assimp/contrib/zip/README.md

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### A portable (OSX/Linux/Windows), simple zip library written in C
This is done by hacking awesome [miniz](https://code.google.com/p/miniz) library and layering functions on top of the miniz v1.15 API.
[![Build](https://github.com/kuba--/zip/workflows/build/badge.svg)](https://github.com/kuba--/zip/actions?query=workflow%3Abuild)
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# The Idea
<img src="zip.png" name="zip" />
... Some day, I was looking for zip library written in C for my project, but I could not find anything simple enough and lightweight.
Everything what I tried required 'crazy mental gymnastics' to integrate or had some limitations or was too heavy.
I hate frameworks, factories and adding new dependencies. If I must to install all those dependencies and link new library, I'm getting almost sick.
I wanted something powerfull and small enough, so I could add just a few files and compile them into my project.
And finally I found miniz.
Miniz is a lossless, high performance data compression library in a single source file. I only needed simple interface to append buffers or files to the current zip-entry. Thanks to this feature I'm able to merge many files/buffers and compress them on-the-fly.
It was the reason, why I decided to write zip module on top of the miniz. It required a little bit hacking and wrapping some functions, but I kept simplicity. So, you can grab these 3 files and compile them into your project. I hope that interface is also extremely simple, so you will not have any problems to understand it.
# Examples
* Create a new zip archive with default compression level.
```c
struct zip_t *zip = zip_open("foo.zip", ZIP_DEFAULT_COMPRESSION_LEVEL, 'w');
{
zip_entry_open(zip, "foo-1.txt");
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{
const char *buf = "Some data here...\0";
zip_entry_write(zip, buf, strlen(buf));
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}
zip_entry_close(zip);
zip_entry_open(zip, "foo-2.txt");
{
// merge 3 files into one entry and compress them on-the-fly.
zip_entry_fwrite(zip, "foo-2.1.txt");
zip_entry_fwrite(zip, "foo-2.2.txt");
zip_entry_fwrite(zip, "foo-2.3.txt");
}
zip_entry_close(zip);
}
zip_close(zip);
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```
* Append to the existing zip archive.
```c
struct zip_t *zip = zip_open("foo.zip", ZIP_DEFAULT_COMPRESSION_LEVEL, 'a');
{
zip_entry_open(zip, "foo-3.txt");
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{
const char *buf = "Append some data here...\0";
zip_entry_write(zip, buf, strlen(buf));
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}
zip_entry_close(zip);
}
zip_close(zip);
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```
* Extract a zip archive into a folder.
```c
int on_extract_entry(const char *filename, void *arg) {
static int i = 0;
int n = *(int *)arg;
printf("Extracted: %s (%d of %d)\n", filename, ++i, n);
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return 0;
}
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int arg = 2;
zip_extract("foo.zip", "/tmp", on_extract_entry, &arg);
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```
* Extract a zip entry into memory.
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```c
void *buf = NULL;
size_t bufsize;
struct zip_t *zip = zip_open("foo.zip", 0, 'r');
{
zip_entry_open(zip, "foo-1.txt");
{
zip_entry_read(zip, &buf, &bufsize);
}
zip_entry_close(zip);
}
zip_close(zip);
free(buf);
```
* Extract a zip entry into memory (no internal allocation).
```c
unsigned char *buf;
size_t bufsize;
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struct zip_t *zip = zip_open("foo.zip", 0, 'r');
{
zip_entry_open(zip, "foo-1.txt");
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{
bufsize = zip_entry_size(zip);
buf = calloc(sizeof(unsigned char), bufsize);
zip_entry_noallocread(zip, (void *)buf, bufsize);
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}
zip_entry_close(zip);
}
zip_close(zip);
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free(buf);
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```
* Extract a zip entry into memory using callback.
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```c
struct buffer_t {
char *data;
size_t size;
};
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static size_t on_extract(void *arg, unsigned long long offset, const void *data, size_t size) {
struct buffer_t *buf = (struct buffer_t *)arg;
buf->data = realloc(buf->data, buf->size + size + 1);
assert(NULL != buf->data);
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memcpy(&(buf->data[buf->size]), data, size);
buf->size += size;
buf->data[buf->size] = 0;
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return size;
}
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struct buffer_t buf = {0};
struct zip_t *zip = zip_open("foo.zip", 0, 'r');
{
zip_entry_open(zip, "foo-1.txt");
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{
zip_entry_extract(zip, on_extract, &buf);
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}
zip_entry_close(zip);
}
zip_close(zip);
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free(buf.data);
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```
* Extract a zip entry into a file.
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```c
struct zip_t *zip = zip_open("foo.zip", 0, 'r');
{
zip_entry_open(zip, "foo-2.txt");
{
zip_entry_fread(zip, "foo-2.txt");
}
zip_entry_close(zip);
}
zip_close(zip);
```
* Create a new zip archive in memory (stream API).
```c
char *outbuf = NULL;
size_t outbufsize = 0;
const char *inbuf = "Append some data here...\0";
struct zip_t *zip = zip_stream_open(NULL, 0, ZIP_DEFAULT_COMPRESSION_LEVEL, 'w');
{
zip_entry_open(zip, "foo-1.txt");
{
zip_entry_write(zip, inbuf, strlen(inbuf));
}
zip_entry_close(zip);
/* copy compressed stream into outbuf */
zip_stream_copy(zip, (void **)&outbuf, &outbufsize);
}
zip_stream_close(zip);
free(outbuf);
```
* Extract a zip entry into a memory (stream API).
```c
char *buf = NULL;
ssize_t bufsize = 0;
struct zip_t *zip = zip_stream_open(zipstream, zipstreamsize, 0, 'r');
{
zip_entry_open(zip, "foo-1.txt");
{
zip_entry_read(zip, (void **)&buf, &bufsize);
}
zip_entry_close(zip);
}
zip_stream_close(zip);
free(buf);
```
* List of all zip entries
```c
struct zip_t *zip = zip_open("foo.zip", 0, 'r');
int i, n = zip_entries_total(zip);
for (i = 0; i < n; ++i) {
zip_entry_openbyindex(zip, i);
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{
const char *name = zip_entry_name(zip);
int isdir = zip_entry_isdir(zip);
unsigned long long size = zip_entry_size(zip);
unsigned int crc32 = zip_entry_crc32(zip);
}
zip_entry_close(zip);
}
zip_close(zip);
```
* Compress folder (recursively)
```c
void zip_walk(struct zip_t *zip, const char *path) {
DIR *dir;
struct dirent *entry;
char fullpath[MAX_PATH];
struct stat s;
memset(fullpath, 0, MAX_PATH);
dir = opendir(path);
assert(dir);
while ((entry = readdir(dir))) {
// skip "." and ".."
if (!strcmp(entry->d_name, ".\0") || !strcmp(entry->d_name, "..\0"))
continue;
snprintf(fullpath, sizeof(fullpath), "%s/%s", path, entry->d_name);
stat(fullpath, &s);
if (S_ISDIR(s.st_mode))
zip_walk(zip, fullpath);
else {
zip_entry_open(zip, fullpath);
zip_entry_fwrite(zip, fullpath);
zip_entry_close(zip);
}
}
closedir(dir);
}
```
* Deletes zip archive entries.
```c
char *entries[] = {"unused.txt", "remove.ini", "delete.me"};
struct zip_t *zip = zip_open("foo.zip", 0, 'd');
{
zip_entries_delete(zip, entries, 3);
}
zip_close(zip);
```
# Bindings
Compile zip library as a dynamic library.
```shell
$ mkdir build
$ cd build
$ cmake -DBUILD_SHARED_LIBS=true ..
$ make
```
### [Go](https://golang.org) (cgo)
```go
package main
/*
#cgo CFLAGS: -I../src
#cgo LDFLAGS: -L. -lzip
#include <zip.h>
*/
import "C"
import "unsafe"
func main() {
path := C.CString("/tmp/go.zip")
zip := C.zip_open(path, 6, 'w')
entryname := C.CString("test")
C.zip_entry_open(zip, entryname)
content := "test content"
buf := unsafe.Pointer(C.CString(content))
bufsize := C.size_t(len(content))
C.zip_entry_write(zip, buf, bufsize)
C.zip_entry_close(zip)
C.zip_close(zip)
}
```
### [Rust](https://www.rust-lang.org) (ffi)
```rust
extern crate libc;
use std::ffi::CString;
#[repr(C)]
pub struct Zip {
_private: [u8; 0],
}
#[link(name = "zip")]
extern "C" {
fn zip_open(path: *const libc::c_char, level: libc::c_int, mode: libc::c_char) -> *mut Zip;
fn zip_close(zip: *mut Zip) -> libc::c_void;
fn zip_entry_open(zip: *mut Zip, entryname: *const libc::c_char) -> libc::c_int;
fn zip_entry_close(zip: *mut Zip) -> libc::c_int;
fn zip_entry_write(
zip: *mut Zip,
buf: *const libc::c_void,
bufsize: libc::size_t,
) -> libc::c_int;
}
fn main() {
let path = CString::new("/tmp/rust.zip").unwrap();
let mode: libc::c_char = 'w' as libc::c_char;
let entryname = CString::new("test.txt").unwrap();
let content = "test content\0";
unsafe {
let zip: *mut Zip = zip_open(path.as_ptr(), 5, mode);
{
zip_entry_open(zip, entryname.as_ptr());
{
let buf = content.as_ptr() as *const libc::c_void;
let bufsize = content.len() as libc::size_t;
zip_entry_write(zip, buf, bufsize);
}
zip_entry_close(zip);
}
zip_close(zip);
}
}
```
### [Ruby](http://www.ruby-lang.org) (ffi)
Install _ffi_ gem.
```shell
$ gem install ffi
```
Bind in your module.
```ruby
require 'ffi'
module Zip
extend FFI::Library
ffi_lib "./libzip.#{::FFI::Platform::LIBSUFFIX}"
attach_function :zip_open, [:string, :int, :char], :pointer
attach_function :zip_close, [:pointer], :void
attach_function :zip_entry_open, [:pointer, :string], :int
attach_function :zip_entry_close, [:pointer], :void
attach_function :zip_entry_write, [:pointer, :string, :int], :int
end
ptr = Zip.zip_open("/tmp/ruby.zip", 6, "w".bytes()[0])
status = Zip.zip_entry_open(ptr, "test")
content = "test content"
status = Zip.zip_entry_write(ptr, content, content.size())
Zip.zip_entry_close(ptr)
Zip.zip_close(ptr)
```
### [Python](https://www.python.org) (cffi)
Install _cffi_ package
```shell
$ pip install cffi
```
Bind in your package.
```python
import ctypes.util
from cffi import FFI
ffi = FFI()
ffi.cdef("""
struct zip_t *zip_open(const char *zipname, int level, char mode);
void zip_close(struct zip_t *zip);
int zip_entry_open(struct zip_t *zip, const char *entryname);
int zip_entry_close(struct zip_t *zip);
int zip_entry_write(struct zip_t *zip, const void *buf, size_t bufsize);
""")
Zip = ffi.dlopen(ctypes.util.find_library("zip"))
ptr = Zip.zip_open("/tmp/python.zip", 6, 'w')
status = Zip.zip_entry_open(ptr, "test")
content = "test content"
status = Zip.zip_entry_write(ptr, content, len(content))
Zip.zip_entry_close(ptr)
Zip.zip_close(ptr)
```
### [Never](https://never-lang.readthedocs.io/) (ffi)
```never
extern "libzip.so" func zip_open(zipname: string, level: int, mode: char) -> c_ptr
extern "libzip.so" func zip_close(zip: c_ptr) -> void
extern "libzip.so" func zip_entry_open(zip: c_ptr, entryname: string) -> int
extern "libzip.so" func zip_entry_close(zip: c_ptr) -> int
extern "libzip.so" func zip_entry_write(zip: c_ptr, buf: string, bufsize: int) -> int
extern "libzip.so" func zip_entry_fwrite(zip: c_ptr, filename: string) -> int
func main() -> int
{
let content = "Test content"
let zip = zip_open("/tmp/never.zip", 6, 'w');
zip_entry_open(zip, "test.file");
zip_entry_fwrite(zip, "/tmp/test.txt");
zip_entry_close(zip);
zip_entry_open(zip, "test.content");
zip_entry_write(zip, content, length(content));
zip_entry_close(zip);
zip_close(zip);
0
}
```
### [Ring](http://ring-lang.net)
The language comes with RingZip based on this library
```ring
load "ziplib.ring"
new Zip {
setFileName("myfile.zip")
open("w")
newEntry() {
open("test.c")
writefile("test.c")
close()
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}
close()
}
```
# Check out more cool projects which use this library:
- [Filament](https://github.com/google/filament): Filament is a real-time physically based rendering engine for Android, iOS, Linux, macOS, Windows, and WebGL. It is designed to be as small as possible and as efficient as possible on Android.
- [Hermes JS Engine](https://github.com/facebook/hermes): Hermes is a JavaScript engine optimized for fast start-up of React Native apps on Android. It features ahead-of-time static optimization and compact bytecode.
- [Open Asset Import Library](https://github.com/assimp/assimp): A library to import and export various 3d-model-formats including scene-post-processing to generate missing render data.
- [PowerToys](https://github.com/microsoft/PowerToys): Set of utilities for power users to tune and streamline their Windows 10 experience for greater productivity.
- [The Ring Programming Language](https://ring-lang.github.io): Innovative and practical general-purpose multi-paradigm language.
- [The V Programming Language](https://github.com/vlang/v): Simple, fast, safe, compiled. For developing maintainable software.
- [TIC-80](https://github.com/nesbox/TIC-80): TIC-80 is a FREE and OPEN SOURCE fantasy computer for making, playing and sharing tiny games.
- [Urho3D](https://github.com/urho3d/Urho3D): Urho3D is a free lightweight, cross-platform 2D and 3D game engine implemented in C++ and released under the MIT license. Greatly inspired by OGRE and Horde3D.
- [Vcpkg](https://github.com/microsoft/vcpkg): Vcpkg helps you manage C and C++ libraries on Windows, Linux and MacOS.
- [and more...](https://grep.app/search?q=kuba--/zip)
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