2019-10-29 13:14:00 +00:00
|
|
|
/*
|
|
|
|
Open Asset Import Library (assimp)
|
|
|
|
----------------------------------------------------------------------
|
|
|
|
|
2021-02-28 11:17:54 +00:00
|
|
|
Copyright (c) 2006-2021, assimp team
|
2019-10-29 13:14:00 +00:00
|
|
|
Copyright (c) 2019 bzt
|
|
|
|
|
|
|
|
All rights reserved.
|
|
|
|
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
|
|
with or without modification, are permitted provided that the
|
|
|
|
following conditions are met:
|
|
|
|
|
|
|
|
* Redistributions of source code must retain the above
|
|
|
|
copyright notice, this list of conditions and the
|
|
|
|
following disclaimer.
|
|
|
|
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
|
|
copyright notice, this list of conditions and the
|
|
|
|
following disclaimer in the documentation and/or other
|
|
|
|
materials provided with the distribution.
|
|
|
|
|
|
|
|
* Neither the name of the assimp team, nor the names of its
|
|
|
|
contributors may be used to endorse or promote products
|
|
|
|
derived from this software without specific prior
|
|
|
|
written permission of the assimp team.
|
|
|
|
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
|
|
|
|
----------------------------------------------------------------------
|
|
|
|
*/
|
|
|
|
|
|
|
|
/** @file M3DImporter.h
|
|
|
|
* @brief Declares the importer class to read a scene from a Model 3D file
|
|
|
|
*/
|
|
|
|
#ifndef AI_M3DIMPORTER_H_INC
|
|
|
|
#define AI_M3DIMPORTER_H_INC
|
|
|
|
|
|
|
|
#ifndef ASSIMP_BUILD_NO_M3D_IMPORTER
|
|
|
|
|
|
|
|
#include <assimp/BaseImporter.h>
|
|
|
|
#include <assimp/material.h>
|
|
|
|
#include <vector>
|
|
|
|
|
|
|
|
struct aiMesh;
|
|
|
|
struct aiNode;
|
|
|
|
struct aiMaterial;
|
|
|
|
struct aiFace;
|
|
|
|
|
|
|
|
namespace Assimp {
|
|
|
|
|
2019-12-03 12:56:21 +00:00
|
|
|
class M3DWrapper;
|
|
|
|
|
2019-10-29 13:14:00 +00:00
|
|
|
class M3DImporter : public BaseImporter {
|
|
|
|
public:
|
2019-12-03 12:56:21 +00:00
|
|
|
/// \brief Default constructor
|
|
|
|
M3DImporter();
|
2019-10-29 13:14:00 +00:00
|
|
|
|
|
|
|
public:
|
2019-12-03 12:56:21 +00:00
|
|
|
/// \brief Returns whether the class can handle the format of the given file.
|
|
|
|
/// \remark See BaseImporter::CanRead() for details.
|
|
|
|
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const;
|
2019-10-29 13:14:00 +00:00
|
|
|
|
|
|
|
private:
|
2019-12-03 12:56:21 +00:00
|
|
|
aiScene *mScene = nullptr; // the scene to import to
|
|
|
|
|
|
|
|
//! \brief Appends the supported extension.
|
|
|
|
const aiImporterDesc *GetInfo() const;
|
|
|
|
|
|
|
|
//! \brief File import implementation.
|
|
|
|
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler);
|
|
|
|
|
|
|
|
void importMaterials(const M3DWrapper &m3d);
|
|
|
|
void importTextures(const M3DWrapper &m3d);
|
|
|
|
void importMeshes(const M3DWrapper &m3d);
|
|
|
|
void importBones(const M3DWrapper &m3d, unsigned int parentid, aiNode *pParent);
|
|
|
|
void importAnimations(const M3DWrapper &m3d);
|
|
|
|
|
|
|
|
// helper functions
|
|
|
|
aiColor4D mkColor(uint32_t c);
|
|
|
|
void convertPose(const M3DWrapper &m3d, aiMatrix4x4 *m, unsigned int posid, unsigned int orientid);
|
|
|
|
aiNode *findNode(aiNode *pNode, aiString name);
|
|
|
|
void calculateOffsetMatrix(aiNode *pNode, aiMatrix4x4 *m);
|
|
|
|
void populateMesh(const M3DWrapper &m3d, aiMesh *pMesh, std::vector<aiFace> *faces, std::vector<aiVector3D> *verteces,
|
|
|
|
std::vector<aiVector3D> *normals, std::vector<aiVector3D> *texcoords, std::vector<aiColor4D> *colors,
|
|
|
|
std::vector<unsigned int> *vertexids);
|
2019-10-29 13:14:00 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
} // Namespace Assimp
|
|
|
|
|
|
|
|
#endif // ASSIMP_BUILD_NO_M3D_IMPORTER
|
|
|
|
|
|
|
|
#endif // AI_M3DIMPORTER_H_INC
|