2018-01-06 07:12:40 +00:00
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Texture2D diffTexture;
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SamplerState SampleType;
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float4 main(float4 pos : SV_POSITION, float2 texcoord : TEXCOORD) : SV_TARGET
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{
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float4 textureColor = diffTexture.Sample(SampleType, texcoord);
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return textureColor;
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2017-06-01 13:58:25 +00:00
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}
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