2015-06-30 02:54:59 +00:00
|
|
|
/*
|
|
|
|
---------------------------------------------------------------------------
|
|
|
|
Open Asset Import Library (assimp)
|
|
|
|
---------------------------------------------------------------------------
|
|
|
|
|
2020-01-20 13:53:12 +00:00
|
|
|
Copyright (c) 2006-2020, assimp team
|
2015-06-30 02:54:59 +00:00
|
|
|
|
|
|
|
All rights reserved.
|
|
|
|
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
|
|
with or without modification, are permitted provided that the following
|
|
|
|
conditions are met:
|
|
|
|
|
|
|
|
* Redistributions of source code must retain the above
|
|
|
|
copyright notice, this list of conditions and the
|
|
|
|
following disclaimer.
|
|
|
|
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
|
|
copyright notice, this list of conditions and the
|
|
|
|
following disclaimer in the documentation and/or other
|
|
|
|
materials provided with the distribution.
|
|
|
|
|
|
|
|
* Neither the name of the assimp team, nor the names of its
|
|
|
|
contributors may be used to endorse or promote products
|
|
|
|
derived from this software without specific prior
|
|
|
|
written permission of the assimp team.
|
|
|
|
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
---------------------------------------------------------------------------
|
|
|
|
*/
|
|
|
|
|
|
|
|
#if (!defined AV_RO_H_INCLUDED)
|
|
|
|
#define AV_RO_H_INCLUDED
|
|
|
|
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------
|
|
|
|
/** \brief Class to manage render options. One global instance
|
|
|
|
*/
|
|
|
|
//-------------------------------------------------------------------------------
|
|
|
|
class RenderOptions
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
|
|
|
|
// enumerates different drawing modi. POINT is currently
|
|
|
|
// not supported and probably will never be.
|
|
|
|
enum DrawMode {NORMAL, WIREFRAME, POINT};
|
|
|
|
|
|
|
|
inline RenderOptions (void) :
|
|
|
|
bMultiSample (true),
|
|
|
|
bSuperSample (false),
|
|
|
|
bRenderMats (true),
|
|
|
|
bRenderNormals (false),
|
|
|
|
b3Lights (false),
|
|
|
|
bLightRotate (false),
|
|
|
|
bRotate (true),
|
|
|
|
bLowQuality (false),
|
|
|
|
bNoSpecular (false),
|
|
|
|
bStereoView (false),
|
|
|
|
bNoAlphaBlending(false),
|
|
|
|
eDrawMode (NORMAL),
|
|
|
|
bCulling (false),
|
|
|
|
bSkeleton (false)
|
|
|
|
|
|
|
|
{}
|
|
|
|
|
|
|
|
bool bMultiSample;
|
|
|
|
|
|
|
|
// SuperSampling has not yet been implemented
|
|
|
|
bool bSuperSample;
|
|
|
|
|
|
|
|
// Display the real material of the object
|
|
|
|
bool bRenderMats;
|
|
|
|
|
|
|
|
// Render the normals
|
|
|
|
bool bRenderNormals;
|
|
|
|
|
|
|
|
// Use 2 directional light sources
|
|
|
|
bool b3Lights;
|
|
|
|
|
|
|
|
// Automatically rotate the light source(s)
|
|
|
|
bool bLightRotate;
|
|
|
|
|
|
|
|
// Automatically rotate the asset around its origin
|
|
|
|
bool bRotate;
|
|
|
|
|
|
|
|
// use standard lambertian lighting
|
|
|
|
bool bLowQuality;
|
|
|
|
|
|
|
|
// disable specular lighting got all elements in the scene
|
|
|
|
bool bNoSpecular;
|
|
|
|
|
|
|
|
// enable stereo view
|
|
|
|
bool bStereoView;
|
|
|
|
|
|
|
|
bool bNoAlphaBlending;
|
|
|
|
|
|
|
|
// wireframe or solid rendering?
|
|
|
|
DrawMode eDrawMode;
|
|
|
|
|
|
|
|
bool bCulling,bSkeleton;
|
|
|
|
};
|
|
|
|
|
2008-05-05 12:36:31 +00:00
|
|
|
#endif // !! IG
|