assimp/port/PyAssimp/pyassimp/core.py

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#-*- coding: UTF-8 -*-
"""
PyAssimp
This is the main-module of PyAssimp.
"""
import sys
if sys.version_info < (2,6):
raise 'pyassimp: need python 2.6 or newer'
import ctypes
import os
import numpy
import logging; logger = logging.getLogger("pyassimp")
# Attach a default, null handler, to the logger.
# applications can easily get log messages from pyassimp
# by calling for instance
# >>> logging.basicConfig(level=logging.DEBUG)
# before importing pyassimp
class NullHandler(logging.Handler):
def emit(self, record):
pass
h = NullHandler()
logger.addHandler(h)
from . import structs
from .errors import AssimpError
from . import helper
assimp_structs_as_tuple = (
structs.Matrix4x4,
structs.Matrix3x3,
structs.Vector2D,
structs.Vector3D,
structs.Color3D,
structs.Color4D,
structs.Quaternion,
structs.Plane,
structs.Texel)
def make_tuple(ai_obj, type = None):
res = None
if isinstance(ai_obj, structs.Matrix4x4):
res = numpy.array([getattr(ai_obj, e[0]) for e in ai_obj._fields_]).reshape((4,4))
#import pdb;pdb.set_trace()
elif isinstance(ai_obj, structs.Matrix3x3):
res = numpy.array([getattr(ai_obj, e[0]) for e in ai_obj._fields_]).reshape((3,3))
else:
res = numpy.array([getattr(ai_obj, e[0]) for e in ai_obj._fields_])
return res
def call_init(obj, caller = None):
# init children
if helper.hasattr_silent(obj, '_init'):
obj._init(parent = caller)
# pointers
elif helper.hasattr_silent(obj, 'contents'):
if helper.hasattr_silent(obj.contents, '_init'):
obj.contents._init(target = obj, parent = caller)
def _init(self, target = None, parent = None):
"""
Custom initialize() for C structs, adds safely accessable member functionality.
:param target: set the object which receive the added methods. Useful when manipulating
pointers, to skip the intermediate 'contents' deferencing.
"""
if helper.hasattr_silent(self, '_is_init'):
return self
self._is_init = True
if not target:
target = self
for m in dir(self):
name = m[1:].lower()
if m.startswith("_"):
continue
obj = getattr(self, m)
if m.startswith('mNum'):
if 'm' + m[4:] in dir(self):
continue # will be processed later on
else:
setattr(target, name, obj)
# Create tuples
if isinstance(obj, assimp_structs_as_tuple):
setattr(target, name, make_tuple(obj))
logger.debug(str(self) + ": Added array " + str(getattr(target, name)) + " as self." + name.lower())
continue
if isinstance(obj, structs.String):
setattr(target, 'name', obj.data.decode("utf-8"))
setattr(target.__class__, '__repr__', lambda x: str(x.__class__) + "(" + x.name + ")")
setattr(target.__class__, '__str__', lambda x: x.name)
continue
if m.startswith('m'):
if name == "parent":
setattr(target, name, parent)
logger.debug("Added a parent as self." + name)
continue
if helper.hasattr_silent(self, 'mNum' + m[1:]):
length = getattr(self, 'mNum' + m[1:])
# -> special case: properties are
# stored as a dict.
if m == 'mProperties':
setattr(target, name, _get_properties(obj, length))
continue
if not length: # empty!
setattr(target, name, [])
logger.debug(str(self) + ": " + name + " is an empty list.")
continue
try:
if obj._type_ in assimp_structs_as_tuple:
setattr(target, name, numpy.array([make_tuple(obj[i]) for i in range(length)], dtype=numpy.float32))
logger.debug(str(self) + ": Added an array of numpy arrays (type "+ str(type(obj)) + ") as self." + name)
else:
setattr(target, name, [obj[i] for i in range(length)]) #TODO: maybe not necessary to recreate an array?
logger.debug(str(self) + ": Added list of " + str(obj) + " " + name + " as self." + name + " (type: " + str(type(obj)) + ")")
# initialize array elements
for e in getattr(target, name):
call_init(e, caller = target)
except IndexError:
logger.error("in " + str(self) +" : mismatch between mNum" + name + " and the actual amount of data in m" + name + ". This may be due to version mismatch between libassimp and pyassimp. Quitting now.")
sys.exit(1)
except ValueError as e:
logger.error("In " + str(self) + "->" + name + ": " + str(e) + ". Quitting now.")
if "setting an array element with a sequence" in str(e):
logger.error("Note that pyassimp does not currently "
"support meshes with mixed triangles "
"and quads. Try to load your mesh with"
" a post-processing to triangulate your"
" faces.")
sys.exit(1)
else: # starts with 'm' but not iterable
setattr(target, name, obj)
logger.debug("Added " + name + " as self." + name + " (type: " + str(type(obj)) + ")")
call_init(obj, caller = target)
if isinstance(self, structs.Mesh):
_finalize_mesh(self, target)
if isinstance(self, structs.Texture):
_finalize_texture(self, target)
return self
"""
Python magic to add the _init() function to all C struct classes.
"""
for struct in dir(structs):
if not (struct.startswith('_') or struct.startswith('c_') or struct == "Structure" or struct == "POINTER") and not isinstance(getattr(structs, struct),int):
setattr(getattr(structs, struct), '_init', _init)
class AssimpLib(object):
"""
Assimp-Singleton
"""
load, release, dll = helper.search_library()
#the loader as singleton
_assimp_lib = AssimpLib()
def pythonize_assimp(type, obj, scene):
""" This method modify the Assimp data structures
to make them easier to work with in Python.
Supported operations:
- MESH: replace a list of mesh IDs by reference to these meshes
- ADDTRANSFORMATION: add a reference to an object's transformation taken from their associated node.
:param type: the type of modification to operate (cf above)
:param obj: the input object to modify
:param scene: a reference to the whole scene
"""
if type == "MESH":
meshes = []
for i in obj:
meshes.append(scene.meshes[i])
return meshes
if type == "ADDTRANSFORMATION":
def getnode(node, name):
if node.name == name: return node
for child in node.children:
n = getnode(child, name)
if n: return n
node = getnode(scene.rootnode, obj.name)
if not node:
raise AssimpError("Object " + str(obj) + " has no associated node!")
setattr(obj, "transformation", node.transformation)
def recur_pythonize(node, scene):
""" Recursively call pythonize_assimp on
nodes tree to apply several post-processing to
pythonize the assimp datastructures.
"""
node.meshes = pythonize_assimp("MESH", node.meshes, scene)
for mesh in node.meshes:
mesh.material = scene.materials[mesh.materialindex]
for cam in scene.cameras:
pythonize_assimp("ADDTRANSFORMATION", cam, scene)
#for light in scene.lights:
# pythonize_assimp("ADDTRANSFORMATION", light, scene)
for c in node.children:
recur_pythonize(c, scene)
def load(filename, processing=0):
"""
Loads the model with some specific processing parameters.
filename - file to load model from
processing - processing parameters
result Scene-object with model-data
throws AssimpError - could not open file
"""
#read pure data
#from ctypes import c_char_p, c_uint
#model = _assimp_lib.load(c_char_p(filename), c_uint(processing))
model = _assimp_lib.load(filename.encode("ascii"), processing)
if not model:
#Uhhh, something went wrong!
raise AssimpError("could not import file: %s" % filename)
scene = model.contents._init()
recur_pythonize(scene.rootnode, scene)
return scene
def release(scene):
from ctypes import pointer
_assimp_lib.release(pointer(scene))
def _finalize_texture(tex, target):
setattr(target, "achformathint", tex.achFormatHint)
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data = numpy.array([make_tuple(getattr(tex, "pcData")[i]) for i in range(tex.mWidth * tex.mHeight)])
setattr(target, "data", data)
def _finalize_mesh(mesh, target):
""" Building of meshes is a bit specific.
We override here the various datasets that can
not be process as regular fields.
For instance, the length of the normals array is
mNumVertices (no mNumNormals is available)
"""
nb_vertices = getattr(mesh, "mNumVertices")
def fill(name):
mAttr = getattr(mesh, name)
if mAttr:
data = numpy.array([make_tuple(getattr(mesh, name)[i]) for i in range(nb_vertices)], dtype=numpy.float32)
setattr(target, name[1:].lower(), data)
else:
setattr(target, name[1:].lower(), [])
def fillarray(name):
mAttr = getattr(mesh, name)
data = []
for index, mSubAttr in enumerate(mAttr):
if mSubAttr:
data.append([make_tuple(getattr(mesh, name)[index][i]) for i in range(nb_vertices)])
setattr(target, name[1:].lower(), numpy.array(data, dtype=numpy.float32))
fill("mNormals")
fill("mTangents")
fill("mBitangents")
fillarray("mColors")
fillarray("mTextureCoords")
# prepare faces
faces = numpy.array([f.indices for f in target.faces], dtype=numpy.int32)
setattr(target, 'faces', faces)
class PropertyGetter(dict):
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def __getitem__(self, key):
semantic = 0
if isinstance(key, tuple):
key, semantic = key
return dict.__getitem__(self, (key, semantic))
def keys(self):
for k in dict.keys(self):
yield k[0]
def __iter__(self):
return self.keys()
def items(self):
for k, v in dict.items(self):
yield k[0], v
def _get_properties(properties, length):
"""
Convenience Function to get the material properties as a dict
and values in a python format.
"""
result = {}
#read all properties
for p in [properties[i] for i in range(length)]:
#the name
p = p.contents
key = (str(p.mKey.data.decode("utf-8")).split('.')[1], p.mSemantic)
#the data
from ctypes import POINTER, cast, c_int, c_float, sizeof
if p.mType == 1:
arr = cast(p.mData, POINTER(c_float * int(p.mDataLength/sizeof(c_float)) )).contents
value = [x for x in arr]
elif p.mType == 3: #string can't be an array
value = cast(p.mData, POINTER(structs.MaterialPropertyString)).contents.data.decode("utf-8")
elif p.mType == 4:
arr = cast(p.mData, POINTER(c_int * int(p.mDataLength/sizeof(c_int)) )).contents
value = [x for x in arr]
else:
value = p.mData[:p.mDataLength]
if len(value) == 1:
[value] = value
result[key] = value
return PropertyGetter(result)
def decompose_matrix(matrix):
if not isinstance(matrix, structs.Matrix4x4):
raise AssimpError("pyassimp.decompose_matrix failed: Not a Matrix4x4!")
scaling = structs.Vector3D()
rotation = structs.Quaternion()
position = structs.Vector3D()
from ctypes import byref, pointer
_assimp_lib.dll.aiDecomposeMatrix(pointer(matrix), byref(scaling), byref(rotation), byref(position))
return scaling._init(), rotation._init(), position._init()