// ChildContentModel is the child-node content model corresponding to X3DChildNode, combining all profiles. ChildContentModel can contain most nodes,
// other Grouping nodes, Prototype declarations and ProtoInstances in any order and any combination. When the assigned profile is less than Full, the
// precise palette of legal nodes that are available depends on assigned profile and components.
// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
// </Group>
// A Group node contains children nodes without introducing a new transformation. It is equivalent to a Transform node containing an identity transform.
// ChildContentModel is the child-node content model corresponding to X3DChildNode, combining all profiles. ChildContentModel can contain most nodes,
// other Grouping nodes, Prototype declarations and ProtoInstances in any order and any combination. When the assigned profile is less than Full, the
// precise palette of legal nodes that are available depends on assigned profile and components.
// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
// </StaticGroup>
// The StaticGroup node contains children nodes which cannot be modified. StaticGroup children are guaranteed to not change, send events, receive events or
// contain any USE references outside the StaticGroup.
// ChildContentModel is the child-node content model corresponding to X3DChildNode, combining all profiles. ChildContentModel can contain most nodes,
// other Grouping nodes, Prototype declarations and ProtoInstances in any order and any combination. When the assigned profile is less than Full, the
// precise palette of legal nodes that are available depends on assigned profile and components.
// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
// </Switch>
// The Switch grouping node traverses zero or one of the nodes specified in the children field. The whichChoice field specifies the index of the child
// to traverse, with the first child having index 0. If whichChoice is less than zero or greater than the number of nodes in the children field, nothing
// ChildContentModel is the child-node content model corresponding to X3DChildNode, combining all profiles. ChildContentModel can contain most nodes,
// other Grouping nodes, Prototype declarations and ProtoInstances in any order and any combination. When the assigned profile is less than Full, the
// precise palette of legal nodes that are available depends on assigned profile and components.
// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
// </Transform>
// The Transform node is a grouping node that defines a coordinate system for its children that is relative to the coordinate systems of its ancestors.
// Given a 3-dimensional point P and Transform node, P is transformed into point P' in its parent's coordinate system by a series of intermediate
// transformations. In matrix transformation notation, where C (center), SR (scaleOrientation), T (translation), R (rotation), and S (scale) are the