2015-05-19 03:48:29 +00:00
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/*
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Open Asset Import Library (ASSIMP)
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----------------------------------------------------------------------
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Copyright (c) 2006-2010, ASSIMP Development Team
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All rights reserved.
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2015-05-19 03:52:10 +00:00
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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2015-05-19 03:48:29 +00:00
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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2015-05-19 03:52:10 +00:00
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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2015-05-19 03:48:29 +00:00
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file BlenderSceneGen.h
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* @brief MACHINE GENERATED BY ./scripts/BlenderImporter/genblenddna.py
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*/
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#ifndef INCLUDED_AI_BLEND_SCENEGEN_H
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#define INCLUDED_AI_BLEND_SCENEGEN_H
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#include "BlenderDNA.h"
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#include "BlenderScene.h"
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2015-05-19 03:57:13 +00:00
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namespace Assimp {
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2016-02-28 16:30:11 +00:00
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namespace Blender {
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2015-05-19 03:48:29 +00:00
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template <> void Structure :: Convert<Object> (
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Object& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<Group> (
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Group& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MTex> (
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MTex& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<TFace> (
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TFace& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<SubsurfModifierData> (
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SubsurfModifierData& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MFace> (
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MFace& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<Lamp> (
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Lamp& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MDeformWeight> (
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MDeformWeight& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<PackedFile> (
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PackedFile& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<Base> (
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Base& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MTFace> (
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MTFace& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<Material> (
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Material& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MTexPoly> (
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MTexPoly& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<Mesh> (
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Mesh& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MDeformVert> (
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MDeformVert& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<World> (
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World& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MLoopCol> (
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MLoopCol& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MVert> (
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MVert& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MEdge> (
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MEdge& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MLoopUV> (
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MLoopUV& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<GroupObject> (
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GroupObject& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<ListBase> (
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ListBase& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MLoop> (
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MLoop& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<ModifierData> (
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ModifierData& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<ID> (
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ID& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MCol> (
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MCol& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MPoly> (
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MPoly& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<Scene> (
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Scene& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<Library> (
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Library& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<Tex> (
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Tex& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<Camera> (
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Camera& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MirrorModifierData> (
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MirrorModifierData& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<Image> (
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Image& dest,
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const FileDatabase& db
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) const
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;
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}
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}
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#endif
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