General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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/*
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Open Asset Import Library (ASSIMP)
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----------------------------------------------------------------------
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2010-04-10 15:30:22 +00:00
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Copyright (c) 2006-2010, ASSIMP Development Team
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file LWOAnimation.h
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* @brief LWOAnimationResolver utility class
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*
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* This is for all lightwave-related file format, not only LWO.
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* LWS isthe main purpose.
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*/
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#ifndef AI_LWO_ANIMATION_INCLUDED
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#define AI_LWO_ANIMATION_INCLUDED
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namespace Assimp {
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namespace LWO {
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// ---------------------------------------------------------------------------
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/** \brief List of recognized LWO envelopes
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*/
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enum EnvelopeType
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{
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EnvelopeType_Position_X = 0x1,
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EnvelopeType_Position_Y = 0x2,
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EnvelopeType_Position_Z = 0x3,
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EnvelopeType_Rotation_Heading = 0x4,
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EnvelopeType_Rotation_Pitch = 0x5,
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EnvelopeType_Rotation_Bank = 0x6,
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EnvelopeType_Scaling_X = 0x7,
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EnvelopeType_Scaling_Y = 0x8,
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EnvelopeType_Scaling_Z = 0x9,
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// -- currently not yet handled
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EnvelopeType_Color_R = 0xa,
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EnvelopeType_Color_G = 0xb,
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EnvelopeType_Color_B = 0xc,
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EnvelopeType_Falloff_X = 0xd,
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EnvelopeType_Falloff_Y = 0xe,
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EnvelopeType_Falloff_Z = 0xf,
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EnvelopeType_Unknown
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};
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// ---------------------------------------------------------------------------
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/** \brief List of recognized LWO interpolation modes
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*/
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enum InterpolationType
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{
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IT_STEP, IT_LINE, IT_TCB, IT_HERM, IT_BEZI, IT_BEZ2
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};
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// ---------------------------------------------------------------------------
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/** \brief List of recognized LWO pre or post range behaviours
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*/
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enum PrePostBehaviour
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{
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PrePostBehaviour_Reset = 0x0,
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PrePostBehaviour_Constant = 0x1,
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PrePostBehaviour_Repeat = 0x2,
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PrePostBehaviour_Oscillate = 0x3,
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PrePostBehaviour_OffsetRepeat = 0x4,
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PrePostBehaviour_Linear = 0x5
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};
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// ---------------------------------------------------------------------------
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/** \brief Data structure for a LWO animation keyframe
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*/
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struct Key
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{
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Key()
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: inter (IT_LINE)
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{}
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//! Current time
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double time;
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//! Current value
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float value;
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//! How to interpolate this key with previous key?
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InterpolationType inter;
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//! Interpolation parameters
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float params[5];
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// for std::find()
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operator double () {
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return time;
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}
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};
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// ---------------------------------------------------------------------------
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/** \brief Data structure for a LWO animation envelope
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*/
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struct Envelope
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{
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Envelope()
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: type (EnvelopeType_Unknown)
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, pre (PrePostBehaviour_Constant)
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, post (PrePostBehaviour_Constant)
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, old_first (0)
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, old_last (0)
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{}
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//! Index of this envelope
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unsigned int index;
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//! Type of envelope
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EnvelopeType type;
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//! Pre and post-behaviour
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PrePostBehaviour pre,post;
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//! Keyframes for this envelope
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std::vector<Key> keys;
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// temporary data for AnimResolver
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size_t old_first,old_last;
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};
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// ---------------------------------------------------------------------------
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//! @def AI_LWO_ANIM_FLAG_SAMPLE_ANIMS
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//! Flag for AnimResolver, subsamples the input data with the rate specified
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//! by AnimResolver::SetSampleRate().
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#define AI_LWO_ANIM_FLAG_SAMPLE_ANIMS 0x1
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// ---------------------------------------------------------------------------
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//! @def AI_LWO_ANIM_FLAG_START_AT_ZERO
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//! Flag for AnimResolver, ensures that the animations starts at zero.
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#define AI_LWO_ANIM_FLAG_START_AT_ZERO 0x2
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// ---------------------------------------------------------------------------
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/** @brief Utility class to build Assimp animations from LWO envelopes.
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*
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* Used for both LWO and LWS (MOT also).
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*/
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class AnimResolver
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{
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public:
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// ------------------------------------------------------------------
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/** @brief Construct an AnimResolver from a given list of envelopes
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* @param envelopes Input envelopes. May be empty.
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* @param Output tick rate, per second
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* @note The input envelopes are possibly modified.
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*/
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AnimResolver(std::list<Envelope>& envelopes,
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double tick);
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public:
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// ------------------------------------------------------------------
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/** @brief Extract the bind-pose transformation matrix.
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* @param out Receives bind-pose transformation matrix
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*/
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void ExtractBindPose(aiMatrix4x4& out);
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// ------------------------------------------------------------------
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/** @brief Extract a node animation channel
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* @param out Receives a pointer to a newly allocated node anim.
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* If there's just one keyframe defined, *out is set to NULL and
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* no animation channel is computed.
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* @param flags Any combination of the AI_LWO_ANIM_FLAG_XXX flags.
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*/
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void ExtractAnimChannel(aiNodeAnim** out, unsigned int flags = 0);
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// ------------------------------------------------------------------
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/** @brief Set the sampling rate for ExtractAnimChannel().
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*
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* Non-linear interpolations are subsampled with this rate (keys
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* per second). Closer sampling positions, if existent, are kept.
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* The sampling rate defaults to 0, if this value is not changed and
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* AI_LWO_ANIM_FLAG_SAMPLE_ANIMS is specified for ExtractAnimChannel(),
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* the class finds a suitable sample rate by itself.
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*/
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void SetSampleRate(double sr) {
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sample_rate = sr;
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}
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// ------------------------------------------------------------------
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/** @brief Getter for SetSampleRate()
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*/
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double GetSampleRate() const {
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return sample_rate;
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}
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// ------------------------------------------------------------------
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/** @brief Set the animation time range
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*
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* @param first Time where the animation starts, in ticks
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* @param last Time where the animation ends, in ticks
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*/
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void SetAnimationRange(double _first, double _last) {
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first = _first;
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last = _last;
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ClearAnimRangeSetup();
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UpdateAnimRangeSetup();
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}
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protected:
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// ------------------------------------------------------------------
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/** @brief Build linearly subsampled keys from 3 single envelopes
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* @param out Receives output keys
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* @param envl_x X-component envelope
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* @param envl_y Y-component envelope
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* @param envl_z Z-component envelope
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* @param flags Any combination of the AI_LWO_ANIM_FLAG_XXX flags.
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* @note Up to two input envelopes may be NULL
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*/
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void GetKeys(std::vector<aiVectorKey>& out,
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LWO::Envelope* envl_x,
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LWO::Envelope* envl_y,
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LWO::Envelope* envl_z,
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unsigned int flags);
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// ------------------------------------------------------------------
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/** @brief Resolve a single animation key by applying the right
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* interpolation to it.
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* @param cur Current key
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* @param envl Envelope working on
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* @param time time to be interpolated
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* @param fill Receives the interpolated output value.
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*/
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void DoInterpolation(std::vector<LWO::Key>::const_iterator cur,
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LWO::Envelope* envl,double time, float& fill);
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// ------------------------------------------------------------------
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/** @brief Almost the same, except we won't handle pre/post
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* conditions here.
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* @see DoInterpolation
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*/
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void DoInterpolation2(std::vector<LWO::Key>::const_iterator beg,
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std::vector<LWO::Key>::const_iterator end,double time, float& fill);
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// ------------------------------------------------------------------
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/** @brief Interpolate 2 tracks if one is given
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*
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* @param out Receives extra output keys
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* @param key_out Primary output key
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* @param time Time to interpolate for
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*/
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void InterpolateTrack(std::vector<aiVectorKey>& out,
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aiVectorKey& key_out,double time);
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// ------------------------------------------------------------------
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/** @brief Subsample an animation track by a given sampling rate
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*
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* @param out Receives output keys. Last key at input defines the
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* time where subsampling starts.
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* @param time Time to end subsampling at
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* @param sample_delta Time delta between two samples
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*/
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void SubsampleAnimTrack(std::vector<aiVectorKey>& out,
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double time,double sample_delta);
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// ------------------------------------------------------------------
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/** @brief Delete all keys which we inserted to match anim setup
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*/
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void ClearAnimRangeSetup();
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// ------------------------------------------------------------------
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/** @brief Insert extra keys to match LWO's pre and post behaviours
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* in a given time range [first...last]
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*/
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void UpdateAnimRangeSetup();
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private:
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std::list<Envelope>& envelopes;
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double sample_rate;
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LWO::Envelope* trans_x, *trans_y, *trans_z;
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LWO::Envelope* rotat_x, *rotat_y, *rotat_z;
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LWO::Envelope* scale_x, *scale_y, *scale_z;
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double first, last;
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bool need_to_setup;
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// temporary storage
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LWO::Envelope* envl_x, * envl_y, * envl_z;
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std::vector<LWO::Key>::const_iterator cur_x,cur_y,cur_z;
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bool end_x, end_y, end_z;
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unsigned int flags;
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double sample_delta;
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};
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} // end namespace LWO
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} // end namespace Assimp
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#endif // !! AI_LWO_ANIMATION_INCLUDED
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