2008-10-13 16:45:48 +00:00
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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// Actually just a dummy, used by the compiler to build the precompiled header.
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2008-10-13 16:45:48 +00:00
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#include "AssimpPCH.h"
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2012-02-03 17:04:06 +00:00
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#include "./../include/assimp/version.h"
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2008-10-13 16:45:48 +00:00
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2009-01-19 19:34:34 +00:00
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// --------------------------------------------------------------------------------
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2012-02-03 03:38:30 +00:00
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// Legal information string - dont't remove this.
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2008-10-13 16:45:48 +00:00
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static const char* LEGAL_INFORMATION =
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2010-03-04 18:46:54 +00:00
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"Open Asset Import Library (Assimp).\n"
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2008-11-29 15:30:50 +00:00
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"A free C/C++ library to import various 3D file formats into applications\n\n"
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2008-10-13 16:45:48 +00:00
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2012-02-03 03:38:30 +00:00
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"(c) 2008-2010, assimp team\n"
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2010-11-21 14:57:00 +00:00
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"License under the terms and conditions of the 3-clause BSD license\n"
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"http://assimp.sourceforge.net\n"
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2008-10-13 16:45:48 +00:00
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;
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2008-11-29 15:30:50 +00:00
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// ------------------------------------------------------------------------------------------------
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2009-01-19 19:34:34 +00:00
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// Get legal string
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ASSIMP_API const char* aiGetLegalString () {
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2008-11-29 15:30:50 +00:00
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return LEGAL_INFORMATION;
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}
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// ------------------------------------------------------------------------------------------------
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2009-01-19 19:34:34 +00:00
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// Get Assimp minor version
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ASSIMP_API unsigned int aiGetVersionMinor () {
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2010-11-21 14:57:00 +00:00
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return 0;
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2008-11-29 15:30:50 +00:00
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}
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// ------------------------------------------------------------------------------------------------
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2009-01-19 19:34:34 +00:00
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// Get Assimp major version
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ASSIMP_API unsigned int aiGetVersionMajor () {
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2012-02-03 17:39:33 +00:00
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return 3;
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2008-11-29 15:30:50 +00:00
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}
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2009-01-19 19:34:34 +00:00
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// ------------------------------------------------------------------------------------------------
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// Get flags used for compilation
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ASSIMP_API unsigned int aiGetCompileFlags () {
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unsigned int flags = 0;
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#ifdef ASSIMP_BUILD_BOOST_WORKAROUND
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flags |= ASSIMP_CFLAGS_NOBOOST;
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#endif
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#ifdef ASSIMP_BUILD_SINGLETHREADED
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flags |= ASSIMP_CFLAGS_SINGLETHREADED;
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#endif
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#ifdef ASSIMP_BUILD_DEBUG
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flags |= ASSIMP_CFLAGS_DEBUG;
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#endif
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#ifdef ASSIMP_BUILD_DLL_EXPORT
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flags |= ASSIMP_CFLAGS_SHARED;
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#endif
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#ifdef _STLPORT_VERSION
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flags |= ASSIMP_CFLAGS_STLPORT;
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#endif
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return flags;
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}
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2010-03-04 18:46:54 +00:00
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// include current build revision, which is even updated from time to time -- :-)
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#include "../revision.h"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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2008-11-29 15:30:50 +00:00
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API unsigned int aiGetVersionRevision ()
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{
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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|
|
return SVNRevision;
|
2008-11-29 15:30:50 +00:00
|
|
|
}
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|
2011-08-01 20:58:31 +00:00
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// ------------------------------------------------------------------------------------------------
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aiScene::aiScene()
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: mFlags()
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, mRootNode()
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, mNumMeshes()
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, mMeshes()
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, mNumMaterials()
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, mMaterials()
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, mNumAnimations()
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, mAnimations()
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, mNumTextures()
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, mTextures()
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, mNumLights()
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, mLights()
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, mNumCameras()
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, mCameras()
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, mPrivate(new Assimp::ScenePrivateData())
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|
|
|
{
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|
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|
}
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|
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|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
aiScene::~aiScene()
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|
|
|
{
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|
// delete all sub-objects recursively
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|
delete mRootNode;
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|
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|
// To make sure we won't crash if the data is invalid it's
|
|
|
|
// much better to check whether both mNumXXX and mXXX are
|
|
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|
// valid instead of relying on just one of them.
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|
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if (mNumMeshes && mMeshes)
|
|
|
|
for( unsigned int a = 0; a < mNumMeshes; a++)
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|
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|
delete mMeshes[a];
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|
delete [] mMeshes;
|
|
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|
|
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|
if (mNumMaterials && mMaterials)
|
|
|
|
for( unsigned int a = 0; a < mNumMaterials; a++)
|
|
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|
delete mMaterials[a];
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|
|
delete [] mMaterials;
|
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|
if (mNumAnimations && mAnimations)
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for( unsigned int a = 0; a < mNumAnimations; a++)
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|
delete mAnimations[a];
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|
delete [] mAnimations;
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if (mNumTextures && mTextures)
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|
for( unsigned int a = 0; a < mNumTextures; a++)
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|
delete mTextures[a];
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|
delete [] mTextures;
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if (mNumLights && mLights)
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for( unsigned int a = 0; a < mNumLights; a++)
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|
delete mLights[a];
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|
delete [] mLights;
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|
if (mNumCameras && mCameras)
|
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|
for( unsigned int a = 0; a < mNumCameras; a++)
|
|
|
|
delete mCameras[a];
|
|
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|
delete [] mCameras;
|
|
|
|
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|
|
|
delete static_cast<Assimp::ScenePrivateData*>( mPrivate );
|
|
|
|
}
|
|
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|
|