180 lines
6.7 KiB
C++
180 lines
6.7 KiB
C++
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2019, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/// \file X3DImporter_Texturing.cpp
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/// \brief Parsing data from nodes of "Texturing" set of X3D.
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/// \date 2015-2016
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/// \author smal.root@gmail.com
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#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
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#include "X3DImporter.hpp"
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#include "X3DImporter_Macro.hpp"
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#include "X3DXmlHelper.h"
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namespace Assimp {
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// <ImageTexture
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// DEF="" ID
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// USE="" IDREF
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// repeatS="true" SFBool
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// repeatT="true" SFBool
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// url="" MFString
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// />
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// When the url field contains no values ([]), texturing is disabled.
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void X3DImporter::readImageTexture(XmlNode &node) {
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std::string use, def;
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bool repeatS = true;
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bool repeatT = true;
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std::list<std::string> url;
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X3DNodeElementBase *ne(nullptr);
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MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
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XmlParser::getBoolAttribute(node, "repeatS", repeatS);
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XmlParser::getBoolAttribute(node, "repeatT", repeatT);
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X3DXmlHelper::getStringListAttribute(node, "url", url);
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// if "USE" defined then find already defined element.
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if (!use.empty()) {
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MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_ImageTexture, ne);
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} else {
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// create and if needed - define new geometry object.
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ne = new X3DNodeElementImageTexture(mNodeElementCur);
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if (!def.empty()) ne->ID = def;
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((X3DNodeElementImageTexture *)ne)->RepeatS = repeatS;
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((X3DNodeElementImageTexture *)ne)->RepeatT = repeatT;
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// Attribute "url" can contain list of strings. But we need only one - first.
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if (!url.empty())
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((X3DNodeElementImageTexture *)ne)->URL = url.front();
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else
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((X3DNodeElementImageTexture *)ne)->URL = "";
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// check for X3DMetadataObject childs.
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if (!isNodeEmpty(node))
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childrenReadMetadata(node, ne, "ImageTexture");
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else
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mNodeElementCur->Children.push_back(ne); // add made object as child to current element
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NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
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} // if(!use.empty()) else
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}
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// <TextureCoordinate
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// DEF="" ID
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// USE="" IDREF
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// point="" MFVec3f [inputOutput]
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// />
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void X3DImporter::readTextureCoordinate(XmlNode &node) {
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std::string use, def;
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std::list<aiVector2D> point;
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X3DNodeElementBase *ne(nullptr);
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MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
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X3DXmlHelper::getVector2DListAttribute(node, "point", point);
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// if "USE" defined then find already defined element.
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if (!use.empty()) {
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MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_TextureCoordinate, ne);
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} else {
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// create and if needed - define new geometry object.
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ne = new X3DNodeElementTextureCoordinate(mNodeElementCur);
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if (!def.empty()) ne->ID = def;
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((X3DNodeElementTextureCoordinate *)ne)->Value = point;
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// check for X3DMetadataObject childs.
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if (!isNodeEmpty(node))
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childrenReadMetadata(node, ne, "TextureCoordinate");
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else
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mNodeElementCur->Children.push_back(ne); // add made object as child to current element
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NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
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} // if(!use.empty()) else
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}
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// <TextureTransform
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// DEF="" ID
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// USE="" IDREF
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// center="0 0" SFVec2f [inputOutput]
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// rotation="0" SFFloat [inputOutput]
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// scale="1 1" SFVec2f [inputOutput]
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// translation="0 0" SFVec2f [inputOutput]
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// />
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void X3DImporter::readTextureTransform(XmlNode &node) {
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std::string use, def;
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aiVector2D center(0, 0);
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float rotation = 0;
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aiVector2D scale(1, 1);
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aiVector2D translation(0, 0);
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X3DNodeElementBase *ne(nullptr);
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MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
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X3DXmlHelper::getVector2DAttribute(node, "center", center);
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XmlParser::getFloatAttribute(node, "rotation", rotation);
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X3DXmlHelper::getVector2DAttribute(node, "scale", scale);
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X3DXmlHelper::getVector2DAttribute(node, "translation", translation);
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// if "USE" defined then find already defined element.
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if (!use.empty()) {
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MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_TextureTransform, ne);
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} else {
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// create and if needed - define new geometry object.
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ne = new X3DNodeElementTextureTransform(mNodeElementCur);
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if (!def.empty()) ne->ID = def;
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((X3DNodeElementTextureTransform *)ne)->Center = center;
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((X3DNodeElementTextureTransform *)ne)->Rotation = rotation;
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((X3DNodeElementTextureTransform *)ne)->Scale = scale;
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((X3DNodeElementTextureTransform *)ne)->Translation = translation;
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// check for X3DMetadataObject childs.
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if (!isNodeEmpty(node))
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childrenReadMetadata(node, ne, "TextureTransform");
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else
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mNodeElementCur->Children.push_back(ne); // add made object as child to current element
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NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
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} // if(!use.empty()) else
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}
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} // namespace Assimp
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#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER
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