2008-07-30 23:00:25 +00:00
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/*
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---------------------------------------------------------------------------
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Open Asset Import Library (ASSIMP)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2008, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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/** @file RemoveRedundantMaterials.cpp
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* @brief Implementation of the "RemoveRedundantMaterials" post processing step
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2008-07-30 23:00:25 +00:00
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*/
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// internal headers
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2008-10-13 16:45:48 +00:00
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#include "AssimpPCH.h"
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2008-07-30 23:00:25 +00:00
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#include "RemoveRedundantMaterials.h"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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#include "ParsingUtils.h"
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2008-07-30 23:00:25 +00:00
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using namespace Assimp;
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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RemoveRedundantMatsProcess::RemoveRedundantMatsProcess()
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{
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2008-11-16 21:56:45 +00:00
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// nothing to do here
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2008-07-30 23:00:25 +00:00
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}
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2008-11-16 21:56:45 +00:00
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2008-07-30 23:00:25 +00:00
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// ------------------------------------------------------------------------------------------------
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// Destructor, private as well
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RemoveRedundantMatsProcess::~RemoveRedundantMatsProcess()
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{
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// nothing to do here
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}
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2008-11-16 21:56:45 +00:00
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// ------------------------------------------------------------------------------------------------
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2008-07-30 23:00:25 +00:00
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// Returns whether the processing step is present in the given flag field.
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bool RemoveRedundantMatsProcess::IsActive( unsigned int pFlags) const
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{
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return (pFlags & aiProcess_RemoveRedundantMaterials) != 0;
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}
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2008-11-16 21:56:45 +00:00
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|
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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// ------------------------------------------------------------------------------------------------
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// Setup import properties
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void RemoveRedundantMatsProcess::SetupProperties(const Importer* pImp)
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{
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// Get value of AI_CONFIG_PP_RRM_EXCLUDE_LIST
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configFixedMaterials = pImp->GetPropertyString(AI_CONFIG_PP_RRM_EXCLUDE_LIST,"");
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}
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// ------------------------------------------------------------------------------------------------
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// Extract single strings from a list of identifiers
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void ConvertListToStrings(const std::string& in, std::list<std::string>& out)
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{
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const char* s = in.c_str();
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while (*s) {
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SkipSpacesAndLineEnd(&s);
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if (*s == '\'') {
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const char* base = ++s;
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while (*s != '\'') {
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++s;
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if (*s == '\0') {
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DefaultLogger::get()->error("RemoveRedundantMaterials: String list is ill-formatted");
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return;
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}
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}
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out.push_back(std::string(base,(size_t)(s-base)));
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++s;
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}
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else {
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out.push_back(GetNextToken(s));
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}
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}
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}
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2008-11-16 21:56:45 +00:00
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// ------------------------------------------------------------------------------------------------
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2008-07-30 23:00:25 +00:00
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// Executes the post processing step on the given imported data.
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void RemoveRedundantMatsProcess::Execute( aiScene* pScene)
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{
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DefaultLogger::get()->debug("RemoveRedundantMatsProcess begin");
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2008-11-16 21:56:45 +00:00
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unsigned int iCnt = 0, unreferenced = 0;
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2008-07-30 23:00:25 +00:00
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if (pScene->mNumMaterials)
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{
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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// Find out which materials are referenced by meshes
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std::vector<bool> abReferenced(pScene->mNumMaterials,false);
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for (unsigned int i = 0;i < pScene->mNumMeshes;++i)
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abReferenced[pScene->mMeshes[i]->mMaterialIndex] = true;
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// If a list of materials to be excluded was given, match the list with
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// our imported materials and 'salt' all positive matches to ensure that
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// we get unique hashes later.
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if (configFixedMaterials.length()) {
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std::list<std::string> strings;
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ConvertListToStrings(configFixedMaterials,strings);
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for (unsigned int i = 0; i < pScene->mNumMaterials;++i) {
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aiMaterial* mat = pScene->mMaterials[i];
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aiString name;
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mat->Get(AI_MATKEY_NAME,name);
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if (name.length) {
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std::list<std::string>::const_iterator it = std::find(strings.begin(), strings.end(), name.data);
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if (it != strings.end()) {
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// Our brilliant 'salt': A single material property with ~ as first
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// character to mark it as internal and temporary.
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const int dummy = 1;
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((MaterialHelper*)mat)->AddProperty(&dummy,1,"~RRM.UniqueMaterial",0,0);
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// Keep this material even if no mesh references it
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abReferenced[i] = true;
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DefaultLogger::get()->debug(std::string("Found positive match in exclusion list: \'") + name.data + "\'");
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}
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}
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}
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}
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2008-07-30 23:00:25 +00:00
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// TODO: reimplement this algorithm to work in-place
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unsigned int* aiMappingTable = new unsigned int[pScene->mNumMaterials];
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unsigned int iNewNum = 0;
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|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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// Iterate through all materials and calculate a hash for them
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2008-07-30 23:00:25 +00:00
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// store all hashes in a list and so a quick search whether
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// we do already have a specific hash. This allows us to
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// determine which materials are identical.
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uint32_t* aiHashes;
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aiHashes = new uint32_t[pScene->mNumMaterials];
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for (unsigned int i = 0; i < pScene->mNumMaterials;++i)
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{
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2008-08-09 22:39:57 +00:00
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// if the material is not referenced ... remove it
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2009-02-15 20:29:07 +00:00
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if (!abReferenced[i]) {
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2008-11-16 21:56:45 +00:00
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++unreferenced;
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continue;
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}
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2008-08-09 22:39:57 +00:00
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2008-07-30 23:00:25 +00:00
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uint32_t me = aiHashes[i] = ((MaterialHelper*)pScene->mMaterials[i])->ComputeHash();
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for (unsigned int a = 0; a < i;++a)
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{
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2009-02-15 20:29:07 +00:00
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if (me == aiHashes[a]) {
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2008-07-30 23:00:25 +00:00
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++iCnt;
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me = 0;
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aiMappingTable[i] = aiMappingTable[a];
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delete pScene->mMaterials[i];
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break;
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}
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}
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2009-02-15 20:29:07 +00:00
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if (me) {
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2008-07-30 23:00:25 +00:00
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aiMappingTable[i] = iNewNum++;
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}
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}
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2009-02-15 20:29:07 +00:00
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if (iCnt) {
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2008-07-30 23:00:25 +00:00
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// build an output material list
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aiMaterial** ppcMaterials = new aiMaterial*[iNewNum];
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::memset(ppcMaterials,0,sizeof(void*)*iNewNum);
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for (unsigned int p = 0; p < pScene->mNumMaterials;++p)
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{
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2008-08-09 22:39:57 +00:00
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// if the material is not referenced ... remove it
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2009-02-15 20:29:07 +00:00
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if (!abReferenced[p])
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continue;
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2008-08-09 22:39:57 +00:00
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2008-07-30 23:00:25 +00:00
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// generate new names for all modified materials
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const unsigned int idx = aiMappingTable[p];
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2008-08-06 23:01:38 +00:00
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if (ppcMaterials[idx])
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2008-07-30 23:00:25 +00:00
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{
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aiString sz;
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2009-02-15 20:29:07 +00:00
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sz.length = ::sprintf(sz.data,"JoinedMaterial_#%i",p);
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2008-08-06 23:01:38 +00:00
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((MaterialHelper*)ppcMaterials[idx])->AddProperty(&sz,AI_MATKEY_NAME);
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2008-07-30 23:00:25 +00:00
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}
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2008-08-06 23:01:38 +00:00
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else ppcMaterials[idx] = pScene->mMaterials[p];
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2008-07-30 23:00:25 +00:00
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}
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// update all material indices
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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for (unsigned int p = 0; p < pScene->mNumMeshes;++p) {
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2008-07-30 23:00:25 +00:00
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aiMesh* mesh = pScene->mMeshes[p];
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mesh->mMaterialIndex = aiMappingTable[mesh->mMaterialIndex];
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}
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// delete the old material list
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delete[] pScene->mMaterials;
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pScene->mMaterials = ppcMaterials;
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pScene->mNumMaterials = iNewNum;
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}
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// delete temporary storage
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delete[] aiHashes;
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delete[] aiMappingTable;
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}
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if (!iCnt)DefaultLogger::get()->debug("RemoveRedundantMatsProcess finished ");
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else
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{
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char szBuffer[128]; // should be sufficiently large
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2008-11-16 21:56:45 +00:00
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::sprintf(szBuffer,"RemoveRedundantMatsProcess finished. %i redundant and %i unused materials",
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iCnt,unreferenced);
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2008-07-30 23:00:25 +00:00
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DefaultLogger::get()->info(szBuffer);
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}
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}
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