2015-05-19 03:48:29 +00:00
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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2024-01-31 08:30:54 +00:00
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Copyright (c) 2006-2024, assimp team
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2018-01-28 18:42:05 +00:00
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2015-05-19 03:48:29 +00:00
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All rights reserved.
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2015-05-19 03:52:10 +00:00
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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2015-05-19 03:48:29 +00:00
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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2015-05-19 03:52:10 +00:00
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file IRRMeshLoader.h
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* @brief Declaration of the .irrMesh (Irrlight Engine Mesh Format)
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* importer class.
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*/
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#ifndef AI_IRRMESHLOADER_H_INCLUDED
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#define AI_IRRMESHLOADER_H_INCLUDED
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#include "IRRShared.h"
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2020-06-27 13:57:06 +00:00
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#include <assimp/BaseImporter.h>
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2016-05-16 09:24:04 +00:00
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#ifndef ASSIMP_BUILD_NO_IRRMESH_IMPORTER
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2020-06-27 13:57:06 +00:00
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namespace Assimp {
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// ---------------------------------------------------------------------------
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/** IrrMesh importer class.
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*
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* IrrMesh is the native file format of the Irrlight engine and its editor
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* irrEdit. As IrrEdit itself is capable of importing quite many file formats,
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* it might be a good file format for data exchange.
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*/
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class IRRMeshImporter : public BaseImporter, public IrrlichtBase {
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public:
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/// @brief The class constructor.
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IRRMeshImporter() = default;
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/// @brief The class destructor.
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~IRRMeshImporter() override = default;
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2015-05-19 03:57:13 +00:00
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// -------------------------------------------------------------------
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/** Returns whether the class can handle the format of the given file.
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* See BaseImporter::CanRead() for details.
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*/
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bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
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bool checkSig) const override;
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protected:
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// -------------------------------------------------------------------
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/** Return importer meta information.
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* See #BaseImporter::GetInfo for the details
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*/
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const aiImporterDesc *GetInfo() const override;
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// -------------------------------------------------------------------
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/** Imports the given file into the given scene structure.
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* See BaseImporter::InternReadFile() for details
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*/
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void InternReadFile(const std::string &pFile, aiScene *pScene,
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IOSystem *pIOHandler) override;
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private:
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enum class VertexFormat {
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standard = 0, // "standard" - also noted as 'normal' format elsewhere
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t2coord = 1, // "2tcoord" - standard + 2 UV maps
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tangent = 2, // "tangents" - standard + tangents and bitangents
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};
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2024-01-30 13:32:41 +00:00
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void ParseBufferVertices(const char *sz, const char *end, VertexFormat vertexFormat,
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std::vector<aiVector3D> &vertices, std::vector<aiVector3D> &normals,
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std::vector<aiVector3D> &tangents, std::vector<aiVector3D> &bitangents,
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std::vector<aiVector3D> &UVs, std::vector<aiVector3D> &UV2s,
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std::vector<aiColor4D> &colors, bool &useColors);
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};
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} // end of namespace Assimp
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2016-05-16 09:24:04 +00:00
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#endif // ASSIMP_BUILD_NO_IRRMESH_IMPORTER
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2015-05-19 03:48:29 +00:00
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#endif // AI_IRRMESHIMPORTER_H_INC
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