2015-02-23 13:23:28 +00:00
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2012, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file C4DImporter.h
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* @brief Declaration of the Cinema4D (*.c4d) importer class.
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*/
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#ifndef INCLUDED_AI_CINEMA_4D_LOADER_H
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#define INCLUDED_AI_CINEMA_4D_LOADER_H
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#include "BaseImporter.h"
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#include "LogAux.h"
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#include <set>
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2015-04-15 19:22:26 +00:00
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struct aiNode;
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struct aiMesh;
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struct aiMaterial;
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2015-02-23 13:23:28 +00:00
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struct aiImporterDesc;
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namespace _melange_ {
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class BaseObject; // c4d_file.h
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class PolygonObject;
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class BaseMaterial;
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class BaseShader;
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}
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namespace Assimp {
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// TinyFormatter.h
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namespace Formatter {
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template <typename T,typename TR, typename A> class basic_formatter;
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typedef class basic_formatter< char, std::char_traits<char>, std::allocator<char> > format;
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}
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// -------------------------------------------------------------------------------------------
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/** Importer class to load Cinema4D files using the Melange library to be obtained from
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* www.plugincafe.com
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*
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* Note that Melange is not free software. */
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// -------------------------------------------------------------------------------------------
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class C4DImporter : public BaseImporter, public LogFunctions<C4DImporter>
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{
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public:
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C4DImporter();
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~C4DImporter();
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public:
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// --------------------
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bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
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bool checkSig) const;
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protected:
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// --------------------
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const aiImporterDesc* GetInfo () const;
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// --------------------
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void SetupProperties(const Importer* pImp);
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// --------------------
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void InternReadFile( const std::string& pFile, aiScene* pScene,
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IOSystem* pIOHandler);
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private:
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void ReadMaterials(_melange_::BaseMaterial* mat);
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void RecurseHierarchy(_melange_::BaseObject* object, aiNode* parent);
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aiMesh* ReadMesh(_melange_::BaseObject* object);
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unsigned int ResolveMaterial(_melange_::PolygonObject* obj);
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bool ReadShader(aiMaterial* out, _melange_::BaseShader* shader);
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std::vector<aiMesh*> meshes;
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std::vector<aiMaterial*> materials;
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typedef std::map<_melange_::BaseMaterial*, unsigned int> MaterialMap;
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MaterialMap material_mapping;
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}; // !class C4DImporter
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} // end of namespace Assimp
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#endif // INCLUDED_AI_CINEMA_4D_LOADER_H
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