2015-05-19 03:48:29 +00:00
|
|
|
/*
|
|
|
|
Open Asset Import Library (assimp)
|
|
|
|
----------------------------------------------------------------------
|
|
|
|
|
2022-01-10 20:13:43 +00:00
|
|
|
Copyright (c) 2006-2022, assimp team
|
2018-01-28 18:42:05 +00:00
|
|
|
|
2017-05-09 17:57:36 +00:00
|
|
|
|
2015-05-19 03:48:29 +00:00
|
|
|
All rights reserved.
|
|
|
|
|
2015-05-19 03:52:10 +00:00
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
|
|
with or without modification, are permitted provided that the
|
2015-05-19 03:48:29 +00:00
|
|
|
following conditions are met:
|
|
|
|
|
|
|
|
* Redistributions of source code must retain the above
|
|
|
|
copyright notice, this list of conditions and the
|
|
|
|
following disclaimer.
|
|
|
|
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
|
|
copyright notice, this list of conditions and the
|
|
|
|
following disclaimer in the documentation and/or other
|
|
|
|
materials provided with the distribution.
|
|
|
|
|
|
|
|
* Neither the name of the assimp team, nor the names of its
|
|
|
|
contributors may be used to endorse or promote products
|
|
|
|
derived from this software without specific prior
|
|
|
|
written permission of the assimp team.
|
|
|
|
|
2015-05-19 03:52:10 +00:00
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
2015-05-19 03:48:29 +00:00
|
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
2015-05-19 03:52:10 +00:00
|
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
2015-05-19 03:48:29 +00:00
|
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
2015-05-19 03:52:10 +00:00
|
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
2015-05-19 03:48:29 +00:00
|
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
2015-05-19 03:52:10 +00:00
|
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
2015-05-19 03:48:29 +00:00
|
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
|
|
|
|
----------------------------------------------------------------------
|
|
|
|
*/
|
|
|
|
|
|
|
|
/** Small helper classes to optimise finding vertizes close to a given location */
|
2019-10-11 11:27:36 +00:00
|
|
|
#pragma once
|
2015-05-19 03:48:29 +00:00
|
|
|
#ifndef AI_SPATIALSORT_H_INC
|
|
|
|
#define AI_SPATIALSORT_H_INC
|
|
|
|
|
2019-10-11 11:27:36 +00:00
|
|
|
#ifdef __GNUC__
|
2020-04-26 06:59:52 +00:00
|
|
|
#pragma GCC system_header
|
2019-10-11 11:27:36 +00:00
|
|
|
#endif
|
|
|
|
|
2016-06-06 20:04:29 +00:00
|
|
|
#include <assimp/types.h>
|
2020-04-26 06:59:52 +00:00
|
|
|
#include <vector>
|
2021-10-20 11:47:44 +00:00
|
|
|
#include <limits>
|
2015-05-19 03:48:29 +00:00
|
|
|
|
2018-02-12 20:45:47 +00:00
|
|
|
namespace Assimp {
|
2015-05-19 03:48:29 +00:00
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
/** A little helper class to quickly find all vertices in the epsilon environment of a given
|
|
|
|
* position. Construct an instance with an array of positions. The class stores the given positions
|
|
|
|
* by their indices and sorts them by their distance to an arbitrary chosen plane.
|
2015-05-19 03:52:10 +00:00
|
|
|
* You can then query the instance for all vertices close to a given position in an average O(log n)
|
2015-05-19 03:48:29 +00:00
|
|
|
* time, with O(n) worst case complexity when all vertices lay on the plane. The plane is chosen
|
|
|
|
* so that it avoids common planes in usual data sets. */
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
2020-04-26 06:59:52 +00:00
|
|
|
class ASSIMP_API SpatialSort {
|
2015-05-19 03:48:29 +00:00
|
|
|
public:
|
2015-05-19 03:57:13 +00:00
|
|
|
SpatialSort();
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------
|
|
|
|
/** Constructs a spatially sorted representation from the given position array.
|
|
|
|
* Supply the positions in its layout in memory, the class will only refer to them
|
|
|
|
* by index.
|
|
|
|
* @param pPositions Pointer to the first position vector of the array.
|
|
|
|
* @param pNumPositions Number of vectors to expect in that array.
|
|
|
|
* @param pElementOffset Offset in bytes from the beginning of one vector in memory
|
|
|
|
* to the beginning of the next vector. */
|
2020-04-26 06:59:52 +00:00
|
|
|
SpatialSort(const aiVector3D *pPositions, unsigned int pNumPositions,
|
|
|
|
unsigned int pElementOffset);
|
2015-05-19 03:57:13 +00:00
|
|
|
|
|
|
|
/** Destructor */
|
|
|
|
~SpatialSort();
|
2015-05-19 03:48:29 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
// ------------------------------------------------------------------------------------
|
|
|
|
/** Sets the input data for the SpatialSort. This replaces existing data, if any.
|
|
|
|
* The new data receives new indices in ascending order.
|
|
|
|
*
|
|
|
|
* @param pPositions Pointer to the first position vector of the array.
|
|
|
|
* @param pNumPositions Number of vectors to expect in that array.
|
|
|
|
* @param pElementOffset Offset in bytes from the beginning of one vector in memory
|
|
|
|
* to the beginning of the next vector.
|
|
|
|
* @param pFinalize Specifies whether the SpatialSort's internal representation
|
|
|
|
* is finalized after the new data has been added. Finalization is
|
|
|
|
* required in order to use #FindPosition() or #GenerateMappingTable().
|
|
|
|
* If you don't finalize yet, you can use #Append() to add data from
|
|
|
|
* other sources.*/
|
2020-04-26 06:59:52 +00:00
|
|
|
void Fill(const aiVector3D *pPositions, unsigned int pNumPositions,
|
|
|
|
unsigned int pElementOffset,
|
|
|
|
bool pFinalize = true);
|
2015-05-19 03:57:13 +00:00
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------
|
|
|
|
/** Same as #Fill(), except the method appends to existing data in the #SpatialSort. */
|
2020-04-26 06:59:52 +00:00
|
|
|
void Append(const aiVector3D *pPositions, unsigned int pNumPositions,
|
|
|
|
unsigned int pElementOffset,
|
|
|
|
bool pFinalize = true);
|
2015-05-19 03:57:13 +00:00
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------
|
|
|
|
/** Finalize the spatial hash data structure. This can be useful after
|
|
|
|
* multiple calls to #Append() with the pFinalize parameter set to false.
|
|
|
|
* This is finally required before one of #FindPositions() and #GenerateMappingTable()
|
|
|
|
* can be called to query the spatial sort.*/
|
|
|
|
void Finalize();
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------
|
|
|
|
/** Returns an iterator for all positions close to the given position.
|
|
|
|
* @param pPosition The position to look for vertices.
|
|
|
|
* @param pRadius Maximal distance from the position a vertex may have to be counted in.
|
|
|
|
* @param poResults The container to store the indices of the found positions.
|
|
|
|
* Will be emptied by the call so it may contain anything.
|
|
|
|
* @return An iterator to iterate over all vertices in the given area.*/
|
2020-04-26 06:59:52 +00:00
|
|
|
void FindPositions(const aiVector3D &pPosition, ai_real pRadius,
|
|
|
|
std::vector<unsigned int> &poResults) const;
|
2015-05-19 03:57:13 +00:00
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------
|
2016-04-03 00:38:00 +00:00
|
|
|
/** Fills an array with indices of all positions identical to the given position. In
|
2015-05-19 03:57:13 +00:00
|
|
|
* opposite to FindPositions(), not an epsilon is used but a (very low) tolerance of
|
|
|
|
* four floating-point units.
|
|
|
|
* @param pPosition The position to look for vertices.
|
|
|
|
* @param poResults The container to store the indices of the found positions.
|
|
|
|
* Will be emptied by the call so it may contain anything.*/
|
2020-04-26 06:59:52 +00:00
|
|
|
void FindIdenticalPositions(const aiVector3D &pPosition,
|
|
|
|
std::vector<unsigned int> &poResults) const;
|
2015-05-19 03:57:13 +00:00
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------
|
|
|
|
/** Compute a table that maps each vertex ID referring to a spatially close
|
|
|
|
* enough position to the same output ID. Output IDs are assigned in ascending order
|
|
|
|
* from 0...n.
|
|
|
|
* @param fill Will be filled with numPositions entries.
|
|
|
|
* @param pRadius Maximal distance from the position a vertex may have to
|
|
|
|
* be counted in.
|
|
|
|
* @return Number of unique vertices (n). */
|
2020-04-26 06:59:52 +00:00
|
|
|
unsigned int GenerateMappingTable(std::vector<unsigned int> &fill,
|
|
|
|
ai_real pRadius) const;
|
2015-05-19 03:48:29 +00:00
|
|
|
|
|
|
|
protected:
|
2021-10-21 07:39:44 +00:00
|
|
|
/** Return the distance to the sorting plane. */
|
|
|
|
ai_real CalculateDistance(const aiVector3D &pPosition) const;
|
|
|
|
|
|
|
|
protected:
|
|
|
|
/** Normal of the sorting plane, normalized.
|
|
|
|
*/
|
2015-05-19 03:57:13 +00:00
|
|
|
aiVector3D mPlaneNormal;
|
|
|
|
|
2021-10-21 07:39:44 +00:00
|
|
|
/** The centroid of the positions, which is used as a point on the sorting plane
|
|
|
|
* when calculating distance. This value is calculated in Finalize.
|
|
|
|
*/
|
|
|
|
aiVector3D mCentroid;
|
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
/** An entry in a spatially sorted position array. Consists of a vertex index,
|
2018-02-12 20:45:47 +00:00
|
|
|
* its position and its pre-calculated distance from the reference plane */
|
|
|
|
struct Entry {
|
2015-05-19 03:57:13 +00:00
|
|
|
unsigned int mIndex; ///< The vertex referred by this entry
|
|
|
|
aiVector3D mPosition; ///< Position
|
2021-10-20 11:47:44 +00:00
|
|
|
/// Distance of this vertex to the sorting plane. This is set by Finalize.
|
2023-01-16 08:12:35 +00:00
|
|
|
ai_real mDistance;
|
2015-05-19 03:57:13 +00:00
|
|
|
|
2018-09-21 14:25:27 +00:00
|
|
|
Entry() AI_NO_EXCEPT
|
2021-10-20 11:47:44 +00:00
|
|
|
: mIndex(std::numeric_limits<unsigned int>::max()),
|
2020-04-26 06:59:52 +00:00
|
|
|
mPosition(),
|
2021-10-20 11:47:44 +00:00
|
|
|
mDistance(std::numeric_limits<ai_real>::max()) {
|
2020-04-26 06:59:52 +00:00
|
|
|
// empty
|
2018-02-12 20:45:47 +00:00
|
|
|
}
|
2021-10-20 11:47:44 +00:00
|
|
|
Entry(unsigned int pIndex, const aiVector3D &pPosition) :
|
2021-10-21 07:39:44 +00:00
|
|
|
mIndex(pIndex), mPosition(pPosition), mDistance(std::numeric_limits<ai_real>::max()) {
|
2018-02-12 20:45:47 +00:00
|
|
|
// empty
|
|
|
|
}
|
2015-05-19 03:57:13 +00:00
|
|
|
|
2020-04-26 06:59:52 +00:00
|
|
|
bool operator<(const Entry &e) const { return mDistance < e.mDistance; }
|
2015-05-19 03:57:13 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
// all positions, sorted by distance to the sorting plane
|
|
|
|
std::vector<Entry> mPositions;
|
2021-10-19 13:22:28 +00:00
|
|
|
|
2021-10-20 14:08:08 +00:00
|
|
|
/// false until the Finalize method is called.
|
2021-10-19 13:22:28 +00:00
|
|
|
bool mFinalized;
|
2015-05-19 03:48:29 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
} // end of namespace Assimp
|
|
|
|
|
|
|
|
#endif // AI_SPATIALSORT_H_INC
|