assimp/port/PyAssimp/pyassimp/pyassimp.py

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#-*- coding: UTF-8 -*-
"""
PyAssimp
This is the main-module of PyAssimp.
"""
import structs
import ctypes
import os
import helper
from errors import AssimpError
class aiArray:
"""
A python class to 'safely' access C arrays.
For m<Name> and mNum<Name> assimp class members.
"""
def __init__(self, instance, dataName, sizeName, i=None):
self.instance = instance
self.dataName = dataName
self.sizeName = sizeName
self.i = i
self.count = 0
def _GetSize(self):
return getattr(self.instance, self.sizeName)
def _GetData(self, index):
if self.i != None:
if not bool(getattr(self.instance, self.dataName)[self.i]):
return None
item = getattr(self.instance, self.dataName)[self.i][index]
else:
item = getattr(self.instance, self.dataName)[index]
if hasattr(item, 'contents'):
return item.contents._init()
elif hasattr(item, '_init'):
return item._init()
else:
return item
def next(self):
if self.count >= self._GetSize():
self.count = 0
raise StopIteration
else:
c = self.count
self.count += 1
return self._GetData(c)
def __getitem__(self, index):
if isinstance(index, slice):
indices = index.indices(len(self))
return [self.__getitem__(i) for i in range(*indices)]
if index < 0 or index >= self._GetSize():
raise IndexError("aiArray index out of range")
return self._GetData(index)
def __iter__(self):
return self
def __len__(self):
return int(self._GetSize())
def __str__(self):
return str([x for x in self])
def __repr__(self):
return str([x for x in self])
class aiTuple:
"""
A python class to 'safely' access C structs in a python tuple fashion.
For C structs like vectors, matrices, colors, ...
"""
def __init__(self, instance):
self.instance = instance
self.count = 0
def _GetSize(self):
return len(self.instance._fields_)
def _GetData(self, index):
return getattr(self.instance, self.instance._fields_[index][0])
def next(self):
if self.count >= self._GetSize():
self.count = 0
raise StopIteration
else:
c = self.count
self.count += 1
return self._GetData(c)
def __getitem__(self, index):
if isinstance(index, slice):
indices = index.indices(len(self))
return [self.__getitem__(i) for i in range(*indices)]
if index < 0 or index >= self._GetSize():
raise IndexError("aiTuple index out of range")
return self._GetData(index)
def __iter__(self):
return self
def __len__(self):
return int(self._GetSize())
def __str__(self):
return str([x for x in self])
def __repr__(self):
return str([x for x in self])
def _init(self):
"""
Custom initialize() for C structs, adds safely accessable member functionality.
"""
if hasattr(self, '_is_init'):
return self
self._is_init = True
if str(self.__class__.__name__) == "MaterialProperty":
self.mKey._init()
for m in self.__class__.__dict__.keys():
if m.startswith('mNum'):
name = m.split('mNum')[1]
if 'm'+name in self.__class__.__dict__.keys():
setattr(self.__class__, name.lower(), aiArray(self, 'm'+name , m))
if name.lower() == "vertices":
setattr(self.__class__, "normals", aiArray(self, 'mNormals' , m))
setattr(self.__class__, "tangents", aiArray(self, 'mTangents' , m))
setattr(self.__class__, "bitangets", aiArray(self, 'mBitangents' , m))
setattr(self.__class__, "colors", [aiArray(self, 'mColors' , m, o) for o in xrange(len(self.mColors))])
setattr(self.__class__, "texcoords", [aiArray(self, 'mTextureCoords' , m, o) for o in xrange(len(self.mColors))])
elif m == "x" or m == "a1" or m == "b": # Vector, matrix, quat, color
self._tuple = aiTuple(self)
setattr(self.__class__, '__getitem__', lambda x, y: x._tuple.__getitem__(y))
setattr(self.__class__, '__iter__', lambda x: x._tuple)
setattr(self.__class__, 'next', lambda x: x._tuple.next)
setattr(self.__class__, '__repr__', lambda x: str([c for c in x]))
break
elif m == "data": #String
setattr(self.__class__, '__repr__', lambda x: str(x.data))
setattr(self.__class__, '__str__', lambda x: str(x.data))
break
if hasattr(getattr(self, m), '_init'):
getattr(self, m)._init()
return self
"""
Python magic to add the _init() function to all C struct classes.
"""
for struct in dir(structs):
if not (struct.startswith('_') or struct.startswith('c_') or struct == "Structure" or struct == "POINTER"):
setattr(getattr(structs, struct), '_init', _init)
class AssimpLib(object):
"""
Assimp-Singleton
"""
load, release, dll = helper.search_library()
#the loader as singleton
_assimp_lib = AssimpLib()
def load(filename, processing=0):
"""
Loads the model with some specific processing parameters.
filename - file to load model from
processing - processing parameters
result Scene-object with model-data
throws AssimpError - could not open file
"""
#read pure data
model = _assimp_lib.load(filename, processing)
if not model:
#Uhhh, something went wrong!
raise AssimpError, ("could not import file: %s" % filename)
return model.contents._init()
def release(scene):
from ctypes import pointer
_assimp_lib.release(pointer(scene))
def aiGetMaterialFloatArray(material, key):
AI_SUCCESS = 0
from ctypes import byref, pointer, cast, c_float, POINTER, sizeof, c_uint
out = structs.Color4D()
max = c_uint(sizeof(structs.Color4D))
r=_assimp_lib.dll.aiGetMaterialFloatArray(pointer(material),
key[0],
key[1],
key[2],
byref(out),
byref(max))
if (r != AI_SUCCESS):
raise AssimpError("aiGetMaterialFloatArray failed!")
out._init()
return [out[i] for i in xrange(max.value)]
def aiGetMaterialString(material, key):
AI_SUCCESS = 0
from ctypes import byref, pointer, cast, c_float, POINTER, sizeof, c_uint
out = structs.String()
r=_assimp_lib.dll.aiGetMaterialString(pointer(material),
key[0],
key[1],
key[2],
byref(out))
if (r != AI_SUCCESS):
raise AssimpError("aiGetMaterialString failed!")
return str(out.data)
def GetMaterialProperties(material):
"""
Convenience Function to get the material properties as a dict
and values in a python format.
"""
result = {}
#read all properties
for p in material.properties:
#the name
key = p.mKey.data
#the data
from ctypes import POINTER, cast, c_int, c_float, sizeof
if p.mType == 1:
arr = cast(p.mData, POINTER(c_float*(p.mDataLength/sizeof(c_float)) )).contents
value = [x for x in arr]
elif p.mType == 3: #string can't be an array
value = cast(p.mData, POINTER(structs.String)).contents.data
elif p.mType == 4:
arr = cast(p.mData, POINTER(c_int*(p.mDataLength/sizeof(c_int)) )).contents
value = [x for x in arr]
else:
value = p.mData[:p.mDataLength]
result[key] = value
return result
def aiDecomposeMatrix(matrix):
if not isinstance(matrix, structs.Matrix4x4):
raise AssimpError("aiDecomposeMatrix failed: Not a aiMatrix4x4!")
scaling = structs.Vector3D()
rotation = structs.Quaternion()
position = structs.Vector3D()
from ctypes import byref, pointer
_assimp_lib.dll.aiDecomposeMatrix(pointer(matrix), byref(scaling), byref(rotation), byref(position))
return scaling._init(), rotation._init(), position._init()