( -1e10f, -1e10f, -1e10f);
|
|
|
|
for( unsigned int a = 0; a < pMesh->mNumVertices; a++)
|
|
|
|
{
|
|
|
|
minVec.x = std::min( minVec.x, pMesh->mVertices[a].x);
|
|
|
|
minVec.y = std::min( minVec.y, pMesh->mVertices[a].y);
|
|
|
|
minVec.z = std::min( minVec.z, pMesh->mVertices[a].z);
|
|
|
|
maxVec.x = std::max( maxVec.x, pMesh->mVertices[a].x);
|
|
|
|
maxVec.y = std::max( maxVec.y, pMesh->mVertices[a].y);
|
|
|
|
maxVec.z = std::max( maxVec.z, pMesh->mVertices[a].z);
|
|
|
|
}
|
|
|
|
|
|
|
|
const float posEpsilon = (maxVec - minVec).Length() * 1e-5f;
|
|
|
|
// set up a SpatialSort to quickly find all vertices close to a given position
|
|
|
|
SpatialSort vertexFinder( pMesh->mVertices, pMesh->mNumVertices, sizeof( aiVector3D));
|
|
|
|
std::vector<unsigned int> verticesFound;
|
|
|
|
|
|
|
|
aiVector3D* pcNew = new aiVector3D[pMesh->mNumVertices];
|
|
|
|
for (unsigned int i = 0; i < pMesh->mNumVertices;++i)
|
|
|
|
{
|
|
|
|
const aiVector3D& posThis = pMesh->mVertices[i];
|
|
|
|
|
|
|
|
// get all vertices that share this one ...
|
|
|
|
vertexFinder.FindPositions( posThis, posEpsilon, verticesFound);
|
|
|
|
|
|
|
|
aiVector3D pcNor;
|
|
|
|
for (unsigned int a = 0; a < verticesFound.size(); ++a)
|
|
|
|
{
|
|
|
|
unsigned int vidx = verticesFound[a];
|
|
|
|
pcNor += pMesh->mNormals[vidx];
|
|
|
|
}
|
|
|
|
pcNor /= (float) verticesFound.size();
|
|
|
|
pcNew[i] = pcNor;
|
|
|
|
}
|
2008-08-06 23:01:38 +00:00
|
|
|
delete[] pMesh->mNormals;
|
2008-05-05 12:36:31 +00:00
|
|
|
pMesh->mNormals = pcNew;
|
|
|
|
|
2008-05-13 23:26:52 +00:00
|
|
|
return true;
|
2008-05-05 12:36:31 +00:00
|
|
|
}
|