2008-05-09 17:24:28 +00:00
|
|
|
/*
|
|
|
|
Free Asset Import Library (ASSIMP)
|
|
|
|
----------------------------------------------------------------------
|
|
|
|
|
|
|
|
Copyright (c) 2006-2008, ASSIMP Development Team
|
|
|
|
All rights reserved.
|
|
|
|
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
|
|
with or without modification, are permitted provided that the
|
|
|
|
following conditions are met:
|
|
|
|
|
|
|
|
* Redistributions of source code must retain the above
|
|
|
|
copyright notice, this list of conditions and the
|
|
|
|
following disclaimer.
|
|
|
|
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
|
|
copyright notice, this list of conditions and the
|
|
|
|
following disclaimer in the documentation and/or other
|
|
|
|
materials provided with the distribution.
|
|
|
|
|
|
|
|
* Neither the name of the ASSIMP team, nor the names of its
|
|
|
|
contributors may be used to endorse or promote products
|
|
|
|
derived from this software without specific prior
|
|
|
|
written permission of the ASSIMP Development Team.
|
|
|
|
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
|
|
|
|
----------------------------------------------------------------------
|
|
|
|
*/
|
|
|
|
|
2008-05-05 12:36:31 +00:00
|
|
|
#ifndef OBJ_FILEDATA_H_INC
|
|
|
|
#define OBJ_FILEDATA_H_INC
|
|
|
|
|
|
|
|
#include <vector>
|
|
|
|
#include <map>
|
2008-05-21 15:35:28 +00:00
|
|
|
#include "../include/aiTypes.h"
|
2008-05-05 12:36:31 +00:00
|
|
|
|
|
|
|
namespace Assimp
|
|
|
|
{
|
|
|
|
|
|
|
|
namespace ObjFile
|
|
|
|
{
|
|
|
|
|
|
|
|
struct Object;
|
|
|
|
struct Face;
|
|
|
|
struct Material;
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
//! \struct Face
|
|
|
|
//! \brief Datastructure for a simple obj-face, descripes discredisation and materials
|
|
|
|
struct Face
|
|
|
|
{
|
|
|
|
typedef std::vector<unsigned int> IndexArray;
|
|
|
|
|
|
|
|
//! Primitive type
|
|
|
|
int m_PrimitiveType;
|
|
|
|
//! Vertex indices
|
|
|
|
IndexArray *m_pVertices;
|
|
|
|
//! Normal indices
|
|
|
|
IndexArray *m_pNormals;
|
|
|
|
//! Texture coordinates indices
|
|
|
|
IndexArray *m_pTexturCoords;
|
|
|
|
//! Pointer to assigned material
|
|
|
|
Material *m_pMaterial;
|
|
|
|
|
|
|
|
//! \brief Default constructor
|
|
|
|
//! \param pVertices Pointer to assigned vertex indexbuffer
|
|
|
|
//! \param pNormals Pointer to assigned normals indexbuffer
|
|
|
|
//! \param pTexCoords Pointer to assigned texture indexbuffer
|
|
|
|
Face(std::vector<unsigned int> *pVertices,
|
|
|
|
std::vector<unsigned int> *pNormals,
|
|
|
|
std::vector<unsigned int> *pTexCoords) :
|
|
|
|
m_PrimitiveType(2),
|
|
|
|
m_pVertices(pVertices),
|
|
|
|
m_pNormals(pNormals),
|
|
|
|
m_pTexturCoords(pTexCoords),
|
|
|
|
m_pMaterial(0L)
|
|
|
|
{
|
|
|
|
// empty
|
|
|
|
}
|
|
|
|
|
|
|
|
//! \brief Destructor
|
|
|
|
~Face()
|
|
|
|
{
|
|
|
|
// empty
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
//! \struct Object
|
|
|
|
//! \brief Stores all objects of an objfile object definition
|
|
|
|
struct Object
|
|
|
|
{
|
|
|
|
//! Obejct name
|
|
|
|
std::string m_strObjName;
|
|
|
|
//! Assigend face instances
|
|
|
|
std::vector<Face*> m_Faces;
|
|
|
|
//! Transformation matrix, stored in OpenGL format
|
|
|
|
aiMatrix4x4 m_Transformation;
|
|
|
|
//! All subobjects references by this object
|
|
|
|
std::vector<Object*> m_SubObjects;
|
|
|
|
|
|
|
|
//! \brief Default constructor
|
|
|
|
Object() :
|
|
|
|
m_strObjName("")
|
|
|
|
{
|
|
|
|
// empty
|
|
|
|
}
|
|
|
|
|
|
|
|
//! \brief Destructor
|
|
|
|
~Object()
|
|
|
|
{
|
|
|
|
for (std::vector<Object*>::iterator it = m_SubObjects.begin();
|
|
|
|
it != m_SubObjects.end(); ++it)
|
|
|
|
{
|
|
|
|
delete *it;
|
|
|
|
}
|
|
|
|
m_SubObjects.clear();
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
//! \struct Material
|
|
|
|
//! \brief Data structure to store all material specific data
|
|
|
|
struct Material
|
|
|
|
{
|
|
|
|
aiString MaterialName;
|
|
|
|
aiString texture;
|
|
|
|
aiColor3D ambient;
|
|
|
|
aiColor3D diffuse;
|
|
|
|
aiColor3D specular;
|
|
|
|
float alpha;
|
|
|
|
float shineness;
|
|
|
|
int illumination_model;
|
|
|
|
};
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
//! \struct Model
|
|
|
|
//! \brief Data structure to store all obj-specific model datas
|
|
|
|
struct Model
|
|
|
|
{
|
|
|
|
typedef std::map<std::string*, std::vector<unsigned int>* > GroupMap;
|
|
|
|
typedef std::map<std::string*, std::vector<unsigned int>* >::iterator GroupMapIt;
|
|
|
|
typedef std::map<std::string*, std::vector<unsigned int>* >::const_iterator ConstGroupMapIt;
|
|
|
|
|
|
|
|
//! Model name
|
|
|
|
std::string m_ModelName;
|
|
|
|
//! List ob assigned objects
|
|
|
|
std::vector<Object*> m_Objects;
|
|
|
|
//! Pointer to current object
|
|
|
|
ObjFile::Object *m_pCurrent;
|
|
|
|
//! Pointer to current material
|
|
|
|
ObjFile::Material *m_pCurrentMaterial;
|
|
|
|
//! Pointer to default material
|
|
|
|
ObjFile::Material *m_pDefaultMaterial;
|
|
|
|
//! Vector with all generated materials
|
|
|
|
std::vector<std::string> m_MaterialLib;
|
|
|
|
//! Vector with all generated group
|
|
|
|
std::vector<std::string> m_GroupLib;
|
|
|
|
//! Vector with all generated vertices
|
2008-05-09 17:24:28 +00:00
|
|
|
std::vector<aiVector3D*> m_Vertices;
|
2008-05-05 12:36:31 +00:00
|
|
|
//! vector with all generated normals
|
2008-05-09 17:24:28 +00:00
|
|
|
std::vector<aiVector3D*> m_Normals;
|
2008-05-05 12:36:31 +00:00
|
|
|
//! Groupmap
|
|
|
|
GroupMap m_Groups;
|
2008-05-16 17:57:48 +00:00
|
|
|
//! Group to face id assignment
|
2008-05-05 12:36:31 +00:00
|
|
|
std::vector<unsigned int> *m_pGroupFaceIDs;
|
|
|
|
//! Active group
|
|
|
|
std::string m_strActiveGroup;
|
|
|
|
//! Vector with generated texture coordinates
|
2008-05-09 17:24:28 +00:00
|
|
|
std::vector<aiVector2D*> m_TextureCoord;
|
2008-05-05 12:36:31 +00:00
|
|
|
//! Material map
|
|
|
|
std::map<std::string, Material*> m_MaterialMap;
|
|
|
|
|
|
|
|
//! \brief Default constructor
|
|
|
|
Model() :
|
|
|
|
m_ModelName(""),
|
|
|
|
m_pCurrent(NULL),
|
|
|
|
m_pCurrentMaterial(NULL),
|
|
|
|
m_pDefaultMaterial(NULL),
|
|
|
|
m_strActiveGroup("")
|
|
|
|
{
|
|
|
|
// empty
|
|
|
|
}
|
|
|
|
|
|
|
|
//! \brief DEstructor
|
|
|
|
~Model()
|
|
|
|
{
|
|
|
|
for (std::vector<Object*>::iterator it = m_Objects.begin();
|
|
|
|
it != m_Objects.end(); ++it)
|
|
|
|
{
|
|
|
|
delete *it;
|
|
|
|
}
|
|
|
|
m_Objects.clear();
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
} // Namespace ObjFile
|
|
|
|
} // Namespace Assimp
|
|
|
|
|
|
|
|
#endif
|