59 lines
1.9 KiB
C
59 lines
1.9 KiB
C
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/** @file Base class of all import post processing steps */
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#ifndef AI_BASEPROCESS_H_INC
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#define AI_BASEPROCESS_H_INC
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struct aiScene;
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namespace Assimp
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{
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// ---------------------------------------------------------------------------
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/** The BaseProcess defines a common interface for all post processing steps.
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* A post processing step is run after a successful import if the caller
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* specified the corresponding flag when calling ReadFile(). Enum #aiPostProcessSteps
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* defines which flags are available.
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* After a successful import the Importer iterates over its internal array of processes
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* and calls IsActive() on each process to evaluate if the step should be executed.
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* If the function returns true, the class' Execute() function is called subsequently.
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*/
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class BaseProcess
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{
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friend class Importer;
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protected:
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/** Constructor to be privately used by Importer */
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BaseProcess();
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/** Destructor, private as well */
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virtual ~BaseProcess();
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public:
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// -------------------------------------------------------------------
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/** Returns whether the processing step is present in the given flag field.
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* @param pFlags The processing flags the importer was called with. A bitwise
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* combination of #aiPostProcessSteps.
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* @return true if the process is present in this flag fields, false if not.
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*/
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virtual bool IsActive( unsigned int pFlags) const = 0;
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// -------------------------------------------------------------------
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/** Executes the post processing step on the given imported data.
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* At the moment a process is not supposed to fail.
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* @param pScene The imported data to work at.
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*/
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virtual void Execute( aiScene* pScene) = 0;
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};
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/** Constructor, dummy implementation to keep the compiler from complaining */
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inline BaseProcess::BaseProcess()
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{
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}
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/** Destructor */
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inline BaseProcess::~BaseProcess()
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{
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}
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} // end of namespace Assimp
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#endif // AI_BASEPROCESS_H_INC
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