2008-11-26 13:17:39 +00:00
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/*
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---------------------------------------------------------------------------
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Open Asset Import Library (ASSIMP)
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---------------------------------------------------------------------------
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2008-10-13 16:45:48 +00:00
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2008-11-26 13:17:39 +00:00
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Copyright (c) 2006-2008, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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/** @file LWSLoader.cpp
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* @brief Implementation of the LWS importer class
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*/
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2008-11-26 13:17:39 +00:00
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#include "AssimpPCH.h"
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#include "LWSLoader.h"
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#include "ParsingUtils.h"
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#include "fast_atof.h"
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#include "SceneCombiner.h"
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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#include "GenericProperty.h"
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#include "SkeletonMeshBuilder.h"
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2009-03-15 00:40:30 +00:00
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#include "ConvertToLHProcess.h"
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2008-11-26 13:17:39 +00:00
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using namespace Assimp;
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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// ------------------------------------------------------------------------------------------------
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// Recursive parsing of LWS files
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void LWS::Element::Parse (const char*& buffer)
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{
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for (;SkipSpacesAndLineEnd(&buffer);SkipLine(&buffer)) {
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// begin of a new element with children
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bool sub = false;
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if (*buffer == '{') {
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++buffer;
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SkipSpaces(&buffer);
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sub = true;
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}
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else if (*buffer == '}')
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return;
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children.push_back(Element());
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// copy data line - read token per token
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const char* cur = buffer;
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while (!IsSpaceOrNewLine(*buffer)) ++buffer;
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children.back().tokens[0] = std::string(cur,(size_t) (buffer-cur));
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SkipSpaces(&buffer);
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if (children.back().tokens[0] == "Plugin")
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{
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DefaultLogger::get()->debug("LWS: Skipping over plugin-specific data");
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// strange stuff inside Plugin/Endplugin blocks. Needn't
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// follow LWS syntax, so we skip over it
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for (;SkipSpacesAndLineEnd(&buffer);SkipLine(&buffer)) {
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if (!::strncmp(buffer,"EndPlugin",9)) {
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//SkipLine(&buffer);
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break;
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}
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}
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continue;
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}
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cur = buffer;
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while (!IsLineEnd(*buffer)) ++buffer;
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children.back().tokens[1] = std::string(cur,(size_t) (buffer-cur));
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// parse more elements recursively
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if (sub)
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children.back().Parse(buffer);
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}
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}
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2008-11-26 13:17:39 +00:00
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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LWSImporter::LWSImporter()
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{
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// nothing to do here
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}
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// ------------------------------------------------------------------------------------------------
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// Destructor, private as well
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LWSImporter::~LWSImporter()
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{
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// nothing to do here
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}
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// ------------------------------------------------------------------------------------------------
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// Returns whether the class can handle the format of the given file.
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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bool LWSImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler,bool checkSig) const
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2008-11-26 13:17:39 +00:00
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{
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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const std::string extension = GetExtension(pFile);
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if (extension == "lws" || extension == "mot")
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return true;
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2008-11-26 13:17:39 +00:00
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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// if check for extension is not enough, check for the magic tokens LWSC and LWMO
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if (!extension.length() || checkSig) {
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uint32_t tokens[2];
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tokens[0] = AI_MAKE_MAGIC("LWSC");
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tokens[1] = AI_MAKE_MAGIC("LWMO");
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return CheckMagicToken(pIOHandler,pFile,tokens,2);
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}
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return false;
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}
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2008-11-26 13:17:39 +00:00
|
|
|
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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// ------------------------------------------------------------------------------------------------
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// Get list of file extensions
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2010-03-02 17:38:01 +00:00
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void LWSImporter::GetExtensionList(std::set<std::string>& extensions)
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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{
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2010-03-02 17:38:01 +00:00
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extensions.insert("lws");
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extensions.insert("mot");
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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}
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// ------------------------------------------------------------------------------------------------
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// Setup configuration properties
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void LWSImporter::SetupProperties(const Importer* pImp)
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{
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// AI_CONFIG_FAVOUR_SPEED
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configSpeedFlag = (0 != pImp->GetPropertyInteger(AI_CONFIG_FAVOUR_SPEED,0));
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2008-11-26 13:17:39 +00:00
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|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
// AI_CONFIG_IMPORT_LWS_ANIM_START
|
|
|
|
first = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_LWS_ANIM_START,
|
|
|
|
150392 /* magic hack */);
|
|
|
|
|
|
|
|
// AI_CONFIG_IMPORT_LWS_ANIM_END
|
|
|
|
last = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_LWS_ANIM_END,
|
|
|
|
150392 /* magic hack */);
|
|
|
|
|
|
|
|
if (last < first) {
|
|
|
|
std::swap(last,first);
|
|
|
|
}
|
2008-11-26 13:17:39 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
// Read an envelope description
|
|
|
|
void LWSImporter::ReadEnvelope(const LWS::Element& dad, LWO::Envelope& fill )
|
|
|
|
{
|
|
|
|
if (dad.children.empty()) {
|
|
|
|
DefaultLogger::get()->error("LWS: Envelope descriptions must not be empty");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// reserve enough storage
|
|
|
|
std::list< LWS::Element >::const_iterator it = dad.children.begin();;
|
|
|
|
fill.keys.reserve(strtol10(it->tokens[1].c_str()));
|
|
|
|
|
|
|
|
for (++it; it != dad.children.end(); ++it) {
|
|
|
|
const char* c = (*it).tokens[1].c_str();
|
|
|
|
|
|
|
|
if ((*it).tokens[0] == "Key") {
|
|
|
|
fill.keys.push_back(LWO::Key());
|
|
|
|
LWO::Key& key = fill.keys.back();
|
|
|
|
|
|
|
|
float f;
|
|
|
|
SkipSpaces(&c);
|
|
|
|
c = fast_atof_move(c,key.value);
|
|
|
|
SkipSpaces(&c);
|
|
|
|
c = fast_atof_move(c,f);
|
|
|
|
|
|
|
|
key.time = f;
|
|
|
|
|
|
|
|
unsigned int span = strtol10(c,&c), num = 0;
|
|
|
|
switch (span) {
|
|
|
|
|
|
|
|
case 0:
|
|
|
|
key.inter = LWO::IT_TCB;
|
|
|
|
num = 5;
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
case 2:
|
|
|
|
key.inter = LWO::IT_HERM;
|
|
|
|
num = 5;
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
key.inter = LWO::IT_LINE;
|
|
|
|
num = 0;
|
|
|
|
break;
|
|
|
|
case 4:
|
|
|
|
key.inter = LWO::IT_STEP;
|
|
|
|
num = 0;
|
|
|
|
break;
|
|
|
|
case 5:
|
|
|
|
key.inter = LWO::IT_BEZ2;
|
|
|
|
num = 4;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
DefaultLogger::get()->error("LWS: Unknown span type");
|
|
|
|
}
|
|
|
|
for (unsigned int i = 0; i < num;++i) {
|
|
|
|
SkipSpaces(&c);
|
|
|
|
c = fast_atof_move(c,key.params[i]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if ((*it).tokens[0] == "Behaviors") {
|
|
|
|
SkipSpaces(&c);
|
|
|
|
fill.pre = (LWO::PrePostBehaviour) strtol10(c,&c);
|
|
|
|
SkipSpaces(&c);
|
|
|
|
fill.post = (LWO::PrePostBehaviour) strtol10(c,&c);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
// Read animation channels in the old LightWave animation format
|
|
|
|
void LWSImporter::ReadEnvelope_Old(
|
|
|
|
std::list< LWS::Element >::const_iterator& it,
|
|
|
|
const std::list< LWS::Element >::const_iterator& end,
|
|
|
|
LWS::NodeDesc& nodes,
|
|
|
|
unsigned int version)
|
|
|
|
{
|
|
|
|
unsigned int num,sub_num;
|
|
|
|
if (++it == end)goto unexpected_end;
|
|
|
|
|
|
|
|
num = strtol10((*it).tokens[0].c_str());
|
|
|
|
for (unsigned int i = 0; i < num; ++i) {
|
|
|
|
|
|
|
|
nodes.channels.push_back(LWO::Envelope());
|
|
|
|
LWO::Envelope& envl = nodes.channels.back();
|
|
|
|
|
|
|
|
envl.index = i;
|
|
|
|
envl.type = (LWO::EnvelopeType)(i+1);
|
|
|
|
|
|
|
|
if (++it == end)goto unexpected_end;
|
|
|
|
sub_num = strtol10((*it).tokens[0].c_str());
|
|
|
|
|
|
|
|
for (unsigned int n = 0; n < sub_num;++n) {
|
|
|
|
|
|
|
|
if (++it == end)goto unexpected_end;
|
|
|
|
|
|
|
|
// parse value and time, skip the rest for the moment.
|
|
|
|
LWO::Key key;
|
|
|
|
const char* c = fast_atof_move((*it).tokens[0].c_str(),key.value);
|
|
|
|
SkipSpaces(&c);
|
|
|
|
float f;
|
|
|
|
fast_atof_move((*it).tokens[0].c_str(),f);
|
|
|
|
key.time = f;
|
|
|
|
|
|
|
|
envl.keys.push_back(key);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
|
|
|
|
unexpected_end:
|
|
|
|
DefaultLogger::get()->error("LWS: Encountered unexpected end of file while parsing object motion");
|
|
|
|
}
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
// Setup a nice name for a node
|
|
|
|
void LWSImporter::SetupNodeName(aiNode* nd, LWS::NodeDesc& src)
|
2008-11-26 13:17:39 +00:00
|
|
|
{
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
const unsigned int combined = src.number | ((unsigned int)src.type) << 28u;
|
|
|
|
|
|
|
|
// the name depends on the type. We break LWS's strange naming convention
|
|
|
|
// and return human-readable, but still machine-parsable and unique, strings.
|
|
|
|
if (src.type == LWS::NodeDesc::OBJECT) {
|
|
|
|
|
|
|
|
if (src.path.length()) {
|
|
|
|
std::string::size_type s = src.path.find_last_of("\\/");
|
|
|
|
if (s == std::string::npos)
|
|
|
|
s = 0;
|
|
|
|
else ++s;
|
|
|
|
|
|
|
|
nd->mName.length = ::sprintf(nd->mName.data,"%s_(%08X)",src.path.substr(s).c_str(),combined);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
nd->mName.length = ::sprintf(nd->mName.data,"%s_(%08X)",src.name,combined);
|
2008-11-26 13:17:39 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
// Recursively build the scenegraph
|
|
|
|
void LWSImporter::BuildGraph(aiNode* nd, LWS::NodeDesc& src, std::vector<AttachmentInfo>& attach,
|
|
|
|
BatchLoader& batch,
|
|
|
|
aiCamera**& camOut,
|
|
|
|
aiLight**& lightOut,
|
|
|
|
std::vector<aiNodeAnim*>& animOut)
|
|
|
|
{
|
|
|
|
// Setup a very cryptic name for the node, we want the user to be happy
|
|
|
|
SetupNodeName(nd,src);
|
|
|
|
|
2009-04-10 21:59:22 +00:00
|
|
|
// If this is an object from an external file - get the scene and setup proper attachment tags
|
|
|
|
aiScene* obj = NULL;
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
if (src.type == LWS::NodeDesc::OBJECT && src.path.length() ) {
|
2009-04-10 21:59:22 +00:00
|
|
|
obj = batch.GetImport(src.id);
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
if (!obj) {
|
|
|
|
DefaultLogger::get()->error("LWS: Failed to read external file " + src.path);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
attach.push_back(AttachmentInfo(obj,nd));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// If object is a light source - setup a corresponding ai structure
|
|
|
|
else if (src.type == LWS::NodeDesc::LIGHT) {
|
|
|
|
aiLight* lit = *lightOut++ = new aiLight();
|
|
|
|
|
|
|
|
// compute final light color
|
|
|
|
lit->mColorDiffuse = lit->mColorSpecular = src.lightColor*src.lightIntensity;
|
|
|
|
|
|
|
|
// name to attach light to node -> unique due to LWs indexing system
|
|
|
|
lit->mName = nd->mName;
|
|
|
|
|
|
|
|
// detemine light type and setup additional members
|
|
|
|
if (src.lightType == 2) { /* spot light */
|
|
|
|
|
|
|
|
lit->mType = aiLightSource_SPOT;
|
|
|
|
lit->mAngleInnerCone = (float)AI_DEG_TO_RAD( src.lightConeAngle );
|
|
|
|
lit->mAngleOuterCone = lit->mAngleInnerCone+(float)AI_DEG_TO_RAD( src.lightEdgeAngle );
|
|
|
|
|
|
|
|
}
|
|
|
|
else if (src.lightType == 1) { /* directional light source */
|
|
|
|
lit->mType = aiLightSource_DIRECTIONAL;
|
|
|
|
}
|
|
|
|
else lit->mType = aiLightSource_POINT;
|
|
|
|
|
|
|
|
// fixme: no proper handling of light falloffs yet
|
|
|
|
if (src.lightFalloffType == 1)
|
|
|
|
lit->mAttenuationConstant = 1.f;
|
|
|
|
else if (src.lightFalloffType == 1)
|
|
|
|
lit->mAttenuationLinear = 1.f;
|
|
|
|
else
|
|
|
|
lit->mAttenuationQuadratic = 1.f;
|
|
|
|
}
|
|
|
|
|
|
|
|
// If object is a camera - setup a corresponding ai structure
|
|
|
|
else if (src.type == LWS::NodeDesc::CAMERA) {
|
|
|
|
aiCamera* cam = *camOut++ = new aiCamera();
|
|
|
|
|
|
|
|
// name to attach cam to node -> unique due to LWs indexing system
|
|
|
|
cam->mName = nd->mName;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Get the node transformation from the LWO key
|
|
|
|
LWO::AnimResolver resolver(src.channels,fps);
|
|
|
|
resolver.ExtractBindPose(nd->mTransformation);
|
|
|
|
|
|
|
|
// .. and construct animation channels
|
|
|
|
aiNodeAnim* anim = NULL;
|
2009-04-10 21:59:22 +00:00
|
|
|
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
if (first != last) {
|
|
|
|
resolver.SetAnimationRange(first,last);
|
|
|
|
resolver.ExtractAnimChannel(&anim,AI_LWO_ANIM_FLAG_SAMPLE_ANIMS|AI_LWO_ANIM_FLAG_START_AT_ZERO);
|
|
|
|
if (anim) {
|
|
|
|
anim->mNodeName = nd->mName;
|
|
|
|
animOut.push_back(anim);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// process pivot point, if any
|
|
|
|
if (src.pivotPos != aiVector3D()) {
|
|
|
|
aiMatrix4x4 tmp;
|
|
|
|
aiMatrix4x4::Translation(-src.pivotPos,tmp);
|
|
|
|
|
|
|
|
if (anim) {
|
|
|
|
|
|
|
|
// We have an animation channel for this node. Problem: to combine the pivot
|
|
|
|
// point with the node anims, we'd need to interpolate *all* keys, get
|
|
|
|
// transformation matrices from them, apply the translation and decompose
|
|
|
|
// the resulting matrices again in order to reconstruct the keys. This
|
|
|
|
// solution here is *much* easier ... we're just inserting an extra node
|
|
|
|
// in the hierarchy.
|
|
|
|
// Maybe the final optimization here will be done during postprocessing.
|
|
|
|
|
|
|
|
aiNode* pivot = new aiNode();
|
2009-04-10 21:59:22 +00:00
|
|
|
pivot->mName.length = sprintf( pivot->mName.data, "$Pivot_%s",nd->mName.data);
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
pivot->mTransformation = tmp;
|
|
|
|
|
|
|
|
pivot->mChildren = new aiNode*[pivot->mNumChildren = 1];
|
|
|
|
pivot->mChildren[0] = nd;
|
|
|
|
|
|
|
|
pivot->mParent = nd->mParent;
|
|
|
|
nd->mParent = pivot;
|
|
|
|
|
2009-04-10 21:59:22 +00:00
|
|
|
// swap children and hope the parents wont see a huge difference
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
pivot->mParent->mChildren[pivot->mParent->mNumChildren-1] = pivot;
|
|
|
|
}
|
|
|
|
else {
|
2009-04-10 21:59:22 +00:00
|
|
|
nd->mTransformation = tmp*nd->mTransformation;
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Add children
|
|
|
|
if (src.children.size()) {
|
|
|
|
nd->mChildren = new aiNode*[src.children.size()];
|
|
|
|
for (std::list<LWS::NodeDesc*>::iterator it = src.children.begin(); it != src.children.end(); ++it) {
|
|
|
|
aiNode* ndd = nd->mChildren[nd->mNumChildren++] = new aiNode();
|
|
|
|
ndd->mParent = nd;
|
|
|
|
|
|
|
|
BuildGraph(ndd,**it,attach,batch,camOut,lightOut,animOut);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
// Determine the exact location of a LWO file
|
|
|
|
std::string LWSImporter::FindLWOFile(const std::string& in)
|
|
|
|
{
|
|
|
|
// insert missing directory seperator if necessary
|
|
|
|
std::string tmp;
|
|
|
|
if (in.length() > 3 && in[1] == ':'&& in[2] != '\\' && in[2] != '/')
|
|
|
|
{
|
|
|
|
tmp = in[0] + ":\\" + in.substr(2);
|
|
|
|
}
|
|
|
|
else tmp = in;
|
|
|
|
|
|
|
|
if (io->Exists(tmp))
|
|
|
|
return in;
|
|
|
|
|
|
|
|
// file is not accessible for us ... maybe it's packed by
|
|
|
|
// LightWave's 'Package Scene' command?
|
|
|
|
|
|
|
|
// Relevant for us are the following two directories:
|
|
|
|
// <folder>\Objects\<hh>\<*>.lwo
|
|
|
|
// <folder>\Scenes\<hh>\<*>.lws
|
|
|
|
// where <hh> is optional.
|
|
|
|
|
|
|
|
std::string test = ".." + io->getOsSeparator() + tmp;
|
|
|
|
if (io->Exists(test))
|
|
|
|
return test;
|
|
|
|
|
|
|
|
test = ".." + io->getOsSeparator() + test;
|
|
|
|
if (io->Exists(test))
|
|
|
|
return test;
|
|
|
|
|
|
|
|
// return original path, maybe the IOsystem knows better
|
|
|
|
return tmp;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
// Read file into given scene data structure
|
2008-11-26 13:17:39 +00:00
|
|
|
void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
|
|
|
|
IOSystem* pIOHandler)
|
|
|
|
{
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
io = pIOHandler;
|
|
|
|
boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
|
|
|
|
|
|
|
|
// Check whether we can read from the file
|
2009-08-21 22:49:58 +00:00
|
|
|
if( file.get() == NULL) {
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
throw new ImportErrorException( "Failed to open LWS file " + pFile + ".");
|
2009-08-21 22:49:58 +00:00
|
|
|
}
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
|
|
|
|
// Allocate storage and copy the contents of the file to a memory buffer
|
2009-08-21 22:49:58 +00:00
|
|
|
std::vector< char > mBuffer;
|
|
|
|
TextFileToBuffer(file.get(),mBuffer);
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
|
|
|
|
// Parse the file structure
|
|
|
|
LWS::Element root; const char* dummy = &mBuffer[0];
|
|
|
|
root.Parse(dummy);
|
|
|
|
|
|
|
|
// Construct a Batchimporter to read more files recursively
|
|
|
|
BatchLoader batch(pIOHandler);
|
2009-04-10 21:59:22 +00:00
|
|
|
// batch.SetBasePath(pFile);
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
|
|
|
|
// Construct an array to receive the flat output graph
|
|
|
|
std::list<LWS::NodeDesc> nodes;
|
|
|
|
|
|
|
|
unsigned int cur_light = 0, cur_camera = 0, cur_object = 0;
|
|
|
|
unsigned int num_light = 0, num_camera = 0, num_object = 0;
|
|
|
|
|
|
|
|
// check magic identifier, 'LWSC'
|
|
|
|
bool motion_file = false;
|
|
|
|
std::list< LWS::Element >::const_iterator it = root.children.begin();
|
|
|
|
|
|
|
|
if ((*it).tokens[0] == "LWMO")
|
|
|
|
motion_file = true;
|
|
|
|
|
|
|
|
if ((*it).tokens[0] != "LWSC" && !motion_file)
|
|
|
|
throw new ImportErrorException("LWS: Not a LightWave scene, magic tag LWSC not found");
|
|
|
|
|
|
|
|
// get file format version and print to log
|
|
|
|
++it;
|
|
|
|
unsigned int version = strtol10((*it).tokens[0].c_str());
|
|
|
|
DefaultLogger::get()->info("LWS file format version is " + (*it).tokens[0]);
|
|
|
|
first = 0.;
|
|
|
|
last = 60.;
|
|
|
|
fps = 25.; /* seems to be a good default frame rate */
|
|
|
|
|
|
|
|
// Now read all elements in a very straghtforward manner
|
|
|
|
for (; it != root.children.end(); ++it) {
|
|
|
|
const char* c = (*it).tokens[1].c_str();
|
|
|
|
|
|
|
|
// 'FirstFrame': begin of animation slice
|
|
|
|
if ((*it).tokens[0] == "FirstFrame") {
|
|
|
|
if (150392. != first /* see SetupProperties() */)
|
|
|
|
first = strtol10(c,&c)-1.; /* we're zero-based */
|
|
|
|
}
|
|
|
|
|
|
|
|
// 'LastFrame': end of animation slice
|
|
|
|
else if ((*it).tokens[0] == "LastFrame") {
|
|
|
|
if (150392. != last /* see SetupProperties() */)
|
|
|
|
last = strtol10(c,&c)-1.; /* we're zero-based */
|
|
|
|
}
|
|
|
|
|
|
|
|
// 'FramesPerSecond': frames per second
|
|
|
|
else if ((*it).tokens[0] == "FramesPerSecond") {
|
|
|
|
fps = strtol10(c,&c);
|
|
|
|
}
|
|
|
|
|
|
|
|
// 'LoadObjectLayer': load a layer of a specific LWO file
|
|
|
|
else if ((*it).tokens[0] == "LoadObjectLayer") {
|
|
|
|
|
|
|
|
// get layer index
|
|
|
|
const int layer = strtol10(c,&c);
|
|
|
|
|
|
|
|
// setup the layer to be loaded
|
|
|
|
BatchLoader::PropertyMap props;
|
|
|
|
SetGenericProperty(props.ints,AI_CONFIG_IMPORT_LWO_ONE_LAYER_ONLY,layer);
|
|
|
|
|
|
|
|
// add node to list
|
|
|
|
LWS::NodeDesc d;
|
|
|
|
d.type = LWS::NodeDesc::OBJECT;
|
|
|
|
if (version >= 4) { // handle LWSC 4 explicit ID
|
|
|
|
SkipSpaces(&c);
|
|
|
|
d.number = strtol16(c,&c) & AI_LWS_MASK;
|
|
|
|
}
|
|
|
|
else d.number = cur_object++;
|
|
|
|
|
|
|
|
// and add the file to the import list
|
|
|
|
SkipSpaces(&c);
|
|
|
|
std::string path = FindLWOFile( c );
|
|
|
|
d.path = path;
|
|
|
|
d.id = batch.AddLoadRequest(path,0,&props);
|
|
|
|
|
|
|
|
nodes.push_back(d);
|
|
|
|
num_object++;
|
|
|
|
}
|
|
|
|
// 'LoadObject': load a LWO file into the scenegraph
|
|
|
|
else if ((*it).tokens[0] == "LoadObject") {
|
|
|
|
|
|
|
|
// add node to list
|
|
|
|
LWS::NodeDesc d;
|
|
|
|
d.type = LWS::NodeDesc::OBJECT;
|
|
|
|
|
|
|
|
if (version >= 4) { // handle LWSC 4 explicit ID
|
|
|
|
d.number = strtol16(c,&c) & AI_LWS_MASK;
|
|
|
|
SkipSpaces(&c);
|
|
|
|
}
|
|
|
|
else d.number = cur_object++;
|
|
|
|
std::string path = FindLWOFile( c );
|
|
|
|
d.id = batch.AddLoadRequest(path,0,NULL);
|
|
|
|
|
|
|
|
d.path = path;
|
|
|
|
nodes.push_back(d);
|
|
|
|
num_object++;
|
|
|
|
}
|
|
|
|
// 'AddNullObject': add a dummy node to the hierarchy
|
|
|
|
else if ((*it).tokens[0] == "AddNullObject") {
|
|
|
|
|
|
|
|
// add node to list
|
|
|
|
LWS::NodeDesc d;
|
|
|
|
d.type = LWS::NodeDesc::OBJECT;
|
|
|
|
d.name = c;
|
|
|
|
if (version >= 4) { // handle LWSC 4 explicit ID
|
|
|
|
d.number = strtol16(c,&c) & AI_LWS_MASK;
|
|
|
|
}
|
|
|
|
else d.number = cur_object++;
|
|
|
|
nodes.push_back(d);
|
|
|
|
|
|
|
|
num_object++;
|
|
|
|
}
|
|
|
|
// 'NumChannels': Number of envelope channels assigned to last layer
|
|
|
|
else if ((*it).tokens[0] == "NumChannels") {
|
|
|
|
// ignore for now
|
|
|
|
}
|
|
|
|
// 'Channel': preceedes any envelope description
|
|
|
|
else if ((*it).tokens[0] == "Channel") {
|
|
|
|
if (nodes.empty()) {
|
|
|
|
if (motion_file) {
|
|
|
|
|
|
|
|
// LightWave motion file. Add dummy node
|
|
|
|
LWS::NodeDesc d;
|
|
|
|
d.type = LWS::NodeDesc::OBJECT;
|
|
|
|
d.name = c;
|
|
|
|
d.number = cur_object++;
|
|
|
|
nodes.push_back(d);
|
|
|
|
}
|
|
|
|
else DefaultLogger::get()->error("LWS: Unexpected keyword: \'Channel\'");
|
|
|
|
}
|
|
|
|
|
|
|
|
// important: index of channel
|
|
|
|
nodes.back().channels.push_back(LWO::Envelope());
|
|
|
|
LWO::Envelope& env = nodes.back().channels.back();
|
|
|
|
|
|
|
|
env.index = strtol10(c);
|
|
|
|
|
|
|
|
// currently we can just interpret the standard channels 0...9
|
|
|
|
// (hack) assume that index-i yields the binary channel type from LWO
|
|
|
|
env.type = (LWO::EnvelopeType)(env.index+1);
|
|
|
|
|
|
|
|
}
|
|
|
|
// 'Envelope': a single animation channel
|
|
|
|
else if ((*it).tokens[0] == "Envelope") {
|
|
|
|
if (nodes.empty() || nodes.back().channels.empty())
|
|
|
|
DefaultLogger::get()->error("LWS: Unexpected keyword: \'Envelope\'");
|
|
|
|
else {
|
|
|
|
ReadEnvelope((*it),nodes.back().channels.back());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// 'ObjectMotion': animation information for older lightwave formats
|
|
|
|
else if (version < 3 && ((*it).tokens[0] == "ObjectMotion" ||
|
|
|
|
(*it).tokens[0] == "CameraMotion" ||
|
|
|
|
(*it).tokens[0] == "LightMotion")) {
|
|
|
|
|
|
|
|
if (nodes.empty())
|
|
|
|
DefaultLogger::get()->error("LWS: Unexpected keyword: \'<Light|Object|Camera>Motion\'");
|
|
|
|
else {
|
|
|
|
ReadEnvelope_Old(it,root.children.end(),nodes.back(),version);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// 'Pre/PostBehavior': pre/post animation behaviour for LWSC 2
|
|
|
|
else if (version == 2 && (*it).tokens[0] == "Pre/PostBehavior") {
|
|
|
|
if (nodes.empty())
|
|
|
|
DefaultLogger::get()->error("LWS: Unexpected keyword: \'Pre/PostBehavior'");
|
|
|
|
else {
|
|
|
|
for (std::list<LWO::Envelope>::iterator it = nodes.back().channels.begin(); it != nodes.back().channels.end(); ++it) {
|
|
|
|
// two ints per envelope
|
|
|
|
LWO::Envelope& env = *it;
|
|
|
|
env.pre = (LWO::PrePostBehaviour) strtol10(c,&c); SkipSpaces(&c);
|
|
|
|
env.post = (LWO::PrePostBehaviour) strtol10(c,&c); SkipSpaces(&c);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// 'ParentItem': specifies the parent of the current element
|
|
|
|
else if ((*it).tokens[0] == "ParentItem") {
|
|
|
|
if (nodes.empty())
|
|
|
|
DefaultLogger::get()->error("LWS: Unexpected keyword: \'ParentItem\'");
|
|
|
|
|
|
|
|
else nodes.back().parent = strtol16(c,&c);
|
|
|
|
}
|
|
|
|
// 'ParentObject': deprecated one for older formats
|
|
|
|
else if (version < 3 && (*it).tokens[0] == "ParentObject") {
|
|
|
|
if (nodes.empty())
|
|
|
|
DefaultLogger::get()->error("LWS: Unexpected keyword: \'ParentObject\'");
|
|
|
|
|
|
|
|
else {
|
|
|
|
nodes.back().parent = strtol10(c,&c) | (1u << 28u);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// 'AddCamera': add a camera to the scenegraph
|
|
|
|
else if ((*it).tokens[0] == "AddCamera") {
|
|
|
|
|
|
|
|
// add node to list
|
|
|
|
LWS::NodeDesc d;
|
|
|
|
d.type = LWS::NodeDesc::CAMERA;
|
|
|
|
|
|
|
|
if (version >= 4) { // handle LWSC 4 explicit ID
|
|
|
|
d.number = strtol16(c,&c) & AI_LWS_MASK;
|
|
|
|
}
|
|
|
|
else d.number = cur_camera++;
|
|
|
|
nodes.push_back(d);
|
|
|
|
|
|
|
|
num_camera++;
|
|
|
|
}
|
|
|
|
// 'CameraName': set name of currently active camera
|
|
|
|
else if ((*it).tokens[0] == "CameraName") {
|
|
|
|
if (nodes.empty() || nodes.back().type != LWS::NodeDesc::CAMERA)
|
|
|
|
DefaultLogger::get()->error("LWS: Unexpected keyword: \'CameraName\'");
|
|
|
|
|
|
|
|
else nodes.back().name = c;
|
|
|
|
}
|
|
|
|
// 'AddLight': add a light to the scenegraph
|
|
|
|
else if ((*it).tokens[0] == "AddLight") {
|
|
|
|
|
|
|
|
// add node to list
|
|
|
|
LWS::NodeDesc d;
|
|
|
|
d.type = LWS::NodeDesc::LIGHT;
|
|
|
|
|
|
|
|
if (version >= 4) { // handle LWSC 4 explicit ID
|
|
|
|
d.number = strtol16(c,&c) & AI_LWS_MASK;
|
|
|
|
}
|
|
|
|
else d.number = cur_light++;
|
|
|
|
nodes.push_back(d);
|
|
|
|
|
|
|
|
num_light++;
|
|
|
|
}
|
|
|
|
// 'LightName': set name of currently active light
|
|
|
|
else if ((*it).tokens[0] == "LightName") {
|
|
|
|
if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
|
|
|
|
DefaultLogger::get()->error("LWS: Unexpected keyword: \'LightName\'");
|
|
|
|
|
|
|
|
else nodes.back().name = c;
|
|
|
|
}
|
|
|
|
// 'LightIntensity': set intensity of currently active light
|
|
|
|
else if ((*it).tokens[0] == "LightIntensity" || (*it).tokens[0] == "LgtIntensity" ) {
|
|
|
|
if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
|
|
|
|
DefaultLogger::get()->error("LWS: Unexpected keyword: \'LightIntensity\'");
|
|
|
|
|
|
|
|
else fast_atof_move(c, nodes.back().lightIntensity );
|
|
|
|
|
|
|
|
}
|
|
|
|
// 'LightType': set type of currently active light
|
|
|
|
else if ((*it).tokens[0] == "LightType") {
|
|
|
|
if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
|
|
|
|
DefaultLogger::get()->error("LWS: Unexpected keyword: \'LightType\'");
|
|
|
|
|
|
|
|
else nodes.back().lightType = strtol10(c);
|
|
|
|
|
|
|
|
}
|
|
|
|
// 'LightFalloffType': set falloff type of currently active light
|
|
|
|
else if ((*it).tokens[0] == "LightFalloffType") {
|
|
|
|
if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
|
|
|
|
DefaultLogger::get()->error("LWS: Unexpected keyword: \'LightFalloffType\'");
|
|
|
|
|
|
|
|
else nodes.back().lightFalloffType = strtol10(c);
|
|
|
|
|
|
|
|
}
|
|
|
|
// 'LightConeAngle': set cone angle of currently active light
|
|
|
|
else if ((*it).tokens[0] == "LightConeAngle") {
|
|
|
|
if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
|
|
|
|
DefaultLogger::get()->error("LWS: Unexpected keyword: \'LightConeAngle\'");
|
|
|
|
|
|
|
|
else nodes.back().lightConeAngle = fast_atof(c);
|
|
|
|
|
|
|
|
}
|
|
|
|
// 'LightEdgeAngle': set area where we're smoothing from min to max intensity
|
|
|
|
else if ((*it).tokens[0] == "LightEdgeAngle") {
|
|
|
|
if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
|
|
|
|
DefaultLogger::get()->error("LWS: Unexpected keyword: \'LightEdgeAngle\'");
|
|
|
|
|
|
|
|
else nodes.back().lightEdgeAngle = fast_atof(c);
|
|
|
|
|
|
|
|
}
|
|
|
|
// 'LightColor': set color of currently active light
|
|
|
|
else if ((*it).tokens[0] == "LightColor") {
|
|
|
|
if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
|
|
|
|
DefaultLogger::get()->error("LWS: Unexpected keyword: \'LightColor\'");
|
|
|
|
|
|
|
|
else {
|
|
|
|
c = fast_atof_move(c, (float&) nodes.back().lightColor.r );
|
|
|
|
SkipSpaces(&c);
|
|
|
|
c = fast_atof_move(c, (float&) nodes.back().lightColor.g );
|
|
|
|
SkipSpaces(&c);
|
|
|
|
c = fast_atof_move(c, (float&) nodes.back().lightColor.b );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// 'PivotPosition': position of local transformation origin
|
|
|
|
else if ((*it).tokens[0] == "PivotPosition" || (*it).tokens[0] == "PivotPoint") {
|
|
|
|
if (nodes.empty())
|
|
|
|
DefaultLogger::get()->error("LWS: Unexpected keyword: \'PivotPosition\'");
|
|
|
|
else {
|
|
|
|
c = fast_atof_move(c, (float&) nodes.back().pivotPos.x );
|
|
|
|
SkipSpaces(&c);
|
|
|
|
c = fast_atof_move(c, (float&) nodes.back().pivotPos.y );
|
|
|
|
SkipSpaces(&c);
|
|
|
|
c = fast_atof_move(c, (float&) nodes.back().pivotPos.z );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// resolve parenting
|
|
|
|
for (std::list<LWS::NodeDesc>::iterator it = nodes.begin(); it != nodes.end(); ++it) {
|
|
|
|
|
|
|
|
// check whether there is another node which calls us a parent
|
|
|
|
for (std::list<LWS::NodeDesc>::iterator dit = nodes.begin(); dit != nodes.end(); ++dit) {
|
|
|
|
if (dit != it && *it == (*dit).parent) {
|
|
|
|
if ((*dit).parent_resolved) {
|
|
|
|
// fixme: it's still possible to produce an overflow due to cross references ..
|
|
|
|
DefaultLogger::get()->error("LWS: Found cross reference in scenegraph");
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
(*it).children.push_back(&*dit);
|
|
|
|
(*dit).parent_resolved = &*it;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// find out how many nodes have no parent yet
|
|
|
|
unsigned int no_parent = 0;
|
|
|
|
for (std::list<LWS::NodeDesc>::iterator it = nodes.begin(); it != nodes.end(); ++it) {
|
|
|
|
if (!(*it).parent_resolved)
|
|
|
|
++ no_parent;
|
|
|
|
}
|
|
|
|
if (!no_parent)
|
|
|
|
throw new ImportErrorException("LWS: Unable to find scene root node");
|
|
|
|
|
|
|
|
|
|
|
|
// Load all subsequent files
|
|
|
|
batch.LoadAll();
|
|
|
|
|
|
|
|
// and build the final output graph by attaching the loaded external
|
|
|
|
// files to ourselves. first build a master graph
|
|
|
|
aiScene* master = new aiScene();
|
|
|
|
aiNode* nd = master->mRootNode = new aiNode();
|
|
|
|
|
|
|
|
// allocate storage for cameras&lights
|
|
|
|
if (num_camera) {
|
|
|
|
master->mCameras = new aiCamera*[master->mNumCameras = num_camera];
|
|
|
|
}
|
|
|
|
aiCamera** cams = master->mCameras;
|
|
|
|
if (num_light) {
|
|
|
|
master->mLights = new aiLight*[master->mNumLights = num_light];
|
|
|
|
}
|
|
|
|
aiLight** lights = master->mLights;
|
|
|
|
|
|
|
|
std::vector<AttachmentInfo> attach;
|
|
|
|
std::vector<aiNodeAnim*> anims;
|
|
|
|
|
|
|
|
nd->mName.Set("<LWSRoot>");
|
|
|
|
nd->mChildren = new aiNode*[no_parent];
|
|
|
|
for (std::list<LWS::NodeDesc>::iterator it = nodes.begin(); it != nodes.end(); ++it) {
|
|
|
|
if (!(*it).parent_resolved) {
|
|
|
|
aiNode* ro = nd->mChildren[ nd->mNumChildren++ ] = new aiNode();
|
|
|
|
ro->mParent = nd;
|
|
|
|
|
|
|
|
// ... and build the scene graph. If we encounter object nodes,
|
|
|
|
// add then to our attachment table.
|
|
|
|
BuildGraph(ro,*it, attach, batch, cams, lights, anims);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// create a master animation channel for us
|
|
|
|
if (anims.size()) {
|
|
|
|
master->mAnimations = new aiAnimation*[master->mNumAnimations = 1];
|
|
|
|
aiAnimation* anim = master->mAnimations[0] = new aiAnimation();
|
|
|
|
anim->mName.Set("LWSMasterAnim");
|
|
|
|
|
|
|
|
// LWS uses seconds as time units, but we convert to frames
|
|
|
|
anim->mTicksPerSecond = fps;
|
|
|
|
anim->mDuration = last-(first-1); /* fixme ... zero or one-based?*/
|
|
|
|
|
|
|
|
anim->mChannels = new aiNodeAnim*[anim->mNumChannels = anims.size()];
|
|
|
|
std::copy(anims.begin(),anims.end(),anim->mChannels);
|
|
|
|
}
|
|
|
|
|
2009-03-15 00:40:30 +00:00
|
|
|
// convert the master scene to RH
|
|
|
|
MakeLeftHandedProcess monster_cheat;
|
|
|
|
monster_cheat.Execute(master);
|
|
|
|
|
2009-04-02 15:16:01 +00:00
|
|
|
// .. ccw
|
|
|
|
FlipWindingOrderProcess flipper;
|
|
|
|
flipper.Execute(pScene);
|
|
|
|
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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// OK ... finally build the output graph
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SceneCombiner::MergeScenes(&pScene,master,attach,
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AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES | (!configSpeedFlag ? (
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AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES_IF_NECESSARY | AI_INT_MERGE_SCENE_GEN_UNIQUE_MATNAMES) : 0));
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// Check flags
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if (!pScene->mNumMeshes || !pScene->mNumMaterials) {
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pScene->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
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if (pScene->mNumAnimations) {
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// construct skeleton mesh
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SkeletonMeshBuilder builder(pScene);
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}
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}
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2009-03-15 00:40:30 +00:00
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2008-11-26 13:17:39 +00:00
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}
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