General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
#ifndef TESTLBW_H
|
|
|
|
#define TESTLBW_H
|
|
|
|
|
|
|
|
#include <cppunit/TestFixture.h>
|
|
|
|
#include <cppunit/extensions/HelperMacros.h>
|
|
|
|
|
2012-04-22 23:00:44 +00:00
|
|
|
#include <assimp/scene.h>
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
#include <PretransformVertices.h>
|
|
|
|
|
|
|
|
|
|
|
|
using namespace std;
|
|
|
|
using namespace Assimp;
|
|
|
|
|
|
|
|
class PretransformVerticesTest : public CPPUNIT_NS :: TestFixture
|
|
|
|
{
|
|
|
|
CPPUNIT_TEST_SUITE (PretransformVerticesTest);
|
|
|
|
CPPUNIT_TEST (testProcess_CollapseHierarchy);
|
|
|
|
CPPUNIT_TEST (testProcess_KeepHierarchy);
|
|
|
|
CPPUNIT_TEST_SUITE_END ();
|
|
|
|
|
|
|
|
public:
|
|
|
|
void setUp (void);
|
|
|
|
void tearDown (void);
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
|
|
|
void testProcess_CollapseHierarchy (void);
|
|
|
|
void testProcess_KeepHierarchy (void);
|
|
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
|
|
|
aiScene* scene;
|
|
|
|
PretransformVertices* process;
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif
|