assimp/test/Collada/COLLADA.dae

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<?xml version="1.0"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
<asset>
<contributor>
<author>alorino</author>
<authoring_tool>Maya 7.0 | ColladaMaya v2.01 Jun 9 2006 at 16:08:19 | FCollada v1.11</authoring_tool>
<comments>Collada Maya Export Options: bakeTransforms=0;exportPolygonMeshes=1;bakeLighting=0;isSampling=0;
curveConstrainSampling=0;exportCameraAsLookat=0;
exportLights=1;exportCameras=1;exportJointsAndSkin=1;
exportAnimations=1;exportTriangles=0;exportInvisibleNodes=0;
exportNormals=1;exportTexCoords=1;exportVertexColors=1;exportTangents=0;
exportTexTangents=0;exportConstraints=0;exportPhysics=0;exportXRefs=1;
dereferenceXRefs=0;cameraXFov=0;cameraYFov=1</comments>
<copyright>
Copyright 2006 Sony Computer Entertainment Inc.
Licensed under the SCEA Shared Source License, Version 1.0 (the
&quot;License&quot;); you may not use this file except in compliance with the
License. You may obtain a copy of the License at:
http://research.scea.com/scea_shared_source_license.html
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an &quot;AS IS&quot; BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
</copyright>
</contributor>
<created>2006-06-21T21:15:16Z</created>
<modified>2006-06-21T21:15:16Z</modified>
<unit meter="0.01" name="centimeter"/>
<up_axis>Y_UP</up_axis>
</asset>
<library_cameras>
<camera id="Camera_" name="Camera_">
<optics>
<technique_common>
<perspective>
<yfov>37.8493</yfov>
<aspect_ratio>1</aspect_ratio>
<znear>10</znear>
<zfar>1000</zfar>
</perspective>
</technique_common>
</optics>
</camera>
<camera id="testCameraShape" name="testCameraShape">
<optics>
<technique_common>
<perspective>
<yfov>37.8501</yfov>
<aspect_ratio>1</aspect_ratio>
<znear>0.01</znear>
<zfar>1000</zfar>
</perspective>
</technique_common>
</optics>
</camera>
</library_cameras>
<library_lights>
<light id="light-lib" name="light">
<technique_common>
<point>
<color>1 1 1</color>
<constant_attenuation>1</constant_attenuation>
<linear_attenuation>0</linear_attenuation>
<quadratic_attenuation>0</quadratic_attenuation>
</point>
</technique_common>
</light>
<light id="pointLightShape1-lib" name="pointLightShape1">
<technique_common>
<point>
<color>1 1 1</color>
<constant_attenuation>1</constant_attenuation>
<linear_attenuation>0</linear_attenuation>
<quadratic_attenuation>0</quadratic_attenuation>
</point>
</technique_common>
</light>
</library_lights>
<library_materials>
<material id="Stone" name="Stone">
<instance_effect url="#Stone-fx"/>
</material>
<material id="RedPlastic" name="RedPlastic">
<instance_effect url="#RedPlastic-fx"/>
</material>
</library_materials>
<library_effects>
<effect id="Stone-fx">
<profile_COMMON>
<technique sid="common">
<phong>
<emission>
<color>0 0 0 1</color>
</emission>
<ambient>
<color>0 0 0 1</color>
</ambient>
<diffuse>
<color>0.521569 0.596078 0.658824 1</color>
</diffuse>
<specular>
<color>0.345098 0.360784 0.356863 1</color>
</specular>
<shininess>
<float>10</float>
</shininess>
<reflective>
<color>0 0 0 1</color>
</reflective>
<reflectivity>
<float>0.5</float>
</reflectivity>
<transparent>
<color>0 0 0 1</color>
</transparent>
<transparency>
<float>1</float>
</transparency>
<index_of_refraction>
<float>0</float>
</index_of_refraction>
</phong>
</technique>
</profile_COMMON>
</effect>
<effect id="RedPlastic-fx">
<profile_COMMON>
<technique sid="common">
<phong>
<emission>
<color>0 0 0 1</color>
</emission>
<ambient>
<color>0 0 0 1</color>
</ambient>
<diffuse>
<color>0.815686 0.345098 0.309804 1</color>
</diffuse>
<specular>
<color>0.388235 0.486275 0.498039 1</color>
</specular>
<shininess>
<float>16</float>
</shininess>
<reflective>
<color>0 0 0 1</color>
</reflective>
<reflectivity>
<float>0.5</float>
</reflectivity>
<transparent>
<color>0 0 0 1</color>
</transparent>
<transparency>
<float>1</float>
</transparency>
<index_of_refraction>
<float>0</float>
</index_of_refraction>
</phong>
</technique>
</profile_COMMON>
</effect>
</library_effects>
<library_geometries>
<geometry id="floor-lib" name="floor">
<mesh>
<source id="floor-lib-positions" name="position">
<float_array id="floor-lib-positions-array" count="12">-400 0 -200 400 0 -200 -400 0 200 400 0 200</float_array>
<technique_common>
<accessor count="4" offset="0" source="#floor-lib-positions-array" stride="3">
<param name="X" type="float"></param>
<param name="Y" type="float"></param>
<param name="Z" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="floor-lib-normals" name="normal">
<float_array id="floor-lib-normals-array" count="12">0 1 0 0 1 0 0 1 0 0 1 0</float_array>
<technique_common>
<accessor count="4" offset="0" source="#floor-lib-normals-array" stride="3">
<param name="X" type="float"></param>
<param name="Y" type="float"></param>
<param name="Z" type="float"></param>
</accessor>
</technique_common>
</source>
<vertices id="floor-lib-vertices">
<input semantic="POSITION" source="#floor-lib-positions"/>
<input semantic="NORMAL" source="#floor-lib-normals"/>
</vertices>
<polylist count="1" material="StoneSG">
<input offset="0" semantic="VERTEX" source="#floor-lib-vertices"/>
<vcount>4</vcount>
<p>0 2 3 1</p>
</polylist>
</mesh>
</geometry>
<geometry id="collada-lib" name="collada">
<mesh>
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<technique_common>
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<param name="Y" type="float"></param>
<param name="Z" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="collada-lib-normals" name="normal">
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<technique_common>
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<param name="Y" type="float"></param>
<param name="Z" type="float"></param>
</accessor>
</technique_common>
</source>
<vertices id="collada-lib-vertices">
<input semantic="POSITION" source="#collada-lib-positions"/>
</vertices>
<polylist count="6719" material="RedPlasticSG">
<input offset="0" semantic="VERTEX" source="#collada-lib-vertices" set="0"/>
<input offset="1" semantic="NORMAL" source="#collada-lib-normals"/>
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</polylist>
</mesh>
</geometry>
</library_geometries>
<library_visual_scenes>
<visual_scene id="VisualSceneNode" name="untitled">
<node id="Camera" name="Camera">
<translate sid="translate">-166.392 282.884 642.115</translate>
<rotate sid="rotateY">0 1 0 -13.25</rotate>
<rotate sid="rotateX">1 0 0 -20.25</rotate>
<rotate sid="rotateZ">0 0 1 0</rotate>
<instance_camera url="#Camera_"/>
</node>
<node id="Light" name="Light">
<translate sid="translate">-500 1000 400</translate>
<rotate sid="rotateZ">0 0 1 0</rotate>
<rotate sid="rotateY">0 1 0 0</rotate>
<rotate sid="rotateX">1 0 0 0</rotate>
<instance_light url="#light-lib"/>
</node>
<node id="Floor" name="Floor">
<rotate sid="rotateZ">0 0 1 0</rotate>
<rotate sid="rotateY">0 1 0 0</rotate>
<rotate sid="rotateX">1 0 0 0</rotate>
<instance_geometry url="#floor-lib">
<bind_material>
<technique_common>
<instance_material symbol="StoneSG" target="#Stone"/>
</technique_common>
</bind_material>
</instance_geometry>
</node>
<node id="Collada" name="Collada">
<rotate sid="rotateZ">0 0 1 0</rotate>
<rotate sid="rotateY">0 1 0 0</rotate>
<rotate sid="rotateX">1 0 0 0</rotate>
<instance_geometry url="#collada-lib">
<bind_material>
<technique_common>
<instance_material symbol="RedPlasticSG" target="#RedPlastic"/>
</technique_common>
</bind_material>
</instance_geometry>
</node>
<node id="testCamera" name="testCamera">
<translate sid="translate">-166.392 282.884 642.115</translate>
<rotate sid="rotateY">0 1 0 -13.25</rotate>
<rotate sid="rotateX">1 0 0 -20.25</rotate>
<rotate sid="rotateZ">0 0 1 0</rotate>
<instance_camera url="#testCameraShape"/>
</node>
<node id="pointLight1" name="pointLight1">
<translate sid="translate">3 4 10</translate>
<rotate sid="rotateZ">0 0 1 0</rotate>
<rotate sid="rotateY">0 1 0 0</rotate>
<rotate sid="rotateX">1 0 0 0</rotate>
<instance_light url="#pointLightShape1-lib"/>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#VisualSceneNode"/>
</scene>
</COLLADA>