845 lines
32 KiB
C++
845 lines
32 KiB
C++
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/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2020, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file Implementation of the material oart of the LWO importer class */
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#ifndef ASSIMP_BUILD_NO_LWO_IMPORTER
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// internal headers
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#include "LWOLoader.h"
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#include <assimp/ByteSwapper.h>
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using namespace Assimp;
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// ------------------------------------------------------------------------------------------------
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template <class T>
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T lerp(const T &one, const T &two, float val) {
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return one + (two - one) * val;
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}
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// ------------------------------------------------------------------------------------------------
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// Convert a lightwave mapping mode to our's
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inline aiTextureMapMode GetMapMode(LWO::Texture::Wrap in) {
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switch (in) {
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case LWO::Texture::REPEAT:
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return aiTextureMapMode_Wrap;
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case LWO::Texture::MIRROR:
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return aiTextureMapMode_Mirror;
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case LWO::Texture::RESET:
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ASSIMP_LOG_WARN("LWO2: Unsupported texture map mode: RESET");
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// fall though here
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case LWO::Texture::EDGE:
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return aiTextureMapMode_Clamp;
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}
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return (aiTextureMapMode)0;
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}
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// ------------------------------------------------------------------------------------------------
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bool LWOImporter::HandleTextures(aiMaterial *pcMat, const TextureList &in, aiTextureType type) {
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ai_assert(NULL != pcMat);
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unsigned int cur = 0, temp = 0;
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aiString s;
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bool ret = false;
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for (const auto &texture : in) {
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if (!texture.enabled || !texture.bCanUse)
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continue;
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ret = true;
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// Convert lightwave's mapping modes to ours. We let them
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// as they are, the GenUVcoords step will compute UV
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// channels if they're not there.
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aiTextureMapping mapping = aiTextureMapping_OTHER;
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switch (texture.mapMode) {
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case LWO::Texture::Planar:
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mapping = aiTextureMapping_PLANE;
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break;
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case LWO::Texture::Cylindrical:
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mapping = aiTextureMapping_CYLINDER;
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break;
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case LWO::Texture::Spherical:
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mapping = aiTextureMapping_SPHERE;
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break;
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case LWO::Texture::Cubic:
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mapping = aiTextureMapping_BOX;
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break;
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case LWO::Texture::FrontProjection:
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ASSIMP_LOG_ERROR("LWO2: Unsupported texture mapping: FrontProjection");
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mapping = aiTextureMapping_OTHER;
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break;
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case LWO::Texture::UV: {
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if (UINT_MAX == texture.mRealUVIndex) {
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// We have no UV index for this texture, so we can't display it
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continue;
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}
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// add the UV source index
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temp = texture.mRealUVIndex;
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pcMat->AddProperty<int>((int *)&temp, 1, AI_MATKEY_UVWSRC(type, cur));
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mapping = aiTextureMapping_UV;
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} break;
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default:
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ai_assert(false);
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};
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if (mapping != aiTextureMapping_UV) {
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// Setup the main axis
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aiVector3D v;
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switch (texture.majorAxis) {
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case Texture::AXIS_X:
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v = aiVector3D(1.0, 0.0, 0.0);
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break;
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case Texture::AXIS_Y:
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v = aiVector3D(0.0, 1.0, 0.0);
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break;
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default: // case Texture::AXIS_Z:
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v = aiVector3D(0.0, 0.0, 1.0);
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break;
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}
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pcMat->AddProperty(&v, 1, AI_MATKEY_TEXMAP_AXIS(type, cur));
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// Setup UV scalings for cylindric and spherical projections
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if (mapping == aiTextureMapping_CYLINDER || mapping == aiTextureMapping_SPHERE) {
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aiUVTransform trafo;
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trafo.mScaling.x = texture.wrapAmountW;
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trafo.mScaling.y = texture.wrapAmountH;
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static_assert(sizeof(aiUVTransform) / sizeof(ai_real) == 5, "sizeof(aiUVTransform)/sizeof(ai_real) == 5");
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pcMat->AddProperty(&trafo, 1, AI_MATKEY_UVTRANSFORM(type, cur));
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}
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ASSIMP_LOG_DEBUG("LWO2: Setting up non-UV mapping");
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}
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// The older LWOB format does not use indirect references to clips.
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// The file name of a texture is directly specified in the tex chunk.
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if (mIsLWO2) {
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// find the corresponding clip (take the last one if multiple
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// share the same index)
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ClipList::iterator end = mClips.end(), candidate = end;
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temp = texture.mClipIdx;
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for (ClipList::iterator clip = mClips.begin(); clip != end; ++clip) {
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if ((*clip).idx == temp) {
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candidate = clip;
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}
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}
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if (candidate == end) {
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ASSIMP_LOG_ERROR("LWO2: Clip index is out of bounds");
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temp = 0;
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// fixme: apparently some LWO files shipping with Doom3 don't
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// have clips at all ... check whether that's true or whether
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// it's a bug in the loader.
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s.Set("$texture.png");
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//continue;
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} else {
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if (Clip::UNSUPPORTED == (*candidate).type) {
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ASSIMP_LOG_ERROR("LWO2: Clip type is not supported");
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continue;
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}
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AdjustTexturePath((*candidate).path);
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s.Set((*candidate).path);
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// Additional image settings
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int flags = 0;
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if ((*candidate).negate) {
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flags |= aiTextureFlags_Invert;
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}
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pcMat->AddProperty(&flags, 1, AI_MATKEY_TEXFLAGS(type, cur));
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}
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} else {
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std::string ss = texture.mFileName;
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if (!ss.length()) {
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ASSIMP_LOG_WARN("LWOB: Empty file name");
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continue;
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}
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AdjustTexturePath(ss);
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s.Set(ss);
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}
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pcMat->AddProperty(&s, AI_MATKEY_TEXTURE(type, cur));
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// add the blend factor
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pcMat->AddProperty<float>(&texture.mStrength, 1, AI_MATKEY_TEXBLEND(type, cur));
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// add the blend operation
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switch (texture.blendType) {
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case LWO::Texture::Normal:
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case LWO::Texture::Multiply:
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temp = (unsigned int)aiTextureOp_Multiply;
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break;
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case LWO::Texture::Subtractive:
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case LWO::Texture::Difference:
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temp = (unsigned int)aiTextureOp_Subtract;
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break;
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case LWO::Texture::Divide:
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temp = (unsigned int)aiTextureOp_Divide;
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break;
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case LWO::Texture::Additive:
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temp = (unsigned int)aiTextureOp_Add;
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break;
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default:
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temp = (unsigned int)aiTextureOp_Multiply;
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ASSIMP_LOG_WARN("LWO2: Unsupported texture blend mode: alpha or displacement");
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}
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// Setup texture operation
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pcMat->AddProperty<int>((int *)&temp, 1, AI_MATKEY_TEXOP(type, cur));
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// setup the mapping mode
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int mapping_ = static_cast<int>(mapping);
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pcMat->AddProperty<int>(&mapping_, 1, AI_MATKEY_MAPPING(type, cur));
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// add the u-wrapping
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temp = (unsigned int)GetMapMode(texture.wrapModeWidth);
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pcMat->AddProperty<int>((int *)&temp, 1, AI_MATKEY_MAPPINGMODE_U(type, cur));
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// add the v-wrapping
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temp = (unsigned int)GetMapMode(texture.wrapModeHeight);
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pcMat->AddProperty<int>((int *)&temp, 1, AI_MATKEY_MAPPINGMODE_V(type, cur));
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++cur;
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}
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return ret;
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}
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// ------------------------------------------------------------------------------------------------
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void LWOImporter::ConvertMaterial(const LWO::Surface &surf, aiMaterial *pcMat) {
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// copy the name of the surface
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aiString st;
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st.Set(surf.mName);
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pcMat->AddProperty(&st, AI_MATKEY_NAME);
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const int i = surf.bDoubleSided ? 1 : 0;
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pcMat->AddProperty(&i, 1, AI_MATKEY_TWOSIDED);
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// add the refraction index and the bump intensity
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pcMat->AddProperty(&surf.mIOR, 1, AI_MATKEY_REFRACTI);
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pcMat->AddProperty(&surf.mBumpIntensity, 1, AI_MATKEY_BUMPSCALING);
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aiShadingMode m;
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if (surf.mSpecularValue && surf.mGlossiness) {
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float fGloss;
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if (mIsLWO2) {
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fGloss = std::pow(surf.mGlossiness * ai_real(10.0) + ai_real(2.0), ai_real(2.0));
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} else {
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if (16.0 >= surf.mGlossiness)
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fGloss = 6.0;
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else if (64.0 >= surf.mGlossiness)
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fGloss = 20.0;
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else if (256.0 >= surf.mGlossiness)
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fGloss = 50.0;
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else
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fGloss = 80.0;
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}
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pcMat->AddProperty(&surf.mSpecularValue, 1, AI_MATKEY_SHININESS_STRENGTH);
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pcMat->AddProperty(&fGloss, 1, AI_MATKEY_SHININESS);
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m = aiShadingMode_Phong;
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} else
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m = aiShadingMode_Gouraud;
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// specular color
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aiColor3D clr = lerp(aiColor3D(1.0, 1.0, 1.0), surf.mColor, surf.mColorHighlights);
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pcMat->AddProperty(&clr, 1, AI_MATKEY_COLOR_SPECULAR);
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pcMat->AddProperty(&surf.mSpecularValue, 1, AI_MATKEY_SHININESS_STRENGTH);
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// emissive color
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// luminosity is not really the same but it affects the surface in a similar way. Some scaling looks good.
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clr.g = clr.b = clr.r = surf.mLuminosity * ai_real(0.8);
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pcMat->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_EMISSIVE);
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// opacity ... either additive or default-blended, please
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if (0.0 != surf.mAdditiveTransparency) {
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const int add = aiBlendMode_Additive;
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pcMat->AddProperty(&surf.mAdditiveTransparency, 1, AI_MATKEY_OPACITY);
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pcMat->AddProperty(&add, 1, AI_MATKEY_BLEND_FUNC);
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} else if (10e10f != surf.mTransparency) {
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const int def = aiBlendMode_Default;
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const float f = 1.0f - surf.mTransparency;
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pcMat->AddProperty(&f, 1, AI_MATKEY_OPACITY);
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pcMat->AddProperty(&def, 1, AI_MATKEY_BLEND_FUNC);
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}
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// ADD TEXTURES to the material
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// TODO: find out how we can handle COLOR textures correctly...
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bool b = HandleTextures(pcMat, surf.mColorTextures, aiTextureType_DIFFUSE);
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b = (b || HandleTextures(pcMat, surf.mDiffuseTextures, aiTextureType_DIFFUSE));
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HandleTextures(pcMat, surf.mSpecularTextures, aiTextureType_SPECULAR);
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HandleTextures(pcMat, surf.mGlossinessTextures, aiTextureType_SHININESS);
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HandleTextures(pcMat, surf.mBumpTextures, aiTextureType_HEIGHT);
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HandleTextures(pcMat, surf.mOpacityTextures, aiTextureType_OPACITY);
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HandleTextures(pcMat, surf.mReflectionTextures, aiTextureType_REFLECTION);
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// Now we need to know which shader to use .. iterate through the shader list of
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// the surface and search for a name which we know ...
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for (const auto &shader : surf.mShaders) {
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if (shader.functionName == "LW_SuperCelShader" || shader.functionName == "AH_CelShader") {
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ASSIMP_LOG_INFO("LWO2: Mapping LW_SuperCelShader/AH_CelShader to aiShadingMode_Toon");
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m = aiShadingMode_Toon;
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break;
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} else if (shader.functionName == "LW_RealFresnel" || shader.functionName == "LW_FastFresnel") {
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ASSIMP_LOG_INFO("LWO2: Mapping LW_RealFresnel/LW_FastFresnel to aiShadingMode_Fresnel");
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m = aiShadingMode_Fresnel;
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break;
|
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} else {
|
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ASSIMP_LOG_WARN_F("LWO2: Unknown surface shader: ", shader.functionName);
|
||
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}
|
||
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}
|
||
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if (surf.mMaximumSmoothAngle <= 0.0)
|
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m = aiShadingMode_Flat;
|
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int m_ = static_cast<int>(m);
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pcMat->AddProperty(&m_, 1, AI_MATKEY_SHADING_MODEL);
|
||
|
|
||
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// (the diffuse value is just a scaling factor)
|
||
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// If a diffuse texture is set, we set this value to 1.0
|
||
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clr = (b && false ? aiColor3D(1.0, 1.0, 1.0) : surf.mColor);
|
||
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clr.r *= surf.mDiffuseValue;
|
||
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clr.g *= surf.mDiffuseValue;
|
||
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clr.b *= surf.mDiffuseValue;
|
||
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pcMat->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_DIFFUSE);
|
||
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}
|
||
|
|
||
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// ------------------------------------------------------------------------------------------------
|
||
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char LWOImporter::FindUVChannels(LWO::TextureList &list,
|
||
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LWO::Layer & /*layer*/, LWO::UVChannel &uv, unsigned int next) {
|
||
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char ret = 0;
|
||
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for (auto &texture : list) {
|
||
|
|
||
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// Ignore textures with non-UV mappings for the moment.
|
||
|
if (!texture.enabled || !texture.bCanUse || texture.mapMode != LWO::Texture::UV) {
|
||
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continue;
|
||
|
}
|
||
|
|
||
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if (texture.mUVChannelIndex == uv.name) {
|
||
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ret = 1;
|
||
|
|
||
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// got it.
|
||
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if (texture.mRealUVIndex == UINT_MAX || texture.mRealUVIndex == next) {
|
||
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texture.mRealUVIndex = next;
|
||
|
} else {
|
||
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// channel mismatch. need to duplicate the material.
|
||
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ASSIMP_LOG_WARN("LWO: Channel mismatch, would need to duplicate surface [design bug]");
|
||
|
|
||
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// TODO
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
return ret;
|
||
|
}
|
||
|
|
||
|
// ------------------------------------------------------------------------------------------------
|
||
|
void LWOImporter::FindUVChannels(LWO::Surface &surf,
|
||
|
LWO::SortedRep &sorted, LWO::Layer &layer,
|
||
|
unsigned int out[AI_MAX_NUMBER_OF_TEXTURECOORDS]) {
|
||
|
unsigned int next = 0, extra = 0, num_extra = 0;
|
||
|
|
||
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// Check whether we have an UV entry != 0 for one of the faces in 'sorted'
|
||
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for (unsigned int i = 0; i < layer.mUVChannels.size(); ++i) {
|
||
|
LWO::UVChannel &uv = layer.mUVChannels[i];
|
||
|
|
||
|
for (LWO::SortedRep::const_iterator it = sorted.begin(); it != sorted.end(); ++it) {
|
||
|
|
||
|
LWO::Face &face = layer.mFaces[*it];
|
||
|
|
||
|
for (unsigned int n = 0; n < face.mNumIndices; ++n) {
|
||
|
unsigned int idx = face.mIndices[n];
|
||
|
|
||
|
if (uv.abAssigned[idx] && ((aiVector2D *)&uv.rawData[0])[idx] != aiVector2D()) {
|
||
|
|
||
|
if (extra >= AI_MAX_NUMBER_OF_TEXTURECOORDS) {
|
||
|
|
||
|
ASSIMP_LOG_ERROR("LWO: Maximum number of UV channels for "
|
||
|
"this mesh reached. Skipping channel \'" +
|
||
|
uv.name + "\'");
|
||
|
|
||
|
} else {
|
||
|
// Search through all textures assigned to 'surf' and look for this UV channel
|
||
|
char had = 0;
|
||
|
had |= FindUVChannels(surf.mColorTextures, layer, uv, next);
|
||
|
had |= FindUVChannels(surf.mDiffuseTextures, layer, uv, next);
|
||
|
had |= FindUVChannels(surf.mSpecularTextures, layer, uv, next);
|
||
|
had |= FindUVChannels(surf.mGlossinessTextures, layer, uv, next);
|
||
|
had |= FindUVChannels(surf.mOpacityTextures, layer, uv, next);
|
||
|
had |= FindUVChannels(surf.mBumpTextures, layer, uv, next);
|
||
|
had |= FindUVChannels(surf.mReflectionTextures, layer, uv, next);
|
||
|
|
||
|
// We have a texture referencing this UV channel so we have to take special care
|
||
|
// and are willing to drop unreferenced channels in favour of it.
|
||
|
if (had != 0) {
|
||
|
if (num_extra) {
|
||
|
|
||
|
for (unsigned int a = next; a < std::min(extra, AI_MAX_NUMBER_OF_TEXTURECOORDS - 1u); ++a) {
|
||
|
out[a + 1] = out[a];
|
||
|
}
|
||
|
}
|
||
|
++extra;
|
||
|
out[next++] = i;
|
||
|
}
|
||
|
// Bah ... seems not to be used at all. Push to end if enough space is available.
|
||
|
else {
|
||
|
out[extra++] = i;
|
||
|
++num_extra;
|
||
|
}
|
||
|
}
|
||
|
it = sorted.end() - 1;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if (extra < AI_MAX_NUMBER_OF_TEXTURECOORDS) {
|
||
|
out[extra] = UINT_MAX;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// ------------------------------------------------------------------------------------------------
|
||
|
void LWOImporter::FindVCChannels(const LWO::Surface &surf, LWO::SortedRep &sorted, const LWO::Layer &layer,
|
||
|
unsigned int out[AI_MAX_NUMBER_OF_COLOR_SETS]) {
|
||
|
unsigned int next = 0;
|
||
|
|
||
|
// Check whether we have an vc entry != 0 for one of the faces in 'sorted'
|
||
|
for (unsigned int i = 0; i < layer.mVColorChannels.size(); ++i) {
|
||
|
const LWO::VColorChannel &vc = layer.mVColorChannels[i];
|
||
|
|
||
|
if (surf.mVCMap == vc.name) {
|
||
|
// The vertex color map is explicitly requested by the surface so we need to take special care of it
|
||
|
for (unsigned int a = 0; a < std::min(next, AI_MAX_NUMBER_OF_COLOR_SETS - 1u); ++a) {
|
||
|
out[a + 1] = out[a];
|
||
|
}
|
||
|
out[0] = i;
|
||
|
++next;
|
||
|
} else {
|
||
|
|
||
|
for (LWO::SortedRep::iterator it = sorted.begin(); it != sorted.end(); ++it) {
|
||
|
const LWO::Face &face = layer.mFaces[*it];
|
||
|
|
||
|
for (unsigned int n = 0; n < face.mNumIndices; ++n) {
|
||
|
unsigned int idx = face.mIndices[n];
|
||
|
|
||
|
if (vc.abAssigned[idx] && ((aiColor4D *)&vc.rawData[0])[idx] != aiColor4D(0.0, 0.0, 0.0, 1.0)) {
|
||
|
if (next >= AI_MAX_NUMBER_OF_COLOR_SETS) {
|
||
|
|
||
|
ASSIMP_LOG_ERROR("LWO: Maximum number of vertex color channels for "
|
||
|
"this mesh reached. Skipping channel \'" +
|
||
|
vc.name + "\'");
|
||
|
|
||
|
} else {
|
||
|
out[next++] = i;
|
||
|
}
|
||
|
it = sorted.end() - 1;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if (next != AI_MAX_NUMBER_OF_COLOR_SETS) {
|
||
|
out[next] = UINT_MAX;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// ------------------------------------------------------------------------------------------------
|
||
|
void LWOImporter::LoadLWO2ImageMap(unsigned int size, LWO::Texture &tex) {
|
||
|
LE_NCONST uint8_t *const end = mFileBuffer + size;
|
||
|
while (true) {
|
||
|
if (mFileBuffer + 6 >= end) break;
|
||
|
LE_NCONST IFF::SubChunkHeader head = IFF::LoadSubChunk(mFileBuffer);
|
||
|
|
||
|
if (mFileBuffer + head.length > end)
|
||
|
throw DeadlyImportError("LWO2: Invalid SURF.BLOCK chunk length");
|
||
|
|
||
|
uint8_t *const next = mFileBuffer + head.length;
|
||
|
switch (head.type) {
|
||
|
case AI_LWO_PROJ:
|
||
|
tex.mapMode = (Texture::MappingMode)GetU2();
|
||
|
break;
|
||
|
case AI_LWO_WRAP:
|
||
|
tex.wrapModeWidth = (Texture::Wrap)GetU2();
|
||
|
tex.wrapModeHeight = (Texture::Wrap)GetU2();
|
||
|
break;
|
||
|
case AI_LWO_AXIS:
|
||
|
tex.majorAxis = (Texture::Axes)GetU2();
|
||
|
break;
|
||
|
case AI_LWO_IMAG:
|
||
|
tex.mClipIdx = GetU2();
|
||
|
break;
|
||
|
case AI_LWO_VMAP:
|
||
|
GetS0(tex.mUVChannelIndex, head.length);
|
||
|
break;
|
||
|
case AI_LWO_WRPH:
|
||
|
tex.wrapAmountH = GetF4();
|
||
|
break;
|
||
|
case AI_LWO_WRPW:
|
||
|
tex.wrapAmountW = GetF4();
|
||
|
break;
|
||
|
}
|
||
|
mFileBuffer = next;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// ------------------------------------------------------------------------------------------------
|
||
|
void LWOImporter::LoadLWO2Procedural(unsigned int /*size*/, LWO::Texture &tex) {
|
||
|
// --- not supported at the moment
|
||
|
ASSIMP_LOG_ERROR("LWO2: Found procedural texture, this is not supported");
|
||
|
tex.bCanUse = false;
|
||
|
}
|
||
|
|
||
|
// ------------------------------------------------------------------------------------------------
|
||
|
void LWOImporter::LoadLWO2Gradient(unsigned int /*size*/, LWO::Texture &tex) {
|
||
|
// --- not supported at the moment
|
||
|
ASSIMP_LOG_ERROR("LWO2: Found gradient texture, this is not supported");
|
||
|
tex.bCanUse = false;
|
||
|
}
|
||
|
|
||
|
// ------------------------------------------------------------------------------------------------
|
||
|
void LWOImporter::LoadLWO2TextureHeader(unsigned int size, LWO::Texture &tex) {
|
||
|
LE_NCONST uint8_t *const end = mFileBuffer + size;
|
||
|
|
||
|
// get the ordinal string
|
||
|
GetS0(tex.ordinal, size);
|
||
|
|
||
|
// we could crash later if this is an empty string ...
|
||
|
if (!tex.ordinal.length()) {
|
||
|
ASSIMP_LOG_ERROR("LWO2: Ill-formed SURF.BLOK ordinal string");
|
||
|
tex.ordinal = "\x00";
|
||
|
}
|
||
|
while (true) {
|
||
|
if (mFileBuffer + 6 >= end) break;
|
||
|
const IFF::SubChunkHeader head = IFF::LoadSubChunk(mFileBuffer);
|
||
|
|
||
|
if (mFileBuffer + head.length > end)
|
||
|
throw DeadlyImportError("LWO2: Invalid texture header chunk length");
|
||
|
|
||
|
uint8_t *const next = mFileBuffer + head.length;
|
||
|
switch (head.type) {
|
||
|
case AI_LWO_CHAN:
|
||
|
tex.type = GetU4();
|
||
|
break;
|
||
|
case AI_LWO_ENAB:
|
||
|
tex.enabled = GetU2() ? true : false;
|
||
|
break;
|
||
|
case AI_LWO_OPAC:
|
||
|
tex.blendType = (Texture::BlendType)GetU2();
|
||
|
tex.mStrength = GetF4();
|
||
|
break;
|
||
|
}
|
||
|
mFileBuffer = next;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// ------------------------------------------------------------------------------------------------
|
||
|
void LWOImporter::LoadLWO2TextureBlock(LE_NCONST IFF::SubChunkHeader *head, unsigned int size) {
|
||
|
ai_assert(!mSurfaces->empty());
|
||
|
LWO::Surface &surf = mSurfaces->back();
|
||
|
LWO::Texture tex;
|
||
|
|
||
|
// load the texture header
|
||
|
LoadLWO2TextureHeader(head->length, tex);
|
||
|
size -= head->length + 6;
|
||
|
|
||
|
// now get the exact type of the texture
|
||
|
switch (head->type) {
|
||
|
case AI_LWO_PROC:
|
||
|
LoadLWO2Procedural(size, tex);
|
||
|
break;
|
||
|
case AI_LWO_GRAD:
|
||
|
LoadLWO2Gradient(size, tex);
|
||
|
break;
|
||
|
case AI_LWO_IMAP:
|
||
|
LoadLWO2ImageMap(size, tex);
|
||
|
}
|
||
|
|
||
|
// get the destination channel
|
||
|
TextureList *listRef = NULL;
|
||
|
switch (tex.type) {
|
||
|
case AI_LWO_COLR:
|
||
|
listRef = &surf.mColorTextures;
|
||
|
break;
|
||
|
case AI_LWO_DIFF:
|
||
|
listRef = &surf.mDiffuseTextures;
|
||
|
break;
|
||
|
case AI_LWO_SPEC:
|
||
|
listRef = &surf.mSpecularTextures;
|
||
|
break;
|
||
|
case AI_LWO_GLOS:
|
||
|
listRef = &surf.mGlossinessTextures;
|
||
|
break;
|
||
|
case AI_LWO_BUMP:
|
||
|
listRef = &surf.mBumpTextures;
|
||
|
break;
|
||
|
case AI_LWO_TRAN:
|
||
|
listRef = &surf.mOpacityTextures;
|
||
|
break;
|
||
|
case AI_LWO_REFL:
|
||
|
listRef = &surf.mReflectionTextures;
|
||
|
break;
|
||
|
default:
|
||
|
ASSIMP_LOG_WARN("LWO2: Encountered unknown texture type");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// now attach the texture to the parent surface - sort by ordinal string
|
||
|
for (TextureList::iterator it = listRef->begin(); it != listRef->end(); ++it) {
|
||
|
if (::strcmp(tex.ordinal.c_str(), (*it).ordinal.c_str()) < 0) {
|
||
|
listRef->insert(it, tex);
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
listRef->push_back(tex);
|
||
|
}
|
||
|
|
||
|
// ------------------------------------------------------------------------------------------------
|
||
|
void LWOImporter::LoadLWO2ShaderBlock(LE_NCONST IFF::SubChunkHeader * /*head*/, unsigned int size) {
|
||
|
LE_NCONST uint8_t *const end = mFileBuffer + size;
|
||
|
|
||
|
ai_assert(!mSurfaces->empty());
|
||
|
LWO::Surface &surf = mSurfaces->back();
|
||
|
LWO::Shader shader;
|
||
|
|
||
|
// get the ordinal string
|
||
|
GetS0(shader.ordinal, size);
|
||
|
|
||
|
// we could crash later if this is an empty string ...
|
||
|
if (!shader.ordinal.length()) {
|
||
|
ASSIMP_LOG_ERROR("LWO2: Ill-formed SURF.BLOK ordinal string");
|
||
|
shader.ordinal = "\x00";
|
||
|
}
|
||
|
|
||
|
// read the header
|
||
|
while (true) {
|
||
|
if (mFileBuffer + 6 >= end) break;
|
||
|
const IFF::SubChunkHeader head = IFF::LoadSubChunk(mFileBuffer);
|
||
|
|
||
|
if (mFileBuffer + head.length > end)
|
||
|
throw DeadlyImportError("LWO2: Invalid shader header chunk length");
|
||
|
|
||
|
uint8_t *const next = mFileBuffer + head.length;
|
||
|
switch (head.type) {
|
||
|
case AI_LWO_ENAB:
|
||
|
shader.enabled = GetU2() ? true : false;
|
||
|
break;
|
||
|
|
||
|
case AI_LWO_FUNC:
|
||
|
GetS0(shader.functionName, head.length);
|
||
|
}
|
||
|
mFileBuffer = next;
|
||
|
}
|
||
|
|
||
|
// now attach the shader to the parent surface - sort by ordinal string
|
||
|
for (ShaderList::iterator it = surf.mShaders.begin(); it != surf.mShaders.end(); ++it) {
|
||
|
if (::strcmp(shader.ordinal.c_str(), (*it).ordinal.c_str()) < 0) {
|
||
|
surf.mShaders.insert(it, shader);
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
surf.mShaders.push_back(shader);
|
||
|
}
|
||
|
|
||
|
// ------------------------------------------------------------------------------------------------
|
||
|
void LWOImporter::LoadLWO2Surface(unsigned int size) {
|
||
|
LE_NCONST uint8_t *const end = mFileBuffer + size;
|
||
|
|
||
|
mSurfaces->push_back(LWO::Surface());
|
||
|
LWO::Surface &surf = mSurfaces->back();
|
||
|
|
||
|
GetS0(surf.mName, size);
|
||
|
|
||
|
// check whether this surface was derived from any other surface
|
||
|
std::string derived;
|
||
|
GetS0(derived, (unsigned int)(end - mFileBuffer));
|
||
|
if (derived.length()) {
|
||
|
// yes, find this surface
|
||
|
for (SurfaceList::iterator it = mSurfaces->begin(), itEnd = mSurfaces->end() - 1; it != itEnd; ++it) {
|
||
|
if ((*it).mName == derived) {
|
||
|
// we have it ...
|
||
|
surf = *it;
|
||
|
derived.clear();
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
if (derived.size()) {
|
||
|
ASSIMP_LOG_WARN("LWO2: Unable to find source surface: " + derived);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
while (true) {
|
||
|
if (mFileBuffer + 6 >= end)
|
||
|
break;
|
||
|
const IFF::SubChunkHeader head = IFF::LoadSubChunk(mFileBuffer);
|
||
|
|
||
|
if (mFileBuffer + head.length > end)
|
||
|
throw DeadlyImportError("LWO2: Invalid surface chunk length");
|
||
|
|
||
|
uint8_t *const next = mFileBuffer + head.length;
|
||
|
switch (head.type) {
|
||
|
// diffuse color
|
||
|
case AI_LWO_COLR: {
|
||
|
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, COLR, 12);
|
||
|
surf.mColor.r = GetF4();
|
||
|
surf.mColor.g = GetF4();
|
||
|
surf.mColor.b = GetF4();
|
||
|
break;
|
||
|
}
|
||
|
// diffuse strength ... hopefully
|
||
|
case AI_LWO_DIFF: {
|
||
|
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, DIFF, 4);
|
||
|
surf.mDiffuseValue = GetF4();
|
||
|
break;
|
||
|
}
|
||
|
// specular strength ... hopefully
|
||
|
case AI_LWO_SPEC: {
|
||
|
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, SPEC, 4);
|
||
|
surf.mSpecularValue = GetF4();
|
||
|
break;
|
||
|
}
|
||
|
// transparency
|
||
|
case AI_LWO_TRAN: {
|
||
|
// transparency explicitly disabled?
|
||
|
if (surf.mTransparency == 10e10f)
|
||
|
break;
|
||
|
|
||
|
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, TRAN, 4);
|
||
|
surf.mTransparency = GetF4();
|
||
|
break;
|
||
|
}
|
||
|
// additive transparency
|
||
|
case AI_LWO_ADTR: {
|
||
|
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, ADTR, 4);
|
||
|
surf.mAdditiveTransparency = GetF4();
|
||
|
break;
|
||
|
}
|
||
|
// wireframe mode
|
||
|
case AI_LWO_LINE: {
|
||
|
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, LINE, 2);
|
||
|
if (GetU2() & 0x1)
|
||
|
surf.mWireframe = true;
|
||
|
break;
|
||
|
}
|
||
|
// glossiness
|
||
|
case AI_LWO_GLOS: {
|
||
|
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, GLOS, 4);
|
||
|
surf.mGlossiness = GetF4();
|
||
|
break;
|
||
|
}
|
||
|
// bump intensity
|
||
|
case AI_LWO_BUMP: {
|
||
|
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, BUMP, 4);
|
||
|
surf.mBumpIntensity = GetF4();
|
||
|
break;
|
||
|
}
|
||
|
// color highlights
|
||
|
case AI_LWO_CLRH: {
|
||
|
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, CLRH, 4);
|
||
|
surf.mColorHighlights = GetF4();
|
||
|
break;
|
||
|
}
|
||
|
// index of refraction
|
||
|
case AI_LWO_RIND: {
|
||
|
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, RIND, 4);
|
||
|
surf.mIOR = GetF4();
|
||
|
break;
|
||
|
}
|
||
|
// polygon sidedness
|
||
|
case AI_LWO_SIDE: {
|
||
|
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, SIDE, 2);
|
||
|
surf.bDoubleSided = (3 == GetU2());
|
||
|
break;
|
||
|
}
|
||
|
// maximum smoothing angle
|
||
|
case AI_LWO_SMAN: {
|
||
|
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, SMAN, 4);
|
||
|
surf.mMaximumSmoothAngle = std::fabs(GetF4());
|
||
|
break;
|
||
|
}
|
||
|
// vertex color channel to be applied to the surface
|
||
|
case AI_LWO_VCOL: {
|
||
|
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, VCOL, 12);
|
||
|
surf.mDiffuseValue *= GetF4(); // strength
|
||
|
ReadVSizedIntLWO2(mFileBuffer); // skip envelope
|
||
|
surf.mVCMapType = GetU4(); // type of the channel
|
||
|
|
||
|
// name of the channel
|
||
|
GetS0(surf.mVCMap, (unsigned int)(next - mFileBuffer));
|
||
|
break;
|
||
|
}
|
||
|
// surface bock entry
|
||
|
case AI_LWO_BLOK: {
|
||
|
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, BLOK, 4);
|
||
|
IFF::SubChunkHeader head2 = IFF::LoadSubChunk(mFileBuffer);
|
||
|
|
||
|
switch (head2.type) {
|
||
|
case AI_LWO_PROC:
|
||
|
case AI_LWO_GRAD:
|
||
|
case AI_LWO_IMAP:
|
||
|
LoadLWO2TextureBlock(&head2, head.length);
|
||
|
break;
|
||
|
case AI_LWO_SHDR:
|
||
|
LoadLWO2ShaderBlock(&head2, head.length);
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
ASSIMP_LOG_WARN("LWO2: Found an unsupported surface BLOK");
|
||
|
};
|
||
|
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
mFileBuffer = next;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#endif // !! ASSIMP_BUILD_NO_X_IMPORTER
|