60 lines
1.6 KiB
C
60 lines
1.6 KiB
C
|
//
|
||
|
// MyDocument.h
|
||
|
// DisplayLinkAsyncMoviePlayer
|
||
|
//
|
||
|
// Created by vade on 10/26/10.
|
||
|
// Copyright __MyCompanyName__ 2010 . All rights reserved.
|
||
|
//
|
||
|
|
||
|
|
||
|
#import "ModelLoaderHelperClasses.h"
|
||
|
|
||
|
// assimp include files. These three are usually needed.
|
||
|
#import "assimp.h"
|
||
|
#import "aiPostProcess.h"
|
||
|
#import "aiScene.h"
|
||
|
|
||
|
#import <Cocoa/Cocoa.h>
|
||
|
#import <OpenGL/OpenGL.h>
|
||
|
#import <Quartz/Quartz.h>
|
||
|
|
||
|
|
||
|
@interface MyDocument : NSPersistentDocument
|
||
|
{
|
||
|
CVDisplayLinkRef _displayLink;
|
||
|
NSOpenGLContext* _glContext;
|
||
|
NSOpenGLPixelFormat* _glPixelFormat;
|
||
|
|
||
|
NSView* _view;
|
||
|
|
||
|
// Assimp Stuff
|
||
|
aiScene* _scene;
|
||
|
struct aiVector3D scene_min, scene_max, scene_center;
|
||
|
double normalizedScale;
|
||
|
|
||
|
// Our array of textures.
|
||
|
GLuint *textureIds;
|
||
|
|
||
|
// only used if we use
|
||
|
NSMutableArray* modelMeshes;
|
||
|
BOOL builtBuffers;
|
||
|
|
||
|
NSMutableDictionary* textureDictionary; // Array of Dicionaries that map image filenames to textureIds
|
||
|
}
|
||
|
|
||
|
@property (retain) IBOutlet NSView* _view;
|
||
|
|
||
|
|
||
|
- (CVReturn)displayLinkRenderCallback:(const CVTimeStamp *)timeStamp;
|
||
|
- (void) render;
|
||
|
|
||
|
- (void) drawMeshesInContext:(CGLContextObj)cgl_ctx;
|
||
|
- (void) createGLResourcesInContext:(CGLContextObj)cgl_ctx;
|
||
|
- (void) deleteGLResourcesInContext:(CGLContextObj)cgl_ctx;
|
||
|
|
||
|
- (void) loadTexturesInContext:(CGLContextObj)cgl_ctx withModelPath:(NSString*) modelPath;
|
||
|
- (void) getBoundingBoxWithMinVector:(struct aiVector3D*) min maxVectr:(struct aiVector3D*) max;
|
||
|
- (void) getBoundingBoxForNode:(const struct aiNode*)nd minVector:(struct aiVector3D*) min maxVector:(struct aiVector3D*) max matrix:(struct aiMatrix4x4*) trafo;
|
||
|
|
||
|
@end
|