2010-04-27 16:41:21 +00:00
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<?xml version="1.0" encoding="utf-8"?>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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2010-11-23 08:45:32 +00:00
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2010-04-27 16:41:21 +00:00
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2010-07-12 13:13:43 +00:00
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2010-04-27 16:41:21 +00:00
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2010-07-12 13:13:43 +00:00
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2010-04-27 16:41:21 +00:00
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2010-04-27 16:51:22 +00:00
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2010-04-27 16:41:21 +00:00
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2010-07-23 20:51:05 +00:00
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2010-04-27 16:41:21 +00:00
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2010-07-12 13:13:43 +00:00
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2010-04-27 16:41:21 +00:00
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2010-05-27 18:28:02 +00:00
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2010-04-27 16:41:21 +00:00
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2010-05-27 18:28:02 +00:00
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2010-04-27 16:41:21 +00:00
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2010-05-27 18:28:02 +00:00
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2010-07-12 13:13:43 +00:00
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2010-04-27 16:41:21 +00:00
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2010-07-12 13:13:43 +00:00
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2010-04-27 16:41:21 +00:00
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2010-05-27 18:28:02 +00:00
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2010-04-27 16:41:21 +00:00
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2010-07-12 13:13:43 +00:00
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2010-05-27 18:28:02 +00:00
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2010-04-27 16:41:21 +00:00
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<Compile Include="aiComponent.cs" />
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<Compile Include="aiDefaultLogStream.cs" />
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2010-05-27 18:28:02 +00:00
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<Compile Include="aiFaceVector.cs" />
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2010-04-27 16:41:21 +00:00
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<Compile Include="aiLight.cs" />
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<Compile Include="aiLightSourceType.cs" />
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2010-05-27 18:28:02 +00:00
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<Compile Include="aiLightVector.cs" />
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2010-04-27 16:41:21 +00:00
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<Compile Include="aiMaterial.cs" />
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<Compile Include="aiMaterialProperty.cs" />
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2010-05-27 18:28:02 +00:00
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<Compile Include="aiMaterialVector.cs" />
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2010-04-27 16:41:21 +00:00
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<Compile Include="aiMatrix3x3.cs" />
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<Compile Include="aiMatrix4x4.cs" />
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<Compile Include="aiMemoryInfo.cs" />
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2010-05-27 18:28:02 +00:00
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2010-07-12 13:13:43 +00:00
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<Compile Include="aiMeshAnimVector.cs" />
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2010-05-27 18:28:02 +00:00
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<Compile Include="aiMeshKey.cs" />
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2010-07-12 13:13:43 +00:00
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<Compile Include="aiMeshKeyVector.cs" />
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2010-05-27 18:28:02 +00:00
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<Compile Include="aiMeshVector.cs" />
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2010-04-27 16:41:21 +00:00
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<Compile Include="aiNode.cs" />
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2010-05-27 18:28:02 +00:00
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<Compile Include="aiNodeAnimVector.cs" />
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<Compile Include="aiNodeVector.cs" />
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2010-04-27 16:41:21 +00:00
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<Compile Include="aiOrigin.cs" />
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<Compile Include="aiPlane.cs" />
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2010-07-12 13:13:43 +00:00
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<Compile Include="aiQuatKeyVector.cs" />
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2010-04-27 16:41:21 +00:00
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<Compile Include="aiRay.cs" />
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<Compile Include="aiReturn.cs" />
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<Compile Include="aiTextureFlags.cs" />
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<Compile Include="aiTextureMapMode.cs" />
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<Compile Include="aiTextureMapping.cs" />
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<Compile Include="aiTextureOp.cs" />
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<Compile Include="aiTextureType.cs" />
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2010-05-27 18:28:02 +00:00
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<Compile Include="aiTextureVector.cs" />
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2010-04-27 16:41:21 +00:00
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<Compile Include="aiUVTransform.cs" />
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<Compile Include="aiVector2D.cs" />
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<Compile Include="aiVector3D.cs" />
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2010-05-27 18:28:02 +00:00
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<Compile Include="aiVector3DVector.cs" />
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<Compile Include="aiVector3DVectorVector.cs" />
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2010-04-27 16:41:21 +00:00
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<Compile Include="aiVectorKey.cs" />
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2010-07-12 13:13:43 +00:00
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<Compile Include="aiVectorKeyVector.cs" />
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2010-04-27 16:41:21 +00:00
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<Compile Include="aiVertexWeight.cs" />
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2010-07-12 13:13:43 +00:00
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<Compile Include="aiVertexWeightVector.cs" />
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<Compile Include="Assimp.cs" />
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<Compile Include="AssimpPINVOKE.cs" />
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<Compile Include="FloatVector.cs" />
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2010-04-27 16:41:21 +00:00
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<Compile Include="Importer.cs" />
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2010-11-23 08:45:32 +00:00
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<Compile Include="ProgressHandler.cs" />
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<Compile Include="SWIGTYPE_p_std__string.cs">
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2010-05-27 18:28:02 +00:00
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<Compile Include="UintVector.cs" />
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2010-04-27 16:41:21 +00:00
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<ItemGroup>
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2010-05-27 18:28:02 +00:00
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<Folder Include="Properties\" />
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2010-04-27 16:41:21 +00:00
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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