assimp/contrib/tinyusdz/tinyusdz_repo/examples/common/nativefiledialog-extended/README.md

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2024-03-30 02:33:07 +00:00
# Native File Dialog Extended
![GitHub Actions](https://github.com/btzy/nativefiledialog-extended/workflows/build/badge.svg)
A small C library with that portably invokes native file open, folder select and save dialogs. Write dialog code once and have it pop up native dialogs on all supported platforms. Avoid linking large dependencies like wxWidgets and Qt.
This library is based on Michael Labbe's Native File Dialog ([mlabbe/nativefiledialog](https://github.com/mlabbe/nativefiledialog)).
Features:
- Lean C API, static library -- no C++/ObjC runtime needed
- Supports Windows (MSVC, MinGW), MacOS (Clang), and Linux (GCC, Clang)
- Zlib licensed
- Friendly names for filters (e.g. `C/C++ Source files (*.c;*.cpp)` instead of `(*.c;*.cpp)`) on platforms that support it
- Automatically append file extension on platforms where users expect it
- Support for setting a default folder path
- Support for setting a default file name (e.g. `Untitled.c`)
- Consistent UTF-8 support on all platforms
- Native character set (UTF-16 `wchar_t`) support on Windows
- Initialization and de-initialization of platform library (e.g. COM (Windows) / GTK (Linux)) decoupled from dialog functions, so applications can choose when to initialize/de-initialize
- Multiple file selection support (for file open dialog)
- Support for Vista's modern `IFileDialog` on Windows
- No third party dependencies
- Modern CMake build system
- Works alongside [SDL2](http://www.libsdl.org) on all platforms
- Optional C++ wrapper with `unique_ptr` auto-freeing semantics and optional parameters, for those using this library from C++
**Comparison with original Native File Dialog:**
The friendly names feature is the primary reason for breaking API compatibility with Michael Labbe's library (and hence this library probably will never be merged with it). There are also a number of tweaks that cause observable differences in this library.
Features added in Native File Dialog Extended:
- Friendly names for filters
- Automatically appending file extensions
- Support for setting a default file name
- Native character set (UTF-16 `wchar_t`) support on Windows
- Initialization and de-initialization of platform library decoupled from file dialog functions
- Modern CMake build system
- Optional C++ wrapper with `unique_ptr` auto-freeing semantics and optional parameters
There is also significant code refractoring, especially for the Windows implementation.
# Basic Usage
```C
#include <nfd.h>
#include <stdio.h>
#include <stdlib.h>
int main( void )
{
NFD_Init();
nfdchar_t *outPath;
nfdfilteritem_t filterItem[2] = { { "Source code", "c,cpp,cc" }, { "Headers", "h,hpp" } };
nfdresult_t result = NFD_OpenDialog(&outPath, filterItem, 2, NULL);
if ( result == NFD_OKAY )
{
puts("Success!");
puts(outPath);
NFD_FreePath(outPath);
}
else if ( result == NFD_CANCEL )
{
puts("User pressed cancel.");
}
else
{
printf("Error: %s\n", NFD_GetError() );
}
NFD_Quit();
return 0;
}
```
See [NFD.h](src/include/nfd.h) for more options.
If you are using a platform abstraction framework such as SDL or GLFW, also see the "Usage" section below.
# Screenshots #
![Windows 10](screens/open_win10.png?raw=true)
![MacOS 10.13](screens/open_macos_11.0.png?raw=true)
![GTK3 on Ubuntu 20.04](screens/open_gtk3.png?raw=true)
# Building
## CMake Projects
If your project uses CMake,
simply add the following lines to your CMakeLists.txt:
```
add_subdirectory(path/to/nativefiledialog-extended)
target_link_libraries(MyProgram PRIVATE nfd)
```
Make sure that you also have the needed [dependencies](#dependencies).
## Standalone Library
If you want to build the standalone static library,
execute the following commands (starting from the project root directory):
```
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release ..
cmake --build .
```
The above commands will make a `build` directory,
and build the project (in release mode) there.
If you are developing NFDe, you may want to do `-DCMAKE_BUILD_TYPE=Debug`
to build a debug version of the library instead.
If you want to build the sample programs,
add `-DNFD_BUILD_TESTS=ON` (sample programs are not built by default).
### Visual Studio on Windows
Recent versions of Visual Studio have CMake support built into the IDE.
You should be able to "Open Folder" in the project root directory,
and Visual Studio will recognize and configure the project appropriately.
From there, you will be able to set configurations for Debug vs Release,
and for x86 vs x64.
For more information, see [the Microsoft Docs page]([https://docs.microsoft.com/en-us/cpp/build/cmake-projects-in-visual-studio?view=vs-2019](https://docs.microsoft.com/en-us/cpp/build/cmake-projects-in-visual-studio?view=vs-2019)).
This has been tested to work on Visual Studio 2019,
and it probably works on Visual Studio 2017 too.
### Compiling Your Programs
1. Add `src/include` to your include search path.
2. Add `nfd.lib` or `nfd_d.lib` to the list of static libraries to link against (for release or debug, respectively).
3. Add `build/<debug|release>/<arch>` to the library search path.
## Dependencies
### Linux
`apt-get libgtk-3-dev` installs the GTK+3 dependency on debian based systems.
### MacOS
On MacOS, add `AppKit` to the list of frameworks.
### Windows
On Windows, ensure you are building against `comctl32.lib` and `uuid.lib`.
# Usage
See `NFD.h` for API calls. See the `test` directory for example code (both C and C++).
If you turned on the option to build the `test` directory (`-DNFD_BUILD_TESTS=ON`), then `build/bin` will contain the compiled test programs.
## File Filter Syntax
Files can be filtered by file extension groups:
```C
nfdfilteritem_t filterItem[2] = { { "Source code", "c,cpp,cc" },{ "Header", "h,hpp" } };
```
A file filter is a pair of strings comprising the friendly name and the specification (multiple file extensions are comma-separated).
A list of file filters can be passed as an argument when invoking the library.
A wildcard filter is always added to every dialog.
*Note: On MacOS, the file dialogs do not have friendly names and there is no way to switch between filters, so the filter specifications are combined (e.g. "c,cpp,cc,h,hpp"). The filter specification is also never explicitly shown to the user. This is usual MacOS behaviour and users expect it.*
*Note 2: You must ensure that the specification string is non-empty and that every file extension has at least one character. Otherwise, bad things might ensue (i.e. undefined behaviour).*
*Note 3: On Linux, the file extension is appended (if missing) when the user presses down the "Save" button. The appended file extension will remain visible to the user, even if an overwrite prompt is shown and the user then presses "Cancel".*
*Note 4: On Windows, the default folder parameter is only used if there is no recently used folder available. Otherwise, the default folder will be the folder that was last used. Internally, the Windows implementation calls [IFileDialog::SetDefaultFolder(IShellItem)](https://docs.microsoft.com/en-us/windows/desktop/api/shobjidl_core/nf-shobjidl_core-ifiledialog-setdefaultfolder). This is usual Windows behaviour and users expect it.*
## Iterating Over PathSets
A file open dialog that supports multiple selection produces a PathSet, which is a thin abstraction over the platform-specific collection. There are two ways to iterate over a PathSet:
### Accessing by index
This method does array-like access on the PathSet, and is the easiest to use.
However, on certain platforms (Linux, and possibly Windows),
it takes O(N<sup>2</sup>) time in total to iterate the entire PathSet,
because the underlying platform-specific implementation uses a linked list.
See [test_opendialogmultiple.c](test/test_opendialogmultiple.c).
### Using an enumerator (experimental)
This method uses an enumerator object to iterate the paths in the PathSet.
It is guaranteed to take O(N) time in total to iterate the entire PathSet.
See [test_opendialogmultiple_enum.c](test/test_opendialogmultiple_enum.c).
This API is experimental, and subject to change.
## Customization Macros
You can define the following macros *before* including `nfd.h`/`nfd.hpp`:
- `NFD_NATIVE`: Define this before including `nfd.h` to make non-suffixed function names and typedefs (e.g. `NFD_OpenDialog`) aliases for the native functions (e.g. `NFD_OpenDialogN`) instead of aliases for the UTF-8 functions (e.g. `NFD_OpenDialogU8`). This macro does not affect the C++ wrapper `nfd.hpp`.
- `NFD_THROWS_EXCEPTIONS`: (C++ only) Define this before including `nfd.hpp` to make `NFD::Guard` construction throw `std::runtime_error` if `NFD_Init` fails. Otherwise, there is no way to detect failure in `NFD::Guard` construction.
Macros that might be defined by `nfd.h`:
- `NFD_DIFFERENT_NATIVE_FUNCTIONS`: Defined if the native and UTF-8 versions of functions are different (i.e. compiling for Windows); not defined otherwise. If `NFD_DIFFERENT_NATIVE_FUNCTIONS` is not defined, then the UTF-8 versions of functions are aliases for the native versions. This might be useful if you are writing a function that wants to provide overloads depending on whether the native functions and UTF-8 functions are the same. (Native is UTF-16 (`wchar_t`) for Windows and UTF-8 (`char`) for Mac/Linux.)
## Usage with a Platform Abstraction Framework
NFDe is known to work with SDL2 and GLFW, and should also work with other platform abstraction framworks. However, you should initialize NFDe _after_ initializing the framework, and probably should deinitialize NFDe _before_ deinitializing the framework. This is because some frameworks expect to be initialized on a "clean slate", and they may configure the system in a different way from NFDe. `NFD_Init` is generally very careful not to disrupt the existing configuration unless necessary, and `NFD_Quit` restores the configuration back exactly to what it was before initialization.
An example with SDL2:
```
// Initialize SDL2 first
if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO) != 0) {
// display some error here
}
// Then initialize NFDe
if (NFD_Init() != NFD_OKAY) {
// display some error here
}
/*
Your main program goes here
*/
NFD_Quit(); // deinitialize NFDe first
SDL_Quit(); // Then deinitialize SDL2
```
# Known Limitations #
- No support for Windows XP's legacy dialogs such as `GetOpenFileName`. (There are no plans to support this; you shouldn't be still using Windows XP anyway.)
- No Emscripten (WebAssembly) bindings. (This might get implemented if I decide to port Circuit Sandbox for the web, but I don't think there is any way to implement a web-based folder picker.)
- GTK dialogs don't set the existing window as parent, so if users click the existing window while the dialog is open then the dialog will go behind it. GTK writes a warning to stdout or stderr about this.
- This library is not compatible with the original Native File Dialog library. Things might break if you use both in the same project. (There are no plans to support this; you have to use one or the other.)
# Reporting Bugs #
Please use the Github issue tracker to report bugs or to contribute to this repository.
As this is a new project, it hasn't been battle-tested yet. Feel free to submit bug reports of any kind.
# Credit #
Bernard Teo (me) and other contributors for everything that wasn't from Michael Labbe's [Native File Dialog](https://github.com/mlabbe/nativefiledialog)).
[Michael Labbe](https://github.com/mlabbe) for his awesome Native File Dialog library, and other contributors to that library.
Much of this README has also been copied from the README of original Native File Dialog repository.
## License ##
Everything in this repository is distributed under the ZLib license, as is the original Native File Dialog library.
## Support ##
I don't provide any paid support. [Michael Labbe](https://github.com/mlabbe) appears to provide paid support for his [library](https://github.com/mlabbe/nativefiledialog) at the time of writing.