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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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2021-02-28 11:17:54 +00:00
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Copyright (c) 2006-2021, assimp team
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2018-01-28 18:42:05 +00:00
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2015-05-19 03:48:29 +00:00
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All rights reserved.
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2015-05-19 03:52:10 +00:00
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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2015-05-19 03:48:29 +00:00
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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2015-05-19 03:52:10 +00:00
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file BlenderLoader.h
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* @brief Declaration of the Blender 3D (*.blend) importer class.
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*/
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2021-09-13 20:38:20 +00:00
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#pragma once
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#ifndef INCLUDED_AI_BLEND_LOADER_H
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#define INCLUDED_AI_BLEND_LOADER_H
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2018-01-06 00:18:33 +00:00
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#include <assimp/BaseImporter.h>
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#include <assimp/LogAux.h>
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2016-04-05 21:23:53 +00:00
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#include <memory>
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struct aiNode;
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struct aiMesh;
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struct aiLight;
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struct aiCamera;
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struct aiMaterial;
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2021-09-13 20:38:20 +00:00
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namespace Assimp {
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// TinyFormatter.h
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namespace Formatter {
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template <typename T, typename TR, typename A>
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class basic_formatter;
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typedef class basic_formatter<char, std::char_traits<char>, std::allocator<char>> format;
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} // namespace Formatter
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// BlenderDNA.h
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namespace Blender {
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class FileDatabase;
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struct ElemBase;
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} // namespace Blender
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// BlenderScene.h
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namespace Blender {
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struct Scene;
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struct Object;
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struct Collection;
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struct Mesh;
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struct Camera;
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struct Lamp;
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struct MTex;
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struct Image;
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struct Material;
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} // namespace Blender
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// BlenderIntermediate.h
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namespace Blender {
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struct ConversionData;
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template <template <typename, typename> class TCLASS, typename T>
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struct TempArray;
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} // namespace Blender
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// BlenderModifier.h
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namespace Blender {
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class BlenderModifierShowcase;
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class BlenderModifier;
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} // namespace Blender
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// -------------------------------------------------------------------------------------------
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/** Load blenders official binary format. The actual file structure (the `DNA` how they
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* call it is outsourced to BlenderDNA.cpp/BlenderDNA.h. This class only performs the
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* conversion from intermediate format to aiScene. */
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// -------------------------------------------------------------------------------------------
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class BlenderImporter : public BaseImporter, public LogFunctions<BlenderImporter> {
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public:
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BlenderImporter();
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~BlenderImporter() override;
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bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override;
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protected:
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const aiImporterDesc *GetInfo() const override;
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void SetupProperties(const Importer *pImp) override;
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void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
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void ParseBlendFile(Blender::FileDatabase &out, std::shared_ptr<IOStream> stream);
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void ExtractScene(Blender::Scene &out, const Blender::FileDatabase &file);
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void ParseSubCollection(const Blender::Scene &in, aiNode *root, std::shared_ptr<Blender::Collection> collection, Blender::ConversionData &conv_data);
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void ConvertBlendFile(aiScene *out, const Blender::Scene &in, const Blender::FileDatabase &file);
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private:
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aiNode *ConvertNode(const Blender::Scene &in,
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const Blender::Object *obj,
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Blender::ConversionData &conv_info,
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const aiMatrix4x4 &parentTransform);
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// --------------------
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void ConvertMesh(const Blender::Scene &in,
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const Blender::Object *obj,
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const Blender::Mesh *mesh,
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Blender::ConversionData &conv_data,
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Blender::TempArray<std::vector, aiMesh> &temp);
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// --------------------
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aiLight *ConvertLight(const Blender::Scene &in,
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const Blender::Object *obj,
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const Blender::Lamp *mesh,
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Blender::ConversionData &conv_data);
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// --------------------
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aiCamera *ConvertCamera(const Blender::Scene &in,
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const Blender::Object *obj,
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const Blender::Camera *mesh,
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Blender::ConversionData &conv_data);
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// --------------------
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void BuildDefaultMaterial(
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Blender::ConversionData &conv_data);
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// --------------------
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void AddBlendParams(
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aiMaterial *result,
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const Blender::Material *source);
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// --------------------
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void BuildMaterials(
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Blender::ConversionData &conv_data);
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// --------------------
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void ResolveTexture(
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aiMaterial *out,
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const Blender::Material *mat,
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const Blender::MTex *tex,
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Blender::ConversionData &conv_data);
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// --------------------
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void ResolveImage(
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aiMaterial *out,
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const Blender::Material *mat,
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const Blender::MTex *tex,
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const Blender::Image *img,
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Blender::ConversionData &conv_data);
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// --------------------
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void AddSentinelTexture(
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aiMaterial *out,
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const Blender::Material *mat,
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const Blender::MTex *tex,
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Blender::ConversionData &conv_data);
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private: // static stuff, mostly logging and error reporting.
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// --------------------
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static void CheckActualType(const Blender::ElemBase *dt,
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const char *check);
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// --------------------
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static void NotSupportedObjectType(const Blender::Object *obj,
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const char *type);
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private:
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Blender::BlenderModifierShowcase *modifier_cache;
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}; // !class BlenderImporter
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} // end of namespace Assimp
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#endif // AI_UNREALIMPORTER_H_INC
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