2015-08-08 16:02:37 +00:00
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// Copyright (C) 2002-2005 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine" and the "irrXML" project.
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// For conditions of distribution and use, see copyright notice in irrlicht.h and irrXML.h
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#ifndef __IRR_ARRAY_H_INCLUDED__
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#define __IRR_ARRAY_H_INCLUDED__
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#include "irrTypes.h"
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#include "heapsort.h"
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namespace irr
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{
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namespace core
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{
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//! Self reallocating template array (like stl vector) with additional features.
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/** Some features are: Heap sorting, binary search methods, easier debugging.
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*/
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template <class T>
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class array
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{
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public:
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array()
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: data(0), allocated(0), used(0),
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free_when_destroyed(true), is_sorted(true)
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{
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}
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//! Constructs a array and allocates an initial chunk of memory.
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//! \param start_count: Amount of elements to allocate.
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array(u32 start_count)
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: data(0), allocated(0), used(0),
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free_when_destroyed(true), is_sorted(true)
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{
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reallocate(start_count);
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}
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//! Copy constructor
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array(const array<T>& other)
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: data(0)
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{
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*this = other;
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}
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//! Destructor. Frees allocated memory, if set_free_when_destroyed
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//! was not set to false by the user before.
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~array()
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{
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if (free_when_destroyed)
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delete [] data;
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}
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//! Reallocates the array, make it bigger or smaller.
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//! \param new_size: New size of array.
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void reallocate(u32 new_size)
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{
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T* old_data = data;
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data = new T[new_size];
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allocated = new_size;
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s32 end = used < new_size ? used : new_size;
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for (s32 i=0; i<end; ++i)
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data[i] = old_data[i];
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if (allocated < used)
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used = allocated;
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delete [] old_data;
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}
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//! Adds an element at back of array. If the array is to small to
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//! add this new element, the array is made bigger.
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//! \param element: Element to add at the back of the array.
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void push_back(const T& element)
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{
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if (used + 1 > allocated)
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{
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// reallocate(used * 2 +1);
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// this doesn't work if the element is in the same array. So
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// we'll copy the element first to be sure we'll get no data
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// corruption
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T e;
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e = element; // copy element
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reallocate(used * 2 +1); // increase data block
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data[used++] = e; // push_back
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is_sorted = false;
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return;
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}
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data[used++] = element;
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is_sorted = false;
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}
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//! Adds an element at the front of the array. If the array is to small to
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//! add this new element, the array is made bigger. Please note that this
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//! is slow, because the whole array needs to be copied for this.
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//! \param element: Element to add at the back of the array.
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void push_front(const T& element)
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{
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if (used + 1 > allocated)
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reallocate(used * 2 +1);
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for (int i=(int)used; i>0; --i)
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data[i] = data[i-1];
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data[0] = element;
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is_sorted = false;
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++used;
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}
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//! Insert item into array at specified position. Please use this
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//! only if you know what you are doing (possible performance loss).
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//! The preferred method of adding elements should be push_back().
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//! \param element: Element to be inserted
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//! \param index: Where position to insert the new element.
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void insert(const T& element, u32 index=0)
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{
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_IRR_DEBUG_BREAK_IF(index>used) // access violation
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if (used + 1 > allocated)
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reallocate(used * 2 +1);
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for (u32 i=used++; i>index; i--)
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data[i] = data[i-1];
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data[index] = element;
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is_sorted = false;
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}
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//! Clears the array and deletes all allocated memory.
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void clear()
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{
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delete [] data;
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data = 0;
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used = 0;
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allocated = 0;
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is_sorted = true;
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}
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//! Sets pointer to new array, using this as new workspace.
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//! \param newPointer: Pointer to new array of elements.
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//! \param size: Size of the new array.
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void set_pointer(T* newPointer, u32 size)
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{
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delete [] data;
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data = newPointer;
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allocated = size;
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used = size;
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is_sorted = false;
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}
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//! Sets if the array should delete the memory it used.
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//! \param f: If true, the array frees the allocated memory in its
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//! destructor, otherwise not. The default is true.
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void set_free_when_destroyed(bool f)
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{
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free_when_destroyed = f;
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}
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//! Sets the size of the array.
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//! \param usedNow: Amount of elements now used.
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void set_used(u32 usedNow)
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{
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if (allocated < usedNow)
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reallocate(usedNow);
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used = usedNow;
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}
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//! Assignement operator
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void operator=(const array<T>& other)
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{
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if (data)
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delete [] data;
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//if (allocated < other.allocated)
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if (other.allocated == 0)
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data = 0;
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else
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data = new T[other.allocated];
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used = other.used;
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free_when_destroyed = other.free_when_destroyed;
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is_sorted = other.is_sorted;
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allocated = other.allocated;
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for (u32 i=0; i<other.used; ++i)
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data[i] = other.data[i];
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}
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//! Direct access operator
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T& operator [](u32 index)
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{
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_IRR_DEBUG_BREAK_IF(index>=used) // access violation
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return data[index];
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}
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//! Direct access operator
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const T& operator [](u32 index) const
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{
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_IRR_DEBUG_BREAK_IF(index>=used) // access violation
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return data[index];
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}
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//! Gets last frame
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const T& getLast() const
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{
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_IRR_DEBUG_BREAK_IF(!used) // access violation
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return data[used-1];
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}
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//! Gets last frame
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T& getLast()
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{
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_IRR_DEBUG_BREAK_IF(!used) // access violation
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return data[used-1];
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}
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//! Returns a pointer to the array.
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//! \return Pointer to the array.
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T* pointer()
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{
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return data;
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}
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//! Returns a const pointer to the array.
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//! \return Pointer to the array.
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const T* const_pointer() const
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{
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return data;
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}
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//! Returns size of used array.
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//! \return Size of elements in the array.
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u32 size() const
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{
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return used;
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}
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//! Returns amount memory allocated.
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//! \return Returns amount of memory allocated. The amount of bytes
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//! allocated would be allocated_size() * sizeof(ElementsUsed);
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u32 allocated_size() const
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{
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return allocated;
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}
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//! Returns true if array is empty
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//! \return True if the array is empty, false if not.
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bool empty() const
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{
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return used == 0;
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}
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//! Sorts the array using heapsort. There is no additional memory waste and
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//! the algorithm performs (O) n log n in worst case.
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void sort()
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{
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if (is_sorted || used<2)
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return;
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heapsort(data, used);
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is_sorted = true;
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}
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//! Performs a binary search for an element, returns -1 if not found.
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//! The array will be sorted before the binary search if it is not
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//! already sorted.
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//! \param element: Element to search for.
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//! \return Returns position of the searched element if it was found,
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//! otherwise -1 is returned.
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s32 binary_search(const T& element)
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{
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return binary_search(element, 0, used-1);
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}
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//! Performs a binary search for an element, returns -1 if not found.
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//! The array will be sorted before the binary search if it is not
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//! already sorted.
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//! \param element: Element to search for.
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//! \param left: First left index
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//! \param right: Last right index.
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//! \return Returns position of the searched element if it was found,
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//! otherwise -1 is returned.
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s32 binary_search(const T& element, s32 left, s32 right)
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{
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if (!used)
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return -1;
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sort();
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s32 m;
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do
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{
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m = (left+right)>>1;
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if (element < data[m])
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right = m - 1;
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else
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left = m + 1;
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} while((element < data[m] || data[m] < element) && left<=right);
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// this last line equals to:
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// " while((element != array[m]) && left<=right);"
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// but we only want to use the '<' operator.
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// the same in next line, it is "(element == array[m])"
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if (!(element < data[m]) && !(data[m] < element))
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return m;
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return -1;
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}
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//! Finds an element in linear time, which is very slow. Use
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//! binary_search for faster finding. Only works if =operator is implemented.
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//! \param element: Element to search for.
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//! \return Returns position of the searched element if it was found,
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//! otherwise -1 is returned.
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s32 linear_search(T& element)
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{
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for (u32 i=0; i<used; ++i)
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if (!(element < data[i]) && !(data[i] < element))
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return (s32)i;
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return -1;
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}
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//! Finds an element in linear time, which is very slow. Use
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//! binary_search for faster finding. Only works if =operator is implemented.
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//! \param element: Element to search for.
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//! \return Returns position of the searched element if it was found,
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//! otherwise -1 is returned.
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s32 linear_reverse_search(T& element)
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{
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for (s32 i=used-1; i>=0; --i)
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if (data[i] == element)
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return (s32)i;
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return -1;
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}
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//! Erases an element from the array. May be slow, because all elements
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//! following after the erased element have to be copied.
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//! \param index: Index of element to be erased.
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void erase(u32 index)
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{
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_IRR_DEBUG_BREAK_IF(index>=used || index<0) // access violation
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for (u32 i=index+1; i<used; ++i)
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data[i-1] = data[i];
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--used;
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}
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//! Erases some elements from the array. may be slow, because all elements
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//! following after the erased element have to be copied.
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//! \param index: Index of the first element to be erased.
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//! \param count: Amount of elements to be erased.
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void erase(u32 index, s32 count)
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{
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_IRR_DEBUG_BREAK_IF(index>=used || index<0 || count<1 || index+count>used) // access violation
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for (u32 i=index+count; i<used; ++i)
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data[i-count] = data[i];
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used-= count;
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}
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//! Sets if the array is sorted
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void set_sorted(bool _is_sorted)
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{
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is_sorted = _is_sorted;
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}
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private:
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T* data;
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u32 allocated;
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u32 used;
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bool free_when_destroyed;
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bool is_sorted;
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};
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} // end namespace core
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} // end namespace irr
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#endif
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