General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
/*
|
|
|
|
---------------------------------------------------------------------------
|
|
|
|
Open Asset Import Library (ASSIMP)
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|
---------------------------------------------------------------------------
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Copyright (c) 2006-2008, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file ImageExtractor.cpp
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* @brief Implementation of the 'assimp extract' utility
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*/
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#include "Main.h"
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const char* AICMD_MSG_DUMP_HELP_E =
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"todo assimp extract help";
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#define AI_EXTRACT_WRITE_BMP_ALPHA 0x1
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#include "Compiler/pushpack1.h"
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// -----------------------------------------------------------------------------------
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// Data structure for the first header of a BMP
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struct BITMAPFILEHEADER
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{
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uint16_t bfType ;
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uint32_t bfSize;
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uint16_t bfReserved1 ;
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uint16_t bfReserved2;
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uint32_t bfOffBits;
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} PACK_STRUCT;
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// -----------------------------------------------------------------------------------
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// Data structure for the second header of a BMP
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struct BITMAPINFOHEADER
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{
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int32_t biSize;
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int32_t biWidth;
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int32_t biHeight;
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int16_t biPlanes;
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int16_t biBitCount;
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uint32_t biCompression;
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int32_t biSizeImage;
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int32_t biXPelsPerMeter;
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int32_t biYPelsPerMeter;
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int32_t biClrUsed;
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int32_t biClrImportant;
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// pixel data follows header
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} PACK_STRUCT;
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// -----------------------------------------------------------------------------------
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// Data structure for the header of a TGA
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struct TGA_HEADER
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{
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uint8_t identsize; // size of ID field that follows 18 byte header (0 usually)
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uint8_t colourmaptype; // type of colour map 0=none, 1=has palette
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uint8_t imagetype; // type of image 0=none,1=indexed,2=rgb,3=grey,+8=rle packed
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uint16_t colourmapstart; // first colour map entry in palette
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uint16_t colourmaplength; // number of colours in palette
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uint8_t colourmapbits; // number of bits per palette entry 15,16,24,32
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uint16_t xstart; // image x origin
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uint16_t ystart; // image y origin
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uint16_t width; // image width in pixels
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uint16_t height; // image height in pixels
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uint8_t bits; // image bits per pixel 8,16,24,32
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uint8_t descriptor; // image descriptor bits (vh flip bits)
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// pixel data follows header
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} PACK_STRUCT;
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#include "Compiler/poppack1.h"
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// -----------------------------------------------------------------------------------
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// Save a texture as bitmap
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int SaveAsBMP (FILE* file, const aiTexel* data, unsigned int width, unsigned int height, bool SaveAlpha = false)
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|
|
{
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|
|
if (!file || !data)return 1;
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const unsigned int numc = (SaveAlpha ? 4 : 3);
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unsigned char* buffer = new unsigned char[width*height*numc];
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for (unsigned int y = 0; y < height; ++y) {
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for (unsigned int x = 0; x < width; ++x) {
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unsigned char* s = &buffer[(y*width+x) * numc];
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const aiTexel* t = &data [ y*width+x];
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s[0] = t->b;
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s[1] = t->g;
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s[2] = t->r;
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|
if (4 == numc)
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|
s[3] = t->a;
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|
|
}
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|
|
}
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BITMAPFILEHEADER header;
|
2010-03-02 21:45:28 +00:00
|
|
|
header.bfType = 'B' | (int('M') << 8u);
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
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|
header.bfOffBits = sizeof(BITMAPFILEHEADER)+sizeof(BITMAPINFOHEADER);
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|
|
header.bfSize = header.bfOffBits+width*height*numc;
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|
|
header.bfReserved1 = header.bfReserved2 = 0;
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|
::fwrite(&header,sizeof(BITMAPFILEHEADER),1,file);
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BITMAPINFOHEADER info;
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info.biSize = 40;
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|
info.biWidth = width;
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|
info.biHeight = height;
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|
|
info.biPlanes = 1;
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|
|
info.biBitCount = numc<<3;
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|
|
info.biCompression = 0;
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|
info.biSizeImage = width*height*numc;
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info.biXPelsPerMeter = 1; // dummy
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|
info.biYPelsPerMeter = 1; // dummy
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|
info.biClrUsed = 0;
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|
info.biClrImportant = 0;
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|
|
::fwrite(&info,sizeof(BITMAPINFOHEADER),1,file);
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|
unsigned char* temp = buffer+info.biSizeImage;
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|
|
const unsigned int row = width*numc;
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for (int y = 0; temp -= row,y < info.biHeight;++y) {
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|
|
::fwrite(temp,row,1,file);
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|
|
}
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|
|
// delete the buffer
|
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|
|
delete[] buffer;
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|
|
return 0;
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|
|
}
|
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|
|
// -----------------------------------------------------------------------------------
|
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|
|
// Save a texture as tga
|
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|
|
int SaveAsTGA (FILE* file, const aiTexel* data, unsigned int width, unsigned int height)
|
|
|
|
{
|
|
|
|
if (!file || !data)return 1;
|
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|
|
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|
TGA_HEADER head = {0};
|
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|
|
head.bits = 32;
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|
|
head.height = (uint16_t)height;
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|
|
head.width = (uint16_t)width;
|
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|
|
head.descriptor |= (1u<<5);
|
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|
|
head.imagetype = 2; // actually it's RGBA
|
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|
|
::fwrite(&head,sizeof(TGA_HEADER),1,file);
|
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|
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|
for (unsigned int y = 0; y < height; ++y) {
|
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|
|
for (unsigned int x = 0; x < width; ++x) {
|
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|
|
::fwrite(data + y*width+x,4,1,file);
|
|
|
|
}
|
|
|
|
}
|
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|
return 0;
|
|
|
|
}
|
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|
|
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|
|
|
// -----------------------------------------------------------------------------------
|
|
|
|
// Do the texture import for a given aiTexture
|
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|
|
int DoExport(const aiTexture* tx, FILE* p, const std::string& extension,
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|
|
unsigned int flags)
|
|
|
|
{
|
|
|
|
// export the image to the appropriate decoder
|
|
|
|
if (extension == "bmp") {
|
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|
|
SaveAsBMP(p,tx->pcData,tx->mWidth,tx->mHeight,
|
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|
|
(0 != (flags & AI_EXTRACT_WRITE_BMP_ALPHA)));
|
|
|
|
}
|
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|
|
else if (extension == "tga") {
|
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|
|
SaveAsTGA(p,tx->pcData,tx->mWidth,tx->mHeight);
|
|
|
|
}
|
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|
|
else {
|
|
|
|
printf("assimp extract: No available texture encoder found for %s\n", extension.c_str());
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// -----------------------------------------------------------------------------------
|
|
|
|
// Implementation of the assimp extract utility
|
|
|
|
int Assimp_Extract (const char** params, unsigned int num)
|
|
|
|
{
|
|
|
|
if (num < 1) {
|
|
|
|
printf("assimp extract: Invalid number of arguments. See \'assimp extract --help\'\n");
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
// --help
|
|
|
|
if (!::strcmp( params[0], "-h") || !::strcmp( params[0], "--help") || !::strcmp( params[0], "-?") ) {
|
2010-03-02 21:45:28 +00:00
|
|
|
printf("%s",AICMD_MSG_DUMP_HELP_E);
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// asssimp extract in out [options]
|
|
|
|
if (num < 1) {
|
2010-03-02 21:45:28 +00:00
|
|
|
printf("assimp extract: Invalid number of arguments. See \'assimp extract --help\'\n");
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
std::string in = std::string(params[0]);
|
|
|
|
std::string out = (num > 1 ? std::string(params[1]) : "-");
|
|
|
|
|
|
|
|
// get import flags
|
|
|
|
ImportData import;
|
|
|
|
ProcessStandardArguments(import,params+1,num-1);
|
|
|
|
|
|
|
|
bool nosuffix = false;
|
|
|
|
unsigned int texIdx = 0xffffffff, flags = 0;
|
|
|
|
|
|
|
|
// process other flags
|
|
|
|
std::string extension = "bmp";
|
|
|
|
for (unsigned int i = (out[0] == '-' ? 1 : 2); i < num;++i) {
|
|
|
|
if (!params[i])continue;
|
|
|
|
|
|
|
|
if (!::strncmp( params[i], "-f",2)) {
|
|
|
|
extension = std::string(params[i]+2);
|
|
|
|
}
|
|
|
|
else if ( !::strncmp( params[i], "--format=",9)) {
|
|
|
|
extension = std::string(params[i]+9);
|
|
|
|
}
|
|
|
|
else if ( !::strcmp( params[i], "--nosuffix") || !::strcmp(params[i],"-s")) {
|
|
|
|
nosuffix = true;
|
|
|
|
}
|
|
|
|
else if ( !::strncmp( params[i], "--texture=",10)) {
|
|
|
|
texIdx = ::strtol10(params[i]+10);
|
|
|
|
}
|
|
|
|
else if ( !::strncmp( params[i], "-t",2)) {
|
|
|
|
texIdx = ::strtol10(params[i]+2);
|
|
|
|
}
|
|
|
|
else if ( !::strcmp( params[i], "-ba") || !::strcmp( params[i], "--bmp-with-alpha")) {
|
|
|
|
flags |= AI_EXTRACT_WRITE_BMP_ALPHA;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
printf("Unknown parameter: %s\n",params[i]);
|
|
|
|
return 10;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
for (std::string::iterator it = extension.begin();it != extension.end();++it)
|
|
|
|
*it = ::tolower(*it);
|
|
|
|
|
|
|
|
if (out[0] == '-') {
|
|
|
|
// take file name from input file
|
|
|
|
std::string::size_type s = in.find_last_of('.');
|
|
|
|
if (s == std::string::npos)
|
|
|
|
s = in.length();
|
|
|
|
|
|
|
|
out = in.substr(0,s);
|
|
|
|
}
|
|
|
|
|
|
|
|
// take file extension from file name, if given
|
|
|
|
std::string::size_type s = out.find_last_of('.');
|
|
|
|
if (s != std::string::npos) {
|
|
|
|
extension = out.substr(s+1,in.length()-(s+1));
|
|
|
|
out = out.substr(0,s);
|
|
|
|
}
|
|
|
|
|
|
|
|
// import the main model
|
|
|
|
const aiScene* scene = ImportModel(import,in);
|
|
|
|
if (!scene) {
|
|
|
|
printf("assimp extract: Unable to load input file %s\n",in.c_str());
|
|
|
|
return 5;
|
|
|
|
}
|
|
|
|
|
|
|
|
// get the texture(s) to be exported
|
|
|
|
if (texIdx != 0xffffffff) {
|
|
|
|
|
|
|
|
// check whether the requested texture is existing
|
|
|
|
if (texIdx >= scene->mNumTextures) {
|
|
|
|
::printf("assimp extract: Texture %i requested, but there are just %i textures\n",
|
|
|
|
texIdx, scene->mNumTextures);
|
|
|
|
return 6;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
::printf("assimp extract: Exporting %i textures\n",scene->mNumTextures);
|
|
|
|
}
|
|
|
|
|
|
|
|
// now write all output textures
|
|
|
|
for (unsigned int i = 0; i < scene->mNumTextures;++i)
|
|
|
|
{
|
|
|
|
if (texIdx != 0xffffffff && texIdx != i)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
const aiTexture* tex = scene->mTextures[i];
|
|
|
|
std::string out_cpy = out, out_ext = extension;
|
|
|
|
|
|
|
|
// append suffix if necessary - always if all textures are exported
|
|
|
|
if (!nosuffix || (texIdx == 0xffffffff)) {
|
|
|
|
out_cpy.append ("_img");
|
|
|
|
char tmp[10];
|
|
|
|
ASSIMP_itoa10(tmp,i);
|
|
|
|
|
|
|
|
out_cpy.append(std::string(tmp));
|
|
|
|
}
|
|
|
|
|
|
|
|
// if the texture is a compressed one, we'll export
|
|
|
|
// it to its native file format
|
|
|
|
if (!tex->mHeight) {
|
|
|
|
printf("assimp extract: Texture %i is compressed (%s). Writing native file format.\n",
|
|
|
|
i,tex->achFormatHint);
|
|
|
|
|
|
|
|
// modify file extension
|
|
|
|
out_ext = std::string(tex->achFormatHint);
|
|
|
|
}
|
|
|
|
out_cpy.append("."+out_ext);
|
|
|
|
|
|
|
|
// open output file
|
|
|
|
FILE* p = ::fopen(out_cpy.c_str(),"wb");
|
|
|
|
if (!p) {
|
|
|
|
printf("assimp extract: Unable to open output file %s\n",out_cpy.c_str());
|
|
|
|
return 7;
|
|
|
|
}
|
|
|
|
int m;
|
|
|
|
|
|
|
|
if (!tex->mHeight) {
|
|
|
|
m = (1 != ::fwrite(tex->pcData,tex->mWidth,1,p));
|
|
|
|
}
|
|
|
|
else m = DoExport(tex,p,extension,flags);
|
|
|
|
::fclose(p);
|
|
|
|
|
|
|
|
printf("assimp extract: Wrote texture %i to %s\n",i, out_cpy.c_str());
|
|
|
|
if (texIdx != 0xffffffff)
|
|
|
|
return m;
|
|
|
|
}
|
|
|
|
return 0;
|
2010-03-02 21:45:28 +00:00
|
|
|
}
|