1736 lines
60 KiB
C++
1736 lines
60 KiB
C++
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2020, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/// \file X3DImporter.cpp
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/// \brief X3D-format files importer for Assimp: main algorithm implementation.
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/// \date 2015-2016
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/// \author smal.root@gmail.com
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#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
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#include "X3DImporter.hpp"
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#include "X3DImporter_Macro.hpp"
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#include <assimp/StringUtils.h>
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// Header files, Assimp.
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#include <assimp/DefaultIOSystem.h>
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#include <assimp/fast_atof.h>
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#include "FIReader.hpp"
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// Header files, stdlib.
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#include <memory>
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#include <string>
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#include <iterator>
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namespace Assimp {
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/// \var aiImporterDesc X3DImporter::Description
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/// Constant which holds the importer description
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const aiImporterDesc X3DImporter::Description = {
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"Extensible 3D(X3D) Importer",
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"smalcom",
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"",
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"See documentation in source code. Chapter: Limitations.",
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aiImporterFlags_SupportTextFlavour | aiImporterFlags_SupportBinaryFlavour | aiImporterFlags_LimitedSupport | aiImporterFlags_Experimental,
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0,
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0,
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0,
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0,
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"x3d x3db"
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};
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//const std::regex X3DImporter::pattern_nws(R"([^, \t\r\n]+)");
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//const std::regex X3DImporter::pattern_true(R"(^\s*(?:true|1)\s*$)", std::regex::icase);
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struct WordIterator {
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using iterator_category = std::input_iterator_tag;
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using value_type = const char*;
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using difference_type = ptrdiff_t;
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using pointer = value_type*;
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using reference = value_type&;
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static const char *whitespace;
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const char *start_, *end_;
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WordIterator(const char *start, const char *end): start_(start), end_(end) {
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start_ = start + strspn(start, whitespace);
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if (start_ >= end_) {
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start_ = 0;
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}
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}
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WordIterator(): start_(0), end_(0) {}
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WordIterator(const WordIterator &other): start_(other.start_), end_(other.end_) {}
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WordIterator &operator=(const WordIterator &other) {
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start_ = other.start_;
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end_ = other.end_;
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return *this;
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}
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bool operator==(const WordIterator &other) const { return start_ == other.start_; }
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bool operator!=(const WordIterator &other) const { return start_ != other.start_; }
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WordIterator &operator++() {
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start_ += strcspn(start_, whitespace);
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start_ += strspn(start_, whitespace);
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if (start_ >= end_) {
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start_ = 0;
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}
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return *this;
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}
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WordIterator operator++(int) {
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WordIterator result(*this);
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++(*this);
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return result;
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}
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const char *operator*() const { return start_; }
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};
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const char *WordIterator::whitespace = ", \t\r\n";
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X3DImporter::X3DImporter()
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: NodeElement_Cur( nullptr )
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, mReader( nullptr ) {
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// empty
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}
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X3DImporter::~X3DImporter() {
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// Clear() is accounting if data already is deleted. So, just check again if all data is deleted.
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Clear();
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}
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void X3DImporter::Clear() {
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NodeElement_Cur = nullptr;
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// Delete all elements
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if(!NodeElement_List.empty()) {
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for ( std::list<CX3DImporter_NodeElement*>::iterator it = NodeElement_List.begin(); it != NodeElement_List.end(); ++it ) {
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delete *it;
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}
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NodeElement_List.clear();
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}
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}
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/*********************************************************************************************************************************************/
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/************************************************************ Functions: find set ************************************************************/
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/*********************************************************************************************************************************************/
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bool X3DImporter::FindNodeElement_FromRoot(const std::string& pID, const CX3DImporter_NodeElement::EType pType, CX3DImporter_NodeElement** pElement)
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{
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for(std::list<CX3DImporter_NodeElement*>::iterator it = NodeElement_List.begin(); it != NodeElement_List.end(); ++it)
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{
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if(((*it)->Type == pType) && ((*it)->ID == pID))
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{
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if(pElement != nullptr) *pElement = *it;
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return true;
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}
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}// for(std::list<CX3DImporter_NodeElement*>::iterator it = NodeElement_List.begin(); it != NodeElement_List.end(); it++)
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return false;
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}
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bool X3DImporter::FindNodeElement_FromNode(CX3DImporter_NodeElement* pStartNode, const std::string& pID,
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const CX3DImporter_NodeElement::EType pType, CX3DImporter_NodeElement** pElement)
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{
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bool found = false;// flag: true - if requested element is found.
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// Check if pStartNode - this is the element, we are looking for.
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if((pStartNode->Type == pType) && (pStartNode->ID == pID))
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{
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found = true;
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if ( pElement != nullptr )
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{
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*pElement = pStartNode;
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}
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goto fne_fn_end;
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}// if((pStartNode->Type() == pType) && (pStartNode->ID() == pID))
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// Check childs of pStartNode.
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for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = pStartNode->Child.begin(); ch_it != pStartNode->Child.end(); ++ch_it)
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{
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found = FindNodeElement_FromNode(*ch_it, pID, pType, pElement);
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if ( found )
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{
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break;
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}
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}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = it->Child.begin(); ch_it != it->Child.end(); ch_it++)
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fne_fn_end:
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return found;
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}
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bool X3DImporter::FindNodeElement(const std::string& pID, const CX3DImporter_NodeElement::EType pType, CX3DImporter_NodeElement** pElement)
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{
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CX3DImporter_NodeElement* tnd = NodeElement_Cur;// temporary pointer to node.
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bool static_search = false;// flag: true if searching in static node.
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// At first check if we have deal with static node. Go up through parent nodes and check flag.
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while(tnd != nullptr)
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{
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if(tnd->Type == CX3DImporter_NodeElement::ENET_Group)
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{
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if(((CX3DImporter_NodeElement_Group*)tnd)->Static)
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{
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static_search = true;// Flag found, stop walking up. Node with static flag will holded in tnd variable.
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break;
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}
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}
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tnd = tnd->Parent;// go up in graph.
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}// while(tnd != nullptr)
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// at now call appropriate search function.
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if ( static_search )
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{
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return FindNodeElement_FromNode( tnd, pID, pType, pElement );
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}
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else
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{
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return FindNodeElement_FromRoot( pID, pType, pElement );
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}
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}
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/*********************************************************************************************************************************************/
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/************************************************************ Functions: throw set ***********************************************************/
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/*********************************************************************************************************************************************/
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void X3DImporter::Throw_ArgOutOfRange(const std::string& pArgument)
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{
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throw DeadlyImportError("Argument value is out of range for: \"" + pArgument + "\".");
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}
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void X3DImporter::Throw_CloseNotFound(const std::string& pNode)
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{
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throw DeadlyImportError("Close tag for node <" + pNode + "> not found. Seems file is corrupt.");
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}
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void X3DImporter::Throw_ConvertFail_Str2ArrF(const std::string& pAttrValue)
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{
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throw DeadlyImportError("In <" + std::string(mReader->getNodeName()) + "> failed to convert attribute value \"" + pAttrValue +
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"\" from string to array of floats.");
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}
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void X3DImporter::Throw_DEF_And_USE()
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{
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throw DeadlyImportError("\"DEF\" and \"USE\" can not be defined both in <" + std::string(mReader->getNodeName()) + ">.");
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}
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void X3DImporter::Throw_IncorrectAttr(const std::string& pAttrName)
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{
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throw DeadlyImportError("Node <" + std::string(mReader->getNodeName()) + "> has incorrect attribute \"" + pAttrName + "\".");
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}
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void X3DImporter::Throw_IncorrectAttrValue(const std::string& pAttrName)
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{
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throw DeadlyImportError("Attribute \"" + pAttrName + "\" in node <" + std::string(mReader->getNodeName()) + "> has incorrect value.");
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}
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void X3DImporter::Throw_MoreThanOnceDefined(const std::string& pNodeType, const std::string& pDescription)
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{
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throw DeadlyImportError("\"" + pNodeType + "\" node can be used only once in " + mReader->getNodeName() + ". Description: " + pDescription);
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}
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void X3DImporter::Throw_TagCountIncorrect(const std::string& pNode)
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{
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throw DeadlyImportError("Count of open and close tags for node <" + pNode + "> are not equivalent. Seems file is corrupt.");
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}
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void X3DImporter::Throw_USE_NotFound(const std::string& pAttrValue)
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{
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throw DeadlyImportError("Not found node with name \"" + pAttrValue + "\" in <" + std::string(mReader->getNodeName()) + ">.");
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}
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/*********************************************************************************************************************************************/
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/************************************************************* Functions: XML set ************************************************************/
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/*********************************************************************************************************************************************/
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void X3DImporter::XML_CheckNode_MustBeEmpty()
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{
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if(!mReader->isEmptyElement()) throw DeadlyImportError(std::string("Node <") + mReader->getNodeName() + "> must be empty.");
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}
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void X3DImporter::XML_CheckNode_SkipUnsupported(const std::string& pParentNodeName)
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{
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static const size_t Uns_Skip_Len = 192;
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const char* Uns_Skip[ Uns_Skip_Len ] = {
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// CAD geometry component
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"CADAssembly", "CADFace", "CADLayer", "CADPart", "IndexedQuadSet", "QuadSet",
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// Core
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"ROUTE", "ExternProtoDeclare", "ProtoDeclare", "ProtoInstance", "ProtoInterface", "WorldInfo",
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// Distributed interactive simulation (DIS) component
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"DISEntityManager", "DISEntityTypeMapping", "EspduTransform", "ReceiverPdu", "SignalPdu", "TransmitterPdu",
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// Cube map environmental texturing component
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"ComposedCubeMapTexture", "GeneratedCubeMapTexture", "ImageCubeMapTexture",
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// Environmental effects component
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"Background", "Fog", "FogCoordinate", "LocalFog", "TextureBackground",
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// Environmental sensor component
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"ProximitySensor", "TransformSensor", "VisibilitySensor",
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// Followers component
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"ColorChaser", "ColorDamper", "CoordinateChaser", "CoordinateDamper", "OrientationChaser", "OrientationDamper", "PositionChaser", "PositionChaser2D",
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"PositionDamper", "PositionDamper2D", "ScalarChaser", "ScalarDamper", "TexCoordChaser2D", "TexCoordDamper2D",
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// Geospatial component
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"GeoCoordinate", "GeoElevationGrid", "GeoLocation", "GeoLOD", "GeoMetadata", "GeoOrigin", "GeoPositionInterpolator", "GeoProximitySensor",
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"GeoTouchSensor", "GeoTransform", "GeoViewpoint",
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// Humanoid Animation (H-Anim) component
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"HAnimDisplacer", "HAnimHumanoid", "HAnimJoint", "HAnimSegment", "HAnimSite",
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// Interpolation component
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"ColorInterpolator", "CoordinateInterpolator", "CoordinateInterpolator2D", "EaseInEaseOut", "NormalInterpolator", "OrientationInterpolator",
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"PositionInterpolator", "PositionInterpolator2D", "ScalarInterpolator", "SplinePositionInterpolator", "SplinePositionInterpolator2D",
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"SplineScalarInterpolator", "SquadOrientationInterpolator",
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// Key device sensor component
|
||
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"KeySensor", "StringSensor",
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||
|
// Layering component
|
||
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"Layer", "LayerSet", "Viewport",
|
||
|
// Layout component
|
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"Layout", "LayoutGroup", "LayoutLayer", "ScreenFontStyle", "ScreenGroup",
|
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|
// Navigation component
|
||
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"Billboard", "Collision", "LOD", "NavigationInfo", "OrthoViewpoint", "Viewpoint", "ViewpointGroup",
|
||
|
// Networking component
|
||
|
"EXPORT", "IMPORT", "Anchor", "LoadSensor",
|
||
|
// NURBS component
|
||
|
"Contour2D", "ContourPolyline2D", "CoordinateDouble", "NurbsCurve", "NurbsCurve2D", "NurbsOrientationInterpolator", "NurbsPatchSurface",
|
||
|
"NurbsPositionInterpolator", "NurbsSet", "NurbsSurfaceInterpolator", "NurbsSweptSurface", "NurbsSwungSurface", "NurbsTextureCoordinate",
|
||
|
"NurbsTrimmedSurface",
|
||
|
// Particle systems component
|
||
|
"BoundedPhysicsModel", "ConeEmitter", "ExplosionEmitter", "ForcePhysicsModel", "ParticleSystem", "PointEmitter", "PolylineEmitter", "SurfaceEmitter",
|
||
|
"VolumeEmitter", "WindPhysicsModel",
|
||
|
// Picking component
|
||
|
"LinePickSensor", "PickableGroup", "PointPickSensor", "PrimitivePickSensor", "VolumePickSensor",
|
||
|
// Pointing device sensor component
|
||
|
"CylinderSensor", "PlaneSensor", "SphereSensor", "TouchSensor",
|
||
|
// Rendering component
|
||
|
"ClipPlane",
|
||
|
// Rigid body physics
|
||
|
"BallJoint", "CollidableOffset", "CollidableShape", "CollisionCollection", "CollisionSensor", "CollisionSpace", "Contact", "DoubleAxisHingeJoint",
|
||
|
"MotorJoint", "RigidBody", "RigidBodyCollection", "SingleAxisHingeJoint", "SliderJoint", "UniversalJoint",
|
||
|
// Scripting component
|
||
|
"Script",
|
||
|
// Programmable shaders component
|
||
|
"ComposedShader", "FloatVertexAttribute", "Matrix3VertexAttribute", "Matrix4VertexAttribute", "PackagedShader", "ProgramShader", "ShaderPart",
|
||
|
"ShaderProgram",
|
||
|
// Shape component
|
||
|
"FillProperties", "LineProperties", "TwoSidedMaterial",
|
||
|
// Sound component
|
||
|
"AudioClip", "Sound",
|
||
|
// Text component
|
||
|
"FontStyle", "Text",
|
||
|
// Texturing3D Component
|
||
|
"ComposedTexture3D", "ImageTexture3D", "PixelTexture3D", "TextureCoordinate3D", "TextureCoordinate4D", "TextureTransformMatrix3D", "TextureTransform3D",
|
||
|
// Texturing component
|
||
|
"MovieTexture", "MultiTexture", "MultiTextureCoordinate", "MultiTextureTransform", "PixelTexture", "TextureCoordinateGenerator", "TextureProperties",
|
||
|
// Time component
|
||
|
"TimeSensor",
|
||
|
// Event Utilities component
|
||
|
"BooleanFilter", "BooleanSequencer", "BooleanToggle", "BooleanTrigger", "IntegerSequencer", "IntegerTrigger", "TimeTrigger",
|
||
|
// Volume rendering component
|
||
|
"BlendedVolumeStyle", "BoundaryEnhancementVolumeStyle", "CartoonVolumeStyle", "ComposedVolumeStyle", "EdgeEnhancementVolumeStyle", "IsoSurfaceVolumeData",
|
||
|
"OpacityMapVolumeStyle", "ProjectionVolumeStyle", "SegmentedVolumeData", "ShadedVolumeStyle", "SilhouetteEnhancementVolumeStyle", "ToneMappedVolumeStyle",
|
||
|
"VolumeData"
|
||
|
};
|
||
|
|
||
|
const std::string nn( mReader->getNodeName() );
|
||
|
bool found = false;
|
||
|
bool close_found = false;
|
||
|
|
||
|
for(size_t i = 0; i < Uns_Skip_Len; i++)
|
||
|
{
|
||
|
if(nn == Uns_Skip[i])
|
||
|
{
|
||
|
found = true;
|
||
|
if(mReader->isEmptyElement())
|
||
|
{
|
||
|
close_found = true;
|
||
|
|
||
|
goto casu_cres;
|
||
|
}
|
||
|
|
||
|
while(mReader->read())
|
||
|
{
|
||
|
if((mReader->getNodeType() == irr::io::EXN_ELEMENT_END) && (nn == mReader->getNodeName()))
|
||
|
{
|
||
|
close_found = true;
|
||
|
|
||
|
goto casu_cres;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
casu_cres:
|
||
|
|
||
|
if(!found) throw DeadlyImportError("Unknown node \"" + nn + "\" in " + pParentNodeName + ".");
|
||
|
|
||
|
if(close_found)
|
||
|
LogInfo("Skipping node \"" + nn + "\" in " + pParentNodeName + ".");
|
||
|
else
|
||
|
Throw_CloseNotFound(nn);
|
||
|
}
|
||
|
|
||
|
bool X3DImporter::XML_SearchNode(const std::string& pNodeName)
|
||
|
{
|
||
|
while(mReader->read())
|
||
|
{
|
||
|
if((mReader->getNodeType() == irr::io::EXN_ELEMENT) && XML_CheckNode_NameEqual(pNodeName)) return true;
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
bool X3DImporter::XML_ReadNode_GetAttrVal_AsBool(const int pAttrIdx)
|
||
|
{
|
||
|
auto boolValue = std::dynamic_pointer_cast<const FIBoolValue>(mReader->getAttributeEncodedValue(pAttrIdx));
|
||
|
if (boolValue) {
|
||
|
if (boolValue->value.size() == 1) {
|
||
|
return boolValue->value.front();
|
||
|
}
|
||
|
throw DeadlyImportError("Invalid bool value");
|
||
|
}
|
||
|
else {
|
||
|
std::string val(mReader->getAttributeValue(pAttrIdx));
|
||
|
|
||
|
if(val == "false")
|
||
|
return false;
|
||
|
else if(val == "true")
|
||
|
return true;
|
||
|
else
|
||
|
throw DeadlyImportError("Bool attribute value can contain \"false\" or \"true\" not the \"" + val + "\"");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
float X3DImporter::XML_ReadNode_GetAttrVal_AsFloat(const int pAttrIdx)
|
||
|
{
|
||
|
auto floatValue = std::dynamic_pointer_cast<const FIFloatValue>(mReader->getAttributeEncodedValue(pAttrIdx));
|
||
|
if (floatValue) {
|
||
|
if (floatValue->value.size() == 1) {
|
||
|
return floatValue->value.front();
|
||
|
}
|
||
|
throw DeadlyImportError("Invalid float value");
|
||
|
}
|
||
|
else {
|
||
|
std::string val;
|
||
|
float tvalf;
|
||
|
|
||
|
ParseHelper_FixTruncatedFloatString(mReader->getAttributeValue(pAttrIdx), val);
|
||
|
fast_atoreal_move(val.c_str(), tvalf, false);
|
||
|
|
||
|
return tvalf;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
int32_t X3DImporter::XML_ReadNode_GetAttrVal_AsI32(const int pAttrIdx)
|
||
|
{
|
||
|
auto intValue = std::dynamic_pointer_cast<const FIIntValue>(mReader->getAttributeEncodedValue(pAttrIdx));
|
||
|
if (intValue) {
|
||
|
if (intValue->value.size() == 1) {
|
||
|
return intValue->value.front();
|
||
|
}
|
||
|
throw DeadlyImportError("Invalid int value");
|
||
|
}
|
||
|
else {
|
||
|
return strtol10(mReader->getAttributeValue(pAttrIdx));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void X3DImporter::XML_ReadNode_GetAttrVal_AsCol3f(const int pAttrIdx, aiColor3D& pValue)
|
||
|
{
|
||
|
std::vector<float> tlist;
|
||
|
std::vector<float>::iterator it;
|
||
|
|
||
|
XML_ReadNode_GetAttrVal_AsArrF(pAttrIdx, tlist);
|
||
|
if(tlist.size() != 3) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
|
||
|
|
||
|
it = tlist.begin();
|
||
|
pValue.r = *it++;
|
||
|
pValue.g = *it++;
|
||
|
pValue.b = *it;
|
||
|
}
|
||
|
|
||
|
void X3DImporter::XML_ReadNode_GetAttrVal_AsVec2f(const int pAttrIdx, aiVector2D& pValue)
|
||
|
{
|
||
|
std::vector<float> tlist;
|
||
|
std::vector<float>::iterator it;
|
||
|
|
||
|
XML_ReadNode_GetAttrVal_AsArrF(pAttrIdx, tlist);
|
||
|
if(tlist.size() != 2) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
|
||
|
|
||
|
it = tlist.begin();
|
||
|
pValue.x = *it++;
|
||
|
pValue.y = *it;
|
||
|
}
|
||
|
|
||
|
void X3DImporter::XML_ReadNode_GetAttrVal_AsVec3f(const int pAttrIdx, aiVector3D& pValue)
|
||
|
{
|
||
|
std::vector<float> tlist;
|
||
|
std::vector<float>::iterator it;
|
||
|
|
||
|
XML_ReadNode_GetAttrVal_AsArrF(pAttrIdx, tlist);
|
||
|
if(tlist.size() != 3) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
|
||
|
|
||
|
it = tlist.begin();
|
||
|
pValue.x = *it++;
|
||
|
pValue.y = *it++;
|
||
|
pValue.z = *it;
|
||
|
}
|
||
|
|
||
|
void X3DImporter::XML_ReadNode_GetAttrVal_AsArrB(const int pAttrIdx, std::vector<bool>& pValue)
|
||
|
{
|
||
|
auto boolValue = std::dynamic_pointer_cast<const FIBoolValue>(mReader->getAttributeEncodedValue(pAttrIdx));
|
||
|
if (boolValue) {
|
||
|
pValue = boolValue->value;
|
||
|
}
|
||
|
else {
|
||
|
const char *val = mReader->getAttributeValue(pAttrIdx);
|
||
|
pValue.clear();
|
||
|
|
||
|
//std::cregex_iterator wordItBegin(val, val + strlen(val), pattern_nws);
|
||
|
//const std::cregex_iterator wordItEnd;
|
||
|
//std::transform(wordItBegin, wordItEnd, std::back_inserter(pValue), [](const std::cmatch &match) { return std::regex_match(match.str(), pattern_true); });
|
||
|
|
||
|
WordIterator wordItBegin(val, val + strlen(val));
|
||
|
WordIterator wordItEnd;
|
||
|
std::transform(wordItBegin, wordItEnd, std::back_inserter(pValue), [](const char *match) { return (::tolower(match[0]) == 't') || (match[0] == '1'); });
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void X3DImporter::XML_ReadNode_GetAttrVal_AsArrI32(const int pAttrIdx, std::vector<int32_t>& pValue)
|
||
|
{
|
||
|
auto intValue = std::dynamic_pointer_cast<const FIIntValue>(mReader->getAttributeEncodedValue(pAttrIdx));
|
||
|
if (intValue) {
|
||
|
pValue = intValue->value;
|
||
|
}
|
||
|
else {
|
||
|
const char *val = mReader->getAttributeValue(pAttrIdx);
|
||
|
pValue.clear();
|
||
|
|
||
|
//std::cregex_iterator wordItBegin(val, val + strlen(val), pattern_nws);
|
||
|
//const std::cregex_iterator wordItEnd;
|
||
|
//std::transform(wordItBegin, wordItEnd, std::back_inserter(pValue), [](const std::cmatch &match) { return std::stoi(match.str()); });
|
||
|
|
||
|
WordIterator wordItBegin(val, val + strlen(val));
|
||
|
WordIterator wordItEnd;
|
||
|
std::transform(wordItBegin, wordItEnd, std::back_inserter(pValue), [](const char *match) { return atoi(match); });
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void X3DImporter::XML_ReadNode_GetAttrVal_AsArrF(const int pAttrIdx, std::vector<float>& pValue)
|
||
|
{
|
||
|
auto floatValue = std::dynamic_pointer_cast<const FIFloatValue>(mReader->getAttributeEncodedValue(pAttrIdx));
|
||
|
if (floatValue) {
|
||
|
pValue = floatValue->value;
|
||
|
}
|
||
|
else {
|
||
|
const char *val = mReader->getAttributeValue(pAttrIdx);
|
||
|
pValue.clear();
|
||
|
|
||
|
//std::cregex_iterator wordItBegin(val, val + strlen(val), pattern_nws);
|
||
|
//const std::cregex_iterator wordItEnd;
|
||
|
//std::transform(wordItBegin, wordItEnd, std::back_inserter(pValue), [](const std::cmatch &match) { return std::stof(match.str()); });
|
||
|
|
||
|
WordIterator wordItBegin(val, val + strlen(val));
|
||
|
WordIterator wordItEnd;
|
||
|
std::transform(wordItBegin, wordItEnd, std::back_inserter(pValue), [](const char *match) { return static_cast<float>(atof(match)); });
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void X3DImporter::XML_ReadNode_GetAttrVal_AsArrD(const int pAttrIdx, std::vector<double>& pValue)
|
||
|
{
|
||
|
auto doubleValue = std::dynamic_pointer_cast<const FIDoubleValue>(mReader->getAttributeEncodedValue(pAttrIdx));
|
||
|
if (doubleValue) {
|
||
|
pValue = doubleValue->value;
|
||
|
}
|
||
|
else {
|
||
|
const char *val = mReader->getAttributeValue(pAttrIdx);
|
||
|
pValue.clear();
|
||
|
|
||
|
//std::cregex_iterator wordItBegin(val, val + strlen(val), pattern_nws);
|
||
|
//const std::cregex_iterator wordItEnd;
|
||
|
//std::transform(wordItBegin, wordItEnd, std::back_inserter(pValue), [](const std::cmatch &match) { return std::stod(match.str()); });
|
||
|
|
||
|
WordIterator wordItBegin(val, val + strlen(val));
|
||
|
WordIterator wordItEnd;
|
||
|
std::transform(wordItBegin, wordItEnd, std::back_inserter(pValue), [](const char *match) { return atof(match); });
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void X3DImporter::XML_ReadNode_GetAttrVal_AsListCol3f(const int pAttrIdx, std::list<aiColor3D>& pValue)
|
||
|
{
|
||
|
std::vector<float> tlist;
|
||
|
|
||
|
XML_ReadNode_GetAttrVal_AsArrF(pAttrIdx, tlist);// read as list
|
||
|
if(tlist.size() % 3) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
|
||
|
|
||
|
// copy data to array
|
||
|
for(std::vector<float>::iterator it = tlist.begin(); it != tlist.end();)
|
||
|
{
|
||
|
aiColor3D tcol;
|
||
|
|
||
|
tcol.r = *it++;
|
||
|
tcol.g = *it++;
|
||
|
tcol.b = *it++;
|
||
|
pValue.push_back(tcol);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void X3DImporter::XML_ReadNode_GetAttrVal_AsArrCol3f(const int pAttrIdx, std::vector<aiColor3D>& pValue)
|
||
|
{
|
||
|
std::list<aiColor3D> tlist;
|
||
|
|
||
|
XML_ReadNode_GetAttrVal_AsListCol3f(pAttrIdx, tlist);// read as list
|
||
|
// and copy to array
|
||
|
if(!tlist.empty())
|
||
|
{
|
||
|
pValue.reserve(tlist.size());
|
||
|
for(std::list<aiColor3D>::iterator it = tlist.begin(); it != tlist.end(); ++it) pValue.push_back(*it);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void X3DImporter::XML_ReadNode_GetAttrVal_AsListCol4f(const int pAttrIdx, std::list<aiColor4D>& pValue)
|
||
|
{
|
||
|
std::vector<float> tlist;
|
||
|
|
||
|
XML_ReadNode_GetAttrVal_AsArrF(pAttrIdx, tlist);// read as list
|
||
|
if(tlist.size() % 4) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
|
||
|
|
||
|
// copy data to array
|
||
|
for(std::vector<float>::iterator it = tlist.begin(); it != tlist.end();)
|
||
|
{
|
||
|
aiColor4D tcol;
|
||
|
|
||
|
tcol.r = *it++;
|
||
|
tcol.g = *it++;
|
||
|
tcol.b = *it++;
|
||
|
tcol.a = *it++;
|
||
|
pValue.push_back(tcol);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void X3DImporter::XML_ReadNode_GetAttrVal_AsArrCol4f(const int pAttrIdx, std::vector<aiColor4D>& pValue)
|
||
|
{
|
||
|
std::list<aiColor4D> tlist;
|
||
|
|
||
|
XML_ReadNode_GetAttrVal_AsListCol4f(pAttrIdx, tlist);// read as list
|
||
|
// and copy to array
|
||
|
if(!tlist.empty())
|
||
|
{
|
||
|
pValue.reserve(tlist.size());
|
||
|
for ( std::list<aiColor4D>::iterator it = tlist.begin(); it != tlist.end(); ++it )
|
||
|
{
|
||
|
pValue.push_back( *it );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void X3DImporter::XML_ReadNode_GetAttrVal_AsListVec2f(const int pAttrIdx, std::list<aiVector2D>& pValue)
|
||
|
{
|
||
|
std::vector<float> tlist;
|
||
|
|
||
|
XML_ReadNode_GetAttrVal_AsArrF(pAttrIdx, tlist);// read as list
|
||
|
if ( tlist.size() % 2 )
|
||
|
{
|
||
|
Throw_ConvertFail_Str2ArrF( mReader->getAttributeValue( pAttrIdx ) );
|
||
|
}
|
||
|
|
||
|
// copy data to array
|
||
|
for(std::vector<float>::iterator it = tlist.begin(); it != tlist.end();)
|
||
|
{
|
||
|
aiVector2D tvec;
|
||
|
|
||
|
tvec.x = *it++;
|
||
|
tvec.y = *it++;
|
||
|
pValue.push_back(tvec);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void X3DImporter::XML_ReadNode_GetAttrVal_AsArrVec2f(const int pAttrIdx, std::vector<aiVector2D>& pValue)
|
||
|
{
|
||
|
std::list<aiVector2D> tlist;
|
||
|
|
||
|
XML_ReadNode_GetAttrVal_AsListVec2f(pAttrIdx, tlist);// read as list
|
||
|
// and copy to array
|
||
|
if(!tlist.empty())
|
||
|
{
|
||
|
pValue.reserve(tlist.size());
|
||
|
for ( std::list<aiVector2D>::iterator it = tlist.begin(); it != tlist.end(); ++it )
|
||
|
{
|
||
|
pValue.push_back( *it );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void X3DImporter::XML_ReadNode_GetAttrVal_AsListVec3f(const int pAttrIdx, std::list<aiVector3D>& pValue)
|
||
|
{
|
||
|
std::vector<float> tlist;
|
||
|
|
||
|
XML_ReadNode_GetAttrVal_AsArrF(pAttrIdx, tlist);// read as list
|
||
|
if ( tlist.size() % 3 )
|
||
|
{
|
||
|
Throw_ConvertFail_Str2ArrF( mReader->getAttributeValue( pAttrIdx ) );
|
||
|
}
|
||
|
|
||
|
// copy data to array
|
||
|
for(std::vector<float>::iterator it = tlist.begin(); it != tlist.end();)
|
||
|
{
|
||
|
aiVector3D tvec;
|
||
|
|
||
|
tvec.x = *it++;
|
||
|
tvec.y = *it++;
|
||
|
tvec.z = *it++;
|
||
|
pValue.push_back(tvec);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void X3DImporter::XML_ReadNode_GetAttrVal_AsArrVec3f(const int pAttrIdx, std::vector<aiVector3D>& pValue)
|
||
|
{
|
||
|
std::list<aiVector3D> tlist;
|
||
|
|
||
|
XML_ReadNode_GetAttrVal_AsListVec3f(pAttrIdx, tlist);// read as list
|
||
|
// and copy to array
|
||
|
if(!tlist.empty())
|
||
|
{
|
||
|
pValue.reserve(tlist.size());
|
||
|
for ( std::list<aiVector3D>::iterator it = tlist.begin(); it != tlist.end(); ++it )
|
||
|
{
|
||
|
pValue.push_back( *it );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void X3DImporter::XML_ReadNode_GetAttrVal_AsListS(const int pAttrIdx, std::list<std::string>& pValue)
|
||
|
{
|
||
|
// make copy of attribute value - strings list.
|
||
|
const size_t tok_str_len = strlen(mReader->getAttributeValue(pAttrIdx));
|
||
|
if ( 0 == tok_str_len )
|
||
|
{
|
||
|
Throw_IncorrectAttrValue( mReader->getAttributeName( pAttrIdx ) );
|
||
|
}
|
||
|
|
||
|
// get pointer to begin of value.
|
||
|
char *tok_str = const_cast<char*>(mReader->getAttributeValue(pAttrIdx));
|
||
|
char *tok_str_end = tok_str + tok_str_len;
|
||
|
// string list has following format: attr_name='"s1" "s2" "sn"'.
|
||
|
do
|
||
|
{
|
||
|
char* tbeg;
|
||
|
char* tend;
|
||
|
size_t tlen;
|
||
|
std::string tstr;
|
||
|
|
||
|
// find begin of string(element of string list): "sn".
|
||
|
tbeg = strstr(tok_str, "\"");
|
||
|
if(tbeg == nullptr) Throw_IncorrectAttrValue(mReader->getAttributeName(pAttrIdx));
|
||
|
|
||
|
tbeg++;// forward pointer from '\"' symbol to next after it.
|
||
|
tok_str = tbeg;
|
||
|
// find end of string(element of string list): "sn".
|
||
|
tend = strstr(tok_str, "\"");
|
||
|
if(tend == nullptr) Throw_IncorrectAttrValue(mReader->getAttributeName(pAttrIdx));
|
||
|
|
||
|
tok_str = tend + 1;
|
||
|
// create storage for new string
|
||
|
tlen = tend - tbeg;
|
||
|
tstr.resize(tlen);// reserve enough space and copy data
|
||
|
memcpy((void*)tstr.data(), tbeg, tlen);// not strcpy because end of copied string from tok_str has no terminator.
|
||
|
// and store string in output list.
|
||
|
pValue.push_back(tstr);
|
||
|
} while(tok_str < tok_str_end);
|
||
|
}
|
||
|
|
||
|
/*********************************************************************************************************************************************/
|
||
|
/****************************************************** Functions: geometry helper set ******************************************************/
|
||
|
/*********************************************************************************************************************************************/
|
||
|
|
||
|
aiVector3D X3DImporter::GeometryHelper_Make_Point2D(const float pAngle, const float pRadius)
|
||
|
{
|
||
|
return aiVector3D(pRadius * std::cos(pAngle), pRadius * std::sin(pAngle), 0);
|
||
|
}
|
||
|
|
||
|
void X3DImporter::GeometryHelper_Make_Arc2D(const float pStartAngle, const float pEndAngle, const float pRadius, size_t pNumSegments,
|
||
|
std::list<aiVector3D>& pVertices)
|
||
|
{
|
||
|
// check argument values ranges.
|
||
|
if ( ( pStartAngle < -AI_MATH_TWO_PI_F ) || ( pStartAngle > AI_MATH_TWO_PI_F ) )
|
||
|
{
|
||
|
Throw_ArgOutOfRange( "GeometryHelper_Make_Arc2D.pStartAngle" );
|
||
|
}
|
||
|
if ( ( pEndAngle < -AI_MATH_TWO_PI_F ) || ( pEndAngle > AI_MATH_TWO_PI_F ) )
|
||
|
{
|
||
|
Throw_ArgOutOfRange( "GeometryHelper_Make_Arc2D.pEndAngle" );
|
||
|
}
|
||
|
if ( pRadius <= 0 )
|
||
|
{
|
||
|
Throw_ArgOutOfRange( "GeometryHelper_Make_Arc2D.pRadius" );
|
||
|
}
|
||
|
|
||
|
// calculate arc angle and check type of arc
|
||
|
float angle_full = std::fabs(pEndAngle - pStartAngle);
|
||
|
if ( ( angle_full > AI_MATH_TWO_PI_F ) || ( angle_full == 0.0f ) )
|
||
|
{
|
||
|
angle_full = AI_MATH_TWO_PI_F;
|
||
|
}
|
||
|
|
||
|
// calculate angle for one step - angle to next point of line.
|
||
|
float angle_step = angle_full / (float)pNumSegments;
|
||
|
// make points
|
||
|
for(size_t pi = 0; pi <= pNumSegments; pi++)
|
||
|
{
|
||
|
float tangle = pStartAngle + pi * angle_step;
|
||
|
pVertices.push_back(GeometryHelper_Make_Point2D(tangle, pRadius));
|
||
|
}// for(size_t pi = 0; pi <= pNumSegments; pi++)
|
||
|
|
||
|
// if we making full circle then add last vertex equal to first vertex
|
||
|
if(angle_full == AI_MATH_TWO_PI_F) pVertices.push_back(*pVertices.begin());
|
||
|
}
|
||
|
|
||
|
void X3DImporter::GeometryHelper_Extend_PointToLine(const std::list<aiVector3D>& pPoint, std::list<aiVector3D>& pLine)
|
||
|
{
|
||
|
std::list<aiVector3D>::const_iterator pit = pPoint.begin();
|
||
|
std::list<aiVector3D>::const_iterator pit_last = pPoint.end();
|
||
|
|
||
|
--pit_last;
|
||
|
|
||
|
if ( pPoint.size() < 2 )
|
||
|
{
|
||
|
Throw_ArgOutOfRange( "GeometryHelper_Extend_PointToLine.pPoint.size() can not be less than 2." );
|
||
|
}
|
||
|
|
||
|
// add first point of first line.
|
||
|
pLine.push_back(*pit++);
|
||
|
// add internal points
|
||
|
while(pit != pit_last)
|
||
|
{
|
||
|
pLine.push_back(*pit);// second point of previous line
|
||
|
pLine.push_back(*pit);// first point of next line
|
||
|
++pit;
|
||
|
}
|
||
|
// add last point of last line
|
||
|
pLine.push_back(*pit);
|
||
|
}
|
||
|
|
||
|
void X3DImporter::GeometryHelper_Extend_PolylineIdxToLineIdx(const std::list<int32_t>& pPolylineCoordIdx, std::list<int32_t>& pLineCoordIdx)
|
||
|
{
|
||
|
std::list<int32_t>::const_iterator plit = pPolylineCoordIdx.begin();
|
||
|
|
||
|
while(plit != pPolylineCoordIdx.end())
|
||
|
{
|
||
|
// add first point of polyline
|
||
|
pLineCoordIdx.push_back(*plit++);
|
||
|
while((*plit != (-1)) && (plit != pPolylineCoordIdx.end()))
|
||
|
{
|
||
|
std::list<int32_t>::const_iterator plit_next;
|
||
|
|
||
|
plit_next = plit, ++plit_next;
|
||
|
pLineCoordIdx.push_back(*plit);// second point of previous line.
|
||
|
pLineCoordIdx.push_back(-1);// delimiter
|
||
|
if((*plit_next == (-1)) || (plit_next == pPolylineCoordIdx.end())) break;// current polyline is finished
|
||
|
|
||
|
pLineCoordIdx.push_back(*plit);// first point of next line.
|
||
|
plit = plit_next;
|
||
|
}// while((*plit != (-1)) && (plit != pPolylineCoordIdx.end()))
|
||
|
}// while(plit != pPolylineCoordIdx.end())
|
||
|
}
|
||
|
|
||
|
#define MESH_RectParallelepiped_CREATE_VERT \
|
||
|
aiVector3D vert_set[8]; \
|
||
|
float x1, x2, y1, y2, z1, z2, hs; \
|
||
|
\
|
||
|
hs = pSize.x / 2, x1 = -hs, x2 = hs; \
|
||
|
hs = pSize.y / 2, y1 = -hs, y2 = hs; \
|
||
|
hs = pSize.z / 2, z1 = -hs, z2 = hs; \
|
||
|
vert_set[0].Set(x2, y1, z2); \
|
||
|
vert_set[1].Set(x2, y2, z2); \
|
||
|
vert_set[2].Set(x2, y2, z1); \
|
||
|
vert_set[3].Set(x2, y1, z1); \
|
||
|
vert_set[4].Set(x1, y1, z2); \
|
||
|
vert_set[5].Set(x1, y2, z2); \
|
||
|
vert_set[6].Set(x1, y2, z1); \
|
||
|
vert_set[7].Set(x1, y1, z1)
|
||
|
|
||
|
void X3DImporter::GeometryHelper_MakeQL_RectParallelepiped(const aiVector3D& pSize, std::list<aiVector3D>& pVertices)
|
||
|
{
|
||
|
MESH_RectParallelepiped_CREATE_VERT;
|
||
|
MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 3, 2, 1, 0);// front
|
||
|
MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 6, 7, 4, 5);// back
|
||
|
MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 7, 3, 0, 4);// left
|
||
|
MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 2, 6, 5, 1);// right
|
||
|
MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 0, 1, 5, 4);// top
|
||
|
MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 7, 6, 2, 3);// bottom
|
||
|
}
|
||
|
|
||
|
#undef MESH_RectParallelepiped_CREATE_VERT
|
||
|
|
||
|
void X3DImporter::GeometryHelper_CoordIdxStr2FacesArr(const std::vector<int32_t>& pCoordIdx, std::vector<aiFace>& pFaces, unsigned int& pPrimitiveTypes) const
|
||
|
{
|
||
|
std::vector<int32_t> f_data(pCoordIdx);
|
||
|
std::vector<unsigned int> inds;
|
||
|
unsigned int prim_type = 0;
|
||
|
|
||
|
if ( f_data.back() != ( -1 ) )
|
||
|
{
|
||
|
f_data.push_back( -1 );
|
||
|
}
|
||
|
|
||
|
// reserve average size.
|
||
|
pFaces.reserve(f_data.size() / 3);
|
||
|
inds.reserve(4);
|
||
|
//PrintVectorSet("build. ci", pCoordIdx);
|
||
|
for(std::vector<int32_t>::iterator it = f_data.begin(); it != f_data.end(); ++it)
|
||
|
{
|
||
|
// when face is got count how many indices in it.
|
||
|
if(*it == (-1))
|
||
|
{
|
||
|
aiFace tface;
|
||
|
size_t ts;
|
||
|
|
||
|
ts = inds.size();
|
||
|
switch(ts)
|
||
|
{
|
||
|
case 0: goto mg_m_err;
|
||
|
case 1: prim_type |= aiPrimitiveType_POINT; break;
|
||
|
case 2: prim_type |= aiPrimitiveType_LINE; break;
|
||
|
case 3: prim_type |= aiPrimitiveType_TRIANGLE; break;
|
||
|
default: prim_type |= aiPrimitiveType_POLYGON; break;
|
||
|
}
|
||
|
|
||
|
tface.mNumIndices = static_cast<unsigned int>(ts);
|
||
|
tface.mIndices = new unsigned int[ts];
|
||
|
memcpy(tface.mIndices, inds.data(), ts * sizeof(unsigned int));
|
||
|
pFaces.push_back(tface);
|
||
|
inds.clear();
|
||
|
}// if(*it == (-1))
|
||
|
else
|
||
|
{
|
||
|
inds.push_back(*it);
|
||
|
}// if(*it == (-1)) else
|
||
|
}// for(std::list<int32_t>::iterator it = f_data.begin(); it != f_data.end(); it++)
|
||
|
//PrintVectorSet("build. faces", pCoordIdx);
|
||
|
|
||
|
pPrimitiveTypes = prim_type;
|
||
|
|
||
|
return;
|
||
|
|
||
|
mg_m_err:
|
||
|
|
||
|
for(size_t i = 0, i_e = pFaces.size(); i < i_e; i++) delete [] pFaces.at(i).mIndices;
|
||
|
|
||
|
pFaces.clear();
|
||
|
}
|
||
|
|
||
|
void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::list<aiColor3D>& pColors, const bool pColorPerVertex) const
|
||
|
{
|
||
|
std::list<aiColor4D> tcol;
|
||
|
|
||
|
// create RGBA array from RGB.
|
||
|
for(std::list<aiColor3D>::const_iterator it = pColors.begin(); it != pColors.end(); ++it) tcol.push_back(aiColor4D((*it).r, (*it).g, (*it).b, 1));
|
||
|
|
||
|
// call existing function for adding RGBA colors
|
||
|
MeshGeometry_AddColor(pMesh, tcol, pColorPerVertex);
|
||
|
}
|
||
|
|
||
|
void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::list<aiColor4D>& pColors, const bool pColorPerVertex) const
|
||
|
{
|
||
|
std::list<aiColor4D>::const_iterator col_it = pColors.begin();
|
||
|
|
||
|
if(pColorPerVertex)
|
||
|
{
|
||
|
if(pColors.size() < pMesh.mNumVertices)
|
||
|
{
|
||
|
throw DeadlyImportError("MeshGeometry_AddColor1. Colors count(" + to_string(pColors.size()) + ") can not be less than Vertices count(" +
|
||
|
to_string(pMesh.mNumVertices) + ").");
|
||
|
}
|
||
|
|
||
|
// copy colors to mesh
|
||
|
pMesh.mColors[0] = new aiColor4D[pMesh.mNumVertices];
|
||
|
for(size_t i = 0; i < pMesh.mNumVertices; i++) pMesh.mColors[0][i] = *col_it++;
|
||
|
}// if(pColorPerVertex)
|
||
|
else
|
||
|
{
|
||
|
if(pColors.size() < pMesh.mNumFaces)
|
||
|
{
|
||
|
throw DeadlyImportError("MeshGeometry_AddColor1. Colors count(" + to_string(pColors.size()) + ") can not be less than Faces count(" +
|
||
|
to_string(pMesh.mNumFaces) + ").");
|
||
|
}
|
||
|
|
||
|
// copy colors to mesh
|
||
|
pMesh.mColors[0] = new aiColor4D[pMesh.mNumVertices];
|
||
|
for(size_t fi = 0; fi < pMesh.mNumFaces; fi++)
|
||
|
{
|
||
|
// apply color to all vertices of face
|
||
|
for ( size_t vi = 0, vi_e = pMesh.mFaces[ fi ].mNumIndices; vi < vi_e; vi++ )
|
||
|
{
|
||
|
pMesh.mColors[ 0 ][ pMesh.mFaces[ fi ].mIndices[ vi ] ] = *col_it;
|
||
|
}
|
||
|
|
||
|
++col_it;
|
||
|
}
|
||
|
}// if(pColorPerVertex) else
|
||
|
}
|
||
|
|
||
|
void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::vector<int32_t>& pCoordIdx, const std::vector<int32_t>& pColorIdx,
|
||
|
const std::list<aiColor3D>& pColors, const bool pColorPerVertex) const
|
||
|
{
|
||
|
std::list<aiColor4D> tcol;
|
||
|
|
||
|
// create RGBA array from RGB.
|
||
|
for ( std::list<aiColor3D>::const_iterator it = pColors.begin(); it != pColors.end(); ++it )
|
||
|
{
|
||
|
tcol.push_back( aiColor4D( ( *it ).r, ( *it ).g, ( *it ).b, 1 ) );
|
||
|
}
|
||
|
|
||
|
// call existing function for adding RGBA colors
|
||
|
MeshGeometry_AddColor(pMesh, pCoordIdx, pColorIdx, tcol, pColorPerVertex);
|
||
|
}
|
||
|
|
||
|
void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::vector<int32_t>& pCoordIdx, const std::vector<int32_t>& pColorIdx,
|
||
|
const std::list<aiColor4D>& pColors, const bool pColorPerVertex) const
|
||
|
{
|
||
|
std::vector<aiColor4D> col_tgt_arr;
|
||
|
std::list<aiColor4D> col_tgt_list;
|
||
|
std::vector<aiColor4D> col_arr_copy;
|
||
|
|
||
|
if ( pCoordIdx.size() == 0 )
|
||
|
{
|
||
|
throw DeadlyImportError( "MeshGeometry_AddColor2. pCoordIdx can not be empty." );
|
||
|
}
|
||
|
|
||
|
// copy list to array because we are need indexed access to colors.
|
||
|
col_arr_copy.reserve(pColors.size());
|
||
|
for ( std::list<aiColor4D>::const_iterator it = pColors.begin(); it != pColors.end(); ++it )
|
||
|
{
|
||
|
col_arr_copy.push_back( *it );
|
||
|
}
|
||
|
|
||
|
if(pColorPerVertex)
|
||
|
{
|
||
|
if(pColorIdx.size() > 0)
|
||
|
{
|
||
|
// check indices array count.
|
||
|
if(pColorIdx.size() < pCoordIdx.size())
|
||
|
{
|
||
|
throw DeadlyImportError("MeshGeometry_AddColor2. Colors indices count(" + to_string(pColorIdx.size()) +
|
||
|
") can not be less than Coords inidces count(" + to_string(pCoordIdx.size()) + ").");
|
||
|
}
|
||
|
// create list with colors for every vertex.
|
||
|
col_tgt_arr.resize(pMesh.mNumVertices);
|
||
|
for(std::vector<int32_t>::const_iterator colidx_it = pColorIdx.begin(), coordidx_it = pCoordIdx.begin(); colidx_it != pColorIdx.end(); ++colidx_it, ++coordidx_it)
|
||
|
{
|
||
|
if ( *colidx_it == ( -1 ) )
|
||
|
{
|
||
|
continue;// skip faces delimiter
|
||
|
}
|
||
|
if ( ( unsigned int ) ( *coordidx_it ) > pMesh.mNumVertices )
|
||
|
{
|
||
|
throw DeadlyImportError( "MeshGeometry_AddColor2. Coordinate idx is out of range." );
|
||
|
}
|
||
|
if ( ( unsigned int ) *colidx_it > pMesh.mNumVertices )
|
||
|
{
|
||
|
throw DeadlyImportError( "MeshGeometry_AddColor2. Color idx is out of range." );
|
||
|
}
|
||
|
|
||
|
col_tgt_arr[*coordidx_it] = col_arr_copy[*colidx_it];
|
||
|
}
|
||
|
}// if(pColorIdx.size() > 0)
|
||
|
else
|
||
|
{
|
||
|
// when color indices list is absent use CoordIdx.
|
||
|
// check indices array count.
|
||
|
if(pColors.size() < pMesh.mNumVertices)
|
||
|
{
|
||
|
throw DeadlyImportError("MeshGeometry_AddColor2. Colors count(" + to_string(pColors.size()) + ") can not be less than Vertices count(" +
|
||
|
to_string(pMesh.mNumVertices) + ").");
|
||
|
}
|
||
|
// create list with colors for every vertex.
|
||
|
col_tgt_arr.resize(pMesh.mNumVertices);
|
||
|
for ( size_t i = 0; i < pMesh.mNumVertices; i++ )
|
||
|
{
|
||
|
col_tgt_arr[ i ] = col_arr_copy[ i ];
|
||
|
}
|
||
|
}// if(pColorIdx.size() > 0) else
|
||
|
}// if(pColorPerVertex)
|
||
|
else
|
||
|
{
|
||
|
if(pColorIdx.size() > 0)
|
||
|
{
|
||
|
// check indices array count.
|
||
|
if(pColorIdx.size() < pMesh.mNumFaces)
|
||
|
{
|
||
|
throw DeadlyImportError("MeshGeometry_AddColor2. Colors indices count(" + to_string(pColorIdx.size()) +
|
||
|
") can not be less than Faces count(" + to_string(pMesh.mNumFaces) + ").");
|
||
|
}
|
||
|
// create list with colors for every vertex using faces indices.
|
||
|
col_tgt_arr.resize(pMesh.mNumFaces);
|
||
|
|
||
|
std::vector<int32_t>::const_iterator colidx_it = pColorIdx.begin();
|
||
|
for(size_t fi = 0; fi < pMesh.mNumFaces; fi++)
|
||
|
{
|
||
|
if((unsigned int)*colidx_it > pMesh.mNumFaces) throw DeadlyImportError("MeshGeometry_AddColor2. Face idx is out of range.");
|
||
|
|
||
|
col_tgt_arr[fi] = col_arr_copy[*colidx_it++];
|
||
|
}
|
||
|
}// if(pColorIdx.size() > 0)
|
||
|
else
|
||
|
{
|
||
|
// when color indices list is absent use CoordIdx.
|
||
|
// check indices array count.
|
||
|
if(pColors.size() < pMesh.mNumFaces)
|
||
|
{
|
||
|
throw DeadlyImportError("MeshGeometry_AddColor2. Colors count(" + to_string(pColors.size()) + ") can not be less than Faces count(" +
|
||
|
to_string(pMesh.mNumFaces) + ").");
|
||
|
}
|
||
|
// create list with colors for every vertex using faces indices.
|
||
|
col_tgt_arr.resize(pMesh.mNumFaces);
|
||
|
for(size_t fi = 0; fi < pMesh.mNumFaces; fi++) col_tgt_arr[fi] = col_arr_copy[fi];
|
||
|
|
||
|
}// if(pColorIdx.size() > 0) else
|
||
|
}// if(pColorPerVertex) else
|
||
|
|
||
|
// copy array to list for calling function that add colors.
|
||
|
for(std::vector<aiColor4D>::const_iterator it = col_tgt_arr.begin(); it != col_tgt_arr.end(); ++it) col_tgt_list.push_back(*it);
|
||
|
// add prepared colors list to mesh.
|
||
|
MeshGeometry_AddColor(pMesh, col_tgt_list, pColorPerVertex);
|
||
|
}
|
||
|
|
||
|
void X3DImporter::MeshGeometry_AddNormal(aiMesh& pMesh, const std::vector<int32_t>& pCoordIdx, const std::vector<int32_t>& pNormalIdx,
|
||
|
const std::list<aiVector3D>& pNormals, const bool pNormalPerVertex) const
|
||
|
{
|
||
|
std::vector<size_t> tind;
|
||
|
std::vector<aiVector3D> norm_arr_copy;
|
||
|
|
||
|
// copy list to array because we are need indexed access to normals.
|
||
|
norm_arr_copy.reserve(pNormals.size());
|
||
|
for ( std::list<aiVector3D>::const_iterator it = pNormals.begin(); it != pNormals.end(); ++it )
|
||
|
{
|
||
|
norm_arr_copy.push_back( *it );
|
||
|
}
|
||
|
|
||
|
if(pNormalPerVertex)
|
||
|
{
|
||
|
if(pNormalIdx.size() > 0)
|
||
|
{
|
||
|
// check indices array count.
|
||
|
if(pNormalIdx.size() != pCoordIdx.size()) throw DeadlyImportError("Normals and Coords inidces count must be equal.");
|
||
|
|
||
|
tind.reserve(pNormalIdx.size());
|
||
|
for(std::vector<int32_t>::const_iterator it = pNormalIdx.begin(); it != pNormalIdx.end(); ++it)
|
||
|
{
|
||
|
if(*it != (-1)) tind.push_back(*it);
|
||
|
}
|
||
|
|
||
|
// copy normals to mesh
|
||
|
pMesh.mNormals = new aiVector3D[pMesh.mNumVertices];
|
||
|
for(size_t i = 0; (i < pMesh.mNumVertices) && (i < tind.size()); i++)
|
||
|
{
|
||
|
if(tind[i] >= norm_arr_copy.size())
|
||
|
throw DeadlyImportError("MeshGeometry_AddNormal. Normal index(" + to_string(tind[i]) +
|
||
|
") is out of range. Normals count: " + to_string(norm_arr_copy.size()) + ".");
|
||
|
|
||
|
pMesh.mNormals[i] = norm_arr_copy[tind[i]];
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if(pNormals.size() != pMesh.mNumVertices) throw DeadlyImportError("MeshGeometry_AddNormal. Normals and vertices count must be equal.");
|
||
|
|
||
|
// copy normals to mesh
|
||
|
pMesh.mNormals = new aiVector3D[pMesh.mNumVertices];
|
||
|
std::list<aiVector3D>::const_iterator norm_it = pNormals.begin();
|
||
|
for(size_t i = 0; i < pMesh.mNumVertices; i++) pMesh.mNormals[i] = *norm_it++;
|
||
|
}
|
||
|
}// if(pNormalPerVertex)
|
||
|
else
|
||
|
{
|
||
|
if(pNormalIdx.size() > 0)
|
||
|
{
|
||
|
if(pMesh.mNumFaces != pNormalIdx.size()) throw DeadlyImportError("Normals faces count must be equal to mesh faces count.");
|
||
|
|
||
|
std::vector<int32_t>::const_iterator normidx_it = pNormalIdx.begin();
|
||
|
|
||
|
tind.reserve(pNormalIdx.size());
|
||
|
for(size_t i = 0, i_e = pNormalIdx.size(); i < i_e; i++) tind.push_back(*normidx_it++);
|
||
|
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
tind.reserve(pMesh.mNumFaces);
|
||
|
for(size_t i = 0; i < pMesh.mNumFaces; i++) tind.push_back(i);
|
||
|
|
||
|
}
|
||
|
|
||
|
// copy normals to mesh
|
||
|
pMesh.mNormals = new aiVector3D[pMesh.mNumVertices];
|
||
|
for(size_t fi = 0; fi < pMesh.mNumFaces; fi++)
|
||
|
{
|
||
|
aiVector3D tnorm;
|
||
|
|
||
|
tnorm = norm_arr_copy[tind[fi]];
|
||
|
for(size_t vi = 0, vi_e = pMesh.mFaces[fi].mNumIndices; vi < vi_e; vi++) pMesh.mNormals[pMesh.mFaces[fi].mIndices[vi]] = tnorm;
|
||
|
}
|
||
|
}// if(pNormalPerVertex) else
|
||
|
}
|
||
|
|
||
|
void X3DImporter::MeshGeometry_AddNormal(aiMesh& pMesh, const std::list<aiVector3D>& pNormals, const bool pNormalPerVertex) const
|
||
|
{
|
||
|
std::list<aiVector3D>::const_iterator norm_it = pNormals.begin();
|
||
|
|
||
|
if(pNormalPerVertex)
|
||
|
{
|
||
|
if(pNormals.size() != pMesh.mNumVertices) throw DeadlyImportError("MeshGeometry_AddNormal. Normals and vertices count must be equal.");
|
||
|
|
||
|
// copy normals to mesh
|
||
|
pMesh.mNormals = new aiVector3D[pMesh.mNumVertices];
|
||
|
for(size_t i = 0; i < pMesh.mNumVertices; i++) pMesh.mNormals[i] = *norm_it++;
|
||
|
}// if(pNormalPerVertex)
|
||
|
else
|
||
|
{
|
||
|
if(pNormals.size() != pMesh.mNumFaces) throw DeadlyImportError("MeshGeometry_AddNormal. Normals and faces count must be equal.");
|
||
|
|
||
|
// copy normals to mesh
|
||
|
pMesh.mNormals = new aiVector3D[pMesh.mNumVertices];
|
||
|
for(size_t fi = 0; fi < pMesh.mNumFaces; fi++)
|
||
|
{
|
||
|
// apply color to all vertices of face
|
||
|
for(size_t vi = 0, vi_e = pMesh.mFaces[fi].mNumIndices; vi < vi_e; vi++) pMesh.mNormals[pMesh.mFaces[fi].mIndices[vi]] = *norm_it;
|
||
|
|
||
|
++norm_it;
|
||
|
}
|
||
|
}// if(pNormalPerVertex) else
|
||
|
}
|
||
|
|
||
|
void X3DImporter::MeshGeometry_AddTexCoord(aiMesh& pMesh, const std::vector<int32_t>& pCoordIdx, const std::vector<int32_t>& pTexCoordIdx,
|
||
|
const std::list<aiVector2D>& pTexCoords) const
|
||
|
{
|
||
|
std::vector<aiVector3D> texcoord_arr_copy;
|
||
|
std::vector<aiFace> faces;
|
||
|
unsigned int prim_type;
|
||
|
|
||
|
// copy list to array because we are need indexed access to normals.
|
||
|
texcoord_arr_copy.reserve(pTexCoords.size());
|
||
|
for(std::list<aiVector2D>::const_iterator it = pTexCoords.begin(); it != pTexCoords.end(); ++it)
|
||
|
{
|
||
|
texcoord_arr_copy.push_back(aiVector3D((*it).x, (*it).y, 0));
|
||
|
}
|
||
|
|
||
|
if(pTexCoordIdx.size() > 0)
|
||
|
{
|
||
|
GeometryHelper_CoordIdxStr2FacesArr(pTexCoordIdx, faces, prim_type);
|
||
|
if ( faces.empty() )
|
||
|
{
|
||
|
throw DeadlyImportError( "Failed to add texture coordinates to mesh, faces list is empty." );
|
||
|
}
|
||
|
if ( faces.size() != pMesh.mNumFaces )
|
||
|
{
|
||
|
throw DeadlyImportError( "Texture coordinates faces count must be equal to mesh faces count." );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
GeometryHelper_CoordIdxStr2FacesArr(pCoordIdx, faces, prim_type);
|
||
|
}
|
||
|
|
||
|
pMesh.mTextureCoords[0] = new aiVector3D[pMesh.mNumVertices];
|
||
|
pMesh.mNumUVComponents[0] = 2;
|
||
|
for(size_t fi = 0, fi_e = faces.size(); fi < fi_e; fi++)
|
||
|
{
|
||
|
if(pMesh.mFaces[fi].mNumIndices != faces.at(fi).mNumIndices)
|
||
|
throw DeadlyImportError("Number of indices in texture face and mesh face must be equal. Invalid face index: " + to_string(fi) + ".");
|
||
|
|
||
|
for(size_t ii = 0; ii < pMesh.mFaces[fi].mNumIndices; ii++)
|
||
|
{
|
||
|
size_t vert_idx = pMesh.mFaces[fi].mIndices[ii];
|
||
|
size_t tc_idx = faces.at(fi).mIndices[ii];
|
||
|
|
||
|
pMesh.mTextureCoords[0][vert_idx] = texcoord_arr_copy.at(tc_idx);
|
||
|
}
|
||
|
}// for(size_t fi = 0, fi_e = faces.size(); fi < fi_e; fi++)
|
||
|
}
|
||
|
|
||
|
void X3DImporter::MeshGeometry_AddTexCoord(aiMesh& pMesh, const std::list<aiVector2D>& pTexCoords) const
|
||
|
{
|
||
|
std::vector<aiVector3D> tc_arr_copy;
|
||
|
|
||
|
if ( pTexCoords.size() != pMesh.mNumVertices )
|
||
|
{
|
||
|
throw DeadlyImportError( "MeshGeometry_AddTexCoord. Texture coordinates and vertices count must be equal." );
|
||
|
}
|
||
|
|
||
|
// copy list to array because we are need convert aiVector2D to aiVector3D and also get indexed access as a bonus.
|
||
|
tc_arr_copy.reserve(pTexCoords.size());
|
||
|
for ( std::list<aiVector2D>::const_iterator it = pTexCoords.begin(); it != pTexCoords.end(); ++it )
|
||
|
{
|
||
|
tc_arr_copy.push_back( aiVector3D( ( *it ).x, ( *it ).y, 0 ) );
|
||
|
}
|
||
|
|
||
|
// copy texture coordinates to mesh
|
||
|
pMesh.mTextureCoords[0] = new aiVector3D[pMesh.mNumVertices];
|
||
|
pMesh.mNumUVComponents[0] = 2;
|
||
|
for ( size_t i = 0; i < pMesh.mNumVertices; i++ )
|
||
|
{
|
||
|
pMesh.mTextureCoords[ 0 ][ i ] = tc_arr_copy[ i ];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
aiMesh* X3DImporter::GeometryHelper_MakeMesh(const std::vector<int32_t>& pCoordIdx, const std::list<aiVector3D>& pVertices) const
|
||
|
{
|
||
|
std::vector<aiFace> faces;
|
||
|
unsigned int prim_type = 0;
|
||
|
|
||
|
// create faces array from input string with vertices indices.
|
||
|
GeometryHelper_CoordIdxStr2FacesArr(pCoordIdx, faces, prim_type);
|
||
|
if ( !faces.size() )
|
||
|
{
|
||
|
throw DeadlyImportError( "Failed to create mesh, faces list is empty." );
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Create new mesh and copy geometry data.
|
||
|
//
|
||
|
aiMesh *tmesh = new aiMesh;
|
||
|
size_t ts = faces.size();
|
||
|
// faces
|
||
|
tmesh->mFaces = new aiFace[ts];
|
||
|
tmesh->mNumFaces = static_cast<unsigned int>(ts);
|
||
|
for(size_t i = 0; i < ts; i++) tmesh->mFaces[i] = faces.at(i);
|
||
|
|
||
|
// vertices
|
||
|
std::list<aiVector3D>::const_iterator vit = pVertices.begin();
|
||
|
|
||
|
ts = pVertices.size();
|
||
|
tmesh->mVertices = new aiVector3D[ts];
|
||
|
tmesh->mNumVertices = static_cast<unsigned int>(ts);
|
||
|
for ( size_t i = 0; i < ts; i++ )
|
||
|
{
|
||
|
tmesh->mVertices[ i ] = *vit++;
|
||
|
}
|
||
|
|
||
|
// set primitives type and return result.
|
||
|
tmesh->mPrimitiveTypes = prim_type;
|
||
|
|
||
|
return tmesh;
|
||
|
}
|
||
|
|
||
|
/*********************************************************************************************************************************************/
|
||
|
/************************************************************ Functions: parse set ***********************************************************/
|
||
|
/*********************************************************************************************************************************************/
|
||
|
|
||
|
void X3DImporter::ParseHelper_Group_Begin(const bool pStatic)
|
||
|
{
|
||
|
CX3DImporter_NodeElement_Group* new_group = new CX3DImporter_NodeElement_Group(NodeElement_Cur, pStatic);// create new node with current node as parent.
|
||
|
|
||
|
// if we are adding not the root element then add new element to current element child list.
|
||
|
if ( NodeElement_Cur != nullptr )
|
||
|
{
|
||
|
NodeElement_Cur->Child.push_back( new_group );
|
||
|
}
|
||
|
|
||
|
NodeElement_List.push_back(new_group);// it's a new element - add it to list.
|
||
|
NodeElement_Cur = new_group;// switch current element to new one.
|
||
|
}
|
||
|
|
||
|
void X3DImporter::ParseHelper_Node_Enter(CX3DImporter_NodeElement* pNode)
|
||
|
{
|
||
|
NodeElement_Cur->Child.push_back(pNode);// add new element to current element child list.
|
||
|
NodeElement_Cur = pNode;// switch current element to new one.
|
||
|
}
|
||
|
|
||
|
void X3DImporter::ParseHelper_Node_Exit()
|
||
|
{
|
||
|
// check if we can walk up.
|
||
|
if ( NodeElement_Cur != nullptr )
|
||
|
{
|
||
|
NodeElement_Cur = NodeElement_Cur->Parent;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void X3DImporter::ParseHelper_FixTruncatedFloatString(const char* pInStr, std::string& pOutString)
|
||
|
{
|
||
|
pOutString.clear();
|
||
|
const size_t instr_len = strlen(pInStr);
|
||
|
if ( 0 == instr_len )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
pOutString.reserve(instr_len * 3 / 2);
|
||
|
// check and correct floats in format ".x". Must be "x.y".
|
||
|
if ( pInStr[ 0 ] == '.' )
|
||
|
{
|
||
|
pOutString.push_back( '0' );
|
||
|
}
|
||
|
|
||
|
pOutString.push_back(pInStr[0]);
|
||
|
for(size_t ci = 1; ci < instr_len; ci++)
|
||
|
{
|
||
|
if((pInStr[ci] == '.') && ((pInStr[ci - 1] == ' ') || (pInStr[ci - 1] == '-') || (pInStr[ci - 1] == '+') || (pInStr[ci - 1] == '\t')))
|
||
|
{
|
||
|
pOutString.push_back('0');
|
||
|
pOutString.push_back('.');
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pOutString.push_back(pInStr[ci]);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
extern FIVocabulary X3D_vocabulary_3_2;
|
||
|
extern FIVocabulary X3D_vocabulary_3_3;
|
||
|
|
||
|
void X3DImporter::ParseFile(const std::string& pFile, IOSystem* pIOHandler)
|
||
|
{
|
||
|
std::unique_ptr<FIReader> OldReader = std::move(mReader);// store current XMLreader.
|
||
|
std::unique_ptr<IOStream> file(pIOHandler->Open(pFile, "rb"));
|
||
|
|
||
|
// Check whether we can read from the file
|
||
|
if ( file.get() == nullptr )
|
||
|
{
|
||
|
throw DeadlyImportError( "Failed to open X3D file " + pFile + "." );
|
||
|
}
|
||
|
mReader = FIReader::create(file.get());
|
||
|
if ( !mReader )
|
||
|
{
|
||
|
throw DeadlyImportError( "Failed to create XML reader for file" + pFile + "." );
|
||
|
}
|
||
|
mReader->registerVocabulary("urn:web3d:x3d:fi-vocabulary-3.2", &X3D_vocabulary_3_2);
|
||
|
mReader->registerVocabulary("urn:web3d:x3d:fi-vocabulary-3.3", &X3D_vocabulary_3_3);
|
||
|
// start reading
|
||
|
ParseNode_Root();
|
||
|
|
||
|
// restore old XMLreader
|
||
|
mReader = std::move(OldReader);
|
||
|
}
|
||
|
|
||
|
void X3DImporter::ParseNode_Root()
|
||
|
{
|
||
|
// search for root tag <X3D>
|
||
|
if ( !XML_SearchNode( "X3D" ) )
|
||
|
{
|
||
|
throw DeadlyImportError( "Root node \"X3D\" not found." );
|
||
|
}
|
||
|
|
||
|
ParseHelper_Group_Begin();// create root node element.
|
||
|
// parse other contents
|
||
|
while(mReader->read())
|
||
|
{
|
||
|
if ( mReader->getNodeType() != irr::io::EXN_ELEMENT )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if(XML_CheckNode_NameEqual("head"))
|
||
|
ParseNode_Head();
|
||
|
else if(XML_CheckNode_NameEqual("Scene"))
|
||
|
ParseNode_Scene();
|
||
|
else
|
||
|
XML_CheckNode_SkipUnsupported("Root");
|
||
|
}
|
||
|
|
||
|
// exit from root node element.
|
||
|
ParseHelper_Node_Exit();
|
||
|
}
|
||
|
|
||
|
void X3DImporter::ParseNode_Head()
|
||
|
{
|
||
|
bool close_found = false;// flag: true if close tag of node are found.
|
||
|
|
||
|
while(mReader->read())
|
||
|
{
|
||
|
if(mReader->getNodeType() == irr::io::EXN_ELEMENT)
|
||
|
{
|
||
|
if(XML_CheckNode_NameEqual("meta"))
|
||
|
{
|
||
|
XML_CheckNode_MustBeEmpty();
|
||
|
|
||
|
// adding metadata from <head> as MetaString from <Scene>
|
||
|
bool added( false );
|
||
|
CX3DImporter_NodeElement_MetaString* ms = new CX3DImporter_NodeElement_MetaString(NodeElement_Cur);
|
||
|
|
||
|
ms->Name = mReader->getAttributeValueSafe("name");
|
||
|
// name must not be empty
|
||
|
if(!ms->Name.empty())
|
||
|
{
|
||
|
ms->Value.push_back(mReader->getAttributeValueSafe("content"));
|
||
|
NodeElement_List.push_back(ms);
|
||
|
if ( NodeElement_Cur != nullptr )
|
||
|
{
|
||
|
NodeElement_Cur->Child.push_back( ms );
|
||
|
added = true;
|
||
|
}
|
||
|
}
|
||
|
// if an error has occurred, release instance
|
||
|
if ( !added ) {
|
||
|
delete ms;
|
||
|
}
|
||
|
}// if(XML_CheckNode_NameEqual("meta"))
|
||
|
}// if(mReader->getNodeType() == irr::io::EXN_ELEMENT)
|
||
|
else if(mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
|
||
|
{
|
||
|
if(XML_CheckNode_NameEqual("head"))
|
||
|
{
|
||
|
close_found = true;
|
||
|
break;
|
||
|
}
|
||
|
}// if(mReader->getNodeType() == irr::io::EXN_ELEMENT) else
|
||
|
}// while(mReader->read())
|
||
|
|
||
|
if ( !close_found )
|
||
|
{
|
||
|
Throw_CloseNotFound( "head" );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void X3DImporter::ParseNode_Scene()
|
||
|
{
|
||
|
auto GroupCounter_Increase = [](size_t& pCounter, const char* pGroupName) -> void
|
||
|
{
|
||
|
pCounter++;
|
||
|
if(pCounter == 0) throw DeadlyImportError("Group counter overflow. Too much groups with type: " + std::string(pGroupName) + ".");
|
||
|
};
|
||
|
|
||
|
auto GroupCounter_Decrease = [&](size_t& pCounter, const char* pGroupName) -> void
|
||
|
{
|
||
|
if(pCounter == 0) Throw_TagCountIncorrect(pGroupName);
|
||
|
|
||
|
pCounter--;
|
||
|
};
|
||
|
|
||
|
static const char* GroupName_Group = "Group";
|
||
|
static const char* GroupName_StaticGroup = "StaticGroup";
|
||
|
static const char* GroupName_Transform = "Transform";
|
||
|
static const char* GroupName_Switch = "Switch";
|
||
|
|
||
|
bool close_found = false;
|
||
|
size_t counter_group = 0;
|
||
|
size_t counter_transform = 0;
|
||
|
size_t counter_switch = 0;
|
||
|
|
||
|
// while create static node? Because objects name used deeper in "USE" attribute can be equal to some meta in <head> node.
|
||
|
ParseHelper_Group_Begin(true);
|
||
|
while(mReader->read())
|
||
|
{
|
||
|
if(mReader->getNodeType() == irr::io::EXN_ELEMENT)
|
||
|
{
|
||
|
if(XML_CheckNode_NameEqual("Shape"))
|
||
|
{
|
||
|
ParseNode_Shape_Shape();
|
||
|
}
|
||
|
else if(XML_CheckNode_NameEqual(GroupName_Group))
|
||
|
{
|
||
|
GroupCounter_Increase(counter_group, GroupName_Group);
|
||
|
ParseNode_Grouping_Group();
|
||
|
// if node is empty then decrease group counter at this place.
|
||
|
if(mReader->isEmptyElement()) GroupCounter_Decrease(counter_group, GroupName_Group);
|
||
|
}
|
||
|
else if(XML_CheckNode_NameEqual(GroupName_StaticGroup))
|
||
|
{
|
||
|
GroupCounter_Increase(counter_group, GroupName_StaticGroup);
|
||
|
ParseNode_Grouping_StaticGroup();
|
||
|
// if node is empty then decrease group counter at this place.
|
||
|
if(mReader->isEmptyElement()) GroupCounter_Decrease(counter_group, GroupName_StaticGroup);
|
||
|
}
|
||
|
else if(XML_CheckNode_NameEqual(GroupName_Transform))
|
||
|
{
|
||
|
GroupCounter_Increase(counter_transform, GroupName_Transform);
|
||
|
ParseNode_Grouping_Transform();
|
||
|
// if node is empty then decrease group counter at this place.
|
||
|
if(mReader->isEmptyElement()) GroupCounter_Decrease(counter_transform, GroupName_Transform);
|
||
|
}
|
||
|
else if(XML_CheckNode_NameEqual(GroupName_Switch))
|
||
|
{
|
||
|
GroupCounter_Increase(counter_switch, GroupName_Switch);
|
||
|
ParseNode_Grouping_Switch();
|
||
|
// if node is empty then decrease group counter at this place.
|
||
|
if(mReader->isEmptyElement()) GroupCounter_Decrease(counter_switch, GroupName_Switch);
|
||
|
}
|
||
|
else if(XML_CheckNode_NameEqual("DirectionalLight"))
|
||
|
{
|
||
|
ParseNode_Lighting_DirectionalLight();
|
||
|
}
|
||
|
else if(XML_CheckNode_NameEqual("PointLight"))
|
||
|
{
|
||
|
ParseNode_Lighting_PointLight();
|
||
|
}
|
||
|
else if(XML_CheckNode_NameEqual("SpotLight"))
|
||
|
{
|
||
|
ParseNode_Lighting_SpotLight();
|
||
|
}
|
||
|
else if(XML_CheckNode_NameEqual("Inline"))
|
||
|
{
|
||
|
ParseNode_Networking_Inline();
|
||
|
}
|
||
|
else if(!ParseHelper_CheckRead_X3DMetadataObject())
|
||
|
{
|
||
|
XML_CheckNode_SkipUnsupported("Scene");
|
||
|
}
|
||
|
}// if(mReader->getNodeType() == irr::io::EXN_ELEMENT)
|
||
|
else if(mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
|
||
|
{
|
||
|
if(XML_CheckNode_NameEqual("Scene"))
|
||
|
{
|
||
|
close_found = true;
|
||
|
|
||
|
break;
|
||
|
}
|
||
|
else if(XML_CheckNode_NameEqual(GroupName_Group))
|
||
|
{
|
||
|
GroupCounter_Decrease(counter_group, GroupName_Group);
|
||
|
ParseNode_Grouping_GroupEnd();
|
||
|
}
|
||
|
else if(XML_CheckNode_NameEqual(GroupName_StaticGroup))
|
||
|
{
|
||
|
GroupCounter_Decrease(counter_group, GroupName_StaticGroup);
|
||
|
ParseNode_Grouping_StaticGroupEnd();
|
||
|
}
|
||
|
else if(XML_CheckNode_NameEqual(GroupName_Transform))
|
||
|
{
|
||
|
GroupCounter_Decrease(counter_transform, GroupName_Transform);
|
||
|
ParseNode_Grouping_TransformEnd();
|
||
|
}
|
||
|
else if(XML_CheckNode_NameEqual(GroupName_Switch))
|
||
|
{
|
||
|
GroupCounter_Decrease(counter_switch, GroupName_Switch);
|
||
|
ParseNode_Grouping_SwitchEnd();
|
||
|
}
|
||
|
}// if(mReader->getNodeType() == irr::io::EXN_ELEMENT) else
|
||
|
}// while(mReader->read())
|
||
|
|
||
|
ParseHelper_Node_Exit();
|
||
|
|
||
|
if(counter_group) Throw_TagCountIncorrect("Group");
|
||
|
if(counter_transform) Throw_TagCountIncorrect("Transform");
|
||
|
if(counter_switch) Throw_TagCountIncorrect("Switch");
|
||
|
if(!close_found) Throw_CloseNotFound("Scene");
|
||
|
|
||
|
}
|
||
|
|
||
|
/*********************************************************************************************************************************************/
|
||
|
/******************************************************** Functions: BaseImporter set ********************************************************/
|
||
|
/*********************************************************************************************************************************************/
|
||
|
|
||
|
bool X3DImporter::CanRead(const std::string& pFile, IOSystem* pIOHandler, bool pCheckSig) const
|
||
|
{
|
||
|
const std::string extension = GetExtension(pFile);
|
||
|
|
||
|
if((extension == "x3d") || (extension == "x3db")) return true;
|
||
|
|
||
|
if(!extension.length() || pCheckSig)
|
||
|
{
|
||
|
const char* tokens[] = { "DOCTYPE X3D PUBLIC", "http://www.web3d.org/specifications/x3d" };
|
||
|
|
||
|
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 2);
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
void X3DImporter::GetExtensionList(std::set<std::string>& pExtensionList)
|
||
|
{
|
||
|
pExtensionList.insert("x3d");
|
||
|
pExtensionList.insert("x3db");
|
||
|
}
|
||
|
|
||
|
const aiImporterDesc* X3DImporter::GetInfo () const
|
||
|
{
|
||
|
return &Description;
|
||
|
}
|
||
|
|
||
|
void X3DImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler)
|
||
|
{
|
||
|
mpIOHandler = pIOHandler;
|
||
|
|
||
|
Clear();// delete old graph.
|
||
|
std::string::size_type slashPos = pFile.find_last_of("\\/");
|
||
|
pIOHandler->PushDirectory(slashPos == std::string::npos ? std::string() : pFile.substr(0, slashPos + 1));
|
||
|
ParseFile(pFile, pIOHandler);
|
||
|
pIOHandler->PopDirectory();
|
||
|
//
|
||
|
// Assimp use static arrays of objects for fast speed of rendering. That's good, but need some additional operations/
|
||
|
// We know that geometry objects(meshes) are stored in <Shape>, also in <Shape>-><Appearance> materials(in Assimp logical view)
|
||
|
// are stored. So at first we need to count how meshes and materials are stored in scene graph.
|
||
|
//
|
||
|
// at first creating root node for aiScene.
|
||
|
pScene->mRootNode = new aiNode;
|
||
|
pScene->mRootNode->mParent = nullptr;
|
||
|
pScene->mFlags |= AI_SCENE_FLAGS_ALLOW_SHARED;
|
||
|
//search for root node element
|
||
|
NodeElement_Cur = NodeElement_List.front();
|
||
|
while(NodeElement_Cur->Parent != nullptr) NodeElement_Cur = NodeElement_Cur->Parent;
|
||
|
|
||
|
{// fill aiScene with objects.
|
||
|
std::list<aiMesh*> mesh_list;
|
||
|
std::list<aiMaterial*> mat_list;
|
||
|
std::list<aiLight*> light_list;
|
||
|
|
||
|
// create nodes tree
|
||
|
Postprocess_BuildNode(*NodeElement_Cur, *pScene->mRootNode, mesh_list, mat_list, light_list);
|
||
|
// copy needed data to scene
|
||
|
if(!mesh_list.empty())
|
||
|
{
|
||
|
std::list<aiMesh*>::const_iterator it = mesh_list.begin();
|
||
|
|
||
|
pScene->mNumMeshes = static_cast<unsigned int>(mesh_list.size());
|
||
|
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
|
||
|
for(size_t i = 0; i < pScene->mNumMeshes; i++) pScene->mMeshes[i] = *it++;
|
||
|
}
|
||
|
|
||
|
if(!mat_list.empty())
|
||
|
{
|
||
|
std::list<aiMaterial*>::const_iterator it = mat_list.begin();
|
||
|
|
||
|
pScene->mNumMaterials = static_cast<unsigned int>(mat_list.size());
|
||
|
pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
|
||
|
for(size_t i = 0; i < pScene->mNumMaterials; i++) pScene->mMaterials[i] = *it++;
|
||
|
}
|
||
|
|
||
|
if(!light_list.empty())
|
||
|
{
|
||
|
std::list<aiLight*>::const_iterator it = light_list.begin();
|
||
|
|
||
|
pScene->mNumLights = static_cast<unsigned int>(light_list.size());
|
||
|
pScene->mLights = new aiLight*[pScene->mNumLights];
|
||
|
for(size_t i = 0; i < pScene->mNumLights; i++) pScene->mLights[i] = *it++;
|
||
|
}
|
||
|
}// END: fill aiScene with objects.
|
||
|
|
||
|
///TODO: IME optimize tree
|
||
|
}
|
||
|
|
||
|
}// namespace Assimp
|
||
|
|
||
|
#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER
|