606 lines
21 KiB
C++
606 lines
21 KiB
C++
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2020, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file LWOAnimation.cpp
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* @brief LWOAnimationResolver utility class
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*
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* It's a very generic implementation of LightWave's system of
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* component-wise-animated stuff. The one and only fully free
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* implementation of LightWave envelopes of which I know.
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*/
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#if (!defined ASSIMP_BUILD_NO_LWO_IMPORTER) && (!defined ASSIMP_BUILD_NO_LWS_IMPORTER)
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#include <functional>
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// internal headers
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#include "LWOFileData.h"
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#include <assimp/anim.h>
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using namespace Assimp;
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using namespace Assimp::LWO;
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// ------------------------------------------------------------------------------------------------
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// Construct an animation resolver from a given list of envelopes
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AnimResolver::AnimResolver(std::list<Envelope> &_envelopes, double tick) :
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envelopes(_envelopes),
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sample_rate(0.),
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envl_x(),
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envl_y(),
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envl_z(),
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end_x(),
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end_y(),
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end_z(),
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flags(),
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sample_delta() {
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trans_x = trans_y = trans_z = nullptr;
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rotat_x = rotat_y = rotat_z = nullptr;
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scale_x = scale_y = scale_z = nullptr;
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first = last = 150392.;
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// find transformation envelopes
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for (std::list<LWO::Envelope>::iterator it = envelopes.begin(); it != envelopes.end(); ++it) {
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(*it).old_first = 0;
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(*it).old_last = (*it).keys.size() - 1;
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if ((*it).keys.empty()) continue;
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switch ((*it).type) {
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// translation
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case LWO::EnvelopeType_Position_X:
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trans_x = &*it;
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break;
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case LWO::EnvelopeType_Position_Y:
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trans_y = &*it;
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break;
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case LWO::EnvelopeType_Position_Z:
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trans_z = &*it;
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break;
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// rotation
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case LWO::EnvelopeType_Rotation_Heading:
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rotat_x = &*it;
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break;
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case LWO::EnvelopeType_Rotation_Pitch:
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rotat_y = &*it;
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break;
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case LWO::EnvelopeType_Rotation_Bank:
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rotat_z = &*it;
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break;
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// scaling
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case LWO::EnvelopeType_Scaling_X:
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scale_x = &*it;
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break;
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case LWO::EnvelopeType_Scaling_Y:
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scale_y = &*it;
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break;
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case LWO::EnvelopeType_Scaling_Z:
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scale_z = &*it;
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break;
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default:
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continue;
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};
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// convert from seconds to ticks
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for (std::vector<LWO::Key>::iterator d = (*it).keys.begin(); d != (*it).keys.end(); ++d)
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(*d).time *= tick;
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// set default animation range (minimum and maximum time value for which we have a keyframe)
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first = std::min(first, (*it).keys.front().time);
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last = std::max(last, (*it).keys.back().time);
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}
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// deferred setup of animation range to increase performance.
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// typically the application will want to specify its own.
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need_to_setup = true;
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}
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// ------------------------------------------------------------------------------------------------
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// Reset all envelopes to their original contents
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void AnimResolver::ClearAnimRangeSetup() {
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for (std::list<LWO::Envelope>::iterator it = envelopes.begin(); it != envelopes.end(); ++it) {
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(*it).keys.erase((*it).keys.begin(), (*it).keys.begin() + (*it).old_first);
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(*it).keys.erase((*it).keys.begin() + (*it).old_last + 1, (*it).keys.end());
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Insert additional keys to match LWO's pre& post behaviors.
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void AnimResolver::UpdateAnimRangeSetup() {
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// XXX doesn't work yet (hangs if more than one envelope channels needs to be interpolated)
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for (std::list<LWO::Envelope>::iterator it = envelopes.begin(); it != envelopes.end(); ++it) {
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if ((*it).keys.empty()) continue;
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const double my_first = (*it).keys.front().time;
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const double my_last = (*it).keys.back().time;
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const double delta = my_last - my_first;
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const size_t old_size = (*it).keys.size();
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const float value_delta = (*it).keys.back().value - (*it).keys.front().value;
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// NOTE: We won't handle reset, linear and constant here.
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// See DoInterpolation() for their implementation.
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// process pre behavior
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switch ((*it).pre) {
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case LWO::PrePostBehaviour_OffsetRepeat:
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case LWO::PrePostBehaviour_Repeat:
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case LWO::PrePostBehaviour_Oscillate: {
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const double start_time = delta - std::fmod(my_first - first, delta);
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std::vector<LWO::Key>::iterator n = std::find_if((*it).keys.begin(), (*it).keys.end(),
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[start_time](double t) { return start_time > t; }),
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m;
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size_t ofs = 0;
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if (n != (*it).keys.end()) {
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// copy from here - don't use iterators, insert() would invalidate them
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ofs = (*it).keys.end() - n;
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(*it).keys.insert((*it).keys.begin(), ofs, LWO::Key());
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std::copy((*it).keys.end() - ofs, (*it).keys.end(), (*it).keys.begin());
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}
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// do full copies. again, no iterators
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const unsigned int num = (unsigned int)((my_first - first) / delta);
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(*it).keys.resize((*it).keys.size() + num * old_size);
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n = (*it).keys.begin() + ofs;
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bool reverse = false;
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for (unsigned int i = 0; i < num; ++i) {
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m = n + old_size * (i + 1);
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std::copy(n, n + old_size, m);
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const bool res = ((*it).pre == LWO::PrePostBehaviour_Oscillate);
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reverse = !reverse;
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if (res && reverse) {
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std::reverse(m, m + old_size - 1);
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}
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}
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// update time values
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n = (*it).keys.end() - (old_size + 1);
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double cur_minus = delta;
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unsigned int tt = 1;
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for (const double tmp = delta * (num + 1); cur_minus <= tmp; cur_minus += delta, ++tt) {
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m = (delta == tmp ? (*it).keys.begin() : n - (old_size + 1));
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for (; m != n; --n) {
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(*n).time -= cur_minus;
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// offset repeat? add delta offset to key value
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if ((*it).pre == LWO::PrePostBehaviour_OffsetRepeat) {
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(*n).value += tt * value_delta;
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}
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}
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}
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break;
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}
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default:
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// silence compiler warning
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break;
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}
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// process post behavior
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switch ((*it).post) {
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case LWO::PrePostBehaviour_OffsetRepeat:
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case LWO::PrePostBehaviour_Repeat:
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case LWO::PrePostBehaviour_Oscillate:
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break;
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default:
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// silence compiler warning
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break;
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Extract bind pose matrix
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void AnimResolver::ExtractBindPose(aiMatrix4x4 &out) {
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// If we have no envelopes, return identity
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if (envelopes.empty()) {
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out = aiMatrix4x4();
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return;
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}
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aiVector3D angles, scaling(1.f, 1.f, 1.f), translation;
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if (trans_x) translation.x = trans_x->keys[0].value;
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if (trans_y) translation.y = trans_y->keys[0].value;
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if (trans_z) translation.z = trans_z->keys[0].value;
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if (rotat_x) angles.x = rotat_x->keys[0].value;
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if (rotat_y) angles.y = rotat_y->keys[0].value;
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if (rotat_z) angles.z = rotat_z->keys[0].value;
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if (scale_x) scaling.x = scale_x->keys[0].value;
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if (scale_y) scaling.y = scale_y->keys[0].value;
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if (scale_z) scaling.z = scale_z->keys[0].value;
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// build the final matrix
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aiMatrix4x4 s, rx, ry, rz, t;
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aiMatrix4x4::RotationZ(angles.z, rz);
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aiMatrix4x4::RotationX(angles.y, rx);
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aiMatrix4x4::RotationY(angles.x, ry);
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aiMatrix4x4::Translation(translation, t);
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aiMatrix4x4::Scaling(scaling, s);
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out = t * ry * rx * rz * s;
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}
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// ------------------------------------------------------------------------------------------------
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// Do a single interpolation on a channel
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void AnimResolver::DoInterpolation(std::vector<LWO::Key>::const_iterator cur,
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LWO::Envelope *envl, double time, float &fill) {
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if (envl->keys.size() == 1) {
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fill = envl->keys[0].value;
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return;
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}
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// check whether we're at the beginning of the animation track
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if (cur == envl->keys.begin()) {
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// ok ... this depends on pre behaviour now
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// we don't need to handle repeat&offset repeat&oszillate here, see UpdateAnimRangeSetup()
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switch (envl->pre) {
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case LWO::PrePostBehaviour_Linear:
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DoInterpolation2(cur, cur + 1, time, fill);
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return;
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case LWO::PrePostBehaviour_Reset:
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fill = 0.f;
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return;
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default: //case LWO::PrePostBehaviour_Constant:
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fill = (*cur).value;
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return;
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}
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}
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// check whether we're at the end of the animation track
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else if (cur == envl->keys.end() - 1 && time > envl->keys.rbegin()->time) {
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// ok ... this depends on post behaviour now
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switch (envl->post) {
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case LWO::PrePostBehaviour_Linear:
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DoInterpolation2(cur, cur - 1, time, fill);
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return;
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case LWO::PrePostBehaviour_Reset:
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fill = 0.f;
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return;
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default: //case LWO::PrePostBehaviour_Constant:
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fill = (*cur).value;
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return;
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}
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}
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// Otherwise do a simple interpolation
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DoInterpolation2(cur - 1, cur, time, fill);
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}
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// ------------------------------------------------------------------------------------------------
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// Almost the same, except we won't handle pre/post conditions here
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void AnimResolver::DoInterpolation2(std::vector<LWO::Key>::const_iterator beg,
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std::vector<LWO::Key>::const_iterator end, double time, float &fill) {
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switch ((*end).inter) {
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case LWO::IT_STEP:
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// no interpolation at all - take the value of the last key
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fill = (*beg).value;
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return;
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default:
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// silence compiler warning
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break;
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}
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// linear interpolation - default
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double duration = (*end).time - (*beg).time;
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if (duration > 0.0) {
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fill = (*beg).value + ((*end).value - (*beg).value) * (float)(((time - (*beg).time) / duration));
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} else {
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fill = (*beg).value;
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Subsample animation track by given key values
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void AnimResolver::SubsampleAnimTrack(std::vector<aiVectorKey> & /*out*/,
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double /*time*/, double /*sample_delta*/) {
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//ai_assert(out.empty() && sample_delta);
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//const double time_start = out.back().mTime;
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// for ()
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}
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// ------------------------------------------------------------------------------------------------
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// Track interpolation
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void AnimResolver::InterpolateTrack(std::vector<aiVectorKey> &out, aiVectorKey &fill, double time) {
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// subsample animation track?
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if (flags & AI_LWO_ANIM_FLAG_SAMPLE_ANIMS) {
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SubsampleAnimTrack(out, time, sample_delta);
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}
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fill.mTime = time;
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// get x
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if ((*cur_x).time == time) {
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fill.mValue.x = (*cur_x).value;
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if (cur_x != envl_x->keys.end() - 1) /* increment x */
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++cur_x;
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else
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end_x = true;
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} else
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DoInterpolation(cur_x, envl_x, time, (float &)fill.mValue.x);
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// get y
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if ((*cur_y).time == time) {
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fill.mValue.y = (*cur_y).value;
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if (cur_y != envl_y->keys.end() - 1) /* increment y */
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++cur_y;
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else
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end_y = true;
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} else
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DoInterpolation(cur_y, envl_y, time, (float &)fill.mValue.y);
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// get z
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if ((*cur_z).time == time) {
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fill.mValue.z = (*cur_z).value;
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if (cur_z != envl_z->keys.end() - 1) /* increment z */
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++cur_z;
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else
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end_x = true;
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} else
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DoInterpolation(cur_z, envl_z, time, (float &)fill.mValue.z);
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}
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// ------------------------------------------------------------------------------------------------
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// Build linearly subsampled keys from three single envelopes, one for each component (x,y,z)
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void AnimResolver::GetKeys(std::vector<aiVectorKey> &out,
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LWO::Envelope *_envl_x,
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LWO::Envelope *_envl_y,
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LWO::Envelope *_envl_z,
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unsigned int _flags) {
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envl_x = _envl_x;
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envl_y = _envl_y;
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envl_z = _envl_z;
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flags = _flags;
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// generate default channels if none are given
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LWO::Envelope def_x, def_y, def_z;
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LWO::Key key_dummy;
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key_dummy.time = 0.f;
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if ((envl_x && envl_x->type == LWO::EnvelopeType_Scaling_X) ||
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(envl_y && envl_y->type == LWO::EnvelopeType_Scaling_Y) ||
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(envl_z && envl_z->type == LWO::EnvelopeType_Scaling_Z)) {
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key_dummy.value = 1.f;
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} else
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key_dummy.value = 0.f;
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if (!envl_x) {
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envl_x = &def_x;
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envl_x->keys.push_back(key_dummy);
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}
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if (!envl_y) {
|
||
|
envl_y = &def_y;
|
||
|
envl_y->keys.push_back(key_dummy);
|
||
|
}
|
||
|
if (!envl_z) {
|
||
|
envl_z = &def_z;
|
||
|
envl_z->keys.push_back(key_dummy);
|
||
|
}
|
||
|
|
||
|
// guess how many keys we'll get
|
||
|
size_t reserve;
|
||
|
double sr = 1.;
|
||
|
if (flags & AI_LWO_ANIM_FLAG_SAMPLE_ANIMS) {
|
||
|
if (!sample_rate)
|
||
|
sr = 100.f;
|
||
|
else
|
||
|
sr = sample_rate;
|
||
|
sample_delta = 1.f / sr;
|
||
|
|
||
|
reserve = (size_t)(
|
||
|
std::max(envl_x->keys.rbegin()->time,
|
||
|
std::max(envl_y->keys.rbegin()->time, envl_z->keys.rbegin()->time)) *
|
||
|
sr);
|
||
|
} else
|
||
|
reserve = std::max(envl_x->keys.size(), std::max(envl_x->keys.size(), envl_z->keys.size()));
|
||
|
out.reserve(reserve + (reserve >> 1));
|
||
|
|
||
|
// Iterate through all three arrays at once - it's tricky, but
|
||
|
// rather interesting to implement.
|
||
|
cur_x = envl_x->keys.begin();
|
||
|
cur_y = envl_y->keys.begin();
|
||
|
cur_z = envl_z->keys.begin();
|
||
|
|
||
|
end_x = end_y = end_z = false;
|
||
|
while (1) {
|
||
|
|
||
|
aiVectorKey fill;
|
||
|
|
||
|
if ((*cur_x).time == (*cur_y).time && (*cur_x).time == (*cur_z).time) {
|
||
|
|
||
|
// we have a keyframe for all of them defined .. this means
|
||
|
// we don't need to interpolate here.
|
||
|
fill.mTime = (*cur_x).time;
|
||
|
|
||
|
fill.mValue.x = (*cur_x).value;
|
||
|
fill.mValue.y = (*cur_y).value;
|
||
|
fill.mValue.z = (*cur_z).value;
|
||
|
|
||
|
// subsample animation track
|
||
|
if (flags & AI_LWO_ANIM_FLAG_SAMPLE_ANIMS) {
|
||
|
//SubsampleAnimTrack(out,cur_x, cur_y, cur_z, d, sample_delta);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Find key with lowest time value
|
||
|
else if ((*cur_x).time <= (*cur_y).time && !end_x) {
|
||
|
|
||
|
if ((*cur_z).time <= (*cur_x).time && !end_z) {
|
||
|
InterpolateTrack(out, fill, (*cur_z).time);
|
||
|
} else {
|
||
|
InterpolateTrack(out, fill, (*cur_x).time);
|
||
|
}
|
||
|
} else if ((*cur_z).time <= (*cur_y).time && !end_y) {
|
||
|
InterpolateTrack(out, fill, (*cur_y).time);
|
||
|
} else if (!end_y) {
|
||
|
// welcome on the server, y
|
||
|
InterpolateTrack(out, fill, (*cur_y).time);
|
||
|
} else {
|
||
|
// we have reached the end of at least 2 channels,
|
||
|
// only one is remaining. Extrapolate the 2.
|
||
|
if (end_y) {
|
||
|
InterpolateTrack(out, fill, (end_x ? (*cur_z) : (*cur_x)).time);
|
||
|
} else if (end_x) {
|
||
|
InterpolateTrack(out, fill, (end_z ? (*cur_y) : (*cur_z)).time);
|
||
|
} else { // if (end_z)
|
||
|
InterpolateTrack(out, fill, (end_y ? (*cur_x) : (*cur_y)).time);
|
||
|
}
|
||
|
}
|
||
|
double lasttime = fill.mTime;
|
||
|
out.push_back(fill);
|
||
|
|
||
|
if (lasttime >= (*cur_x).time) {
|
||
|
if (cur_x != envl_x->keys.end() - 1)
|
||
|
++cur_x;
|
||
|
else
|
||
|
end_x = true;
|
||
|
}
|
||
|
if (lasttime >= (*cur_y).time) {
|
||
|
if (cur_y != envl_y->keys.end() - 1)
|
||
|
++cur_y;
|
||
|
else
|
||
|
end_y = true;
|
||
|
}
|
||
|
if (lasttime >= (*cur_z).time) {
|
||
|
if (cur_z != envl_z->keys.end() - 1)
|
||
|
++cur_z;
|
||
|
else
|
||
|
end_z = true;
|
||
|
}
|
||
|
|
||
|
if (end_x && end_y && end_z) /* finished? */
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (flags & AI_LWO_ANIM_FLAG_START_AT_ZERO) {
|
||
|
for (std::vector<aiVectorKey>::iterator it = out.begin(); it != out.end(); ++it)
|
||
|
(*it).mTime -= first;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// ------------------------------------------------------------------------------------------------
|
||
|
// Extract animation channel
|
||
|
void AnimResolver::ExtractAnimChannel(aiNodeAnim **out, unsigned int /*= 0*/) {
|
||
|
*out = nullptr;
|
||
|
|
||
|
//FIXME: crashes if more than one component is animated at different timings, to be resolved.
|
||
|
|
||
|
// If we have no envelopes, return nullptr
|
||
|
if (envelopes.empty()) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// We won't spawn an animation channel if we don't have at least one envelope with more than one keyframe defined.
|
||
|
const bool trans = ((trans_x && trans_x->keys.size() > 1) || (trans_y && trans_y->keys.size() > 1) || (trans_z && trans_z->keys.size() > 1));
|
||
|
const bool rotat = ((rotat_x && rotat_x->keys.size() > 1) || (rotat_y && rotat_y->keys.size() > 1) || (rotat_z && rotat_z->keys.size() > 1));
|
||
|
const bool scale = ((scale_x && scale_x->keys.size() > 1) || (scale_y && scale_y->keys.size() > 1) || (scale_z && scale_z->keys.size() > 1));
|
||
|
if (!trans && !rotat && !scale)
|
||
|
return;
|
||
|
|
||
|
// Allocate the output animation
|
||
|
aiNodeAnim *anim = *out = new aiNodeAnim();
|
||
|
|
||
|
// Setup default animation setup if necessary
|
||
|
if (need_to_setup) {
|
||
|
UpdateAnimRangeSetup();
|
||
|
need_to_setup = false;
|
||
|
}
|
||
|
|
||
|
// copy translation keys
|
||
|
if (trans) {
|
||
|
std::vector<aiVectorKey> keys;
|
||
|
GetKeys(keys, trans_x, trans_y, trans_z, flags);
|
||
|
|
||
|
anim->mPositionKeys = new aiVectorKey[anim->mNumPositionKeys = static_cast<unsigned int>(keys.size())];
|
||
|
std::copy(keys.begin(), keys.end(), anim->mPositionKeys);
|
||
|
}
|
||
|
|
||
|
// copy rotation keys
|
||
|
if (rotat) {
|
||
|
std::vector<aiVectorKey> keys;
|
||
|
GetKeys(keys, rotat_x, rotat_y, rotat_z, flags);
|
||
|
|
||
|
anim->mRotationKeys = new aiQuatKey[anim->mNumRotationKeys = static_cast<unsigned int>(keys.size())];
|
||
|
|
||
|
// convert heading, pitch, bank to quaternion
|
||
|
// mValue.x=Heading=Rot(Y), mValue.y=Pitch=Rot(X), mValue.z=Bank=Rot(Z)
|
||
|
// Lightwave's rotation order is ZXY
|
||
|
aiVector3D X(1.0, 0.0, 0.0);
|
||
|
aiVector3D Y(0.0, 1.0, 0.0);
|
||
|
aiVector3D Z(0.0, 0.0, 1.0);
|
||
|
for (unsigned int i = 0; i < anim->mNumRotationKeys; ++i) {
|
||
|
aiQuatKey &qk = anim->mRotationKeys[i];
|
||
|
qk.mTime = keys[i].mTime;
|
||
|
qk.mValue = aiQuaternion(Y, keys[i].mValue.x) * aiQuaternion(X, keys[i].mValue.y) * aiQuaternion(Z, keys[i].mValue.z);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// copy scaling keys
|
||
|
if (scale) {
|
||
|
std::vector<aiVectorKey> keys;
|
||
|
GetKeys(keys, scale_x, scale_y, scale_z, flags);
|
||
|
|
||
|
anim->mScalingKeys = new aiVectorKey[anim->mNumScalingKeys = static_cast<unsigned int>(keys.size())];
|
||
|
std::copy(keys.begin(), keys.end(), anim->mScalingKeys);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#endif // no lwo or no lws
|