assimp/test/unit/utFindInvalidData.cpp

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#include "utFindInvalidData.h"
CPPUNIT_TEST_SUITE_REGISTRATION (FindInvalidDataProcessTest);
void FindInvalidDataProcessTest :: setUp (void)
{
CPPUNIT_ASSERT( AI_MAX_NUMBER_OF_TEXTURECOORDS >= 3);
piProcess = new FindInvalidDataProcess();
pcMesh = new aiMesh();
pcMesh->mNumVertices = 1000;
pcMesh->mVertices = new aiVector3D[1000];
for (unsigned int i = 0; i < 1000;++i)
pcMesh->mVertices[i] = aiVector3D((float)i);
pcMesh->mNormals = new aiVector3D[1000];
for (unsigned int i = 0; i < 1000;++i)
pcMesh->mNormals[i] = aiVector3D((float)i);
pcMesh->mTangents = new aiVector3D[1000];
for (unsigned int i = 0; i < 1000;++i)
pcMesh->mTangents[i] = aiVector3D((float)i);
pcMesh->mBitangents = new aiVector3D[1000];
for (unsigned int i = 0; i < 1000;++i)
pcMesh->mBitangents[i] = aiVector3D((float)i);
for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS;++a)
{
pcMesh->mTextureCoords[a] = new aiVector3D[1000];
for (unsigned int i = 0; i < 1000;++i)
pcMesh->mTextureCoords[a][i] = aiVector3D((float)i);
}
}
void FindInvalidDataProcessTest :: tearDown (void)
{
delete piProcess;
delete pcMesh;
}
void FindInvalidDataProcessTest :: testStepNegativeResult (void)
{
::memset(pcMesh->mNormals,0,pcMesh->mNumVertices*sizeof(aiVector3D));
::memset(pcMesh->mBitangents,0,pcMesh->mNumVertices*sizeof(aiVector3D));
pcMesh->mTextureCoords[2][455] = std::numeric_limits<float>::quiet_NaN();
piProcess->ProcessMesh(pcMesh);
CPPUNIT_ASSERT(NULL != pcMesh->mVertices);
CPPUNIT_ASSERT(NULL == pcMesh->mNormals);
CPPUNIT_ASSERT(NULL == pcMesh->mTangents);
CPPUNIT_ASSERT(NULL == pcMesh->mBitangents);
for (unsigned int i = 0; i < 2;++i)
{
CPPUNIT_ASSERT(NULL != pcMesh->mTextureCoords[i]);
}
for (unsigned int i = 2; i < AI_MAX_NUMBER_OF_TEXTURECOORDS;++i)
{
CPPUNIT_ASSERT(NULL == pcMesh->mTextureCoords[i]);
}
}
void FindInvalidDataProcessTest :: testStepPositiveResult (void)
{
piProcess->ProcessMesh(pcMesh);
CPPUNIT_ASSERT(NULL != pcMesh->mVertices);
CPPUNIT_ASSERT(NULL != pcMesh->mNormals);
CPPUNIT_ASSERT(NULL != pcMesh->mTangents);
CPPUNIT_ASSERT(NULL != pcMesh->mBitangents);
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS;++i)
{
CPPUNIT_ASSERT(NULL != pcMesh->mTextureCoords[i]);
}
}