2008-11-25 22:10:56 +00:00
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<EFBFBD><EFBFBD><?xml version="1.0"?>
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<irr_scene>
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<attributes>
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<string name="Name" value="root" />
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<int name="Id" value="-1" />
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<colorf name="AmbientLight" value="0.000000, 0.000000, 0.000000, 0.000000" />
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</attributes>
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<node type="animatedMesh">
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<attributes>
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<string name="Name" value="" />
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<int name="Id" value="-1" />
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<vector3d name="Position" value="0, 0, 0" />
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<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
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<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
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<bool name="Visible" value="true" />
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<enum name="AutomaticCulling" value="box" />
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<int name="DebugDataVisible" value="0" />
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<bool name="IsDebugObject" value="false" />
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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<string name="Mesh" value="../X/dwarf.x" />
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2008-11-25 22:10:56 +00:00
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<bool name="Looping" value="true" />
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<bool name="ReadOnlyMaterials" value="false" />
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<float name="FramesPerSecond" value="0.025000" />
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</attributes>
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<materials>
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<attributes>
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<enum name="Type" value="solid" />
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<color name="Ambient" value="ffffffff" />
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<color name="Diffuse" value="ffcccccc" />
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<color name="Emissive" value="ff5d5d5d" />
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<color name="Specular" value="ff000000" />
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<float name="Shininess" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param2" value="0.000000" />
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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<texture name="Texture1" value="../X/axe.jpg" />
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2008-11-25 22:10:56 +00:00
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<texture name="Texture2" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture4" value="" />
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<bool name="Wireframe" value="false" />
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<bool name="GouraudShading" value="true" />
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<bool name="Lighting" value="false" />
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<bool name="ZWriteEnable" value="true" />
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<int name="ZBuffer" value="1" />
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<bool name="BackfaceCulling" value="true" />
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<bool name="FogEnable" value="false" />
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<bool name="NormalizeNormals" value="false" />
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<bool name="BilinearFilter1" value="true" />
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<bool name="BilinearFilter2" value="true" />
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<bool name="BilinearFilter3" value="true" />
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<bool name="BilinearFilter4" value="true" />
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<bool name="TrilinearFilter1" value="false" />
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<bool name="TrilinearFilter2" value="false" />
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<bool name="TrilinearFilter3" value="false" />
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<bool name="TrilinearFilter4" value="false" />
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<bool name="AnisotropicFilter1" value="false" />
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<bool name="AnisotropicFilter2" value="false" />
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<bool name="AnisotropicFilter3" value="false" />
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<bool name="AnisotropicFilter4" value="false" />
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<enum name="TextureWrap1" value="texture_clamp_repeat" />
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<enum name="TextureWrap2" value="texture_clamp_repeat" />
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<enum name="TextureWrap3" value="texture_clamp_repeat" />
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<enum name="TextureWrap4" value="texture_clamp_repeat" />
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</attributes>
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<attributes>
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<enum name="Type" value="solid" />
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<color name="Ambient" value="ffffffff" />
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<color name="Diffuse" value="ffcccccc" />
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<color name="Emissive" value="ff4d4d4d" />
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<color name="Specular" value="ff000000" />
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<float name="Shininess" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param2" value="0.000000" />
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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<texture name="Texture1" value="../X/dwarf.jpg" />
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2008-11-25 22:10:56 +00:00
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<texture name="Texture2" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture4" value="" />
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<bool name="Wireframe" value="false" />
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<bool name="GouraudShading" value="true" />
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<bool name="Lighting" value="false" />
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<bool name="ZWriteEnable" value="true" />
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<int name="ZBuffer" value="1" />
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<bool name="BackfaceCulling" value="true" />
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<bool name="FogEnable" value="false" />
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<bool name="NormalizeNormals" value="false" />
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<bool name="BilinearFilter1" value="true" />
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<bool name="BilinearFilter2" value="true" />
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<bool name="BilinearFilter3" value="true" />
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<bool name="BilinearFilter4" value="true" />
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<bool name="TrilinearFilter1" value="false" />
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<bool name="TrilinearFilter2" value="false" />
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<bool name="TrilinearFilter3" value="false" />
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<bool name="TrilinearFilter4" value="false" />
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<bool name="AnisotropicFilter1" value="false" />
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<bool name="AnisotropicFilter2" value="false" />
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<bool name="AnisotropicFilter3" value="false" />
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<bool name="AnisotropicFilter4" value="false" />
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<enum name="TextureWrap1" value="texture_clamp_repeat" />
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<enum name="TextureWrap2" value="texture_clamp_repeat" />
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<enum name="TextureWrap3" value="texture_clamp_repeat" />
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<enum name="TextureWrap4" value="texture_clamp_repeat" />
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</attributes>
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<attributes>
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<enum name="Type" value="solid" />
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<color name="Ambient" value="ffffffff" />
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<color name="Diffuse" value="ffcccccc" />
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<color name="Emissive" value="ff505050" />
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<color name="Specular" value="ff000000" />
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<float name="Shininess" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param2" value="0.000000" />
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<texture name="Texture1" value="" />
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<texture name="Texture2" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture4" value="" />
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<bool name="Wireframe" value="false" />
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<bool name="GouraudShading" value="true" />
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<bool name="Lighting" value="false" />
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<bool name="ZWriteEnable" value="true" />
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<int name="ZBuffer" value="1" />
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<bool name="BackfaceCulling" value="true" />
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<bool name="FogEnable" value="false" />
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<bool name="NormalizeNormals" value="false" />
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<bool name="BilinearFilter1" value="true" />
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<bool name="BilinearFilter2" value="true" />
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<bool name="BilinearFilter3" value="true" />
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<bool name="BilinearFilter4" value="true" />
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<bool name="TrilinearFilter1" value="false" />
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<bool name="TrilinearFilter2" value="false" />
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<bool name="TrilinearFilter3" value="false" />
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<bool name="TrilinearFilter4" value="false" />
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<bool name="AnisotropicFilter1" value="false" />
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<bool name="AnisotropicFilter2" value="false" />
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<bool name="AnisotropicFilter3" value="false" />
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<bool name="AnisotropicFilter4" value="false" />
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<enum name="TextureWrap1" value="texture_clamp_repeat" />
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<enum name="TextureWrap2" value="texture_clamp_repeat" />
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<enum name="TextureWrap3" value="texture_clamp_repeat" />
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<enum name="TextureWrap4" value="texture_clamp_repeat" />
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</attributes>
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</materials>
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</node>
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</irr_scene>
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