60 lines
1.4 KiB
C
60 lines
1.4 KiB
C
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/** @file Definition of the .MD3 importer class. */
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#ifndef AI_MD3LOADER_H_INCLUDED
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#define AI_MD3LOADER_H_INCLUDED
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#include <map>
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#include "BaseImporter.h"
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#include "../include/aiTypes.h"
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struct aiNode;
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#include "MD3FileData.h"
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namespace Assimp
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{
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class MaterialHelper;
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using namespace MD3;
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// ---------------------------------------------------------------------------
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/** Used to load MD3 files
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*/
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class MD3Importer : public BaseImporter
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{
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friend class Importer;
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protected:
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/** Constructor to be privately used by Importer */
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MD3Importer();
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/** Destructor, private as well */
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~MD3Importer();
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public:
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// -------------------------------------------------------------------
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/** Returns whether the class can handle the format of the given file.
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* See BaseImporter::CanRead() for details. */
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bool CanRead( const std::string& pFile, IOSystem* pIOHandler) const;
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protected:
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// -------------------------------------------------------------------
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/** Imports the given file into the given scene structure.
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* See BaseImporter::InternReadFile() for details
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*/
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void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
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protected:
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/** Header of the MD3 file */
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const MD3::Header* m_pcHeader;
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/** Buffer to hold the loaded file */
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const unsigned char* mBuffer;
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};
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} // end of namespace Assimp
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#endif // AI_3DSIMPORTER_H_INC
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