101 lines
4.0 KiB
CMake
101 lines
4.0 KiB
CMake
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#-------------------------------------------------------------------
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# This file is part of the CMake build system for OGRE
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# (Object-oriented Graphics Rendering Engine)
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# For the latest info, see http://www.ogre3d.org/
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#
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# The contents of this file are placed in the public domain. Feel
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# free to make use of it in any way you like.
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#-------------------------------------------------------------------
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# -----------------------------------------------------------------------------
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# Find DirectX SDK
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# Define:
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# DirectX_FOUND
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# DirectX_INCLUDE_DIR
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# DirectX_LIBRARY
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# DirectX_ROOT_DIR
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if(WIN32) # The only platform it makes sense to check for DirectX SDK
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include(FindPkgMacros)
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findpkg_begin(DirectX)
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# Get path, convert backslashes as ${ENV_DXSDK_DIR}
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getenv_path(DXSDK_DIR)
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getenv_path(DIRECTX_HOME)
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getenv_path(DIRECTX_ROOT)
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getenv_path(DIRECTX_BASE)
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# construct search paths
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set(DirectX_PREFIX_PATH
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"${DXSDK_DIR}" "${ENV_DXSDK_DIR}"
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"${DIRECTX_HOME}" "${ENV_DIRECTX_HOME}"
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"${DIRECTX_ROOT}" "${ENV_DIRECTX_ROOT}"
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"${DIRECTX_BASE}" "${ENV_DIRECTX_BASE}"
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"C:/apps_x86/Microsoft DirectX SDK*"
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"C:/Program Files (x86)/Microsoft DirectX SDK*"
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"C:/apps/Microsoft DirectX SDK*"
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"C:/Program Files/Microsoft DirectX SDK*"
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"$ENV{ProgramFiles}/Microsoft DirectX SDK*"
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)
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create_search_paths(DirectX)
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# redo search if prefix path changed
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clear_if_changed(DirectX_PREFIX_PATH
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DirectX_LIBRARY
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DirectX_INCLUDE_DIR
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)
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find_path(DirectX_INCLUDE_DIR NAMES d3d9.h HINTS ${DirectX_INC_SEARCH_PATH})
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# dlls are in DirectX_ROOT_DIR/Developer Runtime/x64|x86
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# lib files are in DirectX_ROOT_DIR/Lib/x64|x86
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if(CMAKE_CL_64)
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set(DirectX_LIBPATH_SUFFIX "x64")
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else(CMAKE_CL_64)
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set(DirectX_LIBPATH_SUFFIX "x86")
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endif(CMAKE_CL_64)
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find_library(DirectX_LIBRARY NAMES d3d9 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
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find_library(DirectX_D3DX9_LIBRARY NAMES d3dx9 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
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find_library(DirectX_DXERR_LIBRARY NAMES DxErr HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
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find_library(DirectX_DXGUID_LIBRARY NAMES dxguid HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
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# look for dxgi (needed by both 10 and 11)
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find_library(DirectX_DXGI_LIBRARY NAMES dxgi HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
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# look for d3dcompiler (needed by 11)
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find_library(DirectX_D3DCOMPILER_LIBRARY NAMES d3dcompiler HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
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findpkg_finish(DirectX)
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set(DirectX_LIBRARIES ${DirectX_LIBRARIES}
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${DirectX_D3DX9_LIBRARY}
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${DirectX_DXERR_LIBRARY}
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${DirectX_DXGUID_LIBRARY}
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)
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mark_as_advanced(DirectX_D3DX9_LIBRARY DirectX_DXERR_LIBRARY DirectX_DXGUID_LIBRARY
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DirectX_DXGI_LIBRARY DirectX_D3DCOMPILER_LIBRARY)
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# look for D3D11 components
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if (DirectX_FOUND)
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find_path(DirectX_D3D11_INCLUDE_DIR NAMES D3D11Shader.h HINTS ${DirectX_INC_SEARCH_PATH})
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get_filename_component(DirectX_LIBRARY_DIR "${DirectX_LIBRARY}" PATH)
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message(STATUS "DX lib dir: ${DirectX_LIBRARY_DIR}")
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find_library(DirectX_D3D11_LIBRARY NAMES d3d11 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
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find_library(DirectX_D3DX11_LIBRARY NAMES d3dx11 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
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if (DirectX_D3D11_INCLUDE_DIR AND DirectX_D3D11_LIBRARY)
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set(DirectX_D3D11_FOUND TRUE)
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set(DirectX_D3D11_INCLUDE_DIR ${DirectX_D3D11_INCLUDE_DIR})
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set(DirectX_D3D11_LIBRARIES ${DirectX_D3D11_LIBRARIES}
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${DirectX_D3D11_LIBRARY}
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${DirectX_D3DX11_LIBRARY}
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${DirectX_DXGI_LIBRARY}
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${DirectX_DXERR_LIBRARY}
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${DirectX_DXGUID_LIBRARY}
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${DirectX_D3DCOMPILER_LIBRARY}
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)
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endif ()
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mark_as_advanced(DirectX_D3D11_INCLUDE_DIR DirectX_D3D11_LIBRARY DirectX_D3DX11_LIBRARY)
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endif ()
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endif(WIN32)
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