assimp/test/ASEFiles/TargetCameraAnim.ase

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*3DSMAX_ASCIIEXPORT 200
*COMMENT "AsciiExport Version 2,00 - Sat Nov 08 16:24:29 2008"
*SCENE {
*SCENE_FILENAME "TargetCameraAnim.max"
*SCENE_FIRSTFRAME 0
*SCENE_LASTFRAME 300
*SCENE_FRAMESPEED 30
*SCENE_TICKSPERFRAME 160
*SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000
*SCENE_AMBIENT_STATIC 0.0000 0.0000 0.0000
}
*MATERIAL_LIST {
*MATERIAL_COUNT 0
}
*GEOMOBJECT {
*NODE_NAME "Box01"
*NODE_TM {
*NODE_NAME "Box01"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0000 0.0000 0.0000
*TM_ROW1 0.0000 1.0000 0.0000
*TM_ROW2 0.0000 0.0000 1.0000
*TM_ROW3 10.5413 -0.8547 0.0000
*TM_POS 10.5413 -0.8547 0.0000
*TM_ROTAXIS 0.0000 0.0000 0.0000
*TM_ROTANGLE 0.0000
*TM_SCALE 1.0000 1.0000 1.0000
*TM_SCALEAXIS 0.0000 0.0000 0.0000
*TM_SCALEAXISANG 0.0000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 8
*MESH_NUMFACES 12
*MESH_VERTEX_LIST {
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}
*MESH_FACE_LIST {
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*MESH_FACE 1: A: 3 B: 1 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 2 *MESH_MTLID 1
*MESH_FACE 2: A: 4 B: 5 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0
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*MESH_FACE 4: A: 0 B: 1 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 4
*MESH_FACE 5: A: 5 B: 4 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 4
*MESH_FACE 6: A: 1 B: 3 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 3
*MESH_FACE 7: A: 7 B: 5 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 3
*MESH_FACE 8: A: 3 B: 2 C: 6 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 5
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*MESH_FACE 10: A: 2 B: 0 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 7 *MESH_MTLID 2
*MESH_FACE 11: A: 4 B: 6 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 7 *MESH_MTLID 2
}
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*MESH_TVERTLIST {
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*MESH_TVERT 11 1.0000 1.0000 0.0000
}
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*MESH_TFACELIST {
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*MESH_TFACE 1 10 8 9
*MESH_TFACE 2 8 9 11
*MESH_TFACE 3 11 10 8
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*MESH_TFACE 5 7 6 4
*MESH_TFACE 6 0 1 3
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*MESH_TFACE 10 0 1 3
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}
*MESH_NUMCVERTEX 0
*MESH_NORMALS {
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}
}
*PROP_MOTIONBLUR 0
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*WIREFRAME_COLOR 0.6941 0.3451 0.1059
}
*CAMERAOBJECT {
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*CAMERA_TYPE Target
*NODE_TM {
*NODE_NAME "Camera01"
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*INHERIT_ROT 0 0 0
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*TM_SCALEAXIS 0.0000 0.0000 0.0000
*TM_SCALEAXISANG 0.0000
}
*NODE_TM {
*NODE_NAME "Camera01.Target"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0000 0.0000 0.0000
*TM_ROW1 0.0000 1.0000 0.0000
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}
*CAMERA_SETTINGS {
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*CAMERA_NEAR 0.0000
*CAMERA_FAR 1000.0000
*CAMERA_FOV 0.7854
*CAMERA_TDIST 166.7347
}
*TM_ANIMATION {
*NODE_NAME "Camera01"
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}
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}