General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
/*
|
2012-02-03 03:38:30 +00:00
|
|
|
Open Asset Import Library (assimp)
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
----------------------------------------------------------------------
|
|
|
|
|
2015-06-28 19:48:25 +00:00
|
|
|
Copyright (c) 2006-2015, assimp team
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
All rights reserved.
|
|
|
|
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
|
|
with or without modification, are permitted provided that the
|
|
|
|
following conditions are met:
|
|
|
|
|
|
|
|
* Redistributions of source code must retain the above
|
|
|
|
copyright notice, this list of conditions and the
|
|
|
|
following disclaimer.
|
|
|
|
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
|
|
copyright notice, this list of conditions and the
|
|
|
|
following disclaimer in the documentation and/or other
|
|
|
|
materials provided with the distribution.
|
|
|
|
|
2012-02-03 03:38:30 +00:00
|
|
|
* Neither the name of the assimp team, nor the names of its
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
contributors may be used to endorse or promote products
|
|
|
|
derived from this software without specific prior
|
2012-02-03 03:38:30 +00:00
|
|
|
written permission of the assimp team.
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
|
|
|
|
----------------------------------------------------------------------
|
|
|
|
*/
|
|
|
|
|
|
|
|
/** @file LWOAnimation.h
|
|
|
|
* @brief LWOAnimationResolver utility class
|
|
|
|
*
|
|
|
|
* This is for all lightwave-related file format, not only LWO.
|
|
|
|
* LWS isthe main purpose.
|
|
|
|
*/
|
|
|
|
#ifndef AI_LWO_ANIMATION_INCLUDED
|
|
|
|
#define AI_LWO_ANIMATION_INCLUDED
|
|
|
|
|
2015-04-15 19:22:26 +00:00
|
|
|
#include "../include/assimp/anim.h"
|
|
|
|
#include <vector>
|
|
|
|
#include <list>
|
|
|
|
|
|
|
|
struct aiNodeAnim;
|
|
|
|
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
namespace Assimp {
|
|
|
|
namespace LWO {
|
|
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
/** \brief List of recognized LWO envelopes
|
|
|
|
*/
|
|
|
|
enum EnvelopeType
|
|
|
|
{
|
|
|
|
EnvelopeType_Position_X = 0x1,
|
|
|
|
EnvelopeType_Position_Y = 0x2,
|
|
|
|
EnvelopeType_Position_Z = 0x3,
|
|
|
|
|
|
|
|
EnvelopeType_Rotation_Heading = 0x4,
|
|
|
|
EnvelopeType_Rotation_Pitch = 0x5,
|
|
|
|
EnvelopeType_Rotation_Bank = 0x6,
|
|
|
|
|
|
|
|
EnvelopeType_Scaling_X = 0x7,
|
|
|
|
EnvelopeType_Scaling_Y = 0x8,
|
|
|
|
EnvelopeType_Scaling_Z = 0x9,
|
|
|
|
|
|
|
|
// -- currently not yet handled
|
|
|
|
EnvelopeType_Color_R = 0xa,
|
|
|
|
EnvelopeType_Color_G = 0xb,
|
|
|
|
EnvelopeType_Color_B = 0xc,
|
|
|
|
|
|
|
|
EnvelopeType_Falloff_X = 0xd,
|
|
|
|
EnvelopeType_Falloff_Y = 0xe,
|
|
|
|
EnvelopeType_Falloff_Z = 0xf,
|
|
|
|
|
|
|
|
EnvelopeType_Unknown
|
|
|
|
};
|
|
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
/** \brief List of recognized LWO interpolation modes
|
|
|
|
*/
|
|
|
|
enum InterpolationType
|
|
|
|
{
|
|
|
|
IT_STEP, IT_LINE, IT_TCB, IT_HERM, IT_BEZI, IT_BEZ2
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
/** \brief List of recognized LWO pre or post range behaviours
|
|
|
|
*/
|
|
|
|
enum PrePostBehaviour
|
|
|
|
{
|
|
|
|
PrePostBehaviour_Reset = 0x0,
|
|
|
|
PrePostBehaviour_Constant = 0x1,
|
|
|
|
PrePostBehaviour_Repeat = 0x2,
|
|
|
|
PrePostBehaviour_Oscillate = 0x3,
|
|
|
|
PrePostBehaviour_OffsetRepeat = 0x4,
|
|
|
|
PrePostBehaviour_Linear = 0x5
|
|
|
|
};
|
|
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
/** \brief Data structure for a LWO animation keyframe
|
|
|
|
*/
|
|
|
|
struct Key
|
|
|
|
{
|
|
|
|
Key()
|
|
|
|
: inter (IT_LINE)
|
|
|
|
{}
|
|
|
|
|
|
|
|
//! Current time
|
|
|
|
double time;
|
|
|
|
|
|
|
|
//! Current value
|
|
|
|
float value;
|
|
|
|
|
|
|
|
//! How to interpolate this key with previous key?
|
|
|
|
InterpolationType inter;
|
|
|
|
|
|
|
|
//! Interpolation parameters
|
|
|
|
float params[5];
|
|
|
|
|
|
|
|
|
|
|
|
// for std::find()
|
|
|
|
operator double () {
|
|
|
|
return time;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
/** \brief Data structure for a LWO animation envelope
|
|
|
|
*/
|
|
|
|
struct Envelope
|
|
|
|
{
|
|
|
|
Envelope()
|
|
|
|
: type (EnvelopeType_Unknown)
|
|
|
|
, pre (PrePostBehaviour_Constant)
|
|
|
|
, post (PrePostBehaviour_Constant)
|
|
|
|
|
|
|
|
, old_first (0)
|
|
|
|
, old_last (0)
|
|
|
|
{}
|
|
|
|
|
|
|
|
//! Index of this envelope
|
|
|
|
unsigned int index;
|
|
|
|
|
|
|
|
//! Type of envelope
|
|
|
|
EnvelopeType type;
|
|
|
|
|
|
|
|
//! Pre and post-behaviour
|
|
|
|
PrePostBehaviour pre,post;
|
|
|
|
|
|
|
|
//! Keyframes for this envelope
|
|
|
|
std::vector<Key> keys;
|
|
|
|
|
|
|
|
|
|
|
|
// temporary data for AnimResolver
|
|
|
|
size_t old_first,old_last;
|
|
|
|
};
|
|
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
//! @def AI_LWO_ANIM_FLAG_SAMPLE_ANIMS
|
|
|
|
//! Flag for AnimResolver, subsamples the input data with the rate specified
|
|
|
|
//! by AnimResolver::SetSampleRate().
|
|
|
|
#define AI_LWO_ANIM_FLAG_SAMPLE_ANIMS 0x1
|
|
|
|
|
|
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
//! @def AI_LWO_ANIM_FLAG_START_AT_ZERO
|
|
|
|
//! Flag for AnimResolver, ensures that the animations starts at zero.
|
|
|
|
#define AI_LWO_ANIM_FLAG_START_AT_ZERO 0x2
|
|
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
/** @brief Utility class to build Assimp animations from LWO envelopes.
|
|
|
|
*
|
|
|
|
* Used for both LWO and LWS (MOT also).
|
|
|
|
*/
|
|
|
|
class AnimResolver
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------
|
|
|
|
/** @brief Construct an AnimResolver from a given list of envelopes
|
|
|
|
* @param envelopes Input envelopes. May be empty.
|
|
|
|
* @param Output tick rate, per second
|
|
|
|
* @note The input envelopes are possibly modified.
|
|
|
|
*/
|
|
|
|
AnimResolver(std::list<Envelope>& envelopes,
|
|
|
|
double tick);
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------
|
|
|
|
/** @brief Extract the bind-pose transformation matrix.
|
|
|
|
* @param out Receives bind-pose transformation matrix
|
|
|
|
*/
|
|
|
|
void ExtractBindPose(aiMatrix4x4& out);
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------
|
|
|
|
/** @brief Extract a node animation channel
|
|
|
|
* @param out Receives a pointer to a newly allocated node anim.
|
|
|
|
* If there's just one keyframe defined, *out is set to NULL and
|
|
|
|
* no animation channel is computed.
|
|
|
|
* @param flags Any combination of the AI_LWO_ANIM_FLAG_XXX flags.
|
|
|
|
*/
|
|
|
|
void ExtractAnimChannel(aiNodeAnim** out, unsigned int flags = 0);
|
|
|
|
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------
|
|
|
|
/** @brief Set the sampling rate for ExtractAnimChannel().
|
|
|
|
*
|
|
|
|
* Non-linear interpolations are subsampled with this rate (keys
|
|
|
|
* per second). Closer sampling positions, if existent, are kept.
|
|
|
|
* The sampling rate defaults to 0, if this value is not changed and
|
|
|
|
* AI_LWO_ANIM_FLAG_SAMPLE_ANIMS is specified for ExtractAnimChannel(),
|
|
|
|
* the class finds a suitable sample rate by itself.
|
|
|
|
*/
|
|
|
|
void SetSampleRate(double sr) {
|
|
|
|
sample_rate = sr;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------
|
|
|
|
/** @brief Getter for SetSampleRate()
|
|
|
|
*/
|
|
|
|
double GetSampleRate() const {
|
|
|
|
return sample_rate;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------
|
|
|
|
/** @brief Set the animation time range
|
|
|
|
*
|
|
|
|
* @param first Time where the animation starts, in ticks
|
|
|
|
* @param last Time where the animation ends, in ticks
|
|
|
|
*/
|
|
|
|
void SetAnimationRange(double _first, double _last) {
|
|
|
|
first = _first;
|
|
|
|
last = _last;
|
|
|
|
|
|
|
|
ClearAnimRangeSetup();
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UpdateAnimRangeSetup();
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}
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protected:
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// ------------------------------------------------------------------
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/** @brief Build linearly subsampled keys from 3 single envelopes
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* @param out Receives output keys
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* @param envl_x X-component envelope
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* @param envl_y Y-component envelope
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* @param envl_z Z-component envelope
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* @param flags Any combination of the AI_LWO_ANIM_FLAG_XXX flags.
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* @note Up to two input envelopes may be NULL
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*/
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void GetKeys(std::vector<aiVectorKey>& out,
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LWO::Envelope* envl_x,
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LWO::Envelope* envl_y,
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LWO::Envelope* envl_z,
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unsigned int flags);
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// ------------------------------------------------------------------
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/** @brief Resolve a single animation key by applying the right
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* interpolation to it.
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* @param cur Current key
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* @param envl Envelope working on
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* @param time time to be interpolated
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* @param fill Receives the interpolated output value.
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*/
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void DoInterpolation(std::vector<LWO::Key>::const_iterator cur,
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LWO::Envelope* envl,double time, float& fill);
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// ------------------------------------------------------------------
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/** @brief Almost the same, except we won't handle pre/post
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* conditions here.
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* @see DoInterpolation
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*/
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void DoInterpolation2(std::vector<LWO::Key>::const_iterator beg,
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std::vector<LWO::Key>::const_iterator end,double time, float& fill);
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// ------------------------------------------------------------------
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/** @brief Interpolate 2 tracks if one is given
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*
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* @param out Receives extra output keys
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* @param key_out Primary output key
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* @param time Time to interpolate for
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*/
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void InterpolateTrack(std::vector<aiVectorKey>& out,
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aiVectorKey& key_out,double time);
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// ------------------------------------------------------------------
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/** @brief Subsample an animation track by a given sampling rate
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*
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* @param out Receives output keys. Last key at input defines the
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* time where subsampling starts.
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* @param time Time to end subsampling at
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* @param sample_delta Time delta between two samples
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*/
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void SubsampleAnimTrack(std::vector<aiVectorKey>& out,
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double time,double sample_delta);
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// ------------------------------------------------------------------
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/** @brief Delete all keys which we inserted to match anim setup
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*/
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void ClearAnimRangeSetup();
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// ------------------------------------------------------------------
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/** @brief Insert extra keys to match LWO's pre and post behaviours
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* in a given time range [first...last]
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*/
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void UpdateAnimRangeSetup();
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private:
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std::list<Envelope>& envelopes;
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double sample_rate;
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|
LWO::Envelope* trans_x, *trans_y, *trans_z;
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LWO::Envelope* rotat_x, *rotat_y, *rotat_z;
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LWO::Envelope* scale_x, *scale_y, *scale_z;
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|
double first, last;
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|
|
bool need_to_setup;
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|
// temporary storage
|
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|
LWO::Envelope* envl_x, * envl_y, * envl_z;
|
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|
|
std::vector<LWO::Key>::const_iterator cur_x,cur_y,cur_z;
|
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|
|
bool end_x, end_y, end_z;
|
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|
unsigned int flags;
|
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|
|
double sample_delta;
|
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|
};
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|
} // end namespace LWO
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|
} // end namespace Assimp
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#endif // !! AI_LWO_ANIMATION_INCLUDED
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